OpenGLRenderer.h revision ffac7fc5042296a459d0f5a450dbfe20917093dc
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H 18#define ANDROID_HWUI_OPENGL_RENDERER_H 19 20#include <GLES2/gl2.h> 21#include <GLES2/gl2ext.h> 22 23#include <SkBitmap.h> 24#include <SkMatrix.h> 25#include <SkPaint.h> 26#include <SkRegion.h> 27#include <SkShader.h> 28#include <SkXfermode.h> 29 30#include <utils/RefBase.h> 31#include <utils/Vector.h> 32 33#include "Debug.h" 34#include "Extensions.h" 35#include "Matrix.h" 36#include "Program.h" 37#include "Rect.h" 38#include "Snapshot.h" 39#include "Vertex.h" 40#include "SkiaShader.h" 41#include "SkiaColorFilter.h" 42#include "Caches.h" 43 44namespace android { 45namespace uirenderer { 46 47/////////////////////////////////////////////////////////////////////////////// 48// Renderer 49/////////////////////////////////////////////////////////////////////////////// 50 51class DisplayList; 52 53/** 54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a 55 * simplified version of Skia's Canvas API. 56 */ 57class OpenGLRenderer { 58public: 59 OpenGLRenderer(); 60 virtual ~OpenGLRenderer(); 61 62 virtual void setViewport(int width, int height); 63 64 virtual void prepare(bool opaque); 65 virtual void finish(); 66 67 // These two calls must not be recorded in display lists 68 void interrupt(); 69 void resume(); 70 71 virtual void acquireContext(); 72 virtual void releaseContext(); 73 74 int getSaveCount() const; 75 virtual int save(int flags); 76 virtual void restore(); 77 virtual void restoreToCount(int saveCount); 78 79 virtual int saveLayer(float left, float top, float right, float bottom, 80 SkPaint* p, int flags); 81 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 82 int alpha, int flags); 83 84 virtual void translate(float dx, float dy); 85 virtual void rotate(float degrees); 86 virtual void scale(float sx, float sy); 87 88 const float* getMatrix() const; 89 void getMatrix(SkMatrix* matrix); 90 virtual void setMatrix(SkMatrix* matrix); 91 virtual void concatMatrix(SkMatrix* matrix); 92 93 const Rect& getClipBounds(); 94 bool quickReject(float left, float top, float right, float bottom); 95 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 96 97 virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0); 98 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 99 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 100 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 101 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 102 float srcRight, float srcBottom, float dstLeft, float dstTop, 103 float dstRight, float dstBottom, SkPaint* paint); 104 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 105 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 106 float left, float top, float right, float bottom, SkPaint* paint); 107 virtual void drawColor(int color, SkXfermode::Mode mode); 108 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 109 virtual void drawPath(SkPath* path, SkPaint* paint); 110 virtual void drawLines(float* points, int count, SkPaint* paint); 111 virtual void drawText(const char* text, int bytesCount, int count, float x, float y, 112 SkPaint* paint); 113 114 virtual void resetShader(); 115 virtual void setupShader(SkiaShader* shader); 116 117 virtual void resetColorFilter(); 118 virtual void setupColorFilter(SkiaColorFilter* filter); 119 120 virtual void resetShadow(); 121 virtual void setupShadow(float radius, float dx, float dy, int color); 122 123protected: 124 /** 125 * Compose the layer defined in the current snapshot with the layer 126 * defined by the previous snapshot. 127 * 128 * The current snapshot *must* be a layer (flag kFlagIsLayer set.) 129 * 130 * @param curent The current snapshot containing the layer to compose 131 * @param previous The previous snapshot to compose the current layer with 132 */ 133 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous); 134 135 /** 136 * Mark the layer as dirty at the specified coordinates. The coordinates 137 * are transformed with the supplied matrix. 138 */ 139 virtual void dirtyLayer(const float left, const float top, 140 const float right, const float bottom, const mat4 transform); 141 142 /** 143 * Mark the layer as dirty at the specified coordinates. 144 */ 145 virtual void dirtyLayer(const float left, const float top, 146 const float right, const float bottom); 147 148private: 149 /** 150 * Saves the current state of the renderer as a new snapshot. 151 * The new snapshot is saved in mSnapshot and the previous snapshot 152 * is linked from mSnapshot->previous. 153 * 154 * @param flags The save flags; see SkCanvas for more information 155 * 156 * @return The new save count. This value can be passed to #restoreToCount() 157 */ 158 int saveSnapshot(int flags); 159 160 /** 161 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous. 162 * 163 * @return True if the clip was modified. 164 */ 165 bool restoreSnapshot(); 166 167 /** 168 * Sets the clipping rectangle using glScissor. The clip is defined by 169 * the current snapshot's clipRect member. 170 */ 171 void setScissorFromClip(); 172 173 /** 174 * Creates a new layer stored in the specified snapshot. 175 * 176 * @param snapshot The snapshot associated with the new layer 177 * @param left The left coordinate of the layer 178 * @param top The top coordinate of the layer 179 * @param right The right coordinate of the layer 180 * @param bottom The bottom coordinate of the layer 181 * @param alpha The translucency of the layer 182 * @param mode The blending mode of the layer 183 * @param flags The layer save flags 184 * @param previousFbo The name of the current framebuffer 185 * 186 * @return True if the layer was successfully created, false otherwise 187 */ 188 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom, 189 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); 190 191 /** 192 * Creates a new layer stored in the specified snapshot as an FBO. 193 * 194 * @param layer The layer to store as an FBO 195 * @param snapshot The snapshot associated with the new layer 196 * @param bounds The bounds of the layer 197 * @param previousFbo The name of the current framebuffer 198 */ 199 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 200 GLuint previousFbo); 201 202 /** 203 * Compose the specified layer as a region. 204 * 205 * @param layer The layer to compose 206 * @param rect The layer's bounds 207 */ 208 void composeLayerRegion(Layer* layer, const Rect& rect); 209 210 /** 211 * Compose the specified layer as a simple rectangle. 212 * 213 * @param layer The layer to compose 214 * @param rect The layer's bounds 215 * @param swap If true, the source and destination are swapped 216 */ 217 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false); 218 219 /** 220 * Clears all the regions corresponding to the current list of layers. 221 * This method MUST be invoked before any drawing operation. 222 */ 223 void clearLayerRegions(); 224 225 /** 226 * Draws a colored rectangle with the specified color. The specified coordinates 227 * are transformed by the current snapshot's transform matrix. 228 * 229 * @param left The left coordinate of the rectangle 230 * @param top The top coordinate of the rectangle 231 * @param right The right coordinate of the rectangle 232 * @param bottom The bottom coordinate of the rectangle 233 * @param color The rectangle's ARGB color, defined as a packed 32 bits word 234 * @param mode The Skia xfermode to use 235 * @param ignoreTransform True if the current transform should be ignored 236 * @param ignoreBlending True if the blending is set by the caller 237 */ 238 void drawColorRect(float left, float top, float right, float bottom, 239 int color, SkXfermode::Mode mode, bool ignoreTransform = false); 240 241 /** 242 * Draws a textured rectangle with the specified texture. The specified coordinates 243 * are transformed by the current snapshot's transform matrix. 244 * 245 * @param left The left coordinate of the rectangle 246 * @param top The top coordinate of the rectangle 247 * @param right The right coordinate of the rectangle 248 * @param bottom The bottom coordinate of the rectangle 249 * @param texture The texture name to map onto the rectangle 250 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 251 * @param mode The blending mode 252 * @param blend True if the texture contains an alpha channel 253 */ 254 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture, 255 float alpha, SkXfermode::Mode mode, bool blend); 256 257 /** 258 * Draws a textured rectangle with the specified texture. The specified coordinates 259 * are transformed by the current snapshot's transform matrix. 260 * 261 * @param left The left coordinate of the rectangle 262 * @param top The top coordinate of the rectangle 263 * @param right The right coordinate of the rectangle 264 * @param bottom The bottom coordinate of the rectangle 265 * @param texture The texture to use 266 * @param paint The paint containing the alpha, blending mode, etc. 267 */ 268 void drawTextureRect(float left, float top, float right, float bottom, 269 Texture* texture, SkPaint* paint); 270 271 /** 272 * Draws a textured mesh with the specified texture. If the indices are omitted, 273 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a 274 * VBO is bound. 275 * 276 * @param left The left coordinate of the rectangle 277 * @param top The top coordinate of the rectangle 278 * @param right The right coordinate of the rectangle 279 * @param bottom The bottom coordinate of the rectangle 280 * @param texture The texture name to map onto the rectangle 281 * @param alpha An additional translucency parameter, between 0.0f and 1.0f 282 * @param mode The blending mode 283 * @param blend True if the texture contains an alpha channel 284 * @param vertices The vertices that define the mesh 285 * @param texCoords The texture coordinates of each vertex 286 * @param elementsCount The number of elements in the mesh, required by indices 287 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped 288 * @param ignoreTransform True if the current transform should be ignored 289 * @param vbo The VBO used to draw the mesh 290 * @param ignoreScale True if the model view matrix should not be scaled 291 * @param dirty True if calling this method should dirty the current layer 292 */ 293 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, 294 float alpha, SkXfermode::Mode mode, bool blend, 295 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 296 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0, 297 bool ignoreScale = false, bool dirty = true); 298 299 /** 300 * Draws text underline and strike-through if needed. 301 * 302 * @param text The text to decor 303 * @param bytesCount The number of bytes in the text 304 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement 305 * @param x The x coordinate where the text will be drawn 306 * @param y The y coordinate where the text will be drawn 307 * @param paint The paint to draw the text with 308 */ 309 void drawTextDecorations(const char* text, int bytesCount, float length, 310 float x, float y, SkPaint* paint); 311 312 /** 313 * Resets the texture coordinates stored in mMeshVertices. Setting the values 314 * back to default is achieved by calling: 315 * 316 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 317 * 318 * @param u1 The left coordinate of the texture 319 * @param v1 The bottom coordinate of the texture 320 * @param u2 The right coordinate of the texture 321 * @param v2 The top coordinate of the texture 322 */ 323 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2); 324 325 /** 326 * Gets the alpha and xfermode out of a paint object. If the paint is null 327 * alpha will be 255 and the xfermode will be SRC_OVER. 328 * 329 * @param paint The paint to extract values from 330 * @param alpha Where to store the resulting alpha 331 * @param mode Where to store the resulting xfermode 332 */ 333 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode); 334 335 /** 336 * Binds the specified texture. The texture unit must have been selected 337 * prior to calling this method. 338 */ 339 inline void bindTexture(GLuint texture) { 340 glBindTexture(GL_TEXTURE_2D, texture); 341 } 342 343 /** 344 * Sets the wrap modes for the specified texture. The wrap modes are modified 345 * only when needed. 346 */ 347 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT); 348 349 /** 350 * Enable or disable blending as necessary. This function sets the appropriate 351 * blend function based on the specified xfermode. 352 */ 353 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, 354 bool swapSrcDst = false); 355 356 /** 357 * Safely retrieves the mode from the specified xfermode. If the specified 358 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode. 359 */ 360 inline SkXfermode::Mode getXfermode(SkXfermode* mode); 361 362 /** 363 * Use the specified program with the current GL context. If the program is already 364 * in use, it will not be bound again. If it is not in use, the current program is 365 * marked unused and the specified program becomes used and becomes the new 366 * current program. 367 * 368 * @param program The program to use 369 * 370 * @return true If the specified program was already in use, false otherwise. 371 */ 372 inline bool useProgram(Program* program); 373 374 /** 375 * Invoked before any drawing operation. This sets required state. 376 */ 377 void setupDraw(); 378 /** 379 * Various methods to setup OpenGL rendering. 380 */ 381 void setupDrawWithTexture(bool isAlpha8 = false); 382 void setupDrawColor(int color); 383 void setupDrawColor(int color, int alpha); 384 void setupDrawColor(float r, float g, float b, float a); 385 void setupDrawAlpha8Color(int color, int alpha); 386 void setupDrawAlpha8Color(float r, float g, float b, float a); 387 void setupDrawShader(); 388 void setupDrawColorFilter(); 389 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 390 bool swapSrcDst = false); 391 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode, 392 bool swapSrcDst = false); 393 void setupDrawProgram(); 394 void setupDrawDirtyRegionsDisabled(); 395 void setupDrawModelViewIdentity(); 396 void setupDrawModelView(float left, float top, float right, float bottom, 397 bool ignoreTransform = false, bool ignoreModelView = false); 398 void setupDrawModelViewTranslate(float left, float top, float right, float bottom, 399 bool ignoreTransform = false); 400 void setupDrawColorUniforms(); 401 void setupDrawPureColorUniforms(); 402 void setupDrawShaderIdentityUniforms(); 403 void setupDrawShaderUniforms(bool ignoreTransform = false); 404 void setupDrawColorFilterUniforms(); 405 void setupDrawSimpleMesh(); 406 void setupDrawTexture(GLuint texture); 407 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0); 408 void finishDrawTexture(); 409 410 /** 411 * Should be invoked every time the glScissor is modified. 412 */ 413 inline void dirtyClip() { 414 mDirtyClip = true; 415 } 416 417 // Dimensions of the drawing surface 418 int mWidth, mHeight; 419 420 // Matrix used for ortho projection in shaders 421 mat4 mOrthoMatrix; 422 423 // Model-view matrix used to position/size objects 424 mat4 mModelView; 425 426 // Number of saved states 427 int mSaveCount; 428 // Base state 429 sp<Snapshot> mFirstSnapshot; 430 // Current state 431 sp<Snapshot> mSnapshot; 432 433 // Shaders 434 SkiaShader* mShader; 435 436 // Color filters 437 SkiaColorFilter* mColorFilter; 438 439 // Used to draw textured quads 440 TextureVertex mMeshVertices[4]; 441 442 // Drop shadow 443 bool mHasShadow; 444 float mShadowRadius; 445 float mShadowDx; 446 float mShadowDy; 447 int mShadowColor; 448 449 // Various caches 450 Caches& mCaches; 451 452 // List of rectangles to clear due to calls to saveLayer() 453 Vector<Rect*> mLayers; 454 455 // Indentity matrix 456 const mat4 mIdentity; 457 458 // Indicates whether the clip must be restored 459 bool mDirtyClip; 460 461 // The following fields are used to setup drawing 462 // Used to describe the shaders to generate 463 ProgramDescription mDescription; 464 // Color description 465 bool mColorSet; 466 float mColorA, mColorR, mColorG, mColorB; 467 // Indicates that the shader should get a color 468 bool mSetShaderColor; 469 // Current texture unit 470 GLuint mTextureUnit; 471 // Track dirty regions, true by default 472 bool mTrackDirtyRegions; 473 // Texture coordinates slot 474 int mTexCoordsSlot; 475 476 friend class DisplayListRenderer; 477 478}; // class OpenGLRenderer 479 480}; // namespace uirenderer 481}; // namespace android 482 483#endif // ANDROID_HWUI_OPENGL_RENDERER_H 484