OpenGLRenderer.h revision e651cc6239616a202f6e96ebc2ed93b4b8b3627c
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/Functor.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/Vector.h> 34 35#include <cutils/compiler.h> 36 37#include "Debug.h" 38#include "Extensions.h" 39#include "Matrix.h" 40#include "Program.h" 41#include "Rect.h" 42#include "Snapshot.h" 43#include "Vertex.h" 44#include "SkiaShader.h" 45#include "SkiaColorFilter.h" 46#include "Caches.h" 47 48namespace android { 49namespace uirenderer { 50 51/////////////////////////////////////////////////////////////////////////////// 52// Renderer 53/////////////////////////////////////////////////////////////////////////////// 54 55class DisplayList; 56 57/** 58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 59 * simplified version of Skia's Canvas API. 60 */ 61class OpenGLRenderer { 62public: 63 ANDROID_API OpenGLRenderer(); 64 virtual ~OpenGLRenderer(); 65 66 virtual void setViewport(int width, int height); 67 68 ANDROID_API void prepare(bool opaque); 69 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 70 virtual void finish(); 71 72 // These two calls must not be recorded in display lists 73 virtual void interrupt(); 74 virtual void resume(); 75 76 ANDROID_API status_t invokeFunctors(Rect& dirty); 77 ANDROID_API void detachFunctor(Functor* functor); 78 ANDROID_API void attachFunctor(Functor* functor); 79 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 80 81 ANDROID_API int getSaveCount() const; 82 virtual int save(int flags); 83 virtual void restore(); 84 virtual void restoreToCount(int saveCount); 85 86 virtual int saveLayer(float left, float top, float right, float bottom, 87 SkPaint* p, int flags); 88 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 89 int alpha, int flags); 90 91 virtual void setAlpha(float alpha) { 92 mSnapshot->alpha = alpha; 93 } 94 95 virtual void translate(float dx, float dy); 96 virtual void rotate(float degrees); 97 virtual void scale(float sx, float sy); 98 virtual void skew(float sx, float sy); 99 100 ANDROID_API void getMatrix(SkMatrix* matrix); 101 virtual void setMatrix(SkMatrix* matrix); 102 virtual void concatMatrix(SkMatrix* matrix); 103 104 ANDROID_API const Rect& getClipBounds(); 105 ANDROID_API bool quickReject(float left, float top, float right, float bottom); 106 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 107 virtual Rect* getClipRect(); 108 109 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags, 110 uint32_t level = 0); 111 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 112 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 113 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 114 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 115 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 116 float srcRight, float srcBottom, float dstLeft, float dstTop, 117 float dstRight, float dstBottom, SkPaint* paint); 118 virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); 119 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 120 float* vertices, int* colors, SkPaint* paint); 121 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 122 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 123 float left, float top, float right, float bottom, SkPaint* paint); 124 virtual void drawColor(int color, SkXfermode::Mode mode); 125 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 126 virtual void drawRoundRect(float left, float top, float right, float bottom, 127 float rx, float ry, SkPaint* paint); 128 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 129 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 130 virtual void drawArc(float left, float top, float right, float bottom, 131 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 132 virtual void drawPath(SkPath* path, SkPaint* paint); 133 virtual void drawLines(float* points, int count, SkPaint* paint); 134 virtual void drawPoints(float* points, int count, SkPaint* paint); 135 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 136 SkPaint* paint, float length = -1.0f); 137 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 138 float hOffset, float vOffset, SkPaint* paint); 139 virtual void drawPosText(const char* text, int bytesCount, int count, 140 const float* positions, SkPaint* paint); 141 142 virtual void resetShader(); 143 virtual void setupShader(SkiaShader* shader); 144 145 virtual void resetColorFilter(); 146 virtual void setupColorFilter(SkiaColorFilter* filter); 147 148 virtual void resetShadow(); 149 virtual void setupShadow(float radius, float dx, float dy, int color); 150 151 virtual void resetPaintFilter(); 152 virtual void setupPaintFilter(int clearBits, int setBits); 153 154 SkPaint* filterPaint(SkPaint* paint); 155 156 ANDROID_API static uint32_t getStencilSize(); 157 158 void startMark(const char* name) const; 159 void endMark() const; 160 161protected: 162 /** 163 * Compose the layer defined in the current snapshot with the layer 164 * defined by the previous snapshot. 165 * 166 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 167 * 168 * @param curent The current snapshot containing the layer to compose 169 * @param previous The previous snapshot to compose the current layer with 170 */ 171 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 172 173 /** 174 * Marks the specified region as dirty at the specified bounds. 175 */ 176 void dirtyLayerUnchecked(Rect& bounds, Region* region); 177 178 /** 179 * Returns the current snapshot. 180 */ 181 sp<Snapshot> getSnapshot() { 182 return mSnapshot; 183 } 184 185 /** 186 * Returns the region of the current layer. 187 */ 188 virtual Region* getRegion() { 189 return mSnapshot->region; 190 } 191 192 /** 193 * Indicates whether rendering is currently targeted at a layer. 194 */ 195 virtual bool hasLayer() { 196 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 197 } 198 199 /** 200 * Returns the name of the FBO this renderer is rendering into. 201 */ 202 virtual GLint getTargetFbo() { 203 return 0; 204 } 205 206 /** 207 * Renders the specified layer as a textured quad. 208 * 209 * @param layer The layer to render 210 * @param rect The bounds of the layer 211 */ 212 void drawTextureLayer(Layer* layer, const Rect& rect); 213 214private: 215 /** 216 * Saves the current state of the renderer as a new snapshot. 217 * The new snapshot is saved in mSnapshot and the previous snapshot 218 * is linked from mSnapshot->previous. 219 * 220 * @param flags The save flags; see SkCanvas for more information 221 * 222 * @return The new save count. This value can be passed to #restoreToCount() 223 */ 224 int saveSnapshot(int flags); 225 226 /** 227 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 228 * 229 * @return True if the clip was modified. 230 */ 231 bool restoreSnapshot(); 232 233 /** 234 * Sets the clipping rectangle using glScissor. The clip is defined by 235 * the current snapshot's clipRect member. 236 */ 237 void setScissorFromClip(); 238 239 /** 240 * Creates a new layer stored in the specified snapshot. 241 * 242 * @param snapshot The snapshot associated with the new layer 243 * @param left The left coordinate of the layer 244 * @param top The top coordinate of the layer 245 * @param right The right coordinate of the layer 246 * @param bottom The bottom coordinate of the layer 247 * @param alpha The translucency of the layer 248 * @param mode The blending mode of the layer 249 * @param flags The layer save flags 250 * @param previousFbo The name of the current framebuffer 251 * 252 * @return True if the layer was successfully created, false otherwise 253 */ 254 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 255 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 256 257 /** 258 * Creates a new layer stored in the specified snapshot as an FBO. 259 * 260 * @param layer The layer to store as an FBO 261 * @param snapshot The snapshot associated with the new layer 262 * @param bounds The bounds of the layer 263 * @param previousFbo The name of the current framebuffer 264 */ 265 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 266 GLuint previousFbo); 267 268 /** 269 * Compose the specified layer as a region. 270 * 271 * @param layer The layer to compose 272 * @param rect The layer's bounds 273 */ 274 void composeLayerRegion(Layer* layer, const Rect& rect); 275 276 /** 277 * Compose the specified layer as a simple rectangle. 278 * 279 * @param layer The layer to compose 280 * @param rect The layer's bounds 281 * @param swap If true, the source and destination are swapped 282 */ 283 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 284 285 /** 286 * Clears all the regions corresponding to the current list of layers. 287 * This method MUST be invoked before any drawing operation. 288 */ 289 void clearLayerRegions(); 290 291 /** 292 * Mark the layer as dirty at the specified coordinates. The coordinates 293 * are transformed with the supplied matrix. 294 */ 295 void dirtyLayer(const float left, const float top, 296 const float right, const float bottom, const mat4 transform); 297 298 /** 299 * Mark the layer as dirty at the specified coordinates. 300 */ 301 void dirtyLayer(const float left, const float top, 302 const float right, const float bottom); 303 304 /** 305 * Draws a colored rectangle with the specified color. The specified coordinates 306 * are transformed by the current snapshot's transform matrix. 307 * 308 * @param left The left coordinate of the rectangle 309 * @param top The top coordinate of the rectangle 310 * @param right The right coordinate of the rectangle 311 * @param bottom The bottom coordinate of the rectangle 312 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 313 * @param mode The Skia xfermode to use 314 * @param ignoreTransform True if the current transform should be ignored 315 * @param ignoreBlending True if the blending is set by the caller 316 */ 317 void drawColorRect(float left, float top, float right, float bottom, 318 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 319 320 /** 321 * Draws the shape represented by the specified path texture. 322 * This method invokes drawPathTexture() but takes into account 323 * the extra left/top offset and the texture offset to correctly 324 * position the final shape. 325 * 326 * @param left The left coordinate of the shape to render 327 * @param top The top coordinate of the shape to render 328 * @param texture The texture reprsenting the shape 329 * @param paint The paint to draw the shape with 330 */ 331 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 332 333 /** 334 * Renders the rect defined by the specified bounds as a shape. 335 * This will render the rect using a path texture, which is used to render 336 * rects with stroke effects. 337 * 338 * @param left The left coordinate of the rect to draw 339 * @param top The top coordinate of the rect to draw 340 * @param right The right coordinate of the rect to draw 341 * @param bottom The bottom coordinate of the rect to draw 342 * @param p The paint to draw the rect with 343 */ 344 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 345 346 /** 347 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 348 * different compositing rules. 349 * 350 * @param texture The texture to draw with 351 * @param left The x coordinate of the bitmap 352 * @param top The y coordinate of the bitmap 353 * @param paint The paint to render with 354 */ 355 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 356 357 /** 358 * Renders the rect defined by the specified bounds as an anti-aliased rect. 359 * 360 * @param left The left coordinate of the rect to draw 361 * @param top The top coordinate of the rect to draw 362 * @param right The right coordinate of the rect to draw 363 * @param bottom The bottom coordinate of the rect to draw 364 * @param color The color of the rect 365 * @param mode The blending mode to draw the rect 366 */ 367 void drawAARect(float left, float top, float right, float bottom, 368 int color, SkXfermode::Mode mode); 369 370 /** 371 * Draws a textured rectangle with the specified texture. The specified coordinates 372 * are transformed by the current snapshot's transform matrix. 373 * 374 * @param left The left coordinate of the rectangle 375 * @param top The top coordinate of the rectangle 376 * @param right The right coordinate of the rectangle 377 * @param bottom The bottom coordinate of the rectangle 378 * @param texture The texture name to map onto the rectangle 379 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 380 * @param mode The blending mode 381 * @param blend True if the texture contains an alpha channel 382 */ 383 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 384 float alpha, SkXfermode::Mode mode, bool blend); 385 386 /** 387 * Draws a textured rectangle with the specified texture. The specified coordinates 388 * are transformed by the current snapshot's transform matrix. 389 * 390 * @param left The left coordinate of the rectangle 391 * @param top The top coordinate of the rectangle 392 * @param right The right coordinate of the rectangle 393 * @param bottom The bottom coordinate of the rectangle 394 * @param texture The texture to use 395 * @param paint The paint containing the alpha, blending mode, etc. 396 */ 397 void drawTextureRect(float left, float top, float right, float bottom, 398 Texture* texture, SkPaint* paint); 399 400 /** 401 * Draws a textured mesh with the specified texture. If the indices are omitted, 402 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 403 * VBO is bound. 404 * 405 * @param left The left coordinate of the rectangle 406 * @param top The top coordinate of the rectangle 407 * @param right The right coordinate of the rectangle 408 * @param bottom The bottom coordinate of the rectangle 409 * @param texture The texture name to map onto the rectangle 410 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 411 * @param mode The blending mode 412 * @param blend True if the texture contains an alpha channel 413 * @param vertices The vertices that define the mesh 414 * @param texCoords The texture coordinates of each vertex 415 * @param elementsCount The number of elements in the mesh, required by indices 416 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 417 * @param ignoreTransform True if the current transform should be ignored 418 * @param vbo The VBO used to draw the mesh 419 * @param ignoreScale True if the model view matrix should not be scaled 420 * @param dirty True if calling this method should dirty the current layer 421 */ 422 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 423 float alpha, SkXfermode::Mode mode, bool blend, 424 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 425 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 426 bool ignoreScale = false, bool dirty = true); 427 428 /** 429 * Draws text underline and strike-through if needed. 430 * 431 * @param text The text to decor 432 * @param bytesCount The number of bytes in the text 433 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 434 * @param x The x coordinate where the text will be drawn 435 * @param y The y coordinate where the text will be drawn 436 * @param paint The paint to draw the text with 437 */ 438 void drawTextDecorations(const char* text, int bytesCount, float length, 439 float x, float y, SkPaint* paint); 440 441 /** 442 * Draws a path texture. Path textures are alpha8 bitmaps that need special 443 * compositing to apply colors/filters/etc. 444 * 445 * @param texture The texture to render 446 * @param x The x coordinate where the texture will be drawn 447 * @param y The y coordinate where the texture will be drawn 448 * @param paint The paint to draw the texture with 449 */ 450 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 451 452 /** 453 * Resets the texture coordinates stored in mMeshVertices. Setting the values 454 * back to default is achieved by calling: 455 * 456 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 457 * 458 * @param u1 The left coordinate of the texture 459 * @param v1 The bottom coordinate of the texture 460 * @param u2 The right coordinate of the texture 461 * @param v2 The top coordinate of the texture 462 */ 463 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 464 465 /** 466 * Gets the alpha and xfermode out of a paint object. If the paint is null 467 * alpha will be 255 and the xfermode will be SRC_OVER. 468 * 469 * @param paint The paint to extract values from 470 * @param alpha Where to store the resulting alpha 471 * @param mode Where to store the resulting xfermode 472 */ 473 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 474 475 /** 476 * Binds the specified texture. The texture unit must have been selected 477 * prior to calling this method. 478 */ 479 inline void bindTexture(GLuint texture) { 480 glBindTexture(GL_TEXTURE_2D, texture); 481 } 482 483 /** 484 * Binds the specified EGLImage texture. The texture unit must have been selected 485 * prior to calling this method. 486 */ 487 inline void bindExternalTexture(GLuint texture) { 488 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 489 } 490 491 /** 492 * Enable or disable blending as necessary. This function sets the appropriate 493 * blend function based on the specified xfermode. 494 */ 495 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 496 bool swapSrcDst = false); 497 498 /** 499 * Safely retrieves the mode from the specified xfermode. If the specified 500 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 501 */ 502 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 503 504 /** 505 * Use the specified program with the current GL context. If the program is already 506 * in use, it will not be bound again. If it is not in use, the current program is 507 * marked unused and the specified program becomes used and becomes the new 508 * current program. 509 * 510 * @param program The program to use 511 * 512 * @return true If the specified program was already in use, false otherwise. 513 */ 514 inline bool useProgram(Program* program); 515 516 /** 517 * Invoked before any drawing operation. This sets required state. 518 */ 519 void setupDraw(bool clear = true); 520 /** 521 * Various methods to setup OpenGL rendering. 522 */ 523 void setupDrawWithTexture(bool isAlpha8 = false); 524 void setupDrawWithExternalTexture(); 525 void setupDrawNoTexture(); 526 void setupDrawAALine(); 527 void setupDrawPoint(float pointSize); 528 void setupDrawColor(int color); 529 void setupDrawColor(int color, int alpha); 530 void setupDrawColor(float r, float g, float b, float a); 531 void setupDrawAlpha8Color(int color, int alpha); 532 void setupDrawAlpha8Color(float r, float g, float b, float a); 533 void setupDrawShader(); 534 void setupDrawColorFilter(); 535 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 536 bool swapSrcDst = false); 537 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 538 bool swapSrcDst = false); 539 void setupDrawProgram(); 540 void setupDrawDirtyRegionsDisabled(); 541 void setupDrawModelViewIdentity(bool offset = false); 542 void setupDrawModelView(float left, float top, float right, float bottom, 543 bool ignoreTransform = false, bool ignoreModelView = false); 544 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 545 bool ignoreTransform = false); 546 void setupDrawPointUniforms(); 547 void setupDrawColorUniforms(); 548 void setupDrawPureColorUniforms(); 549 void setupDrawShaderIdentityUniforms(); 550 void setupDrawShaderUniforms(bool ignoreTransform = false); 551 void setupDrawColorFilterUniforms(); 552 void setupDrawSimpleMesh(); 553 void setupDrawTexture(GLuint texture); 554 void setupDrawExternalTexture(GLuint texture); 555 void setupDrawTextureTransform(); 556 void setupDrawTextureTransformUniforms(mat4& transform); 557 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 558 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 559 void setupDrawVertices(GLvoid* vertices); 560 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 561 float strokeWidth, int& widthSlot, int& lengthSlot); 562 void finishDrawAALine(const int widthSlot, const int lengthSlot); 563 void finishDrawTexture(); 564 void accountForClear(SkXfermode::Mode mode); 565 566 void drawRegionRects(const Region& region); 567 568 /** 569 * Should be invoked every time the glScissor is modified. 570 */ 571 inline void dirtyClip() { 572 mDirtyClip = true; 573 } 574 575 // Dimensions of the drawing surface 576 int mWidth, mHeight; 577 578 // Matrix used for ortho projection in shaders 579 mat4 mOrthoMatrix; 580 581 // Model-view matrix used to position/size objects 582 mat4 mModelView; 583 584 // Number of saved states 585 int mSaveCount; 586 // Base state 587 sp<Snapshot> mFirstSnapshot; 588 // Current state 589 sp<Snapshot> mSnapshot; 590 591 // Shaders 592 SkiaShader* mShader; 593 594 // Color filters 595 SkiaColorFilter* mColorFilter; 596 597 // Used to draw textured quads 598 TextureVertex mMeshVertices[4]; 599 600 // Drop shadow 601 bool mHasShadow; 602 float mShadowRadius; 603 float mShadowDx; 604 float mShadowDy; 605 int mShadowColor; 606 607 // Draw filters 608 bool mHasDrawFilter; 609 int mPaintFilterClearBits; 610 int mPaintFilterSetBits; 611 SkPaint mFilteredPaint; 612 613 // Various caches 614 Caches& mCaches; 615 616 // List of rectangles to clear after saveLayer() is invoked 617 Vector<Rect*> mLayers; 618 // List of functors to invoke after a frame is drawn 619 SortedVector<Functor*> mFunctors; 620 621 // Indentity matrix 622 const mat4 mIdentity; 623 624 // Indicates whether the clip must be restored 625 bool mDirtyClip; 626 627 // The following fields are used to setup drawing 628 // Used to describe the shaders to generate 629 ProgramDescription mDescription; 630 // Color description 631 bool mColorSet; 632 float mColorA, mColorR, mColorG, mColorB; 633 // Indicates that the shader should get a color 634 bool mSetShaderColor; 635 // Current texture unit 636 GLuint mTextureUnit; 637 // Track dirty regions, true by default 638 bool mTrackDirtyRegions; 639 640 friend class DisplayListRenderer; 641 642}; // class OpenGLRenderer 643 644}; // namespace uirenderer 645}; // namespace android 646 647#endif // ANDROID_HWUI_OPENGL_RENDERER_H 648