OpenGLRenderer.h revision eb9a5367e8f0e970db8509ffb2584f5376bc62ed
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/Vector.h>
33
34#include <cutils/compiler.h>
35
36#include "Debug.h"
37#include "Extensions.h"
38#include "Matrix.h"
39#include "Program.h"
40#include "Rect.h"
41#include "Snapshot.h"
42#include "Vertex.h"
43#include "SkiaShader.h"
44#include "SkiaColorFilter.h"
45#include "Caches.h"
46
47namespace android {
48namespace uirenderer {
49
50///////////////////////////////////////////////////////////////////////////////
51// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
54class DisplayList;
55
56/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
60class OpenGLRenderer {
61public:
62    ANDROID_API OpenGLRenderer();
63    virtual ~OpenGLRenderer();
64
65    virtual void setViewport(int width, int height);
66
67    ANDROID_API void prepare(bool opaque);
68    virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
69    virtual void finish();
70
71    // These two calls must not be recorded in display lists
72    virtual void interrupt();
73    virtual void resume();
74
75    virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
76
77    ANDROID_API int getSaveCount() const;
78    virtual int save(int flags);
79    virtual void restore();
80    virtual void restoreToCount(int saveCount);
81
82    virtual int saveLayer(float left, float top, float right, float bottom,
83            SkPaint* p, int flags);
84    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85            int alpha, int flags);
86
87    virtual void translate(float dx, float dy);
88    virtual void rotate(float degrees);
89    virtual void scale(float sx, float sy);
90    virtual void skew(float sx, float sy);
91
92    ANDROID_API void getMatrix(SkMatrix* matrix);
93    virtual void setMatrix(SkMatrix* matrix);
94    virtual void concatMatrix(SkMatrix* matrix);
95
96    ANDROID_API const Rect& getClipBounds();
97    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
98    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
99
100    virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
101            Rect& dirty, uint32_t level = 0);
102    virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
103    virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
104    virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
105    virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
106    virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107            float srcRight, float srcBottom, float dstLeft, float dstTop,
108            float dstRight, float dstBottom, SkPaint* paint);
109    virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
110            float* vertices, int* colors, SkPaint* paint);
111    virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
112            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
113            float left, float top, float right, float bottom, SkPaint* paint);
114    virtual void drawColor(int color, SkXfermode::Mode mode);
115    virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
116    virtual void drawRoundRect(float left, float top, float right, float bottom,
117            float rx, float ry, SkPaint* paint);
118    virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
119    virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
120    virtual void drawArc(float left, float top, float right, float bottom,
121            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
122    virtual void drawPath(SkPath* path, SkPaint* paint);
123    virtual void drawLines(float* points, int count, SkPaint* paint);
124    virtual void drawPoints(float* points, int count, SkPaint* paint);
125    virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
126            SkPaint* paint, float length = -1.0f);
127    virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions,
128            SkPaint* paint);
129
130    virtual void resetShader();
131    virtual void setupShader(SkiaShader* shader);
132
133    virtual void resetColorFilter();
134    virtual void setupColorFilter(SkiaColorFilter* filter);
135
136    virtual void resetShadow();
137    virtual void setupShadow(float radius, float dx, float dy, int color);
138
139protected:
140    /**
141     * Compose the layer defined in the current snapshot with the layer
142     * defined by the previous snapshot.
143     *
144     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
145     *
146     * @param curent The current snapshot containing the layer to compose
147     * @param previous The previous snapshot to compose the current layer with
148     */
149    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
150
151    /**
152     * Marks the specified region as dirty at the specified bounds.
153     */
154    void dirtyLayerUnchecked(Rect& bounds, Region* region);
155
156    /**
157     * Returns the current snapshot.
158     */
159    sp<Snapshot> getSnapshot() {
160        return mSnapshot;
161    }
162
163    /**
164     * Returns the region of the current layer.
165     */
166    virtual Region* getRegion() {
167        return mSnapshot->region;
168    }
169
170    /**
171     * Indicates whether rendering is currently targeted at a layer.
172     */
173    virtual bool hasLayer() {
174        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
175    }
176
177    /**
178     * Returns the name of the FBO this renderer is rendering into.
179     */
180    virtual GLint getTargetFbo() {
181        return 0;
182    }
183
184    /**
185     * Renders the specified layer as a textured quad.
186     *
187     * @param layer The layer to render
188     * @param rect The bounds of the layer
189     */
190    void drawTextureLayer(Layer* layer, const Rect& rect);
191
192private:
193    /**
194     * Saves the current state of the renderer as a new snapshot.
195     * The new snapshot is saved in mSnapshot and the previous snapshot
196     * is linked from mSnapshot->previous.
197     *
198     * @param flags The save flags; see SkCanvas for more information
199     *
200     * @return The new save count. This value can be passed to #restoreToCount()
201     */
202    int saveSnapshot(int flags);
203
204    /**
205     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
206     *
207     * @return True if the clip was modified.
208     */
209    bool restoreSnapshot();
210
211    /**
212     * Sets the clipping rectangle using glScissor. The clip is defined by
213     * the current snapshot's clipRect member.
214     */
215    void setScissorFromClip();
216
217    /**
218     * Creates a new layer stored in the specified snapshot.
219     *
220     * @param snapshot The snapshot associated with the new layer
221     * @param left The left coordinate of the layer
222     * @param top The top coordinate of the layer
223     * @param right The right coordinate of the layer
224     * @param bottom The bottom coordinate of the layer
225     * @param alpha The translucency of the layer
226     * @param mode The blending mode of the layer
227     * @param flags The layer save flags
228     * @param previousFbo The name of the current framebuffer
229     *
230     * @return True if the layer was successfully created, false otherwise
231     */
232    bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
233            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
234
235    /**
236     * Creates a new layer stored in the specified snapshot as an FBO.
237     *
238     * @param layer The layer to store as an FBO
239     * @param snapshot The snapshot associated with the new layer
240     * @param bounds The bounds of the layer
241     * @param previousFbo The name of the current framebuffer
242     */
243    bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
244            GLuint previousFbo);
245
246    /**
247     * Compose the specified layer as a region.
248     *
249     * @param layer The layer to compose
250     * @param rect The layer's bounds
251     */
252    void composeLayerRegion(Layer* layer, const Rect& rect);
253
254    /**
255     * Compose the specified layer as a simple rectangle.
256     *
257     * @param layer The layer to compose
258     * @param rect The layer's bounds
259     * @param swap If true, the source and destination are swapped
260     */
261    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
262
263    /**
264     * Clears all the regions corresponding to the current list of layers.
265     * This method MUST be invoked before any drawing operation.
266     */
267    void clearLayerRegions();
268
269    /**
270     * Mark the layer as dirty at the specified coordinates. The coordinates
271     * are transformed with the supplied matrix.
272     */
273    void dirtyLayer(const float left, const float top,
274            const float right, const float bottom, const mat4 transform);
275
276    /**
277     * Mark the layer as dirty at the specified coordinates.
278     */
279    void dirtyLayer(const float left, const float top,
280            const float right, const float bottom);
281
282    /**
283     * Draws a colored rectangle with the specified color. The specified coordinates
284     * are transformed by the current snapshot's transform matrix.
285     *
286     * @param left The left coordinate of the rectangle
287     * @param top The top coordinate of the rectangle
288     * @param right The right coordinate of the rectangle
289     * @param bottom The bottom coordinate of the rectangle
290     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
291     * @param mode The Skia xfermode to use
292     * @param ignoreTransform True if the current transform should be ignored
293     * @param ignoreBlending True if the blending is set by the caller
294     */
295    void drawColorRect(float left, float top, float right, float bottom,
296            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
297
298    /**
299     * Draws the shape represented by the specified path texture.
300     * This method invokes drawPathTexture() but takes into account
301     * the extra left/top offset and the texture offset to correctly
302     * position the final shape.
303     *
304     * @param left The left coordinate of the shape to render
305     * @param top The top coordinate of the shape to render
306     * @param texture The texture reprsenting the shape
307     * @param paint The paint to draw the shape with
308     */
309    void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
310
311    /**
312     * Renders the rect defined by the specified bounds as a shape.
313     * This will render the rect using a path texture, which is used to render
314     * rects with stroke effects.
315     *
316     * @param left The left coordinate of the rect to draw
317     * @param top The top coordinate of the rect to draw
318     * @param right The right coordinate of the rect to draw
319     * @param bottom The bottom coordinate of the rect to draw
320     * @param p The paint to draw the rect with
321     */
322    void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
323
324    /**
325     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
326     * different compositing rules.
327     *
328     * @param texture The texture to draw with
329     * @param left The x coordinate of the bitmap
330     * @param top The y coordinate of the bitmap
331     * @param paint The paint to render with
332     */
333    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
334
335    /**
336     * Renders the rect defined by the specified bounds as an anti-aliased rect.
337     *
338     * @param left The left coordinate of the rect to draw
339     * @param top The top coordinate of the rect to draw
340     * @param right The right coordinate of the rect to draw
341     * @param bottom The bottom coordinate of the rect to draw
342     * @param color The color of the rect
343     * @param mode The blending mode to draw the rect
344     */
345    void drawAARect(float left, float top, float right, float bottom,
346            int color, SkXfermode::Mode mode);
347
348    /**
349     * Draws a textured rectangle with the specified texture. The specified coordinates
350     * are transformed by the current snapshot's transform matrix.
351     *
352     * @param left The left coordinate of the rectangle
353     * @param top The top coordinate of the rectangle
354     * @param right The right coordinate of the rectangle
355     * @param bottom The bottom coordinate of the rectangle
356     * @param texture The texture name to map onto the rectangle
357     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
358     * @param mode The blending mode
359     * @param blend True if the texture contains an alpha channel
360     */
361    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
362            float alpha, SkXfermode::Mode mode, bool blend);
363
364    /**
365     * Draws a textured rectangle with the specified texture. The specified coordinates
366     * are transformed by the current snapshot's transform matrix.
367     *
368     * @param left The left coordinate of the rectangle
369     * @param top The top coordinate of the rectangle
370     * @param right The right coordinate of the rectangle
371     * @param bottom The bottom coordinate of the rectangle
372     * @param texture The texture to use
373     * @param paint The paint containing the alpha, blending mode, etc.
374     */
375    void drawTextureRect(float left, float top, float right, float bottom,
376            Texture* texture, SkPaint* paint);
377
378    /**
379     * Draws a textured mesh with the specified texture. If the indices are omitted,
380     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
381     * VBO is bound.
382     *
383     * @param left The left coordinate of the rectangle
384     * @param top The top coordinate of the rectangle
385     * @param right The right coordinate of the rectangle
386     * @param bottom The bottom coordinate of the rectangle
387     * @param texture The texture name to map onto the rectangle
388     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
389     * @param mode The blending mode
390     * @param blend True if the texture contains an alpha channel
391     * @param vertices The vertices that define the mesh
392     * @param texCoords The texture coordinates of each vertex
393     * @param elementsCount The number of elements in the mesh, required by indices
394     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
395     * @param ignoreTransform True if the current transform should be ignored
396     * @param vbo The VBO used to draw the mesh
397     * @param ignoreScale True if the model view matrix should not be scaled
398     * @param dirty True if calling this method should dirty the current layer
399     */
400    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
401            float alpha, SkXfermode::Mode mode, bool blend,
402            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
403            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
404            bool ignoreScale = false, bool dirty = true);
405
406    /**
407     * Draws text underline and strike-through if needed.
408     *
409     * @param text The text to decor
410     * @param bytesCount The number of bytes in the text
411     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
412     * @param x The x coordinate where the text will be drawn
413     * @param y The y coordinate where the text will be drawn
414     * @param paint The paint to draw the text with
415     */
416    void drawTextDecorations(const char* text, int bytesCount, float length,
417            float x, float y, SkPaint* paint);
418
419    /**
420     * Draws a path texture. Path textures are alpha8 bitmaps that need special
421     * compositing to apply colors/filters/etc.
422     *
423     * @param texture The texture to render
424     * @param x The x coordinate where the texture will be drawn
425     * @param y The y coordinate where the texture will be drawn
426     * @param paint The paint to draw the texture with
427     */
428    void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
429
430    /**
431     * Resets the texture coordinates stored in mMeshVertices. Setting the values
432     * back to default is achieved by calling:
433     *
434     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
435     *
436     * @param u1 The left coordinate of the texture
437     * @param v1 The bottom coordinate of the texture
438     * @param u2 The right coordinate of the texture
439     * @param v2 The top coordinate of the texture
440     */
441    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
442
443    /**
444     * Gets the alpha and xfermode out of a paint object. If the paint is null
445     * alpha will be 255 and the xfermode will be SRC_OVER.
446     *
447     * @param paint The paint to extract values from
448     * @param alpha Where to store the resulting alpha
449     * @param mode Where to store the resulting xfermode
450     */
451    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
452
453    /**
454     * Binds the specified texture. The texture unit must have been selected
455     * prior to calling this method.
456     */
457    inline void bindTexture(GLuint texture) {
458        glBindTexture(GL_TEXTURE_2D, texture);
459    }
460
461    /**
462     * Binds the specified EGLImage texture. The texture unit must have been selected
463     * prior to calling this method.
464     */
465    inline void bindExternalTexture(GLuint texture) {
466        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
467    }
468
469    /**
470     * Enable or disable blending as necessary. This function sets the appropriate
471     * blend function based on the specified xfermode.
472     */
473    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
474            bool swapSrcDst = false);
475
476    /**
477     * Safely retrieves the mode from the specified xfermode. If the specified
478     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
479     */
480    inline SkXfermode::Mode getXfermode(SkXfermode* mode);
481
482    /**
483     * Use the specified program with the current GL context. If the program is already
484     * in use, it will not be bound again. If it is not in use, the current program is
485     * marked unused and the specified program becomes used and becomes the new
486     * current program.
487     *
488     * @param program The program to use
489     *
490     * @return true If the specified program was already in use, false otherwise.
491     */
492    inline bool useProgram(Program* program);
493
494    /**
495     * Invoked before any drawing operation. This sets required state.
496     */
497    void setupDraw(bool clear = true);
498    /**
499     * Various methods to setup OpenGL rendering.
500     */
501    void setupDrawWithTexture(bool isAlpha8 = false);
502    void setupDrawWithExternalTexture();
503    void setupDrawNoTexture();
504    void setupDrawAALine();
505    void setupDrawPoint(float pointSize);
506    void setupDrawColor(int color);
507    void setupDrawColor(int color, int alpha);
508    void setupDrawColor(float r, float g, float b, float a);
509    void setupDrawAlpha8Color(int color, int alpha);
510    void setupDrawAlpha8Color(float r, float g, float b, float a);
511    void setupDrawShader();
512    void setupDrawColorFilter();
513    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
514            bool swapSrcDst = false);
515    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
516            bool swapSrcDst = false);
517    void setupDrawProgram();
518    void setupDrawDirtyRegionsDisabled();
519    void setupDrawModelViewIdentity(bool offset = false);
520    void setupDrawModelView(float left, float top, float right, float bottom,
521            bool ignoreTransform = false, bool ignoreModelView = false);
522    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
523            bool ignoreTransform = false);
524    void setupDrawPointUniforms();
525    void setupDrawColorUniforms();
526    void setupDrawPureColorUniforms();
527    void setupDrawShaderIdentityUniforms();
528    void setupDrawShaderUniforms(bool ignoreTransform = false);
529    void setupDrawColorFilterUniforms();
530    void setupDrawSimpleMesh();
531    void setupDrawTexture(GLuint texture);
532    void setupDrawExternalTexture(GLuint texture);
533    void setupDrawTextureTransform();
534    void setupDrawTextureTransformUniforms(mat4& transform);
535    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
536    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
537    void setupDrawVertices(GLvoid* vertices);
538    void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
539            float strokeWidth);
540    void finishDrawTexture();
541    void accountForClear(SkXfermode::Mode mode);
542
543    void drawRegionRects(const Region& region);
544
545    /**
546     * Should be invoked every time the glScissor is modified.
547     */
548    inline void dirtyClip() {
549        mDirtyClip = true;
550    }
551
552    // Dimensions of the drawing surface
553    int mWidth, mHeight;
554
555    // Matrix used for ortho projection in shaders
556    mat4 mOrthoMatrix;
557
558    // Model-view matrix used to position/size objects
559    mat4 mModelView;
560
561    // Number of saved states
562    int mSaveCount;
563    // Base state
564    sp<Snapshot> mFirstSnapshot;
565    // Current state
566    sp<Snapshot> mSnapshot;
567
568    // Shaders
569    SkiaShader* mShader;
570
571    // Color filters
572    SkiaColorFilter* mColorFilter;
573
574    // Used to draw textured quads
575    TextureVertex mMeshVertices[4];
576
577    // Drop shadow
578    bool mHasShadow;
579    float mShadowRadius;
580    float mShadowDx;
581    float mShadowDy;
582    int mShadowColor;
583
584    // Various caches
585    Caches& mCaches;
586
587    // List of rectagnles to clear after saveLayer() is invoked
588    Vector<Rect*> mLayers;
589
590    // Indentity matrix
591    const mat4 mIdentity;
592
593    // Indicates whether the clip must be restored
594    bool mDirtyClip;
595
596    // The following fields are used to setup drawing
597    // Used to describe the shaders to generate
598    ProgramDescription mDescription;
599    // Color description
600    bool mColorSet;
601    float mColorA, mColorR, mColorG, mColorB;
602    // Indicates that the shader should get a color
603    bool mSetShaderColor;
604    // Current texture unit
605    GLuint mTextureUnit;
606    // Track dirty regions, true by default
607    bool mTrackDirtyRegions;
608
609    friend class DisplayListRenderer;
610
611}; // class OpenGLRenderer
612
613}; // namespace uirenderer
614}; // namespace android
615
616#endif // ANDROID_HWUI_OPENGL_RENDERER_H
617