OpenGLRenderer.h revision deba785f122a47915756ffd991f5540d952cf937
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkXfermode.h> 27 28#include <utils/RefBase.h> 29#include <utils/ResourceTypes.h> 30 31#include "Matrix.h" 32#include "Program.h" 33#include "Rect.h" 34#include "Snapshot.h" 35#include "Texture.h" 36#include "Layer.h" 37#include "TextureCache.h" 38#include "LayerCache.h" 39 40namespace android { 41namespace uirenderer { 42 43/////////////////////////////////////////////////////////////////////////////// 44// Support 45/////////////////////////////////////////////////////////////////////////////// 46 47/** 48 * Simple structure to describe a vertex with a position. 49 * This is used to draw filled rectangles without a texture. 50 */ 51struct SimpleVertex { 52 float position[2]; 53}; // struct SimpleVertex 54 55/** 56 * Simple structure to describe a vertex with a position and a texture. 57 */ 58struct TextureVertex { 59 float position[2]; 60 float texture[2]; 61}; // struct TextureVertex 62 63/** 64 * Structure mapping Skia xfermodes to OpenGL blending factors. 65 */ 66struct Blender { 67 SkXfermode::Mode mode; 68 GLenum src; 69 GLenum dst; 70}; // struct Blender 71 72/////////////////////////////////////////////////////////////////////////////// 73// Renderer 74/////////////////////////////////////////////////////////////////////////////// 75 76/** 77 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 78 * simplified version of Skia's Canvas API. 79 */ 80class OpenGLRenderer { 81public: 82 OpenGLRenderer(); 83 ~OpenGLRenderer(); 84 85 void setViewport(int width, int height); 86 void prepare(); 87 88 int getSaveCount() const; 89 int save(int flags); 90 void restore(); 91 void restoreToCount(int saveCount); 92 93 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 94 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 95 96 void translate(float dx, float dy); 97 void rotate(float degrees); 98 void scale(float sx, float sy); 99 100 void setMatrix(SkMatrix* matrix); 101 void getMatrix(SkMatrix* matrix); 102 void concatMatrix(SkMatrix* matrix); 103 104 const Rect& getClipBounds(); 105 bool quickReject(float left, float top, float right, float bottom); 106 bool clipRect(float left, float top, float right, float bottom); 107 108 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint); 109 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint); 110 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 111 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); 112 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, 113 float right, float bottom, const SkPaint* paint); 114 void drawColor(int color, SkXfermode::Mode mode); 115 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 116 117private: 118 /** 119 * Saves the current state of the renderer as a new snapshot. 120 * The new snapshot is saved in mSnapshot and the previous snapshot 121 * is linked from mSnapshot->previous. 122 * 123 * @return The new save count. This value can be passed to #restoreToCount() 124 */ 125 int saveSnapshot(); 126 127 /** 128 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 129 * 130 * @return True if the clip should be also reapplied by calling 131 * #setScissorFromClip(). 132 */ 133 bool restoreSnapshot(); 134 135 /** 136 * Sets the clipping rectangle using glScissor. The clip is defined by 137 * the current snapshot's clipRect member. 138 */ 139 void setScissorFromClip(); 140 141 /** 142 * Compose the layer defined in the current snapshot with the layer 143 * defined by the previous snapshot. 144 * 145 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 146 * 147 * @param curent The current snapshot containing the layer to compose 148 * @param previous The previous snapshot to compose the current layer with 149 */ 150 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 151 152 /** 153 * Creates a new layer stored in the specified snapshot. 154 * 155 * @param snapshot The snapshot associated with the new layer 156 * @param left The left coordinate of the layer 157 * @param top The top coordinate of the layer 158 * @param right The right coordinate of the layer 159 * @param bottom The bottom coordinate of the layer 160 * @param alpha The translucency of the layer 161 * @param mode The blending mode of the layer 162 * @param flags The layer save flags 163 * 164 * @return True if the layer was successfully created, false otherwise 165 */ 166 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 167 int alpha, SkXfermode::Mode mode, int flags); 168 169 /** 170 * Draws a colored rectangle with the specified color. The specified coordinates 171 * are transformed by the current snapshot's transform matrix. 172 * 173 * @param left The left coordinate of the rectangle 174 * @param top The top coordinate of the rectangle 175 * @param right The right coordinate of the rectangle 176 * @param bottom The bottom coordinate of the rectangle 177 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 178 * @param mode The Skia xfermode to use 179 */ 180 void drawColorRect(float left, float top, float right, float bottom, 181 int color, SkXfermode::Mode mode); 182 183 /** 184 * Draws a textured rectangle with the specified texture. The specified coordinates 185 * are transformed by the current snapshot's transform matrix. 186 * 187 * @param left The left coordinate of the rectangle 188 * @param top The top coordinate of the rectangle 189 * @param right The right coordinate of the rectangle 190 * @param bottom The bottom coordinate of the rectangle 191 * @param texture The texture name to map onto the rectangle 192 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 193 * @param mode The blending mode 194 * @param blend True if the texture contains an alpha channel 195 * @param isPremultiplied Indicates whether the texture has premultiplied alpha 196 */ 197 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 198 float alpha, SkXfermode::Mode mode, bool blend, bool isPremultiplied = false); 199 200 /** 201 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values 202 * back to default is achieved by calling: 203 * 204 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 205 * 206 * @param u1 The left coordinate of the texture 207 * @param v1 The bottom coordinate of the texture 208 * @param u2 The right coordinate of the texture 209 * @param v2 The top coordinate of the texture 210 */ 211 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 212 213 /** 214 * Gets the alpha and xfermode out of a paint object. If the paint is null 215 * alpha will be 255 and the xfermode will be SRC_OVER. 216 * 217 * @param paint The paint to extract values from 218 * @param alpha Where to store the resulting alpha 219 * @param mode Where to store the resulting xfermode 220 */ 221 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 222 223 // Dimensions of the drawing surface 224 int mWidth, mHeight; 225 226 // Matrix used for ortho projection in shaders 227 float mOrthoMatrix[16]; 228 229 // Model-view matrix used to position/size objects 230 mat4 mModelView; 231 232 // Number of saved states 233 int mSaveCount; 234 // Base state 235 Snapshot mFirstSnapshot; 236 // Current state 237 sp<Snapshot> mSnapshot; 238 239 // Shaders 240 sp<DrawColorProgram> mDrawColorShader; 241 sp<DrawTextureProgram> mDrawTextureShader; 242 243 // Used to draw textured quads 244 TextureVertex mDrawTextureVertices[4]; 245 246 // Used to cache all drawBitmap textures 247 TextureCache mTextureCache; 248 LayerCache mLayerCache; 249}; // class OpenGLRenderer 250 251}; // namespace uirenderer 252}; // namespace android 253 254#endif // ANDROID_UI_OPENGL_RENDERER_H 255