OpenGLRenderer.h revision f26c8be01bb218619e073a209c9d57fe9d26c517
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/Functor.h> 31#include <utils/RefBase.h> 32#include <utils/SortedVector.h> 33#include <utils/Vector.h> 34 35#include <cutils/compiler.h> 36 37#include "Debug.h" 38#include "Extensions.h" 39#include "Matrix.h" 40#include "Program.h" 41#include "Rect.h" 42#include "Snapshot.h" 43#include "Vertex.h" 44#include "SkiaShader.h" 45#include "SkiaColorFilter.h" 46#include "Caches.h" 47 48namespace android { 49namespace uirenderer { 50 51/////////////////////////////////////////////////////////////////////////////// 52// Renderer 53/////////////////////////////////////////////////////////////////////////////// 54 55class DisplayList; 56 57/** 58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 59 * simplified version of Skia's Canvas API. 60 */ 61class OpenGLRenderer { 62public: 63 ANDROID_API OpenGLRenderer(); 64 virtual ~OpenGLRenderer(); 65 66 virtual bool isDeferred(); 67 68 virtual void setViewport(int width, int height); 69 70 ANDROID_API void prepare(bool opaque); 71 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque); 72 virtual void finish(); 73 74 // These two calls must not be recorded in display lists 75 virtual void interrupt(); 76 virtual void resume(); 77 78 ANDROID_API status_t invokeFunctors(Rect& dirty); 79 ANDROID_API void detachFunctor(Functor* functor); 80 ANDROID_API void attachFunctor(Functor* functor); 81 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty); 82 83 ANDROID_API int getSaveCount() const; 84 virtual int save(int flags); 85 virtual void restore(); 86 virtual void restoreToCount(int saveCount); 87 88 virtual int saveLayer(float left, float top, float right, float bottom, 89 SkPaint* p, int flags); 90 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 91 int alpha, int flags); 92 93 void setAlpha(float alpha) { 94 mSnapshot->alpha = alpha; 95 } 96 97 virtual void translate(float dx, float dy); 98 virtual void rotate(float degrees); 99 virtual void scale(float sx, float sy); 100 virtual void skew(float sx, float sy); 101 102 ANDROID_API void getMatrix(SkMatrix* matrix); 103 virtual void setMatrix(SkMatrix* matrix); 104 virtual void concatMatrix(SkMatrix* matrix); 105 106 ANDROID_API const Rect& getClipBounds(); 107 ANDROID_API bool quickReject(float left, float top, float right, float bottom); 108 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 109 virtual Rect* getClipRect(); 110 111 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags, 112 uint32_t level = 0); 113 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0); 114 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 115 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 116 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 117 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 118 float srcRight, float srcBottom, float dstLeft, float dstTop, 119 float dstRight, float dstBottom, SkPaint* paint); 120 virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); 121 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 122 float* vertices, int* colors, SkPaint* paint); 123 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 124 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 125 float left, float top, float right, float bottom, SkPaint* paint); 126 virtual void drawColor(int color, SkXfermode::Mode mode); 127 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 128 virtual void drawRoundRect(float left, float top, float right, float bottom, 129 float rx, float ry, SkPaint* paint); 130 virtual void drawCircle(float x, float y, float radius, SkPaint* paint); 131 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 132 virtual void drawArc(float left, float top, float right, float bottom, 133 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 134 virtual void drawPath(SkPath* path, SkPaint* paint); 135 virtual void drawLines(float* points, int count, SkPaint* paint); 136 virtual void drawPoints(float* points, int count, SkPaint* paint); 137 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 138 SkPaint* paint, float length = -1.0f); 139 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 140 float hOffset, float vOffset, SkPaint* paint); 141 virtual void drawPosText(const char* text, int bytesCount, int count, 142 const float* positions, SkPaint* paint); 143 144 virtual void resetShader(); 145 virtual void setupShader(SkiaShader* shader); 146 147 virtual void resetColorFilter(); 148 virtual void setupColorFilter(SkiaColorFilter* filter); 149 150 virtual void resetShadow(); 151 virtual void setupShadow(float radius, float dx, float dy, int color); 152 153 virtual void resetPaintFilter(); 154 virtual void setupPaintFilter(int clearBits, int setBits); 155 156 SkPaint* filterPaint(SkPaint* paint); 157 158 ANDROID_API static uint32_t getStencilSize(); 159 160 void startMark(const char* name) const; 161 void endMark() const; 162 163protected: 164 /** 165 * Compose the layer defined in the current snapshot with the layer 166 * defined by the previous snapshot. 167 * 168 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 169 * 170 * @param curent The current snapshot containing the layer to compose 171 * @param previous The previous snapshot to compose the current layer with 172 */ 173 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 174 175 /** 176 * Marks the specified region as dirty at the specified bounds. 177 */ 178 void dirtyLayerUnchecked(Rect& bounds, Region* region); 179 180 /** 181 * Returns the current snapshot. 182 */ 183 sp<Snapshot> getSnapshot() { 184 return mSnapshot; 185 } 186 187 /** 188 * Returns the region of the current layer. 189 */ 190 virtual Region* getRegion() { 191 return mSnapshot->region; 192 } 193 194 /** 195 * Indicates whether rendering is currently targeted at a layer. 196 */ 197 virtual bool hasLayer() { 198 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region; 199 } 200 201 /** 202 * Returns the name of the FBO this renderer is rendering into. 203 */ 204 virtual GLint getTargetFbo() { 205 return 0; 206 } 207 208 /** 209 * Renders the specified layer as a textured quad. 210 * 211 * @param layer The layer to render 212 * @param rect The bounds of the layer 213 */ 214 void drawTextureLayer(Layer* layer, const Rect& rect); 215 216private: 217 /** 218 * Saves the current state of the renderer as a new snapshot. 219 * The new snapshot is saved in mSnapshot and the previous snapshot 220 * is linked from mSnapshot->previous. 221 * 222 * @param flags The save flags; see SkCanvas for more information 223 * 224 * @return The new save count. This value can be passed to #restoreToCount() 225 */ 226 int saveSnapshot(int flags); 227 228 /** 229 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 230 * 231 * @return True if the clip was modified. 232 */ 233 bool restoreSnapshot(); 234 235 /** 236 * Sets the clipping rectangle using glScissor. The clip is defined by 237 * the current snapshot's clipRect member. 238 */ 239 void setScissorFromClip(); 240 241 /** 242 * Creates a new layer stored in the specified snapshot. 243 * 244 * @param snapshot The snapshot associated with the new layer 245 * @param left The left coordinate of the layer 246 * @param top The top coordinate of the layer 247 * @param right The right coordinate of the layer 248 * @param bottom The bottom coordinate of the layer 249 * @param alpha The translucency of the layer 250 * @param mode The blending mode of the layer 251 * @param flags The layer save flags 252 * @param previousFbo The name of the current framebuffer 253 * 254 * @return True if the layer was successfully created, false otherwise 255 */ 256 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 257 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 258 259 /** 260 * Creates a new layer stored in the specified snapshot as an FBO. 261 * 262 * @param layer The layer to store as an FBO 263 * @param snapshot The snapshot associated with the new layer 264 * @param bounds The bounds of the layer 265 * @param previousFbo The name of the current framebuffer 266 */ 267 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 268 GLuint previousFbo); 269 270 /** 271 * Compose the specified layer as a region. 272 * 273 * @param layer The layer to compose 274 * @param rect The layer's bounds 275 */ 276 void composeLayerRegion(Layer* layer, const Rect& rect); 277 278 /** 279 * Compose the specified layer as a simple rectangle. 280 * 281 * @param layer The layer to compose 282 * @param rect The layer's bounds 283 * @param swap If true, the source and destination are swapped 284 */ 285 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 286 287 /** 288 * Clears all the regions corresponding to the current list of layers. 289 * This method MUST be invoked before any drawing operation. 290 */ 291 void clearLayerRegions(); 292 293 /** 294 * Mark the layer as dirty at the specified coordinates. The coordinates 295 * are transformed with the supplied matrix. 296 */ 297 void dirtyLayer(const float left, const float top, 298 const float right, const float bottom, const mat4 transform); 299 300 /** 301 * Mark the layer as dirty at the specified coordinates. 302 */ 303 void dirtyLayer(const float left, const float top, 304 const float right, const float bottom); 305 306 /** 307 * Draws a colored rectangle with the specified color. The specified coordinates 308 * are transformed by the current snapshot's transform matrix. 309 * 310 * @param left The left coordinate of the rectangle 311 * @param top The top coordinate of the rectangle 312 * @param right The right coordinate of the rectangle 313 * @param bottom The bottom coordinate of the rectangle 314 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 315 * @param mode The Skia xfermode to use 316 * @param ignoreTransform True if the current transform should be ignored 317 * @param ignoreBlending True if the blending is set by the caller 318 */ 319 void drawColorRect(float left, float top, float right, float bottom, 320 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 321 322 /** 323 * Draws the shape represented by the specified path texture. 324 * This method invokes drawPathTexture() but takes into account 325 * the extra left/top offset and the texture offset to correctly 326 * position the final shape. 327 * 328 * @param left The left coordinate of the shape to render 329 * @param top The top coordinate of the shape to render 330 * @param texture The texture reprsenting the shape 331 * @param paint The paint to draw the shape with 332 */ 333 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint); 334 335 /** 336 * Renders the rect defined by the specified bounds as a shape. 337 * This will render the rect using a path texture, which is used to render 338 * rects with stroke effects. 339 * 340 * @param left The left coordinate of the rect to draw 341 * @param top The top coordinate of the rect to draw 342 * @param right The right coordinate of the rect to draw 343 * @param bottom The bottom coordinate of the rect to draw 344 * @param p The paint to draw the rect with 345 */ 346 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p); 347 348 /** 349 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey 350 * different compositing rules. 351 * 352 * @param texture The texture to draw with 353 * @param left The x coordinate of the bitmap 354 * @param top The y coordinate of the bitmap 355 * @param paint The paint to render with 356 */ 357 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint); 358 359 /** 360 * Renders the rect defined by the specified bounds as an anti-aliased rect. 361 * 362 * @param left The left coordinate of the rect to draw 363 * @param top The top coordinate of the rect to draw 364 * @param right The right coordinate of the rect to draw 365 * @param bottom The bottom coordinate of the rect to draw 366 * @param color The color of the rect 367 * @param mode The blending mode to draw the rect 368 */ 369 void drawAARect(float left, float top, float right, float bottom, 370 int color, SkXfermode::Mode mode); 371 372 /** 373 * Draws a textured rectangle with the specified texture. The specified coordinates 374 * are transformed by the current snapshot's transform matrix. 375 * 376 * @param left The left coordinate of the rectangle 377 * @param top The top coordinate of the rectangle 378 * @param right The right coordinate of the rectangle 379 * @param bottom The bottom coordinate of the rectangle 380 * @param texture The texture name to map onto the rectangle 381 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 382 * @param mode The blending mode 383 * @param blend True if the texture contains an alpha channel 384 */ 385 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 386 float alpha, SkXfermode::Mode mode, bool blend); 387 388 /** 389 * Draws a textured rectangle with the specified texture. The specified coordinates 390 * are transformed by the current snapshot's transform matrix. 391 * 392 * @param left The left coordinate of the rectangle 393 * @param top The top coordinate of the rectangle 394 * @param right The right coordinate of the rectangle 395 * @param bottom The bottom coordinate of the rectangle 396 * @param texture The texture to use 397 * @param paint The paint containing the alpha, blending mode, etc. 398 */ 399 void drawTextureRect(float left, float top, float right, float bottom, 400 Texture* texture, SkPaint* paint); 401 402 /** 403 * Draws a textured mesh with the specified texture. If the indices are omitted, 404 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 405 * VBO is bound. 406 * 407 * @param left The left coordinate of the rectangle 408 * @param top The top coordinate of the rectangle 409 * @param right The right coordinate of the rectangle 410 * @param bottom The bottom coordinate of the rectangle 411 * @param texture The texture name to map onto the rectangle 412 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 413 * @param mode The blending mode 414 * @param blend True if the texture contains an alpha channel 415 * @param vertices The vertices that define the mesh 416 * @param texCoords The texture coordinates of each vertex 417 * @param elementsCount The number of elements in the mesh, required by indices 418 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 419 * @param ignoreTransform True if the current transform should be ignored 420 * @param vbo The VBO used to draw the mesh 421 * @param ignoreScale True if the model view matrix should not be scaled 422 * @param dirty True if calling this method should dirty the current layer 423 */ 424 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 425 float alpha, SkXfermode::Mode mode, bool blend, 426 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 427 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 428 bool ignoreScale = false, bool dirty = true); 429 430 /** 431 * Draws text underline and strike-through if needed. 432 * 433 * @param text The text to decor 434 * @param bytesCount The number of bytes in the text 435 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 436 * @param x The x coordinate where the text will be drawn 437 * @param y The y coordinate where the text will be drawn 438 * @param paint The paint to draw the text with 439 */ 440 void drawTextDecorations(const char* text, int bytesCount, float length, 441 float x, float y, SkPaint* paint); 442 443 /** 444 * Draws a path texture. Path textures are alpha8 bitmaps that need special 445 * compositing to apply colors/filters/etc. 446 * 447 * @param texture The texture to render 448 * @param x The x coordinate where the texture will be drawn 449 * @param y The y coordinate where the texture will be drawn 450 * @param paint The paint to draw the texture with 451 */ 452 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint); 453 454 /** 455 * Resets the texture coordinates stored in mMeshVertices. Setting the values 456 * back to default is achieved by calling: 457 * 458 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 459 * 460 * @param u1 The left coordinate of the texture 461 * @param v1 The bottom coordinate of the texture 462 * @param u2 The right coordinate of the texture 463 * @param v2 The top coordinate of the texture 464 */ 465 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 466 467 /** 468 * Gets the alpha and xfermode out of a paint object. If the paint is null 469 * alpha will be 255 and the xfermode will be SRC_OVER. 470 * 471 * @param paint The paint to extract values from 472 * @param alpha Where to store the resulting alpha 473 * @param mode Where to store the resulting xfermode 474 */ 475 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 476 477 /** 478 * Binds the specified texture. The texture unit must have been selected 479 * prior to calling this method. 480 */ 481 inline void bindTexture(GLuint texture) { 482 glBindTexture(GL_TEXTURE_2D, texture); 483 } 484 485 /** 486 * Binds the specified EGLImage texture. The texture unit must have been selected 487 * prior to calling this method. 488 */ 489 inline void bindExternalTexture(GLuint texture) { 490 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); 491 } 492 493 /** 494 * Enable or disable blending as necessary. This function sets the appropriate 495 * blend function based on the specified xfermode. 496 */ 497 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 498 bool swapSrcDst = false); 499 500 /** 501 * Safely retrieves the mode from the specified xfermode. If the specified 502 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 503 */ 504 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 505 506 /** 507 * Use the specified program with the current GL context. If the program is already 508 * in use, it will not be bound again. If it is not in use, the current program is 509 * marked unused and the specified program becomes used and becomes the new 510 * current program. 511 * 512 * @param program The program to use 513 * 514 * @return true If the specified program was already in use, false otherwise. 515 */ 516 inline bool useProgram(Program* program); 517 518 /** 519 * Invoked before any drawing operation. This sets required state. 520 */ 521 void setupDraw(bool clear = true); 522 /** 523 * Various methods to setup OpenGL rendering. 524 */ 525 void setupDrawWithTexture(bool isAlpha8 = false); 526 void setupDrawWithExternalTexture(); 527 void setupDrawNoTexture(); 528 void setupDrawAALine(); 529 void setupDrawPoint(float pointSize); 530 void setupDrawColor(int color); 531 void setupDrawColor(int color, int alpha); 532 void setupDrawColor(float r, float g, float b, float a); 533 void setupDrawAlpha8Color(int color, int alpha); 534 void setupDrawAlpha8Color(float r, float g, float b, float a); 535 void setupDrawShader(); 536 void setupDrawColorFilter(); 537 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 538 bool swapSrcDst = false); 539 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 540 bool swapSrcDst = false); 541 void setupDrawProgram(); 542 void setupDrawDirtyRegionsDisabled(); 543 void setupDrawModelViewIdentity(bool offset = false); 544 void setupDrawModelView(float left, float top, float right, float bottom, 545 bool ignoreTransform = false, bool ignoreModelView = false); 546 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 547 bool ignoreTransform = false); 548 void setupDrawPointUniforms(); 549 void setupDrawColorUniforms(); 550 void setupDrawPureColorUniforms(); 551 void setupDrawShaderIdentityUniforms(); 552 void setupDrawShaderUniforms(bool ignoreTransform = false); 553 void setupDrawColorFilterUniforms(); 554 void setupDrawSimpleMesh(); 555 void setupDrawTexture(GLuint texture); 556 void setupDrawExternalTexture(GLuint texture); 557 void setupDrawTextureTransform(); 558 void setupDrawTextureTransformUniforms(mat4& transform); 559 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 560 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords); 561 void setupDrawVertices(GLvoid* vertices); 562 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords, 563 float strokeWidth, int& widthSlot, int& lengthSlot); 564 void finishDrawAALine(const int widthSlot, const int lengthSlot); 565 void finishDrawTexture(); 566 void accountForClear(SkXfermode::Mode mode); 567 568 void drawRegionRects(const Region& region); 569 570 /** 571 * Should be invoked every time the glScissor is modified. 572 */ 573 inline void dirtyClip() { 574 mDirtyClip = true; 575 } 576 577 // Dimensions of the drawing surface 578 int mWidth, mHeight; 579 580 // Matrix used for ortho projection in shaders 581 mat4 mOrthoMatrix; 582 583 // Model-view matrix used to position/size objects 584 mat4 mModelView; 585 586 // Number of saved states 587 int mSaveCount; 588 // Base state 589 sp<Snapshot> mFirstSnapshot; 590 // Current state 591 sp<Snapshot> mSnapshot; 592 593 // Shaders 594 SkiaShader* mShader; 595 596 // Color filters 597 SkiaColorFilter* mColorFilter; 598 599 // Used to draw textured quads 600 TextureVertex mMeshVertices[4]; 601 602 // Drop shadow 603 bool mHasShadow; 604 float mShadowRadius; 605 float mShadowDx; 606 float mShadowDy; 607 int mShadowColor; 608 609 // Draw filters 610 bool mHasDrawFilter; 611 int mPaintFilterClearBits; 612 int mPaintFilterSetBits; 613 SkPaint mFilteredPaint; 614 615 // Various caches 616 Caches& mCaches; 617 618 // List of rectangles to clear after saveLayer() is invoked 619 Vector<Rect*> mLayers; 620 // List of functors to invoke after a frame is drawn 621 SortedVector<Functor*> mFunctors; 622 623 // Indentity matrix 624 const mat4 mIdentity; 625 626 // Indicates whether the clip must be restored 627 bool mDirtyClip; 628 629 // The following fields are used to setup drawing 630 // Used to describe the shaders to generate 631 ProgramDescription mDescription; 632 // Color description 633 bool mColorSet; 634 float mColorA, mColorR, mColorG, mColorB; 635 // Indicates that the shader should get a color 636 bool mSetShaderColor; 637 // Current texture unit 638 GLuint mTextureUnit; 639 // Track dirty regions, true by default 640 bool mTrackDirtyRegions; 641 642 friend class DisplayListRenderer; 643 644}; // class OpenGLRenderer 645 646}; // namespace uirenderer 647}; // namespace android 648 649#endif // ANDROID_HWUI_OPENGL_RENDERER_H 650