OpenGLRenderer.h revision c89b14bba0f6cc2c91629080617f7ed215f697f3
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51///////////////////////////////////////////////////////////////////////////////
52// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
55class DisplayList;
56
57/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
61class OpenGLRenderer {
62public:
63    ANDROID_API OpenGLRenderer();
64    virtual ~OpenGLRenderer();
65
66    /**
67     * Indicates whether this renderer executes drawing commands immediately.
68     * If this method returns true, the drawing commands will be executed
69     * later.
70     */
71    virtual bool isDeferred();
72
73    /**
74     * Sets the dimension of the underlying drawing surface. This method must
75     * be called at least once every time the drawing surface changes size.
76     *
77     * @param width The width in pixels of the underlysing surface
78     * @param height The height in pixels of the underlysing surface
79     */
80    virtual void setViewport(int width, int height);
81
82    /**
83     * Prepares the renderer to draw a frame. This method must be invoked
84     * at the beginning of each frame. When this method is invoked, the
85     * entire drawing surface is assumed to be redrawn.
86     *
87     * @param opaque If true, the target surface is considered opaque
88     *               and will not be cleared. If false, the target surface
89     *               will be cleared
90     */
91    ANDROID_API int prepare(bool opaque);
92
93    /**
94     * Prepares the renderer to draw a frame. This method must be invoked
95     * at the beginning of each frame. Only the specified rectangle of the
96     * frame is assumed to be dirty. A clip will automatically be set to
97     * the specified rectangle.
98     *
99     * @param left The left coordinate of the dirty rectangle
100     * @param top The top coordinate of the dirty rectangle
101     * @param right The right coordinate of the dirty rectangle
102     * @param bottom The bottom coordinate of the dirty rectangle
103     * @param opaque If true, the target surface is considered opaque
104     *               and will not be cleared. If false, the target surface
105     *               will be cleared in the specified dirty rectangle
106     */
107    virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
108
109    /**
110     * Indicates the end of a frame. This method must be invoked whenever
111     * the caller is done rendering a frame.
112     */
113    virtual void finish();
114
115    /**
116     * This method must be invoked before handing control over to a draw functor.
117     * See callDrawGLFunction() for instance.
118     *
119     * This command must not be recorded inside display lists.
120     */
121    virtual void interrupt();
122
123    /**
124     * This method must be invoked after getting control back from a draw functor.
125     *
126     * This command must not be recorded inside display lists.
127     */
128    virtual void resume();
129
130    ANDROID_API status_t invokeFunctors(Rect& dirty);
131    ANDROID_API void detachFunctor(Functor* functor);
132    ANDROID_API void attachFunctor(Functor* functor);
133    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
134
135    ANDROID_API int getSaveCount() const;
136    virtual int save(int flags);
137    virtual void restore();
138    virtual void restoreToCount(int saveCount);
139
140    virtual int saveLayer(float left, float top, float right, float bottom,
141            SkPaint* p, int flags);
142    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
143            int alpha, int flags);
144
145    virtual void translate(float dx, float dy);
146    virtual void rotate(float degrees);
147    virtual void scale(float sx, float sy);
148    virtual void skew(float sx, float sy);
149
150    ANDROID_API void getMatrix(SkMatrix* matrix);
151    virtual void setMatrix(SkMatrix* matrix);
152    virtual void concatMatrix(SkMatrix* matrix);
153
154    ANDROID_API const Rect& getClipBounds();
155    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
156    bool quickRejectNoScissor(float left, float top, float right, float bottom);
157    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
158    virtual Rect* getClipRect();
159
160    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
161            uint32_t level = 0);
162    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
163    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
164    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
165    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
166    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
167            float srcRight, float srcBottom, float dstLeft, float dstTop,
168            float dstRight, float dstBottom, SkPaint* paint);
169    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
170    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
171            float* vertices, int* colors, SkPaint* paint);
172    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
173            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
174            float left, float top, float right, float bottom, SkPaint* paint);
175    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
176            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
177            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
178    virtual status_t drawColor(int color, SkXfermode::Mode mode);
179    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
180    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
181            float rx, float ry, SkPaint* paint);
182    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
183    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
184    virtual status_t drawArc(float left, float top, float right, float bottom,
185            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
186    virtual status_t drawPath(SkPath* path, SkPaint* paint);
187    virtual status_t drawLines(float* points, int count, SkPaint* paint);
188    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
189    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
190            float hOffset, float vOffset, SkPaint* paint);
191    virtual status_t drawPosText(const char* text, int bytesCount, int count,
192            const float* positions, SkPaint* paint);
193    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
194            const float* positions, SkPaint* paint, float length = -1.0f);
195
196    virtual void resetShader();
197    virtual void setupShader(SkiaShader* shader);
198
199    virtual void resetColorFilter();
200    virtual void setupColorFilter(SkiaColorFilter* filter);
201
202    virtual void resetShadow();
203    virtual void setupShadow(float radius, float dx, float dy, int color);
204
205    virtual void resetPaintFilter();
206    virtual void setupPaintFilter(int clearBits, int setBits);
207
208    SkPaint* filterPaint(SkPaint* paint);
209
210    /**
211     * Returns the desired size for the stencil buffer. If the returned value
212     * is 0, then no stencil buffer is required.
213     */
214    ANDROID_API static uint32_t getStencilSize();
215
216    /**
217     * Sets the alpha on the current snapshot. This alpha value will be modulated
218     * with other alpha values when drawing primitives.
219     */
220    void setAlpha(float alpha) {
221        mSnapshot->alpha = alpha;
222    }
223
224    /**
225     * Inserts a named group marker in the stream of GL commands. This marker
226     * can be used by tools to group commands into logical groups. A call to
227     * this method must always be followed later on by a call to endMark().
228     */
229    void startMark(const char* name) const;
230
231    /**
232     * Closes the last group marker opened by startMark().
233     */
234    void endMark() const;
235
236protected:
237    /**
238     * Compose the layer defined in the current snapshot with the layer
239     * defined by the previous snapshot.
240     *
241     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
242     *
243     * @param curent The current snapshot containing the layer to compose
244     * @param previous The previous snapshot to compose the current layer with
245     */
246    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
247
248    /**
249     * Marks the specified region as dirty at the specified bounds.
250     */
251    void dirtyLayerUnchecked(Rect& bounds, Region* region);
252
253    /**
254     * Returns the current snapshot.
255     */
256    sp<Snapshot> getSnapshot() {
257        return mSnapshot;
258    }
259
260    /**
261     * Returns the region of the current layer.
262     */
263    virtual Region* getRegion() {
264        return mSnapshot->region;
265    }
266
267    /**
268     * Indicates whether rendering is currently targeted at a layer.
269     */
270    virtual bool hasLayer() {
271        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
272    }
273
274    /**
275     * Returns the name of the FBO this renderer is rendering into.
276     */
277    virtual GLint getTargetFbo() {
278        return 0;
279    }
280
281    /**
282     * Renders the specified layer as a textured quad.
283     *
284     * @param layer The layer to render
285     * @param rect The bounds of the layer
286     */
287    void drawTextureLayer(Layer* layer, const Rect& rect);
288
289    /**
290     * Gets the alpha and xfermode out of a paint object. If the paint is null
291     * alpha will be 255 and the xfermode will be SRC_OVER.
292     *
293     * @param paint The paint to extract values from
294     * @param alpha Where to store the resulting alpha
295     * @param mode Where to store the resulting xfermode
296     */
297    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
298
299    /**
300     * Gets the alpha and xfermode out of a paint object. If the paint is null
301     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
302     * not multiply the paint's alpha by the current snapshot's alpha.
303     *
304     * @param paint The paint to extract values from
305     * @param alpha Where to store the resulting alpha
306     * @param mode Where to store the resulting xfermode
307     */
308    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
309        if (paint) {
310            *mode = getXfermode(paint->getXfermode());
311
312            // Skia draws using the color's alpha channel if < 255
313            // Otherwise, it uses the paint's alpha
314            int color = paint->getColor();
315            *alpha = (color >> 24) & 0xFF;
316            if (*alpha == 255) {
317                *alpha = paint->getAlpha();
318            }
319        } else {
320            *mode = SkXfermode::kSrcOver_Mode;
321            *alpha = 255;
322        }
323    }
324
325    /**
326     * Safely retrieves the mode from the specified xfermode. If the specified
327     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
328     */
329    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
330        SkXfermode::Mode resultMode;
331        if (!SkXfermode::AsMode(mode, &resultMode)) {
332            resultMode = SkXfermode::kSrcOver_Mode;
333        }
334        return resultMode;
335    }
336
337private:
338    /**
339     * Ensures the state of the renderer is the same as the state of
340     * the GL context.
341     */
342    void syncState();
343
344    /**
345     * Saves the current state of the renderer as a new snapshot.
346     * The new snapshot is saved in mSnapshot and the previous snapshot
347     * is linked from mSnapshot->previous.
348     *
349     * @param flags The save flags; see SkCanvas for more information
350     *
351     * @return The new save count. This value can be passed to #restoreToCount()
352     */
353    int saveSnapshot(int flags);
354
355    /**
356     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
357     *
358     * @return True if the clip was modified.
359     */
360    bool restoreSnapshot();
361
362    /**
363     * Sets the clipping rectangle using glScissor. The clip is defined by
364     * the current snapshot's clipRect member.
365     */
366    void setScissorFromClip();
367
368    /**
369     * Creates a new layer stored in the specified snapshot.
370     *
371     * @param snapshot The snapshot associated with the new layer
372     * @param left The left coordinate of the layer
373     * @param top The top coordinate of the layer
374     * @param right The right coordinate of the layer
375     * @param bottom The bottom coordinate of the layer
376     * @param alpha The translucency of the layer
377     * @param mode The blending mode of the layer
378     * @param flags The layer save flags
379     * @param previousFbo The name of the current framebuffer
380     *
381     * @return True if the layer was successfully created, false otherwise
382     */
383    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
384            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
385
386    /**
387     * Creates a new layer stored in the specified snapshot as an FBO.
388     *
389     * @param layer The layer to store as an FBO
390     * @param snapshot The snapshot associated with the new layer
391     * @param bounds The bounds of the layer
392     * @param previousFbo The name of the current framebuffer
393     */
394    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
395            GLuint previousFbo);
396
397    /**
398     * Compose the specified layer as a region.
399     *
400     * @param layer The layer to compose
401     * @param rect The layer's bounds
402     */
403    void composeLayerRegion(Layer* layer, const Rect& rect);
404
405    /**
406     * Compose the specified layer as a simple rectangle.
407     *
408     * @param layer The layer to compose
409     * @param rect The layer's bounds
410     * @param swap If true, the source and destination are swapped
411     */
412    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
413
414    /**
415     * Clears all the regions corresponding to the current list of layers.
416     * This method MUST be invoked before any drawing operation.
417     */
418    void clearLayerRegions();
419
420    /**
421     * Mark the layer as dirty at the specified coordinates. The coordinates
422     * are transformed with the supplied matrix.
423     */
424    void dirtyLayer(const float left, const float top,
425            const float right, const float bottom, const mat4 transform);
426
427    /**
428     * Mark the layer as dirty at the specified coordinates.
429     */
430    void dirtyLayer(const float left, const float top,
431            const float right, const float bottom);
432
433    /**
434     * Draws a colored rectangle with the specified color. The specified coordinates
435     * are transformed by the current snapshot's transform matrix.
436     *
437     * @param left The left coordinate of the rectangle
438     * @param top The top coordinate of the rectangle
439     * @param right The right coordinate of the rectangle
440     * @param bottom The bottom coordinate of the rectangle
441     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
442     * @param mode The Skia xfermode to use
443     * @param ignoreTransform True if the current transform should be ignored
444     * @param ignoreBlending True if the blending is set by the caller
445     */
446    void drawColorRect(float left, float top, float right, float bottom,
447            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
448
449    /**
450     * Draws the shape represented by the specified path texture.
451     * This method invokes drawPathTexture() but takes into account
452     * the extra left/top offset and the texture offset to correctly
453     * position the final shape.
454     *
455     * @param left The left coordinate of the shape to render
456     * @param top The top coordinate of the shape to render
457     * @param texture The texture reprsenting the shape
458     * @param paint The paint to draw the shape with
459     */
460    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
461
462    /**
463     * Renders the rect defined by the specified bounds as a shape.
464     * This will render the rect using a path texture, which is used to render
465     * rects with stroke effects.
466     *
467     * @param left The left coordinate of the rect to draw
468     * @param top The top coordinate of the rect to draw
469     * @param right The right coordinate of the rect to draw
470     * @param bottom The bottom coordinate of the rect to draw
471     * @param p The paint to draw the rect with
472     */
473    status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
474
475    /**
476     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
477     * different compositing rules.
478     *
479     * @param texture The texture to draw with
480     * @param left The x coordinate of the bitmap
481     * @param top The y coordinate of the bitmap
482     * @param paint The paint to render with
483     */
484    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
485
486    /**
487     * Renders the rect defined by the specified bounds as an anti-aliased rect.
488     *
489     * @param left The left coordinate of the rect to draw
490     * @param top The top coordinate of the rect to draw
491     * @param right The right coordinate of the rect to draw
492     * @param bottom The bottom coordinate of the rect to draw
493     * @param color The color of the rect
494     * @param mode The blending mode to draw the rect
495     */
496    void drawAARect(float left, float top, float right, float bottom,
497            int color, SkXfermode::Mode mode);
498
499    /**
500     * Draws a textured rectangle with the specified texture. The specified coordinates
501     * are transformed by the current snapshot's transform matrix.
502     *
503     * @param left The left coordinate of the rectangle
504     * @param top The top coordinate of the rectangle
505     * @param right The right coordinate of the rectangle
506     * @param bottom The bottom coordinate of the rectangle
507     * @param texture The texture name to map onto the rectangle
508     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
509     * @param mode The blending mode
510     * @param blend True if the texture contains an alpha channel
511     */
512    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
513            float alpha, SkXfermode::Mode mode, bool blend);
514
515    /**
516     * Draws a textured rectangle with the specified texture. The specified coordinates
517     * are transformed by the current snapshot's transform matrix.
518     *
519     * @param left The left coordinate of the rectangle
520     * @param top The top coordinate of the rectangle
521     * @param right The right coordinate of the rectangle
522     * @param bottom The bottom coordinate of the rectangle
523     * @param texture The texture to use
524     * @param paint The paint containing the alpha, blending mode, etc.
525     */
526    void drawTextureRect(float left, float top, float right, float bottom,
527            Texture* texture, SkPaint* paint);
528
529    /**
530     * Draws a textured mesh with the specified texture. If the indices are omitted,
531     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
532     * VBO is bound.
533     *
534     * @param left The left coordinate of the rectangle
535     * @param top The top coordinate of the rectangle
536     * @param right The right coordinate of the rectangle
537     * @param bottom The bottom coordinate of the rectangle
538     * @param texture The texture name to map onto the rectangle
539     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
540     * @param mode The blending mode
541     * @param blend True if the texture contains an alpha channel
542     * @param vertices The vertices that define the mesh
543     * @param texCoords The texture coordinates of each vertex
544     * @param elementsCount The number of elements in the mesh, required by indices
545     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
546     * @param ignoreTransform True if the current transform should be ignored
547     * @param vbo The VBO used to draw the mesh
548     * @param ignoreScale True if the model view matrix should not be scaled
549     * @param dirty True if calling this method should dirty the current layer
550     */
551    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
552            float alpha, SkXfermode::Mode mode, bool blend,
553            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
554            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
555            bool ignoreScale = false, bool dirty = true);
556
557    /**
558     * Draws text underline and strike-through if needed.
559     *
560     * @param text The text to decor
561     * @param bytesCount The number of bytes in the text
562     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
563     * @param x The x coordinate where the text will be drawn
564     * @param y The y coordinate where the text will be drawn
565     * @param paint The paint to draw the text with
566     */
567    void drawTextDecorations(const char* text, int bytesCount, float length,
568            float x, float y, SkPaint* paint);
569
570   /**
571     * Draws shadow layer on text (with optional positions).
572     *
573     * @param paint The paint to draw the shadow with
574     * @param text The text to draw
575     * @param bytesCount The number of bytes in the text
576     * @param count The number of glyphs in the text
577     * @param positions The x, y positions of individual glyphs (or NULL)
578     * @param fontRenderer The font renderer object
579     * @param alpha The alpha value for drawing the shadow
580     * @param mode The xfermode for drawing the shadow
581     * @param x The x coordinate where the shadow will be drawn
582     * @param y The y coordinate where the shadow will be drawn
583     */
584    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
585            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
586            float x, float y);
587
588    /**
589     * Draws a path texture. Path textures are alpha8 bitmaps that need special
590     * compositing to apply colors/filters/etc.
591     *
592     * @param texture The texture to render
593     * @param x The x coordinate where the texture will be drawn
594     * @param y The y coordinate where the texture will be drawn
595     * @param paint The paint to draw the texture with
596     */
597     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
598
599    /**
600     * Resets the texture coordinates stored in mMeshVertices. Setting the values
601     * back to default is achieved by calling:
602     *
603     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
604     *
605     * @param u1 The left coordinate of the texture
606     * @param v1 The bottom coordinate of the texture
607     * @param u2 The right coordinate of the texture
608     * @param v2 The top coordinate of the texture
609     */
610    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
611
612    /**
613     * Binds the specified texture. The texture unit must have been selected
614     * prior to calling this method.
615     */
616    inline void bindTexture(GLuint texture) {
617        glBindTexture(GL_TEXTURE_2D, texture);
618    }
619
620    /**
621     * Binds the specified EGLImage texture. The texture unit must have been selected
622     * prior to calling this method.
623     */
624    inline void bindExternalTexture(GLuint texture) {
625        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
626    }
627
628    /**
629     * Enable or disable blending as necessary. This function sets the appropriate
630     * blend function based on the specified xfermode.
631     */
632    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
633            bool swapSrcDst = false);
634
635    /**
636     * Use the specified program with the current GL context. If the program is already
637     * in use, it will not be bound again. If it is not in use, the current program is
638     * marked unused and the specified program becomes used and becomes the new
639     * current program.
640     *
641     * @param program The program to use
642     *
643     * @return true If the specified program was already in use, false otherwise.
644     */
645    inline bool useProgram(Program* program);
646
647    /**
648     * Invoked before any drawing operation. This sets required state.
649     */
650    void setupDraw(bool clear = true);
651
652    /**
653     * Various methods to setup OpenGL rendering.
654     */
655    void setupDrawWithTexture(bool isAlpha8 = false);
656    void setupDrawWithExternalTexture();
657    void setupDrawNoTexture();
658    void setupDrawAALine();
659    void setupDrawPoint(float pointSize);
660    void setupDrawColor(int color);
661    void setupDrawColor(int color, int alpha);
662    void setupDrawColor(float r, float g, float b, float a);
663    void setupDrawAlpha8Color(int color, int alpha);
664    void setupDrawTextGamma(const SkPaint* paint);
665    void setupDrawShader();
666    void setupDrawColorFilter();
667    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
668            bool swapSrcDst = false);
669    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
670            bool swapSrcDst = false);
671    void setupDrawProgram();
672    void setupDrawDirtyRegionsDisabled();
673    void setupDrawModelViewIdentity(bool offset = false);
674    void setupDrawModelView(float left, float top, float right, float bottom,
675            bool ignoreTransform = false, bool ignoreModelView = false);
676    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
677            bool ignoreTransform = false);
678    void setupDrawPointUniforms();
679    void setupDrawColorUniforms();
680    void setupDrawPureColorUniforms();
681    void setupDrawShaderIdentityUniforms();
682    void setupDrawShaderUniforms(bool ignoreTransform = false);
683    void setupDrawColorFilterUniforms();
684    void setupDrawSimpleMesh();
685    void setupDrawTexture(GLuint texture);
686    void setupDrawExternalTexture(GLuint texture);
687    void setupDrawTextureTransform();
688    void setupDrawTextureTransformUniforms(mat4& transform);
689    void setupDrawTextGammaUniforms();
690    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
691    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
692    void setupDrawVertices(GLvoid* vertices);
693    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
694            float strokeWidth, int& widthSlot, int& lengthSlot);
695    void finishDrawAALine(const int widthSlot, const int lengthSlot);
696    void finishDrawTexture();
697    void accountForClear(SkXfermode::Mode mode);
698
699    /**
700     * Renders the specified region as a series of rectangles. This method
701     * is used for debugging only.
702     */
703    void drawRegionRects(const Region& region);
704
705    /**
706     * Should be invoked every time the glScissor is modified.
707     */
708    inline void dirtyClip() {
709        mDirtyClip = true;
710    }
711
712    // Dimensions of the drawing surface
713    int mWidth, mHeight;
714
715    // Matrix used for ortho projection in shaders
716    mat4 mOrthoMatrix;
717
718    // Model-view matrix used to position/size objects
719    mat4 mModelView;
720
721    // Number of saved states
722    int mSaveCount;
723    // Base state
724    sp<Snapshot> mFirstSnapshot;
725    // Current state
726    sp<Snapshot> mSnapshot;
727
728    // Shaders
729    SkiaShader* mShader;
730
731    // Color filters
732    SkiaColorFilter* mColorFilter;
733
734    // Used to draw textured quads
735    TextureVertex mMeshVertices[4];
736
737    // Drop shadow
738    bool mHasShadow;
739    float mShadowRadius;
740    float mShadowDx;
741    float mShadowDy;
742    int mShadowColor;
743
744    // Draw filters
745    bool mHasDrawFilter;
746    int mPaintFilterClearBits;
747    int mPaintFilterSetBits;
748    SkPaint mFilteredPaint;
749
750    // Various caches
751    Caches& mCaches;
752
753    // List of rectangles to clear after saveLayer() is invoked
754    Vector<Rect*> mLayers;
755    // List of functors to invoke after a frame is drawn
756    SortedVector<Functor*> mFunctors;
757
758    // Indentity matrix
759    const mat4 mIdentity;
760
761    // Indicates whether the clip must be restored
762    bool mDirtyClip;
763
764    // The following fields are used to setup drawing
765    // Used to describe the shaders to generate
766    ProgramDescription mDescription;
767    // Color description
768    bool mColorSet;
769    float mColorA, mColorR, mColorG, mColorB;
770    // Indicates that the shader should get a color
771    bool mSetShaderColor;
772    // Current texture unit
773    GLuint mTextureUnit;
774    // Track dirty regions, true by default
775    bool mTrackDirtyRegions;
776
777    friend class DisplayListRenderer;
778
779}; // class OpenGLRenderer
780
781}; // namespace uirenderer
782}; // namespace android
783
784#endif // ANDROID_HWUI_OPENGL_RENDERER_H
785