OpenGLRenderer.h revision ff78583d8a73ca35ce65b5d2592570ff6fb9901b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51struct DrawModifiers {
52    SkiaShader* mShader;
53    SkiaColorFilter* mColorFilter;
54
55    // Drop shadow
56    bool mHasShadow;
57    float mShadowRadius;
58    float mShadowDx;
59    float mShadowDy;
60    int mShadowColor;
61
62    // Draw filters
63    bool mHasDrawFilter;
64    int mPaintFilterClearBits;
65    int mPaintFilterSetBits;
66};
67
68enum StateDeferFlags {
69    kStateDeferFlag_Draw = 0x1,
70    kStateDeferFlag_Clip = 0x2
71};
72
73struct DeferredDisplayState {
74    Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
75    int mMultipliedAlpha; // -1 if invalid (because caching not set)
76
77    // the below are set and used by the OpenGLRenderer at record and deferred playback
78    Rect mClip;
79    mat4 mMatrix;
80    DrawModifiers mDrawModifiers;
81    float mAlpha;
82};
83
84///////////////////////////////////////////////////////////////////////////////
85// Renderer
86///////////////////////////////////////////////////////////////////////////////
87
88class DisplayList;
89class VertexBuffer;
90
91/**
92 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
93 * simplified version of Skia's Canvas API.
94 */
95class OpenGLRenderer {
96public:
97    ANDROID_API OpenGLRenderer();
98    virtual ~OpenGLRenderer();
99
100    /**
101     * Sets the name of this renderer. The name is optional and
102     * empty by default. If the pointer is null the name is set
103     * to the empty string.
104     */
105    ANDROID_API void setName(const char* name);
106
107    /**
108     * Returns the name of this renderer as UTF8 string.
109     * The returned pointer is never null.
110     */
111    ANDROID_API const char* getName() const;
112
113    /**
114     * Read externally defined properties to control the behavior
115     * of the renderer.
116     */
117    ANDROID_API void initProperties();
118
119    /**
120     * Indicates whether this renderer executes drawing commands immediately.
121     * If this method returns true, the drawing commands will be executed
122     * later.
123     */
124    virtual bool isDeferred();
125
126    /**
127     * Sets the dimension of the underlying drawing surface. This method must
128     * be called at least once every time the drawing surface changes size.
129     *
130     * @param width The width in pixels of the underlysing surface
131     * @param height The height in pixels of the underlysing surface
132     */
133    virtual void setViewport(int width, int height);
134
135    /**
136     * Prepares the renderer to draw a frame. This method must be invoked
137     * at the beginning of each frame. When this method is invoked, the
138     * entire drawing surface is assumed to be redrawn.
139     *
140     * @param opaque If true, the target surface is considered opaque
141     *               and will not be cleared. If false, the target surface
142     *               will be cleared
143     */
144    ANDROID_API status_t prepare(bool opaque);
145
146    /**
147     * Prepares the renderer to draw a frame. This method must be invoked
148     * at the beginning of each frame. Only the specified rectangle of the
149     * frame is assumed to be dirty. A clip will automatically be set to
150     * the specified rectangle.
151     *
152     * @param left The left coordinate of the dirty rectangle
153     * @param top The top coordinate of the dirty rectangle
154     * @param right The right coordinate of the dirty rectangle
155     * @param bottom The bottom coordinate of the dirty rectangle
156     * @param opaque If true, the target surface is considered opaque
157     *               and will not be cleared. If false, the target surface
158     *               will be cleared in the specified dirty rectangle
159     */
160    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
161
162    /**
163     * Indicates the end of a frame. This method must be invoked whenever
164     * the caller is done rendering a frame.
165     */
166    virtual void finish();
167
168    /**
169     * This method must be invoked before handing control over to a draw functor.
170     * See callDrawGLFunction() for instance.
171     *
172     * This command must not be recorded inside display lists.
173     */
174    virtual void interrupt();
175
176    /**
177     * This method must be invoked after getting control back from a draw functor.
178     *
179     * This command must not be recorded inside display lists.
180     */
181    virtual void resume();
182
183    ANDROID_API status_t invokeFunctors(Rect& dirty);
184    ANDROID_API void detachFunctor(Functor* functor);
185    ANDROID_API void attachFunctor(Functor* functor);
186    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
187
188    ANDROID_API void pushLayerUpdate(Layer* layer);
189    ANDROID_API void clearLayerUpdates();
190
191    ANDROID_API int getSaveCount() const;
192    virtual int save(int flags);
193    virtual void restore();
194    virtual void restoreToCount(int saveCount);
195
196    ANDROID_API int saveLayer(float left, float top, float right, float bottom,
197            SkPaint* paint, int flags) {
198        SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode;
199        if (paint) mode = getXfermode(paint->getXfermode());
200        return saveLayer(left, top, right, bottom, paint ? paint->getAlpha() : 255, mode, flags);
201    }
202    ANDROID_API int saveLayerAlpha(float left, float top, float right, float bottom,
203            int alpha, int flags) {
204        return saveLayer(left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
205    }
206    virtual int saveLayer(float left, float top, float right, float bottom,
207            int alpha, SkXfermode::Mode mode, int flags);
208
209    virtual void translate(float dx, float dy);
210    virtual void rotate(float degrees);
211    virtual void scale(float sx, float sy);
212    virtual void skew(float sx, float sy);
213
214    bool hasRectToRectTransform();
215    ANDROID_API void getMatrix(SkMatrix* matrix);
216    virtual void setMatrix(SkMatrix* matrix);
217    virtual void concatMatrix(SkMatrix* matrix);
218
219    ANDROID_API const Rect& getClipBounds();
220    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
221    bool quickRejectNoScissor(float left, float top, float right, float bottom);
222    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
223    virtual bool clipPath(SkPath* path, SkRegion::Op op);
224    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
225    virtual Rect* getClipRect();
226
227    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t replayFlags);
228    virtual void outputDisplayList(DisplayList* displayList);
229    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
230    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
231    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
232    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
233            float srcRight, float srcBottom, float dstLeft, float dstTop,
234            float dstRight, float dstBottom, SkPaint* paint);
235    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
236    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
237            float* vertices, int* colors, SkPaint* paint);
238    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
239            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
240            float left, float top, float right, float bottom, SkPaint* paint);
241    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
242            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
243            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
244    virtual status_t drawColor(int color, SkXfermode::Mode mode);
245    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
246    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
247            float rx, float ry, SkPaint* paint);
248    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
249    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
250    virtual status_t drawArc(float left, float top, float right, float bottom,
251            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
252    virtual status_t drawPath(SkPath* path, SkPaint* paint);
253    virtual status_t drawLines(float* points, int count, SkPaint* paint);
254    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
255    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
256            float hOffset, float vOffset, SkPaint* paint);
257    virtual status_t drawPosText(const char* text, int bytesCount, int count,
258            const float* positions, SkPaint* paint);
259    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
260            const float* positions, SkPaint* paint, float length = -1.0f);
261    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
262
263    virtual void resetShader();
264    virtual void setupShader(SkiaShader* shader);
265
266    virtual void resetColorFilter();
267    virtual void setupColorFilter(SkiaColorFilter* filter);
268
269    virtual void resetShadow();
270    virtual void setupShadow(float radius, float dx, float dy, int color);
271
272    virtual void resetPaintFilter();
273    virtual void setupPaintFilter(int clearBits, int setBits);
274
275    SkPaint* filterPaint(SkPaint* paint, bool alwaysCopy = false);
276
277    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
278    void restoreDisplayState(const DeferredDisplayState& state, int stateDeferFlags);
279
280    // TODO: what does this mean? no perspective? no rotate?
281    ANDROID_API bool isCurrentTransformSimple() {
282        return mSnapshot->transform->isSimple();
283    }
284
285    Caches& getCaches() {
286        return mCaches;
287    }
288
289    // simple rect clip
290    bool isCurrentClipSimple() {
291        return mSnapshot->clipRegion->isEmpty();
292    }
293
294    /**
295     * Sets the alpha on the current snapshot. This alpha value will be modulated
296     * with other alpha values when drawing primitives.
297     */
298    void setAlpha(float alpha) {
299        mSnapshot->alpha = alpha;
300    }
301
302    /**
303     * Inserts a named event marker in the stream of GL commands.
304     */
305    void eventMark(const char* name) const;
306
307    /**
308     * Inserts a named group marker in the stream of GL commands. This marker
309     * can be used by tools to group commands into logical groups. A call to
310     * this method must always be followed later on by a call to endMark().
311     */
312    void startMark(const char* name) const;
313
314    /**
315     * Closes the last group marker opened by startMark().
316     */
317    void endMark() const;
318
319    /**
320     * Gets the alpha and xfermode out of a paint object. If the paint is null
321     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
322     * not multiply the paint's alpha by the current snapshot's alpha.
323     *
324     * @param paint The paint to extract values from
325     * @param alpha Where to store the resulting alpha
326     * @param mode Where to store the resulting xfermode
327     */
328    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
329        if (paint) {
330            *mode = getXfermode(paint->getXfermode());
331
332            // Skia draws using the color's alpha channel if < 255
333            // Otherwise, it uses the paint's alpha
334            int color = paint->getColor();
335            *alpha = (color >> 24) & 0xFF;
336            if (*alpha == 255) {
337                *alpha = paint->getAlpha();
338            }
339        } else {
340            *mode = SkXfermode::kSrcOver_Mode;
341            *alpha = 255;
342        }
343    }
344
345    /**
346     * Return the best transform to use to rasterize text given a full
347     * transform matrix.
348     */
349    mat4 findBestFontTransform(const mat4& transform) const;
350
351protected:
352    /**
353     * Computes the projection matrix, initialize the first snapshot
354     * and stores the dimensions of the render target.
355     */
356    void initViewport(int width, int height);
357
358    /**
359     * Clears the underlying surface if needed.
360     */
361    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
362
363    /**
364     * Call this method after updating a layer during a drawing pass.
365     */
366    void resumeAfterLayer();
367
368    /**
369     * This method is called whenever a stencil buffer is required. Subclasses
370     * should override this method and call attachStencilBufferToLayer() on the
371     * appropriate layer(s).
372     */
373    virtual void ensureStencilBuffer();
374
375    /**
376     * Obtains a stencil render buffer (allocating it if necessary) and
377     * attaches it to the specified layer.
378     */
379    void attachStencilBufferToLayer(Layer* layer);
380
381    /**
382     * Compose the layer defined in the current snapshot with the layer
383     * defined by the previous snapshot.
384     *
385     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
386     *
387     * @param curent The current snapshot containing the layer to compose
388     * @param previous The previous snapshot to compose the current layer with
389     */
390    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
391
392    /**
393     * Marks the specified region as dirty at the specified bounds.
394     */
395    void dirtyLayerUnchecked(Rect& bounds, Region* region);
396
397    /**
398     * Returns the current snapshot.
399     */
400    sp<Snapshot> getSnapshot() const {
401        return mSnapshot;
402    }
403
404    /**
405     * Returns the region of the current layer.
406     */
407    virtual Region* getRegion() const {
408        return mSnapshot->region;
409    }
410
411    /**
412     * Indicates whether rendering is currently targeted at a layer.
413     */
414    virtual bool hasLayer() const {
415        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
416    }
417
418    /**
419     * Returns the name of the FBO this renderer is rendering into.
420     */
421    virtual GLint getTargetFbo() const {
422        return 0;
423    }
424
425    /**
426     * Renders the specified layer as a textured quad.
427     *
428     * @param layer The layer to render
429     * @param rect The bounds of the layer
430     */
431    void drawTextureLayer(Layer* layer, const Rect& rect);
432
433    /**
434     * Gets the alpha and xfermode out of a paint object. If the paint is null
435     * alpha will be 255 and the xfermode will be SRC_OVER.
436     *
437     * @param paint The paint to extract values from
438     * @param alpha Where to store the resulting alpha
439     * @param mode Where to store the resulting xfermode
440     */
441    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
442
443    /**
444     * Safely retrieves the mode from the specified xfermode. If the specified
445     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
446     */
447    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
448        SkXfermode::Mode resultMode;
449        if (!SkXfermode::AsMode(mode, &resultMode)) {
450            resultMode = SkXfermode::kSrcOver_Mode;
451        }
452        return resultMode;
453    }
454
455    /**
456     * Set to true to suppress error checks at the end of a frame.
457     */
458    virtual bool suppressErrorChecks() const {
459        return false;
460    }
461
462private:
463    /**
464     * Discards the content of the framebuffer if supported by the driver.
465     * This method should be called at the beginning of a frame to optimize
466     * rendering on some tiler architectures.
467     */
468    void discardFramebuffer(float left, float top, float right, float bottom);
469
470    /**
471     * Ensures the state of the renderer is the same as the state of
472     * the GL context.
473     */
474    void syncState();
475
476    /**
477     * Tells the GPU what part of the screen is about to be redrawn.
478     * This method will use the clip rect that we started drawing the
479     * frame with.
480     * This method needs to be invoked every time getTargetFbo() is
481     * bound again.
482     */
483    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
484
485    /**
486     * Tells the GPU what part of the screen is about to be redrawn.
487     * This method needs to be invoked every time getTargetFbo() is
488     * bound again.
489     */
490    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
491
492    /**
493     * Tells the GPU that we are done drawing the frame or that we
494     * are switching to another render target.
495     */
496    void endTiling();
497
498    /**
499     * Saves the current state of the renderer as a new snapshot.
500     * The new snapshot is saved in mSnapshot and the previous snapshot
501     * is linked from mSnapshot->previous.
502     *
503     * @param flags The save flags; see SkCanvas for more information
504     *
505     * @return The new save count. This value can be passed to #restoreToCount()
506     */
507    int saveSnapshot(int flags);
508
509    /**
510     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
511     *
512     * @return True if the clip was modified.
513     */
514    bool restoreSnapshot();
515
516    /**
517     * Sets the clipping rectangle using glScissor. The clip is defined by
518     * the current snapshot's clipRect member.
519     */
520    void setScissorFromClip();
521
522    /**
523     * Sets the clipping region using the stencil buffer. The clip region
524     * is defined by the current snapshot's clipRegion member.
525     */
526    void setStencilFromClip();
527
528    /**
529     * Performs a quick reject but does not affect the scissor. Returns
530     * the transformed rect to test and the current clip.
531     */
532    bool quickRejectNoScissor(float left, float top, float right, float bottom,
533            Rect& transformed, Rect& clip);
534
535    /**
536     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
537     */
538    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
539
540    /**
541     * Creates a new layer stored in the specified snapshot.
542     *
543     * @param snapshot The snapshot associated with the new layer
544     * @param left The left coordinate of the layer
545     * @param top The top coordinate of the layer
546     * @param right The right coordinate of the layer
547     * @param bottom The bottom coordinate of the layer
548     * @param alpha The translucency of the layer
549     * @param mode The blending mode of the layer
550     * @param flags The layer save flags
551     * @param previousFbo The name of the current framebuffer
552     *
553     * @return True if the layer was successfully created, false otherwise
554     */
555    bool createLayer(float left, float top, float right, float bottom,
556            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
557
558    /**
559     * Creates a new layer stored in the specified snapshot as an FBO.
560     *
561     * @param layer The layer to store as an FBO
562     * @param snapshot The snapshot associated with the new layer
563     * @param bounds The bounds of the layer
564     * @param previousFbo The name of the current framebuffer
565     */
566    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
567
568    /**
569     * Compose the specified layer as a region.
570     *
571     * @param layer The layer to compose
572     * @param rect The layer's bounds
573     */
574    void composeLayerRegion(Layer* layer, const Rect& rect);
575
576    /**
577     * Compose the specified layer as a simple rectangle.
578     *
579     * @param layer The layer to compose
580     * @param rect The layer's bounds
581     * @param swap If true, the source and destination are swapped
582     */
583    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
584
585    /**
586     * Clears all the regions corresponding to the current list of layers.
587     * This method MUST be invoked before any drawing operation.
588     */
589    void clearLayerRegions();
590
591    /**
592     * Mark the layer as dirty at the specified coordinates. The coordinates
593     * are transformed with the supplied matrix.
594     */
595    void dirtyLayer(const float left, const float top,
596            const float right, const float bottom, const mat4 transform);
597
598    /**
599     * Mark the layer as dirty at the specified coordinates.
600     */
601    void dirtyLayer(const float left, const float top,
602            const float right, const float bottom);
603
604    /**
605     * Draws a colored rectangle with the specified color. The specified coordinates
606     * are transformed by the current snapshot's transform matrix unless specified
607     * otherwise.
608     *
609     * @param left The left coordinate of the rectangle
610     * @param top The top coordinate of the rectangle
611     * @param right The right coordinate of the rectangle
612     * @param bottom The bottom coordinate of the rectangle
613     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
614     * @param mode The Skia xfermode to use
615     * @param ignoreTransform True if the current transform should be ignored
616     */
617    void drawColorRect(float left, float top, float right, float bottom,
618            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
619
620    /**
621     * Draws a series of colored rectangles with the specified color. The specified
622     * coordinates are transformed by the current snapshot's transform matrix unless
623     * specified otherwise.
624     *
625     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
626     *              per rectangle
627     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
628     * @param mode The Skia xfermode to use
629     * @param ignoreTransform True if the current transform should be ignored
630     * @param dirty True if calling this method should dirty the current layer
631     * @param clip True if the rects should be clipped, false otherwise
632     */
633    status_t drawColorRects(const float* rects, int count, int color,
634            SkXfermode::Mode mode, bool ignoreTransform = false,
635            bool dirty = true, bool clip = true);
636
637    /**
638     * Draws the shape represented by the specified path texture.
639     * This method invokes drawPathTexture() but takes into account
640     * the extra left/top offset and the texture offset to correctly
641     * position the final shape.
642     *
643     * @param left The left coordinate of the shape to render
644     * @param top The top coordinate of the shape to render
645     * @param texture The texture reprsenting the shape
646     * @param paint The paint to draw the shape with
647     */
648    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
649
650    /**
651     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
652     * different compositing rules.
653     *
654     * @param texture The texture to draw with
655     * @param left The x coordinate of the bitmap
656     * @param top The y coordinate of the bitmap
657     * @param paint The paint to render with
658     */
659    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
660
661    /**
662     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
663     *
664     * @param vertexBuffer The VertexBuffer to be drawn
665     * @param paint The paint to render with
666     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
667     */
668    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
669            bool useOffset = false);
670
671    /**
672     * Renders the convex hull defined by the specified path as a strip of polygons.
673     *
674     * @param path The hull of the path to draw
675     * @param paint The paint to render with
676     */
677    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
678
679    /**
680     * Draws a textured rectangle with the specified texture. The specified coordinates
681     * are transformed by the current snapshot's transform matrix.
682     *
683     * @param left The left coordinate of the rectangle
684     * @param top The top coordinate of the rectangle
685     * @param right The right coordinate of the rectangle
686     * @param bottom The bottom coordinate of the rectangle
687     * @param texture The texture name to map onto the rectangle
688     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
689     * @param mode The blending mode
690     * @param blend True if the texture contains an alpha channel
691     */
692    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
693            float alpha, SkXfermode::Mode mode, bool blend);
694
695    /**
696     * Draws a textured rectangle with the specified texture. The specified coordinates
697     * are transformed by the current snapshot's transform matrix.
698     *
699     * @param left The left coordinate of the rectangle
700     * @param top The top coordinate of the rectangle
701     * @param right The right coordinate of the rectangle
702     * @param bottom The bottom coordinate of the rectangle
703     * @param texture The texture to use
704     * @param paint The paint containing the alpha, blending mode, etc.
705     */
706    void drawTextureRect(float left, float top, float right, float bottom,
707            Texture* texture, SkPaint* paint);
708
709    /**
710     * Draws a textured mesh with the specified texture. If the indices are omitted,
711     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
712     * VBO is bound.
713     *
714     * @param left The left coordinate of the rectangle
715     * @param top The top coordinate of the rectangle
716     * @param right The right coordinate of the rectangle
717     * @param bottom The bottom coordinate of the rectangle
718     * @param texture The texture name to map onto the rectangle
719     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
720     * @param mode The blending mode
721     * @param blend True if the texture contains an alpha channel
722     * @param vertices The vertices that define the mesh
723     * @param texCoords The texture coordinates of each vertex
724     * @param elementsCount The number of elements in the mesh, required by indices
725     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
726     * @param ignoreTransform True if the current transform should be ignored
727     * @param vbo The VBO used to draw the mesh
728     * @param ignoreScale True if the model view matrix should not be scaled
729     * @param dirty True if calling this method should dirty the current layer
730     */
731    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
732            float alpha, SkXfermode::Mode mode, bool blend,
733            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
734            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
735            bool ignoreScale = false, bool dirty = true);
736
737    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
738            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
739            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
740            bool ignoreTransform, bool dirty = true);
741
742    /**
743     * Draws text underline and strike-through if needed.
744     *
745     * @param text The text to decor
746     * @param bytesCount The number of bytes in the text
747     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
748     * @param x The x coordinate where the text will be drawn
749     * @param y The y coordinate where the text will be drawn
750     * @param paint The paint to draw the text with
751     */
752    void drawTextDecorations(const char* text, int bytesCount, float length,
753            float x, float y, SkPaint* paint);
754
755   /**
756     * Draws shadow layer on text (with optional positions).
757     *
758     * @param paint The paint to draw the shadow with
759     * @param text The text to draw
760     * @param bytesCount The number of bytes in the text
761     * @param count The number of glyphs in the text
762     * @param positions The x, y positions of individual glyphs (or NULL)
763     * @param fontRenderer The font renderer object
764     * @param alpha The alpha value for drawing the shadow
765     * @param mode The xfermode for drawing the shadow
766     * @param x The x coordinate where the shadow will be drawn
767     * @param y The y coordinate where the shadow will be drawn
768     */
769    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
770            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
771            float x, float y);
772
773    /**
774     * Draws a path texture. Path textures are alpha8 bitmaps that need special
775     * compositing to apply colors/filters/etc.
776     *
777     * @param texture The texture to render
778     * @param x The x coordinate where the texture will be drawn
779     * @param y The y coordinate where the texture will be drawn
780     * @param paint The paint to draw the texture with
781     */
782     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
783
784    /**
785     * Resets the texture coordinates stored in mMeshVertices. Setting the values
786     * back to default is achieved by calling:
787     *
788     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
789     *
790     * @param u1 The left coordinate of the texture
791     * @param v1 The bottom coordinate of the texture
792     * @param u2 The right coordinate of the texture
793     * @param v2 The top coordinate of the texture
794     */
795    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
796
797    /**
798     * Returns true if the specified paint will draw invisible text.
799     */
800    bool canSkipText(const SkPaint* paint) const;
801
802    /**
803     * Binds the specified texture. The texture unit must have been selected
804     * prior to calling this method.
805     */
806    inline void bindTexture(GLuint texture) {
807        glBindTexture(GL_TEXTURE_2D, texture);
808    }
809
810    /**
811     * Binds the specified EGLImage texture. The texture unit must have been selected
812     * prior to calling this method.
813     */
814    inline void bindExternalTexture(GLuint texture) {
815        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
816    }
817
818    /**
819     * Enable or disable blending as necessary. This function sets the appropriate
820     * blend function based on the specified xfermode.
821     */
822    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
823            bool swapSrcDst = false);
824
825    /**
826     * Use the specified program with the current GL context. If the program is already
827     * in use, it will not be bound again. If it is not in use, the current program is
828     * marked unused and the specified program becomes used and becomes the new
829     * current program.
830     *
831     * @param program The program to use
832     *
833     * @return true If the specified program was already in use, false otherwise.
834     */
835    inline bool useProgram(Program* program);
836
837    /**
838     * Invoked before any drawing operation. This sets required state.
839     */
840    void setupDraw(bool clear = true);
841
842    /**
843     * Various methods to setup OpenGL rendering.
844     */
845    void setupDrawWithTexture(bool isAlpha8 = false);
846    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
847    void setupDrawWithExternalTexture();
848    void setupDrawNoTexture();
849    void setupDrawAA();
850    void setupDrawPoint(float pointSize);
851    void setupDrawColor(int color, int alpha);
852    void setupDrawColor(float r, float g, float b, float a);
853    void setupDrawAlpha8Color(int color, int alpha);
854    void setupDrawTextGamma(const SkPaint* paint);
855    void setupDrawShader();
856    void setupDrawColorFilter();
857    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
858            bool swapSrcDst = false);
859    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
860            bool swapSrcDst = false);
861    void setupDrawProgram();
862    void setupDrawDirtyRegionsDisabled();
863    void setupDrawModelViewIdentity(bool offset = false);
864    void setupDrawModelView(float left, float top, float right, float bottom,
865            bool ignoreTransform = false, bool ignoreModelView = false);
866    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
867            bool ignoreTransform = false);
868    void setupDrawPointUniforms();
869    void setupDrawColorUniforms();
870    void setupDrawPureColorUniforms();
871    void setupDrawShaderIdentityUniforms();
872    void setupDrawShaderUniforms(bool ignoreTransform = false);
873    void setupDrawColorFilterUniforms();
874    void setupDrawSimpleMesh();
875    void setupDrawTexture(GLuint texture);
876    void setupDrawExternalTexture(GLuint texture);
877    void setupDrawTextureTransform();
878    void setupDrawTextureTransformUniforms(mat4& transform);
879    void setupDrawTextGammaUniforms();
880    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
881    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
882    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
883    void setupDrawVertices(GLvoid* vertices);
884    void finishDrawTexture();
885    void accountForClear(SkXfermode::Mode mode);
886
887    bool updateLayer(Layer* layer, bool inFrame);
888    void updateLayers();
889
890    /**
891     * Renders the specified region as a series of rectangles. This method
892     * is used for debugging only.
893     */
894    void drawRegionRects(const Region& region);
895
896    /**
897     * Renders the specified region as a series of rectangles. The region
898     * must be in screen-space coordinates.
899     */
900    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
901            bool dirty = false);
902
903    /**
904     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
905     * is turned on.
906     */
907    void debugClip();
908
909    void debugOverdraw(bool enable, bool clear);
910    void renderOverdraw();
911
912    /**
913     * Should be invoked every time the glScissor is modified.
914     */
915    inline void dirtyClip() {
916        mDirtyClip = true;
917    }
918
919    inline mat4& currentTransform() const {
920        return *mSnapshot->transform;
921    }
922
923    // Dimensions of the drawing surface
924    int mWidth, mHeight;
925
926    // Matrix used for ortho projection in shaders
927    mat4 mOrthoMatrix;
928
929    // Model-view matrix used to position/size objects
930    mat4 mModelView;
931
932    // Number of saved states
933    int mSaveCount;
934    // Base state
935    sp<Snapshot> mFirstSnapshot;
936    // Current state
937    sp<Snapshot> mSnapshot;
938    // State used to define the clipping region
939    sp<Snapshot> mTilingSnapshot;
940
941    // Used to draw textured quads
942    TextureVertex mMeshVertices[4];
943
944    // shader, filters, and shadow
945    DrawModifiers mDrawModifiers;
946    SkPaint mFilteredPaint;
947
948    // Various caches
949    Caches& mCaches;
950    Extensions& mExtensions;
951
952    // List of rectangles to clear after saveLayer() is invoked
953    Vector<Rect*> mLayers;
954    // List of functors to invoke after a frame is drawn
955    SortedVector<Functor*> mFunctors;
956    // List of layers to update at the beginning of a frame
957    Vector<Layer*> mLayerUpdates;
958
959    // Indicates whether the clip must be restored
960    bool mDirtyClip;
961
962    // The following fields are used to setup drawing
963    // Used to describe the shaders to generate
964    ProgramDescription mDescription;
965    // Color description
966    bool mColorSet;
967    float mColorA, mColorR, mColorG, mColorB;
968    // Indicates that the shader should get a color
969    bool mSetShaderColor;
970    // Current texture unit
971    GLuint mTextureUnit;
972    // Track dirty regions, true by default
973    bool mTrackDirtyRegions;
974    // Indicate whether we are drawing an opaque frame
975    bool mOpaqueFrame;
976
977    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
978    // Properties.h
979    bool mScissorOptimizationDisabled;
980
981    // No-ops start/endTiling when set
982    bool mSuppressTiling;
983
984    // Optional name of the renderer
985    String8 mName;
986
987    friend class DisplayListRenderer;
988
989}; // class OpenGLRenderer
990
991}; // namespace uirenderer
992}; // namespace android
993
994#endif // ANDROID_HWUI_OPENGL_RENDERER_H
995