Patch.cpp revision 03c00b5a135e68d22ca5bb829b899ebda6ed7e9d
1fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/*
2fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Copyright (C) 2010 The Android Open Source Project
3fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
4fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * you may not use this file except in compliance with the License.
6fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * You may obtain a copy of the License at
7fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
8fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
10fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Unless required by applicable law or agreed to in writing, software
11fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * See the License for the specific language governing permissions and
14fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * limitations under the License.
15fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy */
16fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
17fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy#define LOG_TAG "OpenGLRenderer"
18fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy#include <cmath>
20fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy#include <utils/Log.h>
224bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
2303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy#include "Caches.h"
243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "Patch.h"
25a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#include "Properties.h"
263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h"
27fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
28fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace android {
29fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace uirenderer {
30fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
31fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
32fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy// Constructors/destructor
33fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
34fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
3503c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain GuyPatch::Patch(): vertices(NULL), verticesCount(0), indexCount(0), hasEmptyQuads(false) {
36fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
37fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
38fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain GuyPatch::~Patch() {
39fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
40fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
41fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy// Vertices management
436f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy///////////////////////////////////////////////////////////////////////////////
446f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
453b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyuint32_t Patch::getSize() const {
463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return verticesCount * sizeof(TextureVertex);
476f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
486f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
5003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float width, float height, const Res_png_9patch* patch) {
513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    UvMapper mapper;
5203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch);
536f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
546f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
553b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
5603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) {
5703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    if (vertices) return vertices;
585341cead27070656458750a789ba211a505b57b5Romain Guy
593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const uint32_t* colors = &patch->colors[0];
603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const int8_t numColors = patch->numColors;
615341cead27070656458750a789ba211a505b57b5Romain Guy
623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mColorKey = 0;
633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    int8_t emptyQuads = 0;
643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (int8_t i = 0; i < numColors; i++) {
673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            if (colors[i] == 0x0) {
683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                emptyQuads++;
693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                mColorKey |= 0x1 << i;
703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            }
713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
726f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
736f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    hasEmptyQuads = emptyQuads > 0;
756f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t xCount = patch->numXDivs;
773b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t yCount = patch->numYDivs;
786f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (maxVertices == 0) return NULL;
81fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
8203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    vertices = new TextureVertex[maxVertices];
833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    TextureVertex* vertex = vertices;
84a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
853b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const int32_t* xDivs = patch->xDivs;
863b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const int32_t* yDivs = patch->yDivs;
875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
883b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const uint32_t xStretchCount = (xCount + 1) >> 1;
893b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const uint32_t yStretchCount = (yCount + 1) >> 1;
90fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
916820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float stretchX = 0.0f;
9241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float stretchY = 0.0f;
9341d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy
9441d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float rescaleX = 1.0f;
9541d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float rescaleY = 1.0f;
96fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
97fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (xStretchCount > 0) {
98fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
993b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (uint32_t i = 1; i < xCount; i += 2) {
1003b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            stretchSize += xDivs[i] - xDivs[i - 1];
101fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1026820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float xStretchTex = stretchSize;
103fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapWidth - stretchSize;
10403c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        const float xStretch = fmaxf(width - fixed, 0.0f);
1056820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchX = xStretch / xStretchTex;
10603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(width, 0.0f) / fixed, 1.0f);
107fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
108fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
109fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (yStretchCount > 0) {
110fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
1113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (uint32_t i = 1; i < yCount; i += 2) {
1123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            stretchSize += yDivs[i] - yDivs[i - 1];
113fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float yStretchTex = stretchSize;
115fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapHeight - stretchSize;
11603c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        const float yStretch = fmaxf(height - fixed, 0.0f);
1176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchY = yStretch / yStretchTex;
11803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(height, 0.0f) / fixed, 1.0f);
119fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
120fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    uint32_t quadCount = 0;
122fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1236820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepY = 0.0f;
124fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1256820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float y1 = 0.0f;
126f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    float y2 = 0.0f;
1276820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float v1 = 0.0f;
1286820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1293b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mUvMapper = mapper;
1303b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    for (uint32_t i = 0; i < yCount; i++) {
1323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float stepY = yDivs[i];
1335e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        const float segment = stepY - previousStepY;
1346820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1356820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
1368ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            y2 = y1 + floorf(segment * stretchY + 0.5f);
137fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
13841d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy            y2 = y1 + segment * rescaleY;
139fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1405e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy
1415e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
1425e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
1435e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        v1 += vOffset / bitmapHeight;
1446820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
145eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        if (stepY > 0.0f) {
1463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
14703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                    width, bitmapWidth, quadCount);
148eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        }
1496820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1506820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        y1 = y2;
1515e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        v1 = stepY / bitmapHeight;
1526820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1536820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepY = stepY;
154fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
155fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
156fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    if (previousStepY != bitmapHeight) {
15703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        y2 = height;
1583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
15903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                width, bitmapWidth, quadCount);
1606f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
161a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
1623b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return vertices;
163fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
164fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
1663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
1673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float width, float bitmapWidth, uint32_t& quadCount) {
1686820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepX = 0.0f;
1696820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1706820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float x1 = 0.0f;
171f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    float x2 = 0.0f;
1726820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float u1 = 0.0f;
173fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1746820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    // Generate the row quad by quad
1753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    for (uint32_t i = 0; i < xCount; i++) {
1763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float stepX = xDivs[i];
1775e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        const float segment = stepX - previousStepX;
178fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
1808ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            x2 = x1 + floorf(segment * stretchX + 0.5f);
181fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
18241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy            x2 = x1 + segment * rescaleX;
183fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1845e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy
1855e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
1865e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth;
1875e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        u1 += uOffset / bitmapWidth;
188fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
189eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        if (stepX > 0.0f) {
190eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy            generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
191eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        }
1926820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1936820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        x1 = x2;
1945e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        u1 = stepX / bitmapWidth;
1956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1966820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepX = stepX;
197fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
198fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
199fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    if (previousStepX != bitmapWidth) {
200f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy        x2 = width;
201f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy        generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
202fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    }
203fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
204fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
2057444da512680df0c52af39ea521e35adbe0c167dRomain Guyvoid Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
206eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy            float u1, float v1, float u2, float v2, uint32_t& quadCount) {
207a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    const uint32_t oldQuadCount = quadCount;
208eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy    quadCount++;
209bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy
21070561df470c31513056df181571632851fd0d081Romain Guy    if (x1 < 0.0f) x1 = 0.0f;
21170561df470c31513056df181571632851fd0d081Romain Guy    if (x2 < 0.0f) x2 = 0.0f;
21270561df470c31513056df181571632851fd0d081Romain Guy    if (y1 < 0.0f) y1 = 0.0f;
21370561df470c31513056df181571632851fd0d081Romain Guy    if (y2 < 0.0f) y2 = 0.0f;
21470561df470c31513056df181571632851fd0d081Romain Guy
215a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Skip degenerate and transparent (empty) quads
21641d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    if (((mColorKey >> oldQuadCount) & 0x1) || x1 >= x2 || y1 >= y2) {
217fb13abd800cd610c7f46815848545feff83e5748Romain Guy#if DEBUG_PATCHES_EMPTY_VERTICES
218fb13abd800cd610c7f46815848545feff83e5748Romain Guy        PATCH_LOGD("    quad %d (empty)", oldQuadCount);
2195e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
2205e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2);
221fb13abd800cd610c7f46815848545feff83e5748Romain Guy#endif
2227444da512680df0c52af39ea521e35adbe0c167dRomain Guy        return;
2234bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    }
2244bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
225a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Record all non empty quads
2265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (hasEmptyQuads) {
2275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(x1, y1, x2, y2);
2285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        quads.add(bounds);
2295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mUvMapper.map(u1, v1, u2, v2);
2323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2336820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y1, u1, v1);
2346820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y1, u2, v1);
2356820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y2, u1, v2);
2366820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y2, u2, v2);
237a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
2383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    verticesCount += 4;
2393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    indexCount += 6;
240a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
241a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if DEBUG_PATCHES_VERTICES
242a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("    quad %d", oldQuadCount);
2435e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy    PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.4f, %.4f", x1, y1, u1, v1);
2445e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy    PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.4f, %.4f", x2, y2, u2, v2);
245a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
246fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
247fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
248fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace uirenderer
249fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace android
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