OpenGLRenderer.h revision cac5fd3e09e9dc918753d4aff624bf29a367ade3
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/Vector.h>
33
34#include <cutils/compiler.h>
35
36#include "Debug.h"
37#include "Extensions.h"
38#include "Matrix.h"
39#include "Program.h"
40#include "Rect.h"
41#include "Snapshot.h"
42#include "Vertex.h"
43#include "SkiaShader.h"
44#include "SkiaColorFilter.h"
45#include "Caches.h"
46
47namespace android {
48namespace uirenderer {
49
50///////////////////////////////////////////////////////////////////////////////
51// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
54class DisplayList;
55
56/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
60class OpenGLRenderer {
61public:
62    ANDROID_API OpenGLRenderer();
63    virtual ~OpenGLRenderer();
64
65    virtual void setViewport(int width, int height);
66
67    ANDROID_API void prepare(bool opaque);
68    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
69    virtual void finish();
70
71    // These two calls must not be recorded in display lists
72    virtual void interrupt();
73    virtual void resume();
74
75    virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
76
77    ANDROID_API int getSaveCount() const;
78    virtual int save(int flags);
79    virtual void restore();
80    virtual void restoreToCount(int saveCount);
81
82    virtual int saveLayer(float left, float top, float right, float bottom,
83            SkPaint* p, int flags);
84    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85            int alpha, int flags);
86
87    virtual void translate(float dx, float dy);
88    virtual void rotate(float degrees);
89    virtual void scale(float sx, float sy);
90    virtual void skew(float sx, float sy);
91
92    ANDROID_API void getMatrix(SkMatrix* matrix);
93    virtual void setMatrix(SkMatrix* matrix);
94    virtual void concatMatrix(SkMatrix* matrix);
95
96    ANDROID_API const Rect& getClipBounds();
97    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
98    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
99
100    virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
101            Rect& dirty, uint32_t level = 0);
102    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
103    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
104    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
105    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
106    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107            float srcRight, float srcBottom, float dstLeft, float dstTop,
108            float dstRight, float dstBottom, SkPaint* paint);
109    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
110            float* vertices, int* colors, SkPaint* paint);
111    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
112            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
113            float left, float top, float right, float bottom, SkPaint* paint);
114    virtual void drawColor(int color, SkXfermode::Mode mode);
115    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
116    virtual void drawRoundRect(float left, float top, float right, float bottom,
117            float rx, float ry, SkPaint* paint);
118    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
119    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
120    virtual void drawArc(float left, float top, float right, float bottom,
121            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
122    virtual void drawPath(SkPath* path, SkPaint* paint);
123    virtual void drawLines(float* points, int count, SkPaint* paint);
124    virtual void drawPoints(float* points, int count, SkPaint* paint);
125    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
126            SkPaint* paint, float length = -1.0f);
127
128    virtual void resetShader();
129    virtual void setupShader(SkiaShader* shader);
130
131    virtual void resetColorFilter();
132    virtual void setupColorFilter(SkiaColorFilter* filter);
133
134    virtual void resetShadow();
135    virtual void setupShadow(float radius, float dx, float dy, int color);
136
137protected:
138    /**
139     * Compose the layer defined in the current snapshot with the layer
140     * defined by the previous snapshot.
141     *
142     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
143     *
144     * @param curent The current snapshot containing the layer to compose
145     * @param previous The previous snapshot to compose the current layer with
146     */
147    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
148
149    /**
150     * Marks the specified region as dirty at the specified bounds.
151     */
152    void dirtyLayerUnchecked(Rect& bounds, Region* region);
153
154    /**
155     * Returns the current snapshot.
156     */
157    sp<Snapshot> getSnapshot() {
158        return mSnapshot;
159    }
160
161    /**
162     * Returns the region of the current layer.
163     */
164    virtual Region* getRegion() {
165        return mSnapshot->region;
166    }
167
168    /**
169     * Indicates whether rendering is currently targeted at a layer.
170     */
171    virtual bool hasLayer() {
172        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
173    }
174
175    /**
176     * Returns the name of the FBO this renderer is rendering into.
177     */
178    virtual GLint getTargetFbo() {
179        return 0;
180    }
181
182    /**
183     * Renders the specified layer as a textured quad.
184     *
185     * @param layer The layer to render
186     * @param rect The bounds of the layer
187     */
188    void drawTextureLayer(Layer* layer, const Rect& rect);
189
190private:
191    /**
192     * Saves the current state of the renderer as a new snapshot.
193     * The new snapshot is saved in mSnapshot and the previous snapshot
194     * is linked from mSnapshot->previous.
195     *
196     * @param flags The save flags; see SkCanvas for more information
197     *
198     * @return The new save count. This value can be passed to #restoreToCount()
199     */
200    int saveSnapshot(int flags);
201
202    /**
203     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
204     *
205     * @return True if the clip was modified.
206     */
207    bool restoreSnapshot();
208
209    /**
210     * Sets the clipping rectangle using glScissor. The clip is defined by
211     * the current snapshot's clipRect member.
212     */
213    void setScissorFromClip();
214
215    /**
216     * Creates a new layer stored in the specified snapshot.
217     *
218     * @param snapshot The snapshot associated with the new layer
219     * @param left The left coordinate of the layer
220     * @param top The top coordinate of the layer
221     * @param right The right coordinate of the layer
222     * @param bottom The bottom coordinate of the layer
223     * @param alpha The translucency of the layer
224     * @param mode The blending mode of the layer
225     * @param flags The layer save flags
226     * @param previousFbo The name of the current framebuffer
227     *
228     * @return True if the layer was successfully created, false otherwise
229     */
230    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
231            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
232
233    /**
234     * Creates a new layer stored in the specified snapshot as an FBO.
235     *
236     * @param layer The layer to store as an FBO
237     * @param snapshot The snapshot associated with the new layer
238     * @param bounds The bounds of the layer
239     * @param previousFbo The name of the current framebuffer
240     */
241    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
242            GLuint previousFbo);
243
244    /**
245     * Compose the specified layer as a region.
246     *
247     * @param layer The layer to compose
248     * @param rect The layer's bounds
249     */
250    void composeLayerRegion(Layer* layer, const Rect& rect);
251
252    /**
253     * Compose the specified layer as a simple rectangle.
254     *
255     * @param layer The layer to compose
256     * @param rect The layer's bounds
257     * @param swap If true, the source and destination are swapped
258     */
259    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
260
261    /**
262     * Clears all the regions corresponding to the current list of layers.
263     * This method MUST be invoked before any drawing operation.
264     */
265    void clearLayerRegions();
266
267    /**
268     * Mark the layer as dirty at the specified coordinates. The coordinates
269     * are transformed with the supplied matrix.
270     */
271    void dirtyLayer(const float left, const float top,
272            const float right, const float bottom, const mat4 transform);
273
274    /**
275     * Mark the layer as dirty at the specified coordinates.
276     */
277    void dirtyLayer(const float left, const float top,
278            const float right, const float bottom);
279
280    /**
281     * Draws a colored rectangle with the specified color. The specified coordinates
282     * are transformed by the current snapshot's transform matrix.
283     *
284     * @param left The left coordinate of the rectangle
285     * @param top The top coordinate of the rectangle
286     * @param right The right coordinate of the rectangle
287     * @param bottom The bottom coordinate of the rectangle
288     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
289     * @param mode The Skia xfermode to use
290     * @param ignoreTransform True if the current transform should be ignored
291     * @param ignoreBlending True if the blending is set by the caller
292     */
293    void drawColorRect(float left, float top, float right, float bottom,
294            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
295
296    /**
297     * Draws the shape represented by the specified path texture.
298     * This method invokes drawPathTexture() but takes into account
299     * the extra left/top offset and the texture offset to correctly
300     * position the final shape.
301     *
302     * @param left The left coordinate of the shape to render
303     * @param top The top coordinate of the shape to render
304     * @param texture The texture reprsenting the shape
305     * @param paint The paint to draw the shape with
306     */
307    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
308
309    /**
310     * Renders the rect defined by the specified bounds as a shape.
311     * This will render the rect using a path texture, which is used to render
312     * rects with stroke effects.
313     *
314     * @param left The left coordinate of the rect to draw
315     * @param top The top coordinate of the rect to draw
316     * @param right The right coordinate of the rect to draw
317     * @param bottom The bottom coordinate of the rect to draw
318     * @param p The paint to draw the rect with
319     */
320    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
321
322    /**
323     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
324     * different compositing rules.
325     *
326     * @param texture The texture to draw with
327     * @param left The x coordinate of the bitmap
328     * @param top The y coordinate of the bitmap
329     * @param paint The paint to render with
330     */
331    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
332
333    /**
334     * Renders the rect defined by the specified bounds as an anti-aliased rect.
335     *
336     * @param left The left coordinate of the rect to draw
337     * @param top The top coordinate of the rect to draw
338     * @param right The right coordinate of the rect to draw
339     * @param bottom The bottom coordinate of the rect to draw
340     * @param color The color of the rect
341     * @param mode The blending mode to draw the rect
342     */
343    void drawAARect(float left, float top, float right, float bottom,
344            int color, SkXfermode::Mode mode);
345
346    /**
347     * Draws a textured rectangle with the specified texture. The specified coordinates
348     * are transformed by the current snapshot's transform matrix.
349     *
350     * @param left The left coordinate of the rectangle
351     * @param top The top coordinate of the rectangle
352     * @param right The right coordinate of the rectangle
353     * @param bottom The bottom coordinate of the rectangle
354     * @param texture The texture name to map onto the rectangle
355     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
356     * @param mode The blending mode
357     * @param blend True if the texture contains an alpha channel
358     */
359    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
360            float alpha, SkXfermode::Mode mode, bool blend);
361
362    /**
363     * Draws a textured rectangle with the specified texture. The specified coordinates
364     * are transformed by the current snapshot's transform matrix.
365     *
366     * @param left The left coordinate of the rectangle
367     * @param top The top coordinate of the rectangle
368     * @param right The right coordinate of the rectangle
369     * @param bottom The bottom coordinate of the rectangle
370     * @param texture The texture to use
371     * @param paint The paint containing the alpha, blending mode, etc.
372     */
373    void drawTextureRect(float left, float top, float right, float bottom,
374            Texture* texture, SkPaint* paint);
375
376    /**
377     * Draws a textured mesh with the specified texture. If the indices are omitted,
378     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
379     * VBO is bound.
380     *
381     * @param left The left coordinate of the rectangle
382     * @param top The top coordinate of the rectangle
383     * @param right The right coordinate of the rectangle
384     * @param bottom The bottom coordinate of the rectangle
385     * @param texture The texture name to map onto the rectangle
386     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
387     * @param mode The blending mode
388     * @param blend True if the texture contains an alpha channel
389     * @param vertices The vertices that define the mesh
390     * @param texCoords The texture coordinates of each vertex
391     * @param elementsCount The number of elements in the mesh, required by indices
392     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
393     * @param ignoreTransform True if the current transform should be ignored
394     * @param vbo The VBO used to draw the mesh
395     * @param ignoreScale True if the model view matrix should not be scaled
396     * @param dirty True if calling this method should dirty the current layer
397     */
398    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
399            float alpha, SkXfermode::Mode mode, bool blend,
400            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
401            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
402            bool ignoreScale = false, bool dirty = true);
403
404    /**
405     * Draws text underline and strike-through if needed.
406     *
407     * @param text The text to decor
408     * @param bytesCount The number of bytes in the text
409     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
410     * @param x The x coordinate where the text will be drawn
411     * @param y The y coordinate where the text will be drawn
412     * @param paint The paint to draw the text with
413     */
414    void drawTextDecorations(const char* text, int bytesCount, float length,
415            float x, float y, SkPaint* paint);
416
417    /**
418     * Draws a path texture. Path textures are alpha8 bitmaps that need special
419     * compositing to apply colors/filters/etc.
420     *
421     * @param texture The texture to render
422     * @param x The x coordinate where the texture will be drawn
423     * @param y The y coordinate where the texture will be drawn
424     * @param paint The paint to draw the texture with
425     */
426    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
427
428    /**
429     * Resets the texture coordinates stored in mMeshVertices. Setting the values
430     * back to default is achieved by calling:
431     *
432     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
433     *
434     * @param u1 The left coordinate of the texture
435     * @param v1 The bottom coordinate of the texture
436     * @param u2 The right coordinate of the texture
437     * @param v2 The top coordinate of the texture
438     */
439    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
440
441    /**
442     * Gets the alpha and xfermode out of a paint object. If the paint is null
443     * alpha will be 255 and the xfermode will be SRC_OVER.
444     *
445     * @param paint The paint to extract values from
446     * @param alpha Where to store the resulting alpha
447     * @param mode Where to store the resulting xfermode
448     */
449    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
450
451    /**
452     * Binds the specified texture. The texture unit must have been selected
453     * prior to calling this method.
454     */
455    inline void bindTexture(GLuint texture) {
456        glBindTexture(GL_TEXTURE_2D, texture);
457    }
458
459    /**
460     * Binds the specified EGLImage texture. The texture unit must have been selected
461     * prior to calling this method.
462     */
463    inline void bindExternalTexture(GLuint texture) {
464        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
465    }
466
467    /**
468     * Enable or disable blending as necessary. This function sets the appropriate
469     * blend function based on the specified xfermode.
470     */
471    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
472            bool swapSrcDst = false);
473
474    /**
475     * Safely retrieves the mode from the specified xfermode. If the specified
476     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
477     */
478    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
479
480    /**
481     * Use the specified program with the current GL context. If the program is already
482     * in use, it will not be bound again. If it is not in use, the current program is
483     * marked unused and the specified program becomes used and becomes the new
484     * current program.
485     *
486     * @param program The program to use
487     *
488     * @return true If the specified program was already in use, false otherwise.
489     */
490    inline bool useProgram(Program* program);
491
492    /**
493     * Invoked before any drawing operation. This sets required state.
494     */
495    void setupDraw(bool clear = true);
496    /**
497     * Various methods to setup OpenGL rendering.
498     */
499    void setupDrawWithTexture(bool isAlpha8 = false);
500    void setupDrawWithExternalTexture();
501    void setupDrawAALine();
502    void setupDrawPoint(float pointSize);
503    void setupDrawColor(int color);
504    void setupDrawColor(int color, int alpha);
505    void setupDrawColor(float r, float g, float b, float a);
506    void setupDrawAlpha8Color(int color, int alpha);
507    void setupDrawAlpha8Color(float r, float g, float b, float a);
508    void setupDrawShader();
509    void setupDrawColorFilter();
510    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
511            bool swapSrcDst = false);
512    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
513            bool swapSrcDst = false);
514    void setupDrawProgram();
515    void setupDrawDirtyRegionsDisabled();
516    void setupDrawModelViewIdentity(bool offset = false);
517    void setupDrawModelView(float left, float top, float right, float bottom,
518            bool ignoreTransform = false, bool ignoreModelView = false);
519    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
520            bool ignoreTransform = false);
521    void setupDrawPointUniforms();
522    void setupDrawColorUniforms();
523    void setupDrawPureColorUniforms();
524    void setupDrawShaderIdentityUniforms();
525    void setupDrawShaderUniforms(bool ignoreTransform = false);
526    void setupDrawColorFilterUniforms();
527    void setupDrawSimpleMesh();
528    void setupDrawTexture(GLuint texture);
529    void setupDrawExternalTexture(GLuint texture);
530    void setupDrawTextureTransform();
531    void setupDrawTextureTransformUniforms(mat4& transform);
532    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
533    void setupDrawVertices(GLvoid* vertices);
534    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
535            float strokeWidth);
536    void finishDrawTexture();
537    void accountForClear(SkXfermode::Mode mode);
538
539    void drawRegionRects(const Region& region);
540
541    /**
542     * Should be invoked every time the glScissor is modified.
543     */
544    inline void dirtyClip() {
545        mDirtyClip = true;
546    }
547
548    // Dimensions of the drawing surface
549    int mWidth, mHeight;
550
551    // Matrix used for ortho projection in shaders
552    mat4 mOrthoMatrix;
553
554    // Model-view matrix used to position/size objects
555    mat4 mModelView;
556
557    // Number of saved states
558    int mSaveCount;
559    // Base state
560    sp<Snapshot> mFirstSnapshot;
561    // Current state
562    sp<Snapshot> mSnapshot;
563
564    // Shaders
565    SkiaShader* mShader;
566
567    // Color filters
568    SkiaColorFilter* mColorFilter;
569
570    // Used to draw textured quads
571    TextureVertex mMeshVertices[4];
572
573    // Drop shadow
574    bool mHasShadow;
575    float mShadowRadius;
576    float mShadowDx;
577    float mShadowDy;
578    int mShadowColor;
579
580    // Various caches
581    Caches& mCaches;
582
583    // List of rectagnles to clear after saveLayer() is invoked
584    Vector<Rect*> mLayers;
585
586    // Indentity matrix
587    const mat4 mIdentity;
588
589    // Indicates whether the clip must be restored
590    bool mDirtyClip;
591
592    // The following fields are used to setup drawing
593    // Used to describe the shaders to generate
594    ProgramDescription mDescription;
595    // Color description
596    bool mColorSet;
597    float mColorA, mColorR, mColorG, mColorB;
598    // Indicates that the shader should get a color
599    bool mSetShaderColor;
600    // Current texture unit
601    GLuint mTextureUnit;
602    // Track dirty regions, true by default
603    bool mTrackDirtyRegions;
604    // Texture coordinates slot
605    int mTexCoordsSlot;
606
607    friend class DisplayListRenderer;
608
609}; // class OpenGLRenderer
610
611}; // namespace uirenderer
612}; // namespace android
613
614#endif // ANDROID_HWUI_OPENGL_RENDERER_H
615