OpenGLRenderer.h revision ca1b3b83bb4289315e25520364182ebad951ba08
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkCanvas.h>
25#include <SkColorFilter.h>
26#include <SkMatrix.h>
27#include <SkPaint.h>
28#include <SkRegion.h>
29#include <SkXfermode.h>
30
31#include <utils/Blur.h>
32#include <utils/Functor.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/Vector.h>
36
37#include <cutils/compiler.h>
38
39#include <androidfw/ResourceTypes.h>
40
41#include "Debug.h"
42#include "Extensions.h"
43#include "Matrix.h"
44#include "Program.h"
45#include "Rect.h"
46#include "Renderer.h"
47#include "Snapshot.h"
48#include "StatefulBaseRenderer.h"
49#include "UvMapper.h"
50#include "Vertex.h"
51#include "Caches.h"
52#include "CanvasProperty.h"
53
54class SkShader;
55
56namespace android {
57namespace uirenderer {
58
59class DeferredDisplayState;
60class RenderState;
61class RenderNode;
62class TextSetupFunctor;
63class VertexBuffer;
64
65struct DrawModifiers {
66    DrawModifiers() {
67        reset();
68    }
69
70    void reset() {
71        memset(this, 0, sizeof(DrawModifiers));
72    }
73
74    float mOverrideLayerAlpha;
75
76    // Draw filters
77    bool mHasDrawFilter;
78    int mPaintFilterClearBits;
79    int mPaintFilterSetBits;
80};
81
82enum StateDeferFlags {
83    kStateDeferFlag_Draw = 0x1,
84    kStateDeferFlag_Clip = 0x2
85};
86
87enum ClipSideFlags {
88    kClipSide_None = 0x0,
89    kClipSide_Left = 0x1,
90    kClipSide_Top = 0x2,
91    kClipSide_Right = 0x4,
92    kClipSide_Bottom = 0x8,
93    kClipSide_Full = 0xF,
94    kClipSide_ConservativeFull = 0x1F
95};
96
97/**
98 * Defines additional transformation that should be applied by the model view matrix, beyond that of
99 * the currentTransform()
100 */
101enum ModelViewMode {
102    /**
103     * Used when the model view should simply translate geometry passed to the shader. The resulting
104     * matrix will be a simple translation.
105     */
106    kModelViewMode_Translate = 0,
107
108    /**
109     * Used when the model view should translate and scale geometry. The resulting matrix will be a
110     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
111     */
112    kModelViewMode_TranslateAndScale = 1,
113};
114
115///////////////////////////////////////////////////////////////////////////////
116// Renderer
117///////////////////////////////////////////////////////////////////////////////
118/**
119 * OpenGL Renderer implementation.
120 */
121class OpenGLRenderer : public StatefulBaseRenderer {
122public:
123    OpenGLRenderer(RenderState& renderState);
124    virtual ~OpenGLRenderer();
125
126    void initProperties();
127
128    virtual void onViewportInitialized();
129    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
130    virtual void finish();
131
132    void setCountOverdrawEnabled(bool enabled) {
133        mCountOverdraw = enabled;
134    }
135
136    float getOverdraw() {
137        return mCountOverdraw ? mOverdraw : 0.0f;
138    }
139
140    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
141
142    void pushLayerUpdate(Layer* layer);
143    void cancelLayerUpdate(Layer* layer);
144    void clearLayerUpdates();
145    void flushLayerUpdates();
146
147    virtual int saveLayer(float left, float top, float right, float bottom,
148            const SkPaint* paint, int flags) {
149        return saveLayer(left, top, right, bottom, paint, flags, NULL);
150    }
151
152    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
153    // created, which will in turn clip to that mask when drawn back/restored.
154    int saveLayer(float left, float top, float right, float bottom,
155            const SkPaint* paint, int flags, const SkPath* convexMask);
156
157    int saveLayerDeferred(float left, float top, float right, float bottom,
158            const SkPaint* paint, int flags);
159
160    virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
161    virtual status_t drawLayer(Layer* layer, float x, float y);
162    virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
163            const SkPaint* paint);
164    status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
165            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
166    virtual status_t drawBitmap(const SkBitmap* bitmap, const SkMatrix& matrix,
167            const SkPaint* paint);
168    virtual status_t drawBitmap(const SkBitmap* bitmap, float srcLeft, float srcTop,
169            float srcRight, float srcBottom, float dstLeft, float dstTop,
170            float dstRight, float dstBottom, const SkPaint* paint);
171    virtual status_t drawBitmapData(const SkBitmap* bitmap, float left, float top,
172            const SkPaint* paint);
173    virtual status_t drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
174            const float* vertices, const int* colors, const SkPaint* paint);
175    status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
176            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
177    virtual status_t drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
178            float left, float top, float right, float bottom, const SkPaint* paint);
179    status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
180            float left, float top, float right, float bottom, const SkPaint* paint);
181    virtual status_t drawColor(int color, SkXfermode::Mode mode);
182    virtual status_t drawRect(float left, float top, float right, float bottom,
183            const SkPaint* paint);
184    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
185            float rx, float ry, const SkPaint* paint);
186    virtual status_t drawCircle(float x, float y, float radius, const SkPaint* paint);
187    virtual status_t drawOval(float left, float top, float right, float bottom,
188            const SkPaint* paint);
189    virtual status_t drawArc(float left, float top, float right, float bottom,
190            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
191    virtual status_t drawPath(const SkPath* path, const SkPaint* paint);
192    virtual status_t drawLines(const float* points, int count, const SkPaint* paint);
193    virtual status_t drawPoints(const float* points, int count, const SkPaint* paint);
194    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
195            float hOffset, float vOffset, const SkPaint* paint);
196    virtual status_t drawPosText(const char* text, int bytesCount, int count,
197            const float* positions, const SkPaint* paint);
198    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
199            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
200            DrawOpMode drawOpMode = kDrawOpMode_Immediate);
201    virtual status_t drawRects(const float* rects, int count, const SkPaint* paint);
202
203    status_t drawShadow(float casterAlpha,
204            const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer);
205
206    virtual void resetPaintFilter();
207    virtual void setupPaintFilter(int clearBits, int setBits);
208
209    // If this value is set to < 1.0, it overrides alpha set on layer (see drawBitmap, drawLayer)
210    void setOverrideLayerAlpha(float alpha) { mDrawModifiers.mOverrideLayerAlpha = alpha; }
211
212    const SkPaint* filterPaint(const SkPaint* paint);
213
214    /**
215     * Store the current display state (most importantly, the current clip and transform), and
216     * additionally map the state's bounds from local to window coordinates.
217     *
218     * Returns true if quick-rejected
219     */
220    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
221    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
222    void setupMergedMultiDraw(const Rect* clipRect);
223
224    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
225    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
226
227    bool isCurrentTransformSimple() {
228        return currentTransform()->isSimple();
229    }
230
231    Caches& getCaches() {
232        return mCaches;
233    }
234
235    // simple rect clip
236    bool isCurrentClipSimple() {
237        return mSnapshot->clipRegion->isEmpty();
238    }
239
240    int getViewportWidth() { return currentSnapshot()->getViewportWidth(); }
241    int getViewportHeight() { return currentSnapshot()->getViewportHeight(); }
242
243    /**
244     * Scales the alpha on the current snapshot. This alpha value will be modulated
245     * with other alpha values when drawing primitives.
246     */
247    void scaleAlpha(float alpha) {
248        mSnapshot->alpha *= alpha;
249    }
250
251    /**
252     * Inserts a named event marker in the stream of GL commands.
253     */
254    void eventMark(const char* name) const;
255
256    /**
257     * Inserts a named group marker in the stream of GL commands. This marker
258     * can be used by tools to group commands into logical groups. A call to
259     * this method must always be followed later on by a call to endMark().
260     */
261    void startMark(const char* name) const;
262
263    /**
264     * Closes the last group marker opened by startMark().
265     */
266    void endMark() const;
267
268    /**
269     * Gets the alpha and xfermode out of a paint object. If the paint is null
270     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
271     * not multiply the paint's alpha by the current snapshot's alpha, and does
272     * not replace the alpha with the overrideLayerAlpha
273     *
274     * @param paint The paint to extract values from
275     * @param alpha Where to store the resulting alpha
276     * @param mode Where to store the resulting xfermode
277     */
278    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
279        *mode = getXfermodeDirect(paint);
280        *alpha = getAlphaDirect(paint);
281    }
282
283    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
284        if (!paint) return SkXfermode::kSrcOver_Mode;
285        return getXfermode(paint->getXfermode());
286    }
287
288    static inline int getAlphaDirect(const SkPaint* paint) {
289        if (!paint) return 255;
290        return paint->getAlpha();
291    }
292
293    struct TextShadow {
294        SkScalar radius;
295        float dx;
296        float dy;
297        SkColor color;
298    };
299
300    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
301        SkDrawLooper::BlurShadowRec blur;
302        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
303            if (textShadow) {
304                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
305                textShadow->dx = blur.fOffset.fX;
306                textShadow->dy = blur.fOffset.fY;
307                textShadow->color = blur.fColor;
308            }
309            return true;
310        }
311        return false;
312    }
313
314    static inline bool hasTextShadow(const SkPaint* paint) {
315        return getTextShadow(paint, NULL);
316    }
317
318    /**
319     * Return the best transform to use to rasterize text given a full
320     * transform matrix.
321     */
322    mat4 findBestFontTransform(const mat4& transform) const;
323
324#if DEBUG_MERGE_BEHAVIOR
325    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
326        mCaches.setScissorEnabled(false);
327
328        // should only be called outside of other draw ops, so stencil can only be in test state
329        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
330        mCaches.stencil.disable();
331
332        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
333
334        if (stencilWasEnabled) mCaches.stencil.enableTest();
335    }
336#endif
337
338    const Vector3& getLightCenter() const { return mLightCenter; }
339    float getLightRadius() const { return mLightRadius; }
340
341protected:
342    /**
343     * Perform the setup specific to a frame. This method does not
344     * issue any OpenGL commands.
345     */
346    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
347
348    /**
349     * Indicates the start of rendering. This method will setup the
350     * initial OpenGL state (viewport, clearing the buffer, etc.)
351     */
352    status_t startFrame();
353
354    /**
355     * Clears the underlying surface if needed.
356     */
357    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
358
359    /**
360     * Call this method after updating a layer during a drawing pass.
361     */
362    void resumeAfterLayer();
363
364    /**
365     * This method is called whenever a stencil buffer is required. Subclasses
366     * should override this method and call attachStencilBufferToLayer() on the
367     * appropriate layer(s).
368     */
369    virtual void ensureStencilBuffer();
370
371    /**
372     * Obtains a stencil render buffer (allocating it if necessary) and
373     * attaches it to the specified layer.
374     */
375    void attachStencilBufferToLayer(Layer* layer);
376
377    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
378            const SkPaint* paint = NULL);
379    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) {
380        return quickRejectSetupScissor(bounds.left, bounds.top,
381                bounds.right, bounds.bottom, paint);
382    }
383
384    /**
385     * Compose the layer defined in the current snapshot with the layer
386     * defined by the previous snapshot.
387     *
388     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
389     *
390     * @param curent The current snapshot containing the layer to compose
391     * @param previous The previous snapshot to compose the current layer with
392     */
393    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
394
395    /**
396     * Marks the specified region as dirty at the specified bounds.
397     */
398    void dirtyLayerUnchecked(Rect& bounds, Region* region);
399
400    /**
401     * Returns the region of the current layer.
402     */
403    virtual Region* getRegion() const {
404        return mSnapshot->region;
405    }
406
407    /**
408     * Indicates whether rendering is currently targeted at a layer.
409     */
410    virtual bool hasLayer() const {
411        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
412    }
413
414    /**
415     * Returns the name of the FBO this renderer is rendering into.
416     */
417    virtual GLuint getTargetFbo() const {
418        return 0;
419    }
420
421    /**
422     * Renders the specified layer as a textured quad.
423     *
424     * @param layer The layer to render
425     * @param rect The bounds of the layer
426     */
427    void drawTextureLayer(Layer* layer, const Rect& rect);
428
429    /**
430     * Gets the alpha and xfermode out of a paint object. If the paint is null
431     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for both
432     * snapshot alpha, and overrideLayerAlpha
433     *
434     * @param paint The paint to extract values from
435     * @param alpha Where to store the resulting alpha
436     * @param mode Where to store the resulting xfermode
437     */
438    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
439
440    /**
441     * Gets the alpha from a layer, accounting for snapshot alpha and overrideLayerAlpha
442     *
443     * @param layer The layer from which the alpha is extracted
444     */
445    inline float getLayerAlpha(const Layer* layer) const;
446
447    /**
448     * Safely retrieves the ColorFilter from the given Paint. If the paint is
449     * null then null is returned.
450     */
451    static inline SkColorFilter* getColorFilter(const SkPaint* paint) {
452        return paint ? paint->getColorFilter() : NULL;
453    }
454
455    /**
456     * Safely retrieves the Shader from the given Paint. If the paint is
457     * null then null is returned.
458     */
459    static inline const SkShader* getShader(const SkPaint* paint) {
460        return paint ? paint->getShader() : NULL;
461    }
462
463    /**
464     * Set to true to suppress error checks at the end of a frame.
465     */
466    virtual bool suppressErrorChecks() const {
467        return false;
468    }
469
470    inline RenderState& renderState() { return mRenderState; }
471
472private:
473    /**
474     * Discards the content of the framebuffer if supported by the driver.
475     * This method should be called at the beginning of a frame to optimize
476     * rendering on some tiler architectures.
477     */
478    void discardFramebuffer(float left, float top, float right, float bottom);
479
480    /**
481     * Ensures the state of the renderer is the same as the state of
482     * the GL context.
483     */
484    void syncState();
485
486    /**
487     * Tells the GPU what part of the screen is about to be redrawn.
488     * This method will use the current layer space clip rect.
489     * This method needs to be invoked every time getTargetFbo() is
490     * bound again.
491     */
492    void startTilingCurrentClip(bool opaque = false);
493
494    /**
495     * Tells the GPU what part of the screen is about to be redrawn.
496     * This method needs to be invoked every time getTargetFbo() is
497     * bound again.
498     */
499    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
500
501    /**
502     * Tells the GPU that we are done drawing the frame or that we
503     * are switching to another render target.
504     */
505    void endTiling();
506
507    void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
508
509    /**
510     * Sets the clipping rectangle using glScissor. The clip is defined by
511     * the current snapshot's clipRect member.
512     */
513    void setScissorFromClip();
514
515    /**
516     * Sets the clipping region using the stencil buffer. The clip region
517     * is defined by the current snapshot's clipRegion member.
518     */
519    void setStencilFromClip();
520
521    /**
522     * Given the local bounds of the layer, calculates ...
523     */
524    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
525
526    /**
527     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
528     */
529    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
530            bool fboLayer, int alpha);
531
532    /**
533     * Creates a new layer stored in the specified snapshot.
534     *
535     * @param snapshot The snapshot associated with the new layer
536     * @param left The left coordinate of the layer
537     * @param top The top coordinate of the layer
538     * @param right The right coordinate of the layer
539     * @param bottom The bottom coordinate of the layer
540     * @param alpha The translucency of the layer
541     * @param mode The blending mode of the layer
542     * @param flags The layer save flags
543     * @param mask A mask to use when drawing the layer back, may be empty
544     *
545     * @return True if the layer was successfully created, false otherwise
546     */
547    bool createLayer(float left, float top, float right, float bottom,
548            const SkPaint* paint, int flags, const SkPath* convexMask);
549
550    /**
551     * Creates a new layer stored in the specified snapshot as an FBO.
552     *
553     * @param layer The layer to store as an FBO
554     * @param snapshot The snapshot associated with the new layer
555     * @param bounds The bounds of the layer
556     */
557    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
558
559    /**
560     * Compose the specified layer as a region.
561     *
562     * @param layer The layer to compose
563     * @param rect The layer's bounds
564     */
565    void composeLayerRegion(Layer* layer, const Rect& rect);
566
567    /**
568     * Compose the specified layer as a simple rectangle.
569     *
570     * @param layer The layer to compose
571     * @param rect The layer's bounds
572     * @param swap If true, the source and destination are swapped
573     */
574    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
575
576    /**
577     * Clears all the regions corresponding to the current list of layers.
578     * This method MUST be invoked before any drawing operation.
579     */
580    void clearLayerRegions();
581
582    /**
583     * Mark the layer as dirty at the specified coordinates. The coordinates
584     * are transformed with the supplied matrix.
585     */
586    void dirtyLayer(const float left, const float top,
587            const float right, const float bottom, const mat4 transform);
588
589    /**
590     * Mark the layer as dirty at the specified coordinates.
591     */
592    void dirtyLayer(const float left, const float top,
593            const float right, const float bottom);
594
595    /**
596     * Draws a colored rectangle with the specified color. The specified coordinates
597     * are transformed by the current snapshot's transform matrix unless specified
598     * otherwise.
599     *
600     * @param left The left coordinate of the rectangle
601     * @param top The top coordinate of the rectangle
602     * @param right The right coordinate of the rectangle
603     * @param bottom The bottom coordinate of the rectangle
604     * @param paint The paint containing the color, blending mode, etc.
605     * @param ignoreTransform True if the current transform should be ignored
606     */
607    void drawColorRect(float left, float top, float right, float bottom,
608            const SkPaint* paint, bool ignoreTransform = false);
609
610    /**
611     * Draws a series of colored rectangles with the specified color. The specified
612     * coordinates are transformed by the current snapshot's transform matrix unless
613     * specified otherwise.
614     *
615     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
616     *              per rectangle
617     * @param paint The paint containing the color, blending mode, etc.
618     * @param ignoreTransform True if the current transform should be ignored
619     * @param dirty True if calling this method should dirty the current layer
620     * @param clip True if the rects should be clipped, false otherwise
621     */
622    status_t drawColorRects(const float* rects, int count, const SkPaint* paint,
623            bool ignoreTransform = false, bool dirty = true, bool clip = true);
624
625    /**
626     * Draws the shape represented by the specified path texture.
627     * This method invokes drawPathTexture() but takes into account
628     * the extra left/top offset and the texture offset to correctly
629     * position the final shape.
630     *
631     * @param left The left coordinate of the shape to render
632     * @param top The top coordinate of the shape to render
633     * @param texture The texture reprsenting the shape
634     * @param paint The paint to draw the shape with
635     */
636    status_t drawShape(float left, float top, const PathTexture* texture, const SkPaint* paint);
637
638    /**
639     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
640     * different compositing rules.
641     *
642     * @param texture The texture to draw with
643     * @param left The x coordinate of the bitmap
644     * @param top The y coordinate of the bitmap
645     * @param paint The paint to render with
646     */
647    void drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint);
648
649    /**
650     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
651     *
652     * @param vertexBuffer The VertexBuffer to be drawn
653     * @param paint The paint to render with
654     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
655     */
656    status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
657            const SkPaint* paint, bool useOffset = false);
658
659    /**
660     * Convenience for translating method
661     */
662    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer,
663            const SkPaint* paint, bool useOffset = false) {
664        return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, useOffset);
665    }
666
667    /**
668     * Renders the convex hull defined by the specified path as a strip of polygons.
669     *
670     * @param path The hull of the path to draw
671     * @param paint The paint to render with
672     */
673    status_t drawConvexPath(const SkPath& path, const SkPaint* paint);
674
675    /**
676     * Draws a textured rectangle with the specified texture. The specified coordinates
677     * are transformed by the current snapshot's transform matrix.
678     *
679     * @param left The left coordinate of the rectangle
680     * @param top The top coordinate of the rectangle
681     * @param right The right coordinate of the rectangle
682     * @param bottom The bottom coordinate of the rectangle
683     * @param texture The texture to use
684     * @param paint The paint containing the alpha, blending mode, etc.
685     */
686    void drawTextureRect(float left, float top, float right, float bottom,
687            Texture* texture, const SkPaint* paint);
688
689    /**
690     * Draws a textured mesh with the specified texture. If the indices are omitted,
691     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
692     * VBO is bound.
693     *
694     * @param left The left coordinate of the rectangle
695     * @param top The top coordinate of the rectangle
696     * @param right The right coordinate of the rectangle
697     * @param bottom The bottom coordinate of the rectangle
698     * @param texture The texture name to map onto the rectangle
699     * @param paint The paint containing the alpha, blending mode, colorFilter, etc.
700     * @param blend True if the texture contains an alpha channel
701     * @param vertices The vertices that define the mesh
702     * @param texCoords The texture coordinates of each vertex
703     * @param elementsCount The number of elements in the mesh, required by indices
704     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
705     * @param ignoreTransform True if the current transform should be ignored
706     * @param vbo The VBO used to draw the mesh
707     * @param modelViewMode Defines whether the model view matrix should be scaled
708     * @param dirty True if calling this method should dirty the current layer
709     */
710    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
711            const SkPaint* paint, bool blend,
712            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
713            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
714            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
715
716    void drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture,
717            const SkPaint* paint, bool blend,
718            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
719            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
720            ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale, bool dirty = true);
721
722    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
723            GLuint texture, const SkPaint* paint,
724            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
725            bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
726            bool dirty = true);
727
728    /**
729     * Draws the specified list of vertices as quads using indexed GL_TRIANGLES.
730     * If the number of vertices to draw exceeds the number of indices we have
731     * pre-allocated, this method will generate several glDrawElements() calls.
732     */
733    void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount);
734
735    /**
736     * Draws text underline and strike-through if needed.
737     *
738     * @param text The text to decor
739     * @param bytesCount The number of bytes in the text
740     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
741     * @param x The x coordinate where the text will be drawn
742     * @param y The y coordinate where the text will be drawn
743     * @param paint The paint to draw the text with
744     */
745    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
746
747   /**
748     * Draws shadow layer on text (with optional positions).
749     *
750     * @param paint The paint to draw the shadow with
751     * @param text The text to draw
752     * @param bytesCount The number of bytes in the text
753     * @param count The number of glyphs in the text
754     * @param positions The x, y positions of individual glyphs (or NULL)
755     * @param fontRenderer The font renderer object
756     * @param alpha The alpha value for drawing the shadow
757     * @param x The x coordinate where the shadow will be drawn
758     * @param y The y coordinate where the shadow will be drawn
759     */
760    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
761            const float* positions, FontRenderer& fontRenderer, int alpha,
762            float x, float y);
763
764    /**
765     * Draws a path texture. Path textures are alpha8 bitmaps that need special
766     * compositing to apply colors/filters/etc.
767     *
768     * @param texture The texture to render
769     * @param x The x coordinate where the texture will be drawn
770     * @param y The y coordinate where the texture will be drawn
771     * @param paint The paint to draw the texture with
772     */
773     void drawPathTexture(const PathTexture* texture, float x, float y, const SkPaint* paint);
774
775    /**
776     * Resets the texture coordinates stored in mMeshVertices. Setting the values
777     * back to default is achieved by calling:
778     *
779     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
780     *
781     * @param u1 The left coordinate of the texture
782     * @param v1 The bottom coordinate of the texture
783     * @param u2 The right coordinate of the texture
784     * @param v2 The top coordinate of the texture
785     */
786    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
787
788    /**
789     * Returns true if the specified paint will draw invisible text.
790     */
791    bool canSkipText(const SkPaint* paint) const;
792
793    /**
794     * Binds the specified texture. The texture unit must have been selected
795     * prior to calling this method.
796     */
797    inline void bindTexture(GLuint texture) {
798        mCaches.bindTexture(texture);
799    }
800
801    /**
802     * Binds the specified EGLImage texture. The texture unit must have been selected
803     * prior to calling this method.
804     */
805    inline void bindExternalTexture(GLuint texture) {
806        mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
807    }
808
809    /**
810     * Enable or disable blending as necessary. This function sets the appropriate
811     * blend function based on the specified xfermode.
812     */
813    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
814            bool swapSrcDst = false);
815
816    /**
817     * Use the specified program with the current GL context. If the program is already
818     * in use, it will not be bound again. If it is not in use, the current program is
819     * marked unused and the specified program becomes used and becomes the new
820     * current program.
821     *
822     * @param program The program to use
823     *
824     * @return true If the specified program was already in use, false otherwise.
825     */
826    inline bool useProgram(Program* program);
827
828    /**
829     * Invoked before any drawing operation. This sets required state.
830     */
831    void setupDraw(bool clear = true);
832
833    /**
834     * Various methods to setup OpenGL rendering.
835     */
836    void setupDrawWithTexture(bool isAlpha8 = false);
837    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
838    void setupDrawWithExternalTexture();
839    void setupDrawNoTexture();
840    void setupDrawAA();
841    void setupDrawColor(int color, int alpha);
842    void setupDrawColor(float r, float g, float b, float a);
843    void setupDrawAlpha8Color(int color, int alpha);
844    void setupDrawTextGamma(const SkPaint* paint);
845    void setupDrawShader(const SkShader* shader);
846    void setupDrawColorFilter(const SkColorFilter* filter);
847    void setupDrawBlending(const Layer* layer, bool swapSrcDst = false);
848    void setupDrawBlending(const SkPaint* paint, bool blend = true, bool swapSrcDst = false);
849    void setupDrawProgram();
850    void setupDrawDirtyRegionsDisabled();
851
852    /**
853     * Setup the current program matrices based upon the nature of the geometry.
854     *
855     * @param mode If kModelViewMode_Translate, the geometry must be translated by the left and top
856     * parameters. If kModelViewMode_TranslateAndScale, the geometry that exists in the (0,0, 1,1)
857     * space must be scaled up and translated to fill the quad provided in (l,t,r,b). These
858     * transformations are stored in the modelView matrix and uploaded to the shader.
859     *
860     * @param offset Set to true if the the matrix should be fudged (translated) slightly to disambiguate
861     * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
862     *
863     * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
864     * currentTransform() will be ignored. (e.g. when drawing clip in layer coordinates to stencil,
865     * or when simple translation has been extracted)
866     */
867    void setupDrawModelView(ModelViewMode mode, bool offset,
868            float left, float top, float right, float bottom, bool ignoreTransform = false);
869    void setupDrawColorUniforms(bool hasShader);
870    void setupDrawPureColorUniforms();
871
872    /**
873     * Setup uniforms for the current shader.
874     *
875     * @param shader SkShader on the current paint.
876     *
877     * @param ignoreTransform Set to true to ignore the transform in shader.
878     */
879    void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);
880    void setupDrawColorFilterUniforms(const SkColorFilter* paint);
881    void setupDrawSimpleMesh();
882    void setupDrawTexture(GLuint texture);
883    void setupDrawExternalTexture(GLuint texture);
884    void setupDrawTextureTransform();
885    void setupDrawTextureTransformUniforms(mat4& transform);
886    void setupDrawTextGammaUniforms();
887    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords = NULL, GLuint vbo = 0);
888    void setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors);
889    void setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo = 0);
890    void setupDrawIndexedVertices(GLvoid* vertices);
891    void accountForClear(SkXfermode::Mode mode);
892
893    bool updateLayer(Layer* layer, bool inFrame);
894    void updateLayers();
895    void flushLayers();
896
897#if DEBUG_LAYERS_AS_REGIONS
898    /**
899     * Renders the specified region as a series of rectangles. This method
900     * is used for debugging only.
901     */
902    void drawRegionRectsDebug(const Region& region);
903#endif
904
905    /**
906     * Renders the specified region as a series of rectangles. The region
907     * must be in screen-space coordinates.
908     */
909    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
910
911    /**
912     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
913     * is turned on.
914     */
915    void debugClip();
916
917    void debugOverdraw(bool enable, bool clear);
918    void renderOverdraw();
919    void countOverdraw();
920
921    /**
922     * Should be invoked every time the glScissor is modified.
923     */
924    inline void dirtyClip() {
925        mDirtyClip = true;
926    }
927
928    inline const UvMapper& getMapper(const Texture* texture) {
929        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
930    }
931
932    /**
933     * Returns a texture object for the specified bitmap. The texture can
934     * come from the texture cache or an atlas. If this method returns
935     * NULL, the texture could not be found and/or allocated.
936     */
937    Texture* getTexture(const SkBitmap* bitmap);
938
939    /**
940     * Model-view matrix used to position/size objects
941     *
942     * Stores operation-local modifications to the draw matrix that aren't incorporated into the
943     * currentTransform().
944     *
945     * If generated with kModelViewMode_Translate, mModelViewMatrix will reflect an x/y offset,
946     * e.g. the offset in drawLayer(). If generated with kModelViewMode_TranslateAndScale,
947     * mModelViewMatrix will reflect a translation and scale, e.g. the translation and scale
948     * required to make VBO 0 (a rect of (0,0,1,1)) scaled to match the x,y offset, and width/height
949     * of a bitmap.
950     *
951     * Used as input to SkiaShader transformation.
952     */
953    mat4 mModelViewMatrix;
954
955    // State used to define the clipping region
956    Rect mTilingClip;
957    // Is the target render surface opaque
958    bool mOpaque;
959    // Is a frame currently being rendered
960    bool mFrameStarted;
961
962    // Used to draw textured quads
963    TextureVertex mMeshVertices[4];
964
965    // Default UV mapper
966    const UvMapper mUvMapper;
967
968    // shader, filters, and shadow
969    DrawModifiers mDrawModifiers;
970    SkPaint mFilteredPaint;
971
972    // Various caches
973    Caches& mCaches;
974    Extensions& mExtensions;
975    RenderState& mRenderState;
976
977    // List of rectangles to clear after saveLayer() is invoked
978    Vector<Rect*> mLayers;
979    // List of layers to update at the beginning of a frame
980    Vector<Layer*> mLayerUpdates;
981
982    // The following fields are used to setup drawing
983    // Used to describe the shaders to generate
984    ProgramDescription mDescription;
985    // Color description
986    bool mColorSet;
987    float mColorA, mColorR, mColorG, mColorB;
988    // Indicates that the shader should get a color
989    bool mSetShaderColor;
990    // Current texture unit
991    GLuint mTextureUnit;
992    // Track dirty regions, true by default
993    bool mTrackDirtyRegions;
994    // Indicate whether we are drawing an opaque frame
995    bool mOpaqueFrame;
996
997    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
998    // Properties.h
999    bool mScissorOptimizationDisabled;
1000
1001    // No-ops start/endTiling when set
1002    bool mSuppressTiling;
1003
1004    // If true, this renderer will setup drawing to emulate
1005    // an increment stencil buffer in the color buffer
1006    bool mCountOverdraw;
1007    float mOverdraw;
1008
1009    bool mSkipOutlineClip;
1010
1011    friend class Layer;
1012    friend class TextSetupFunctor;
1013    friend class DrawBitmapOp;
1014    friend class DrawPatchOp;
1015
1016}; // class OpenGLRenderer
1017
1018}; // namespace uirenderer
1019}; // namespace android
1020
1021#endif // ANDROID_HWUI_OPENGL_RENDERER_H
1022