Patch.cpp revision 51d6a3db97bdd5315f1a17a4b447d10a92217b98
1fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/*
2fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Copyright (C) 2010 The Android Open Source Project
3fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
4fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * you may not use this file except in compliance with the License.
6fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * You may obtain a copy of the License at
7fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
8fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
10fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Unless required by applicable law or agreed to in writing, software
11fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * See the License for the specific language governing permissions and
14fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * limitations under the License.
15fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy */
16fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
17fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy#define LOG_TAG "OpenGLRenderer"
18fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy#include <cmath>
20fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy#include <utils/Log.h>
224bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
2303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy#include "Caches.h"
243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "Patch.h"
25a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#include "Properties.h"
263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h"
27fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
28fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace android {
29fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace uirenderer {
30fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
31fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
32fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy// Constructors/destructor
33fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
34fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
3551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris CraikPatch::Patch(): vertices(), verticesCount(0), indexCount(0), hasEmptyQuads(false) {
36fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
37fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
38fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy// Vertices management
406f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy///////////////////////////////////////////////////////////////////////////////
416f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
423b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyuint32_t Patch::getSize() const {
433b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return verticesCount * sizeof(TextureVertex);
446f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
456f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
4703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float width, float height, const Res_png_9patch* patch) {
483b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    UvMapper mapper;
4903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy    return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch);
506f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
516f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain GuyTextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
5303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) {
5451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    if (vertices) return vertices.get();
555341cead27070656458750a789ba211a505b57b5Romain Guy
563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    int8_t emptyQuads = 0;
576381dd4ff212a95be30d2b445d40ff419ab076b4Narayan Kamath    mColors = patch->getColors();
583b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
596cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    const int8_t numColors = patch->numColors;
603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
613b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (int8_t i = 0; i < numColors; i++) {
626cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy            if (mColors[i] == 0x0) {
633b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                emptyQuads++;
643b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            }
653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
666f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
676f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    hasEmptyQuads = emptyQuads > 0;
696f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
703b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t xCount = patch->numXDivs;
713b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t yCount = patch->numYDivs;
726f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
733b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
743b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (maxVertices == 0) return NULL;
75fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
7651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    vertices.reset(new TextureVertex[maxVertices]);
7751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    TextureVertex* vertex = vertices.get();
78a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
796381dd4ff212a95be30d2b445d40ff419ab076b4Narayan Kamath    const int32_t* xDivs = patch->getXDivs();
806381dd4ff212a95be30d2b445d40ff419ab076b4Narayan Kamath    const int32_t* yDivs = patch->getYDivs();
815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
823b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const uint32_t xStretchCount = (xCount + 1) >> 1;
833b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const uint32_t yStretchCount = (yCount + 1) >> 1;
84fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
856820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float stretchX = 0.0f;
8641d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float stretchY = 0.0f;
8741d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy
8841d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float rescaleX = 1.0f;
8941d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float rescaleY = 1.0f;
90fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
91fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (xStretchCount > 0) {
92fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
933b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (uint32_t i = 1; i < xCount; i += 2) {
943b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            stretchSize += xDivs[i] - xDivs[i - 1];
95fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
966820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float xStretchTex = stretchSize;
97fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapWidth - stretchSize;
9803c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        const float xStretch = fmaxf(width - fixed, 0.0f);
996820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchX = xStretch / xStretchTex;
10003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(width, 0.0f) / fixed, 1.0f);
101fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
102fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
103fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (yStretchCount > 0) {
104fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
1053b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (uint32_t i = 1; i < yCount; i += 2) {
1063b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            stretchSize += yDivs[i] - yDivs[i - 1];
107fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1086820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float yStretchTex = stretchSize;
109fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapHeight - stretchSize;
11003c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        const float yStretch = fmaxf(height - fixed, 0.0f);
1116820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchY = yStretch / yStretchTex;
11203c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(height, 0.0f) / fixed, 1.0f);
113fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
114fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1154bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    uint32_t quadCount = 0;
116fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepY = 0.0f;
118fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float y1 = 0.0f;
120f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    float y2 = 0.0f;
1216820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float v1 = 0.0f;
1226820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mUvMapper = mapper;
1243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1253b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    for (uint32_t i = 0; i < yCount; i++) {
1263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float stepY = yDivs[i];
1275e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        const float segment = stepY - previousStepY;
1286820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1296820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
1308ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            y2 = y1 + floorf(segment * stretchY + 0.5f);
131fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
13241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy            y2 = y1 + segment * rescaleY;
133fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1345e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy
1355e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
1365e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
1375e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        v1 += vOffset / bitmapHeight;
1386820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
139eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        if (stepY > 0.0f) {
1403b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
14103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                    width, bitmapWidth, quadCount);
142eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        }
1436820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1446820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        y1 = y2;
1455e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        v1 = stepY / bitmapHeight;
1466820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1476820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepY = stepY;
148fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
149fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
150fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    if (previousStepY != bitmapHeight) {
15103c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        y2 = height;
1523b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
15303c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                width, bitmapWidth, quadCount);
1546f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
155a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
15651d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    if (verticesCount != maxVertices) {
15751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]);
15851d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex));
15951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        vertices = std::move(reducedVertices);
160f296dca95f09be9832b5dcc79717986525d2b6cbRomain Guy    }
161f296dca95f09be9832b5dcc79717986525d2b6cbRomain Guy
16251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    return vertices.get();
163fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
164fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1653b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
1663b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
1673b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float width, float bitmapWidth, uint32_t& quadCount) {
1686820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepX = 0.0f;
1696820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1706820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float x1 = 0.0f;
171f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    float x2 = 0.0f;
1726820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float u1 = 0.0f;
173fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1746820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    // Generate the row quad by quad
1753b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    for (uint32_t i = 0; i < xCount; i++) {
1763b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float stepX = xDivs[i];
1775e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        const float segment = stepX - previousStepX;
178fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
1808ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            x2 = x1 + floorf(segment * stretchX + 0.5f);
181fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
18241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy            x2 = x1 + segment * rescaleX;
183fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1845e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy
1855e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
1865e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth;
1875e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        u1 += uOffset / bitmapWidth;
188fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
189eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        if (stepX > 0.0f) {
190eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy            generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
191eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        }
1926820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1936820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        x1 = x2;
1945e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        u1 = stepX / bitmapWidth;
1956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1966820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepX = stepX;
197fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
198fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
199fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    if (previousStepX != bitmapWidth) {
200f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy        x2 = width;
201f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy        generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
202fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    }
203fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
204fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
2057444da512680df0c52af39ea521e35adbe0c167dRomain Guyvoid Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
206eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy            float u1, float v1, float u2, float v2, uint32_t& quadCount) {
207a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    const uint32_t oldQuadCount = quadCount;
208eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy    quadCount++;
209bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy
21070561df470c31513056df181571632851fd0d081Romain Guy    if (x1 < 0.0f) x1 = 0.0f;
21170561df470c31513056df181571632851fd0d081Romain Guy    if (x2 < 0.0f) x2 = 0.0f;
21270561df470c31513056df181571632851fd0d081Romain Guy    if (y1 < 0.0f) y1 = 0.0f;
21370561df470c31513056df181571632851fd0d081Romain Guy    if (y2 < 0.0f) y2 = 0.0f;
21470561df470c31513056df181571632851fd0d081Romain Guy
215a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Skip degenerate and transparent (empty) quads
2166cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
217fb13abd800cd610c7f46815848545feff83e5748Romain Guy#if DEBUG_PATCHES_EMPTY_VERTICES
218fb13abd800cd610c7f46815848545feff83e5748Romain Guy        PATCH_LOGD("    quad %d (empty)", oldQuadCount);
2196cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy        PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
2206cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy        PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
221fb13abd800cd610c7f46815848545feff83e5748Romain Guy#endif
2227444da512680df0c52af39ea521e35adbe0c167dRomain Guy        return;
2234bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    }
2244bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
225a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Record all non empty quads
2265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (hasEmptyQuads) {
2275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(x1, y1, x2, y2);
2285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        quads.add(bounds);
2295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2313b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mUvMapper.map(u1, v1, u2, v2);
2323b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2336820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y1, u1, v1);
2346820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y1, u2, v1);
2356820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y2, u1, v2);
2366820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y2, u2, v2);
237a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
2383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    verticesCount += 4;
2393b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    indexCount += 6;
240a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
241a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if DEBUG_PATCHES_VERTICES
242a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("    quad %d", oldQuadCount);
2436cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
2446cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
245a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
246fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
247fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
248fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace uirenderer
249fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace android
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