OpenGLRenderer.h revision f607bdc167f66b3e7003acaa4736ae46d78c1492
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/ResourceTypes.h> 32 33#include "Extensions.h" 34#include "Matrix.h" 35#include "Program.h" 36#include "Rect.h" 37#include "Snapshot.h" 38#include "Vertex.h" 39#include "SkiaShader.h" 40#include "SkiaColorFilter.h" 41#include "Caches.h" 42 43namespace android { 44namespace uirenderer { 45 46/////////////////////////////////////////////////////////////////////////////// 47// Renderer 48/////////////////////////////////////////////////////////////////////////////// 49 50/** 51 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 52 * simplified version of Skia's Canvas API. 53 */ 54class OpenGLRenderer { 55public: 56 OpenGLRenderer(); 57 ~OpenGLRenderer(); 58 59 void setViewport(int width, int height); 60 void prepare(); 61 void acquireContext(); 62 void releaseContext(); 63 64 int getSaveCount() const; 65 int save(int flags); 66 void restore(); 67 void restoreToCount(int saveCount); 68 69 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 70 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 71 72 void translate(float dx, float dy); 73 void rotate(float degrees); 74 void scale(float sx, float sy); 75 76 void setMatrix(SkMatrix* matrix); 77 void getMatrix(SkMatrix* matrix); 78 void concatMatrix(SkMatrix* matrix); 79 80 const Rect& getClipBounds(); 81 bool quickReject(float left, float top, float right, float bottom); 82 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 83 84 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint); 85 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint); 86 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 87 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); 88 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, 89 float right, float bottom, const SkPaint* paint); 90 void drawColor(int color, SkXfermode::Mode mode); 91 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 92 void drawPath(SkPath* path, SkPaint* paint); 93 94 void resetShader(); 95 void setupShader(SkiaShader* shader); 96 97 void resetColorFilter(); 98 void setupColorFilter(SkiaColorFilter* filter); 99 100 void resetShadow(); 101 void setupShadow(float radius, float dx, float dy, int color); 102 103 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); 104 105private: 106 /** 107 * Saves the current state of the renderer as a new snapshot. 108 * The new snapshot is saved in mSnapshot and the previous snapshot 109 * is linked from mSnapshot->previous. 110 * 111 * @param flags The save flags; see SkCanvas for more information 112 * 113 * @return The new save count. This value can be passed to #restoreToCount() 114 */ 115 int saveSnapshot(int flags); 116 117 /** 118 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 119 * 120 * @return True if the clip was modified. 121 */ 122 bool restoreSnapshot(); 123 124 /** 125 * Sets the clipping rectangle using glScissor. The clip is defined by 126 * the current snapshot's clipRect member. 127 */ 128 void setScissorFromClip(); 129 130 /** 131 * Compose the layer defined in the current snapshot with the layer 132 * defined by the previous snapshot. 133 * 134 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 135 * 136 * @param curent The current snapshot containing the layer to compose 137 * @param previous The previous snapshot to compose the current layer with 138 */ 139 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 140 141 /** 142 * Creates a new layer stored in the specified snapshot. 143 * 144 * @param snapshot The snapshot associated with the new layer 145 * @param left The left coordinate of the layer 146 * @param top The top coordinate of the layer 147 * @param right The right coordinate of the layer 148 * @param bottom The bottom coordinate of the layer 149 * @param alpha The translucency of the layer 150 * @param mode The blending mode of the layer 151 * @param flags The layer save flags 152 * 153 * @return True if the layer was successfully created, false otherwise 154 */ 155 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 156 int alpha, SkXfermode::Mode mode, int flags); 157 158 /** 159 * Draws a colored rectangle with the specified color. The specified coordinates 160 * are transformed by the current snapshot's transform matrix. 161 * 162 * @param left The left coordinate of the rectangle 163 * @param top The top coordinate of the rectangle 164 * @param right The right coordinate of the rectangle 165 * @param bottom The bottom coordinate of the rectangle 166 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 167 * @param mode The Skia xfermode to use 168 * @param ignoreTransform True if the current transform should be ignored 169 * @paran ignoreBlending True if the blending is set by the caller 170 */ 171 void drawColorRect(float left, float top, float right, float bottom, 172 int color, SkXfermode::Mode mode, bool ignoreTransform = false, 173 bool ignoreBlending = false); 174 175 /** 176 * Draws a textured rectangle with the specified texture. The specified coordinates 177 * are transformed by the current snapshot's transform matrix. 178 * 179 * @param left The left coordinate of the rectangle 180 * @param top The top coordinate of the rectangle 181 * @param right The right coordinate of the rectangle 182 * @param bottom The bottom coordinate of the rectangle 183 * @param texture The texture name to map onto the rectangle 184 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 185 * @param mode The blending mode 186 * @param blend True if the texture contains an alpha channel 187 */ 188 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 189 float alpha, SkXfermode::Mode mode, bool blend); 190 191 /** 192 * Draws a textured rectangle with the specified texture. The specified coordinates 193 * are transformed by the current snapshot's transform matrix. 194 * 195 * @param left The left coordinate of the rectangle 196 * @param top The top coordinate of the rectangle 197 * @param right The right coordinate of the rectangle 198 * @param bottom The bottom coordinate of the rectangle 199 * @param texture The texture to use 200 * @param paint The paint containing the alpha, blending mode, etc. 201 */ 202 void drawTextureRect(float left, float top, float right, float bottom, 203 const Texture* texture, const SkPaint* paint); 204 205 /** 206 * Draws a textured mesh with the specified texture. If the indices are omitted, the 207 * mesh is drawn as a simple quad. 208 * 209 * @param left The left coordinate of the rectangle 210 * @param top The top coordinate of the rectangle 211 * @param right The right coordinate of the rectangle 212 * @param bottom The bottom coordinate of the rectangle 213 * @param texture The texture name to map onto the rectangle 214 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 215 * @param mode The blending mode 216 * @param blend True if the texture contains an alpha channel 217 * @param vertices The vertices that define the mesh 218 * @param texCoords The texture coordinates of each vertex 219 * @param indices The indices of the vertices, can be NULL 220 * @param elementsCount The number of elements in the mesh, required by indices 221 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 222 * @param ignoreTransform True if the current transform should be ignored 223 */ 224 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 225 float alpha, SkXfermode::Mode mode, bool blend, 226 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0, 227 bool swapSrcDst = false, bool ignoreTransform = false); 228 229 /** 230 * Prepares the renderer to draw the specified shadow. 231 * 232 * @param texture The shadow texture 233 * @param x The x coordinate of the shadow 234 * @param y The y coordinate of the shadow 235 * @param mode The blending mode 236 * @param alpha The alpha value 237 */ 238 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode, 239 float alpha); 240 241 /** 242 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle. 243 * 244 * @param texture The texture to render with 245 * @param textureUnit The texture unit to use, may be modified 246 * @param x The x coordinate of the rectangle to draw 247 * @param y The y coordinate of the rectangle to draw 248 * @param r The red component of the color 249 * @param g The green component of the color 250 * @param b The blue component of the color 251 * @param a The alpha component of the color 252 * @param mode The blending mode 253 * @param transforms True if the matrix passed to the shader should be multiplied 254 * by the model-view matrix 255 * @param applyFilters Whether or not to take color filters and 256 * shaders into account 257 */ 258 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y, 259 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms, 260 bool applyFilters); 261 262 /** 263 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle. 264 * 265 * @param texture The texture to render with 266 * @param width The width of the texture 267 * @param height The height of the texture 268 * @param textureUnit The texture unit to use, may be modified 269 * @param x The x coordinate of the rectangle to draw 270 * @param y The y coordinate of the rectangle to draw 271 * @param r The red component of the color 272 * @param g The green component of the color 273 * @param b The blue component of the color 274 * @param a The alpha component of the color 275 * @param mode The blending mode 276 * @param transforms True if the matrix passed to the shader should be multiplied 277 * by the model-view matrix 278 * @param applyFilters Whether or not to take color filters and 279 * shaders into account 280 */ 281 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height, 282 GLuint& textureUnit, float x, float y, float r, float g, float b, float a, 283 SkXfermode::Mode mode, bool transforms, bool applyFilters); 284 285 /** 286 * Draws text underline and strike-through if needed. 287 * 288 * @param text The text to decor 289 * @param bytesCount The number of bytes in the text 290 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 291 * @param x The x coordinate where the text will be drawn 292 * @param y The y coordinate where the text will be drawn 293 * @param paint The paint to draw the text with 294 */ 295 void drawTextDecorations(const char* text, int bytesCount, float length, 296 float x, float y, SkPaint* paint); 297 298 /** 299 * Resets the texture coordinates stored in mMeshVertices. Setting the values 300 * back to default is achieved by calling: 301 * 302 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 303 * 304 * @param u1 The left coordinate of the texture 305 * @param v1 The bottom coordinate of the texture 306 * @param u2 The right coordinate of the texture 307 * @param v2 The top coordinate of the texture 308 */ 309 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 310 311 /** 312 * Gets the alpha and xfermode out of a paint object. If the paint is null 313 * alpha will be 255 and the xfermode will be SRC_OVER. 314 * 315 * @param paint The paint to extract values from 316 * @param alpha Where to store the resulting alpha 317 * @param mode Where to store the resulting xfermode 318 */ 319 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 320 321 /** 322 * Binds the specified texture with the specified wrap modes. 323 */ 324 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0); 325 326 /** 327 * Enable or disable blending as necessary. This function sets the appropriate 328 * blend function based on the specified xfermode. 329 */ 330 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 331 bool swapSrcDst = false); 332 333 /** 334 * Safely retrieves the mode from the specified xfermode. If the specified 335 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 336 */ 337 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 338 339 /** 340 * Use the specified program with the current GL context. If the program is already 341 * in use, it will not be bound again. If it is not in use, the current program is 342 * marked unused and the specified program becomes used and becomes the new 343 * current program. 344 * 345 * @param program The program to use 346 * 347 * @return true If the specified program was already in use, false otherwise. 348 */ 349 inline bool useProgram(Program* program); 350 351 // Dimensions of the drawing surface 352 int mWidth, mHeight; 353 354 // Matrix used for ortho projection in shaders 355 mat4 mOrthoMatrix; 356 357 // Model-view matrix used to position/size objects 358 mat4 mModelView; 359 360 // Number of saved states 361 int mSaveCount; 362 // Base state 363 sp<Snapshot> mFirstSnapshot; 364 // Current state 365 sp<Snapshot> mSnapshot; 366 367 // Shaders 368 SkiaShader* mShader; 369 370 // Color filters 371 SkiaColorFilter* mColorFilter; 372 373 // Used to draw textured quads 374 TextureVertex mMeshVertices[4]; 375 376 // GL extensions 377 Extensions mExtensions; 378 379 // Drop shadow 380 bool mHasShadow; 381 float mShadowRadius; 382 float mShadowDx; 383 float mShadowDy; 384 int mShadowColor; 385 386 // Various caches 387 Caches& mCaches; 388}; // class OpenGLRenderer 389 390}; // namespace uirenderer 391}; // namespace android 392 393#endif // ANDROID_UI_OPENGL_RENDERER_H 394