Patch.cpp revision df72b63928cc1492b72ba9a4e99d5e714f93ccc6
1fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/* 2fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Copyright (C) 2010 The Android Open Source Project 3fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * 4fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * you may not use this file except in compliance with the License. 6fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * You may obtain a copy of the License at 7fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * 8fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * http://www.apache.org/licenses/LICENSE-2.0 9fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * 10fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Unless required by applicable law or agreed to in writing, software 11fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * See the License for the specific language governing permissions and 14fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * limitations under the License. 15fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy */ 16fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 17fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy#define LOG_TAG "OpenGLRenderer" 18fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy#include <cmath> 20fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy#include <utils/Log.h> 224bb942083a0d4db746adf95349108dd8ef842e32Romain Guy 2303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy#include "Caches.h" 243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "Patch.h" 25a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#include "Properties.h" 263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h" 278820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik#include "utils/MathUtils.h" 28fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 29fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace android { 30fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace uirenderer { 31fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 32fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/////////////////////////////////////////////////////////////////////////////// 333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy// Vertices management 346f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy/////////////////////////////////////////////////////////////////////////////// 356f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyuint32_t Patch::getSize() const { 373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy return verticesCount * sizeof(TextureVertex); 386f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy} 396f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 408820fd1d82acaefda98ae73ccf61413d5044f9f3Chris CraikPatch::Patch(const float bitmapWidth, const float bitmapHeight, 418820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) 428820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik : mColors(patch->getColors()) { 435341cead27070656458750a789ba211a505b57b5Romain Guy 443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy int8_t emptyQuads = 0; 456cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy const int8_t numColors = patch->numColors; 463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy if (uint8_t(numColors) < sizeof(uint32_t) * 4) { 473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (int8_t i = 0; i < numColors; i++) { 486cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy if (mColors[i] == 0x0) { 493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy emptyQuads++; 503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy } 526f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy } 536f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy hasEmptyQuads = emptyQuads > 0; 556f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy uint32_t xCount = patch->numXDivs; 573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy uint32_t yCount = patch->numYDivs; 586f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy 593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4; 608820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik if (maxVertices == 0) return; 61fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 6251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik vertices.reset(new TextureVertex[maxVertices]); 6351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik TextureVertex* vertex = vertices.get(); 64a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 656381dd4ff212a95be30d2b445d40ff419ab076b4Narayan Kamath const int32_t* xDivs = patch->getXDivs(); 666381dd4ff212a95be30d2b445d40ff419ab076b4Narayan Kamath const int32_t* yDivs = patch->getYDivs(); 675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const uint32_t xStretchCount = (xCount + 1) >> 1; 693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy const uint32_t yStretchCount = (yCount + 1) >> 1; 70fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 716820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float stretchX = 0.0f; 7241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy float stretchY = 0.0f; 7341d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy 7441d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy float rescaleX = 1.0f; 7541d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy float rescaleY = 1.0f; 76fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 77fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy if (xStretchCount > 0) { 78fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy uint32_t stretchSize = 0; 793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 1; i < xCount; i += 2) { 803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy stretchSize += xDivs[i] - xDivs[i - 1]; 81fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 826820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy const float xStretchTex = stretchSize; 83fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy const float fixed = bitmapWidth - stretchSize; 84df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik const float xStretch = std::max(width - fixed, 0.0f); 856820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy stretchX = xStretch / xStretchTex; 86df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f); 87fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 88fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 89fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy if (yStretchCount > 0) { 90fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy uint32_t stretchSize = 0; 913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 1; i < yCount; i += 2) { 923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy stretchSize += yDivs[i] - yDivs[i - 1]; 93fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 946820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy const float yStretchTex = stretchSize; 95fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy const float fixed = bitmapHeight - stretchSize; 96df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik const float yStretch = std::max(height - fixed, 0.0f); 976820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy stretchY = yStretch / yStretchTex; 98df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f); 99fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 100fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1014bb942083a0d4db746adf95349108dd8ef842e32Romain Guy uint32_t quadCount = 0; 102fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1036820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float previousStepY = 0.0f; 104fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1056820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float y1 = 0.0f; 106f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy float y2 = 0.0f; 1076820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float v1 = 0.0f; 1086820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mUvMapper = mapper; 1103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 1113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 0; i < yCount; i++) { 1123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float stepY = yDivs[i]; 1135e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy const float segment = stepY - previousStepY; 1146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1156820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy if (i & 1) { 1168ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy y2 = y1 + floorf(segment * stretchY + 0.5f); 117fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } else { 11841d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy y2 = y1 + segment * rescaleY; 119fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 1205e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy 1215e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1)); 1225e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight; 1235e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy v1 += vOffset / bitmapHeight; 1246820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 125eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy if (stepY > 0.0f) { 1263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX, 12703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy width, bitmapWidth, quadCount); 128eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy } 1296820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1306820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy y1 = y2; 1315e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy v1 = stepY / bitmapHeight; 1326820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1336820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy previousStepY = stepY; 134fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 135fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 136fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy if (previousStepY != bitmapHeight) { 13703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy y2 = height; 1383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX, 13903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy width, bitmapWidth, quadCount); 1406f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy } 141a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 14251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik if (verticesCount != maxVertices) { 14351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]); 14451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex)); 14551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik vertices = std::move(reducedVertices); 146f296dca95f09be9832b5dcc79717986525d2b6cbRomain Guy } 147fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 148fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex, 1503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float y1, float y2, float v1, float v2, float stretchX, float rescaleX, 1513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float width, float bitmapWidth, uint32_t& quadCount) { 1526820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float previousStepX = 0.0f; 1536820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1546820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float x1 = 0.0f; 155f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy float x2 = 0.0f; 1566820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy float u1 = 0.0f; 157fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1586820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy // Generate the row quad by quad 1593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy for (uint32_t i = 0; i < xCount; i++) { 1603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy float stepX = xDivs[i]; 1615e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy const float segment = stepX - previousStepX; 162fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1636820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy if (i & 1) { 1648ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy x2 = x1 + floorf(segment * stretchX + 0.5f); 165fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } else { 16641d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy x2 = x1 + segment * rescaleX; 167fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 1685e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy 1695e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1)); 1705e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; 1715e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy u1 += uOffset / bitmapWidth; 172fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 173eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy if (stepX > 0.0f) { 174eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 175eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy } 1766820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1776820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy x1 = x2; 1785e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy u1 = stepX / bitmapWidth; 1796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy 1806820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy previousStepX = stepX; 181fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy } 182fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 183fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy if (previousStepX != bitmapWidth) { 184f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy x2 = width; 185f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 186fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy } 187fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 188fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 1897444da512680df0c52af39ea521e35adbe0c167dRomain Guyvoid Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, 190eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy float u1, float v1, float u2, float v2, uint32_t& quadCount) { 191a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy const uint32_t oldQuadCount = quadCount; 192eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy quadCount++; 193bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy 1948820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik x1 = MathUtils::max(x1, 0.0f); 1958820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik x2 = MathUtils::max(x2, 0.0f); 1968820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik y1 = MathUtils::max(y1, 0.0f); 1978820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik y2 = MathUtils::max(y2, 0.0f); 19870561df470c31513056df181571632851fd0d081Romain Guy 199a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy // Skip degenerate and transparent (empty) quads 2006cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) { 201fb13abd800cd610c7f46815848545feff83e5748Romain Guy#if DEBUG_PATCHES_EMPTY_VERTICES 202fb13abd800cd610c7f46815848545feff83e5748Romain Guy PATCH_LOGD(" quad %d (empty)", oldQuadCount); 2036cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); 2046cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 205fb13abd800cd610c7f46815848545feff83e5748Romain Guy#endif 2067444da512680df0c52af39ea521e35adbe0c167dRomain Guy return; 2074bb942083a0d4db746adf95349108dd8ef842e32Romain Guy } 2084bb942083a0d4db746adf95349108dd8ef842e32Romain Guy 209a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy // Record all non empty quads 2105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (hasEmptyQuads) { 2115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(x1, y1, x2, y2); 2125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy quads.add(bounds); 2135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 2145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy mUvMapper.map(u1, v1, u2, v2); 2163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy 2176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x1, y1, u1, v1); 2186820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x2, y1, u2, v1); 2196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x1, y2, u1, v2); 2206820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy TextureVertex::set(vertex++, x2, y2, u2, v2); 221a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 2223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy verticesCount += 4; 2233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy indexCount += 6; 224a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy 225a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if DEBUG_PATCHES_VERTICES 226a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy PATCH_LOGD(" quad %d", oldQuadCount); 2276cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); 2286cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 229a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif 230fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy} 231fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy 232fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace uirenderer 233fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace android 234