Patch.cpp revision 6056e1027107aaa15f51a5ed775ff14c6b664ca3
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <cmath>
20
21#include <utils/Log.h>
22
23#include "Caches.h"
24#include "Patch.h"
25#include "Properties.h"
26#include "UvMapper.h"
27
28namespace android {
29namespace uirenderer {
30
31///////////////////////////////////////////////////////////////////////////////
32// Constructors/destructor
33///////////////////////////////////////////////////////////////////////////////
34
35Patch::Patch(): vertices(NULL), verticesCount(0), indexCount(0), hasEmptyQuads(false) {
36}
37
38Patch::~Patch() {
39    delete[] vertices;
40}
41
42///////////////////////////////////////////////////////////////////////////////
43// Vertices management
44///////////////////////////////////////////////////////////////////////////////
45
46uint32_t Patch::getSize() const {
47    return verticesCount * sizeof(TextureVertex);
48}
49
50TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
51        float width, float height, const Res_png_9patch* patch) {
52    UvMapper mapper;
53    return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch);
54}
55
56TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
57        float width, float height, const UvMapper& mapper, const Res_png_9patch* patch) {
58    if (vertices) return vertices;
59
60    int8_t emptyQuads = 0;
61    mColors = patch->getColors();
62
63    const int8_t numColors = patch->numColors;
64    if (uint8_t(numColors) < sizeof(uint32_t) * 4) {
65        for (int8_t i = 0; i < numColors; i++) {
66            if (mColors[i] == 0x0) {
67                emptyQuads++;
68            }
69        }
70    }
71
72    hasEmptyQuads = emptyQuads > 0;
73
74    uint32_t xCount = patch->numXDivs;
75    uint32_t yCount = patch->numYDivs;
76
77    uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 4;
78    if (maxVertices == 0) return NULL;
79
80    TextureVertex* tempVertices = new TextureVertex[maxVertices];
81    TextureVertex* vertex = tempVertices;
82
83    const int32_t* xDivs = patch->getXDivs();
84    const int32_t* yDivs = patch->getYDivs();
85
86    const uint32_t xStretchCount = (xCount + 1) >> 1;
87    const uint32_t yStretchCount = (yCount + 1) >> 1;
88
89    float stretchX = 0.0f;
90    float stretchY = 0.0f;
91
92    float rescaleX = 1.0f;
93    float rescaleY = 1.0f;
94
95    if (xStretchCount > 0) {
96        uint32_t stretchSize = 0;
97        for (uint32_t i = 1; i < xCount; i += 2) {
98            stretchSize += xDivs[i] - xDivs[i - 1];
99        }
100        const float xStretchTex = stretchSize;
101        const float fixed = bitmapWidth - stretchSize;
102        const float xStretch = fmaxf(width - fixed, 0.0f);
103        stretchX = xStretch / xStretchTex;
104        rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(width, 0.0f) / fixed, 1.0f);
105    }
106
107    if (yStretchCount > 0) {
108        uint32_t stretchSize = 0;
109        for (uint32_t i = 1; i < yCount; i += 2) {
110            stretchSize += yDivs[i] - yDivs[i - 1];
111        }
112        const float yStretchTex = stretchSize;
113        const float fixed = bitmapHeight - stretchSize;
114        const float yStretch = fmaxf(height - fixed, 0.0f);
115        stretchY = yStretch / yStretchTex;
116        rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(height, 0.0f) / fixed, 1.0f);
117    }
118
119    uint32_t quadCount = 0;
120
121    float previousStepY = 0.0f;
122
123    float y1 = 0.0f;
124    float y2 = 0.0f;
125    float v1 = 0.0f;
126
127    mUvMapper = mapper;
128
129    for (uint32_t i = 0; i < yCount; i++) {
130        float stepY = yDivs[i];
131        const float segment = stepY - previousStepY;
132
133        if (i & 1) {
134            y2 = y1 + floorf(segment * stretchY + 0.5f);
135        } else {
136            y2 = y1 + segment * rescaleY;
137        }
138
139        float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
140        float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
141        v1 += vOffset / bitmapHeight;
142
143        if (stepY > 0.0f) {
144            generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
145                    width, bitmapWidth, quadCount);
146        }
147
148        y1 = y2;
149        v1 = stepY / bitmapHeight;
150
151        previousStepY = stepY;
152    }
153
154    if (previousStepY != bitmapHeight) {
155        y2 = height;
156        generateRow(xDivs, xCount, vertex, y1, y2, v1, 1.0f, stretchX, rescaleX,
157                width, bitmapWidth, quadCount);
158    }
159
160    if (verticesCount == maxVertices) {
161        vertices = tempVertices;
162    } else {
163        vertices = new TextureVertex[verticesCount];
164        memcpy(vertices, tempVertices, verticesCount * sizeof(TextureVertex));
165        delete[] tempVertices;
166    }
167
168    return vertices;
169}
170
171void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
172        float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
173        float width, float bitmapWidth, uint32_t& quadCount) {
174    float previousStepX = 0.0f;
175
176    float x1 = 0.0f;
177    float x2 = 0.0f;
178    float u1 = 0.0f;
179
180    // Generate the row quad by quad
181    for (uint32_t i = 0; i < xCount; i++) {
182        float stepX = xDivs[i];
183        const float segment = stepX - previousStepX;
184
185        if (i & 1) {
186            x2 = x1 + floorf(segment * stretchX + 0.5f);
187        } else {
188            x2 = x1 + segment * rescaleX;
189        }
190
191        float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
192        float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth;
193        u1 += uOffset / bitmapWidth;
194
195        if (stepX > 0.0f) {
196            generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
197        }
198
199        x1 = x2;
200        u1 = stepX / bitmapWidth;
201
202        previousStepX = stepX;
203    }
204
205    if (previousStepX != bitmapWidth) {
206        x2 = width;
207        generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
208    }
209}
210
211void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
212            float u1, float v1, float u2, float v2, uint32_t& quadCount) {
213    const uint32_t oldQuadCount = quadCount;
214    quadCount++;
215
216    if (x1 < 0.0f) x1 = 0.0f;
217    if (x2 < 0.0f) x2 = 0.0f;
218    if (y1 < 0.0f) y1 = 0.0f;
219    if (y2 < 0.0f) y2 = 0.0f;
220
221    // Skip degenerate and transparent (empty) quads
222    if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) {
223#if DEBUG_PATCHES_EMPTY_VERTICES
224        PATCH_LOGD("    quad %d (empty)", oldQuadCount);
225        PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
226        PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
227#endif
228        return;
229    }
230
231    // Record all non empty quads
232    if (hasEmptyQuads) {
233        Rect bounds(x1, y1, x2, y2);
234        quads.add(bounds);
235    }
236
237    mUvMapper.map(u1, v1, u2, v2);
238
239    TextureVertex::set(vertex++, x1, y1, u1, v1);
240    TextureVertex::set(vertex++, x2, y1, u2, v1);
241    TextureVertex::set(vertex++, x1, y2, u1, v2);
242    TextureVertex::set(vertex++, x2, y2, u2, v2);
243
244    verticesCount += 4;
245    indexCount += 6;
246
247#if DEBUG_PATCHES_VERTICES
248    PATCH_LOGD("    quad %d", oldQuadCount);
249    PATCH_LOGD("        left,  top    = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
250    PATCH_LOGD("        right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
251#endif
252}
253
254}; // namespace uirenderer
255}; // namespace android
256