OpenGLRenderer.h revision f9764a4f532561f6e2e985ff3b25112f1132ce44
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_OPENGL_RENDERER_H 18#define ANDROID_UI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/ResourceTypes.h> 32 33#include "Matrix.h" 34#include "Program.h" 35#include "Rect.h" 36#include "Snapshot.h" 37#include "TextureCache.h" 38#include "LayerCache.h" 39#include "PatchCache.h" 40#include "Vertex.h" 41 42namespace android { 43namespace uirenderer { 44 45/////////////////////////////////////////////////////////////////////////////// 46// Support 47/////////////////////////////////////////////////////////////////////////////// 48 49/** 50 * Structure mapping Skia xfermodes to OpenGL blending factors. 51 */ 52struct Blender { 53 SkXfermode::Mode mode; 54 GLenum src; 55 GLenum dst; 56}; // struct Blender 57 58/////////////////////////////////////////////////////////////////////////////// 59// Renderer 60/////////////////////////////////////////////////////////////////////////////// 61 62/** 63 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 64 * simplified version of Skia's Canvas API. 65 */ 66class OpenGLRenderer { 67public: 68 OpenGLRenderer(); 69 ~OpenGLRenderer(); 70 71 void setViewport(int width, int height); 72 void prepare(); 73 74 int getSaveCount() const; 75 int save(int flags); 76 void restore(); 77 void restoreToCount(int saveCount); 78 79 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags); 80 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags); 81 82 void translate(float dx, float dy); 83 void rotate(float degrees); 84 void scale(float sx, float sy); 85 86 void setMatrix(SkMatrix* matrix); 87 void getMatrix(SkMatrix* matrix); 88 void concatMatrix(SkMatrix* matrix); 89 90 const Rect& getClipBounds(); 91 bool quickReject(float left, float top, float right, float bottom); 92 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 93 94 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint); 95 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint); 96 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, 97 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint); 98 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top, 99 float right, float bottom, const SkPaint* paint); 100 void drawColor(int color, SkXfermode::Mode mode); 101 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint); 102 103 void resetShader(); 104 void setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX, SkShader::TileMode tileY, 105 SkMatrix* matrix, bool hasAlpha); 106 void setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors, 107 float* positions, SkShader::TileMode tileMode, SkMatrix* matrix, bool hasAlpha); 108 109private: 110 /** 111 * Type of Skia shader in use. 112 */ 113 enum ShaderType { 114 kShaderNone, 115 kShaderBitmap, 116 kShaderLinearGradient, 117 kShaderCircularGradient, 118 kShaderSweepGradient 119 }; 120 121 /** 122 * Saves the current state of the renderer as a new snapshot. 123 * The new snapshot is saved in mSnapshot and the previous snapshot 124 * is linked from mSnapshot->previous. 125 * 126 * @return The new save count. This value can be passed to #restoreToCount() 127 */ 128 int saveSnapshot(); 129 130 /** 131 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 132 * 133 * @return True if the clip should be also reapplied by calling 134 * #setScissorFromClip(). 135 */ 136 bool restoreSnapshot(); 137 138 /** 139 * Sets the clipping rectangle using glScissor. The clip is defined by 140 * the current snapshot's clipRect member. 141 */ 142 void setScissorFromClip(); 143 144 /** 145 * Compose the layer defined in the current snapshot with the layer 146 * defined by the previous snapshot. 147 * 148 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 149 * 150 * @param curent The current snapshot containing the layer to compose 151 * @param previous The previous snapshot to compose the current layer with 152 */ 153 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 154 155 /** 156 * Creates a new layer stored in the specified snapshot. 157 * 158 * @param snapshot The snapshot associated with the new layer 159 * @param left The left coordinate of the layer 160 * @param top The top coordinate of the layer 161 * @param right The right coordinate of the layer 162 * @param bottom The bottom coordinate of the layer 163 * @param alpha The translucency of the layer 164 * @param mode The blending mode of the layer 165 * @param flags The layer save flags 166 * 167 * @return True if the layer was successfully created, false otherwise 168 */ 169 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 170 int alpha, SkXfermode::Mode mode, int flags); 171 172 /** 173 * Draws a colored rectangle with the specified color. The specified coordinates 174 * are transformed by the current snapshot's transform matrix. 175 * 176 * @param left The left coordinate of the rectangle 177 * @param top The top coordinate of the rectangle 178 * @param right The right coordinate of the rectangle 179 * @param bottom The bottom coordinate of the rectangle 180 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 181 * @param mode The Skia xfermode to use 182 * @param ignoreTransform True if the current transform should be ignored 183 */ 184 void drawColorRect(float left, float top, float right, float bottom, 185 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 186 187 /** 188 * Draws a textured rectangle with the specified texture. The specified coordinates 189 * are transformed by the current snapshot's transform matrix. 190 * 191 * @param left The left coordinate of the rectangle 192 * @param top The top coordinate of the rectangle 193 * @param right The right coordinate of the rectangle 194 * @param bottom The bottom coordinate of the rectangle 195 * @param texture The texture name to map onto the rectangle 196 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 197 * @param mode The blending mode 198 * @param blend True if the texture contains an alpha channel 199 */ 200 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 201 float alpha, SkXfermode::Mode mode, bool blend); 202 203 /** 204 * Draws a textured rectangle with the specified texture. The specified coordinates 205 * are transformed by the current snapshot's transform matrix. 206 * 207 * @param left The left coordinate of the rectangle 208 * @param top The top coordinate of the rectangle 209 * @param right The right coordinate of the rectangle 210 * @param bottom The bottom coordinate of the rectangle 211 * @param texture The texture to use 212 * @param paint The paint containing the alpha, blending mode, etc. 213 */ 214 void drawTextureRect(float left, float top, float right, float bottom, 215 const Texture* texture, const SkPaint* paint); 216 217 /** 218 * Draws a textured mesh with the specified texture. If the indices are omitted, the 219 * mesh is drawn as a simple quad. 220 * 221 * @param left The left coordinate of the rectangle 222 * @param top The top coordinate of the rectangle 223 * @param right The right coordinate of the rectangle 224 * @param bottom The bottom coordinate of the rectangle 225 * @param texture The texture name to map onto the rectangle 226 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 227 * @param mode The blending mode 228 * @param blend True if the texture contains an alpha channel 229 * @param vertices The vertices that define the mesh 230 * @param texCoords The texture coordinates of each vertex 231 * @param indices The indices of the vertices, can be NULL 232 * @param elementsCount The number of elements in the mesh, required by indices 233 */ 234 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 235 float alpha, SkXfermode::Mode mode, bool blend, 236 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0); 237 238 /** 239 * Fills the specified rectangle with the currently set bitmap shader. 240 * 241 * @param left The left coordinate of the rectangle 242 * @param top The top coordinate of the rectangle 243 * @param right The right coordinate of the rectangle 244 * @param bottom The bottom coordinate of the rectangle 245 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 246 * @param mode The blending mode 247 */ 248 void drawBitmapShader(float left, float top, float right, float bottom, float alpha, 249 SkXfermode::Mode mode); 250 251 /** 252 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values 253 * back to default is achieved by calling: 254 * 255 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 256 * 257 * @param u1 The left coordinate of the texture 258 * @param v1 The bottom coordinate of the texture 259 * @param u2 The right coordinate of the texture 260 * @param v2 The top coordinate of the texture 261 */ 262 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 263 264 /** 265 * Gets the alpha and xfermode out of a paint object. If the paint is null 266 * alpha will be 255 and the xfermode will be SRC_OVER. 267 * 268 * @param paint The paint to extract values from 269 * @param alpha Where to store the resulting alpha 270 * @param mode Where to store the resulting xfermode 271 */ 272 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 273 274 /** 275 * Enable or disable blending as necessary. This function sets the appropriate 276 * blend function based on the specified xfermode. 277 */ 278 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true); 279 280 /** 281 * Use the specified program with the current GL context. If the program is already 282 * in use, it will not be bound again. If it is not in use, the current program is 283 * marked unused and the specified program becomes used and becomes the new 284 * current program. 285 * 286 * @param program The program to use 287 * 288 * @return true If the specified program was already in use, false otherwise. 289 */ 290 inline bool useProgram(const sp<Program>& program); 291 292 // Dimensions of the drawing surface 293 int mWidth, mHeight; 294 295 // Matrix used for ortho projection in shaders 296 mat4 mOrthoMatrix; 297 298 // Model-view matrix used to position/size objects 299 mat4 mModelView; 300 301 // Number of saved states 302 int mSaveCount; 303 // Base state 304 Snapshot mFirstSnapshot; 305 // Current state 306 sp<Snapshot> mSnapshot; 307 308 // Shaders 309 sp<Program> mCurrentProgram; 310 sp<DrawColorProgram> mDrawColorProgram; 311 sp<DrawTextureProgram> mDrawTextureProgram; 312 sp<DrawLinearGradientProgram> mDrawLinearGradientProgram; 313 314 // Used to draw textured quads 315 TextureVertex mDrawTextureVertices[4]; 316 317 // Current texture state 318 GLuint mLastTexture; 319 320 // Last known blend state 321 bool mBlend; 322 GLenum mLastSrcMode; 323 GLenum mLastDstMode; 324 325 // Skia shaders 326 ShaderType mShader; 327 SkShader* mShaderKey; 328 bool mShaderBlend; 329 SkShader::TileMode mShaderTileX; 330 SkShader::TileMode mShaderTileY; 331 SkMatrix* mShaderMatrix; 332 // Bitmaps 333 SkBitmap* mShaderBitmap; 334 // Gradients 335 float* mShaderBounds; 336 uint32_t* mShaderColors; 337 float* mShaderPositions; 338 339 // Various caches 340 TextureCache mTextureCache; 341 LayerCache mLayerCache; 342 PatchCache mPatchCache; 343}; // class OpenGLRenderer 344 345}; // namespace uirenderer 346}; // namespace android 347 348#endif // ANDROID_UI_OPENGL_RENDERER_H 349