Patch.cpp revision df72b63928cc1492b72ba9a4e99d5e714f93ccc6
1fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy/*
2fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Copyright (C) 2010 The Android Open Source Project
3fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
4fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * you may not use this file except in compliance with the License.
6fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * You may obtain a copy of the License at
7fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
8fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy *
10fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * Unless required by applicable law or agreed to in writing, software
11fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * See the License for the specific language governing permissions and
14fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy * limitations under the License.
15fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy */
16fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
17fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy#define LOG_TAG "OpenGLRenderer"
18fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy#include <cmath>
20fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
214bb942083a0d4db746adf95349108dd8ef842e32Romain Guy#include <utils/Log.h>
224bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
2303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy#include "Caches.h"
243b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "Patch.h"
25a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#include "Properties.h"
263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy#include "UvMapper.h"
278820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik#include "utils/MathUtils.h"
28fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
29fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace android {
30fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guynamespace uirenderer {
31fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
32fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy///////////////////////////////////////////////////////////////////////////////
333b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy// Vertices management
346f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy///////////////////////////////////////////////////////////////////////////////
356f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
363b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyuint32_t Patch::getSize() const {
373b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    return verticesCount * sizeof(TextureVertex);
386f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy}
396f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
408820fd1d82acaefda98ae73ccf61413d5044f9f3Chris CraikPatch::Patch(const float bitmapWidth, const float bitmapHeight,
418820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik        float width, float height, const UvMapper& mapper, const Res_png_9patch* patch)
428820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik        : mColors(patch->getColors()) {
435341cead27070656458750a789ba211a505b57b5Romain Guy
443b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    int8_t emptyQuads = 0;
456cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    const int8_t numColors = patch->numColors;
463b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
473b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (int8_t i = 0; i < numColors; i++) {
486cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy            if (mColors[i] == 0x0) {
493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy                emptyQuads++;
503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            }
513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        }
526f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
536f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
543b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    hasEmptyQuads = emptyQuads > 0;
556f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
563b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t xCount = patch->numXDivs;
573b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t yCount = patch->numYDivs;
586f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy
593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
608820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik    if (maxVertices == 0) return;
61fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
6251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    vertices.reset(new TextureVertex[maxVertices]);
6351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    TextureVertex* vertex = vertices.get();
64a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
656381dd4ff212a95be30d2b445d40ff419ab076b4Narayan Kamath    const int32_t* xDivs = patch->getXDivs();
666381dd4ff212a95be30d2b445d40ff419ab076b4Narayan Kamath    const int32_t* yDivs = patch->getYDivs();
675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
683b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const uint32_t xStretchCount = (xCount + 1) >> 1;
693b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    const uint32_t yStretchCount = (yCount + 1) >> 1;
70fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
716820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float stretchX = 0.0f;
7241d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float stretchY = 0.0f;
7341d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy
7441d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float rescaleX = 1.0f;
7541d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy    float rescaleY = 1.0f;
76fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
77fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (xStretchCount > 0) {
78fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
793b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (uint32_t i = 1; i < xCount; i += 2) {
803b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            stretchSize += xDivs[i] - xDivs[i - 1];
81fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
826820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float xStretchTex = stretchSize;
83fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapWidth - stretchSize;
84df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        const float xStretch = std::max(width - fixed, 0.0f);
856820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchX = xStretch / xStretchTex;
86df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f);
87fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
88fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
89fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    if (yStretchCount > 0) {
90fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        uint32_t stretchSize = 0;
913b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        for (uint32_t i = 1; i < yCount; i += 2) {
923b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            stretchSize += yDivs[i] - yDivs[i - 1];
93fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
946820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        const float yStretchTex = stretchSize;
95fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        const float fixed = bitmapHeight - stretchSize;
96df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        const float yStretch = std::max(height - fixed, 0.0f);
976820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        stretchY = yStretch / yStretchTex;
98df72b63928cc1492b72ba9a4e99d5e714f93ccc6Chris Craik        rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f);
99fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
100fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1014bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    uint32_t quadCount = 0;
102fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1036820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepY = 0.0f;
104fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1056820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float y1 = 0.0f;
106f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    float y2 = 0.0f;
1076820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float v1 = 0.0f;
1086820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1093b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mUvMapper = mapper;
1103b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
1113b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    for (uint32_t i = 0; i < yCount; i++) {
1123b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float stepY = yDivs[i];
1135e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        const float segment = stepY - previousStepY;
1146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1156820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
1168ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            y2 = y1 + floorf(segment * stretchY + 0.5f);
117fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
11841d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy            y2 = y1 + segment * rescaleY;
119fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1205e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy
1215e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
1225e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
1235e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        v1 += vOffset / bitmapHeight;
1246820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
125eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        if (stepY > 0.0f) {
1263b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy            generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
12703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                    width, bitmapWidth, quadCount);
128eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        }
1296820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1306820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        y1 = y2;
1315e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        v1 = stepY / bitmapHeight;
1326820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1336820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepY = stepY;
134fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
135fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
136fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    if (previousStepY != bitmapHeight) {
13703c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy        y2 = height;
1383b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
13903c00b5a135e68d22ca5bb829b899ebda6ed7e9dRomain Guy                width, bitmapWidth, quadCount);
1406f72bebe92a4db7b5dc83f4ac5b5fd02e3b4e2cdRomain Guy    }
141a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
14251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik    if (verticesCount != maxVertices) {
14351d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        std::unique_ptr<TextureVertex[]> reducedVertices(new TextureVertex[verticesCount]);
14451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        memcpy(reducedVertices.get(), vertices.get(), verticesCount * sizeof(TextureVertex));
14551d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik        vertices = std::move(reducedVertices);
146f296dca95f09be9832b5dcc79717986525d2b6cbRomain Guy    }
147fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
148fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1493b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guyvoid Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
1503b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
1513b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float width, float bitmapWidth, uint32_t& quadCount) {
1526820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float previousStepX = 0.0f;
1536820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1546820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float x1 = 0.0f;
155f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy    float x2 = 0.0f;
1566820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    float u1 = 0.0f;
157fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1586820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    // Generate the row quad by quad
1593b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    for (uint32_t i = 0; i < xCount; i++) {
1603b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy        float stepX = xDivs[i];
1615e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        const float segment = stepX - previousStepX;
162fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1636820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        if (i & 1) {
1648ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy            x2 = x1 + floorf(segment * stretchX + 0.5f);
165fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        } else {
16641d35aef06c2a570a45474a01ca95a6cb9c29d9eRomain Guy            x2 = x1 + segment * rescaleX;
167fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy        }
1685e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy
1695e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
1705e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth;
1715e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        u1 += uOffset / bitmapWidth;
172fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
173eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        if (stepX > 0.0f) {
174eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy            generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
175eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy        }
1766820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1776820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        x1 = x2;
1785e7c469c7a3039af7696789a797f8d91a45227ebRomain Guy        u1 = stepX / bitmapWidth;
1796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy
1806820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        previousStepX = stepX;
181fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    }
182fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
183fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    if (previousStepX != bitmapWidth) {
184f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy        x2 = width;
185f504a2fa144504ca1efd39a4ef9208e3d4d336c5Romain Guy        generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
186fdbec3e4828f93bfa5cde758ad0e77b89c5c2ecdRomain Guy    }
187fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
188fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
1897444da512680df0c52af39ea521e35adbe0c167dRomain Guyvoid Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
190eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy            float u1, float v1, float u2, float v2, uint32_t& quadCount) {
191a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    const uint32_t oldQuadCount = quadCount;
192eb6a4a17a07f1aa41bd58d418b2982cddb97685aRomain Guy    quadCount++;
193bd41a11078e94b755c8b6f78e1e4242c715fccd4Romain Guy
1948820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik    x1 = MathUtils::max(x1, 0.0f);
1958820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik    x2 = MathUtils::max(x2, 0.0f);
1968820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik    y1 = MathUtils::max(y1, 0.0f);
1978820fd1d82acaefda98ae73ccf61413d5044f9f3Chris Craik    y2 = MathUtils::max(y2, 0.0f);
19870561df470c31513056df181571632851fd0d081Romain Guy
199a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Skip degenerate and transparent (empty) quads
2006cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
201fb13abd800cd610c7f46815848545feff83e5748Romain Guy#if DEBUG_PATCHES_EMPTY_VERTICES
202fb13abd800cd610c7f46815848545feff83e5748Romain Guy        PATCH_LOGD("    quad %d (empty)", oldQuadCount);
2036cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy        PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
2046cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy        PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
205fb13abd800cd610c7f46815848545feff83e5748Romain Guy#endif
2067444da512680df0c52af39ea521e35adbe0c167dRomain Guy        return;
2074bb942083a0d4db746adf95349108dd8ef842e32Romain Guy    }
2084bb942083a0d4db746adf95349108dd8ef842e32Romain Guy
209a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    // Record all non empty quads
2105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (hasEmptyQuads) {
2115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(x1, y1, x2, y2);
2125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        quads.add(bounds);
2135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2153b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    mUvMapper.map(u1, v1, u2, v2);
2163b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy
2176820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y1, u1, v1);
2186820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y1, u2, v1);
2196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x1, y2, u1, v2);
2206820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    TextureVertex::set(vertex++, x2, y2, u2, v2);
221a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
2223b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    verticesCount += 4;
2233b748a44c6bd2ea05fe16839caf73dbe50bd7ae9Romain Guy    indexCount += 6;
224a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy
225a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if DEBUG_PATCHES_VERTICES
226a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    PATCH_LOGD("    quad %d", oldQuadCount);
2276cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
2286cad75744ed3b81cf2c96f545368067b62c726ecRomain Guy    PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
229a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
230fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}
231fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy
232fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace uirenderer
233fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy}; // namespace android
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