PathCache.cpp revision 5d923200846ed59e813373bde789d97d4ccc40b5
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <SkBitmap.h>
21#include <SkCanvas.h>
22#include <SkPaint.h>
23#include <SkPath.h>
24#include <SkRect.h>
25
26#include <utils/JenkinsHash.h>
27#include <utils/Trace.h>
28
29#include "Caches.h"
30#include "PathCache.h"
31
32#include "thread/Signal.h"
33#include "thread/Task.h"
34#include "thread/TaskProcessor.h"
35
36namespace android {
37namespace uirenderer {
38
39///////////////////////////////////////////////////////////////////////////////
40// Cache entries
41///////////////////////////////////////////////////////////////////////////////
42
43PathDescription::PathDescription():
44        type(kShapeNone),
45        join(SkPaint::kDefault_Join),
46        cap(SkPaint::kDefault_Cap),
47        style(SkPaint::kFill_Style),
48        miter(4.0f),
49        strokeWidth(1.0f),
50        pathEffect(NULL) {
51    memset(&shape, 0, sizeof(Shape));
52}
53
54PathDescription::PathDescription(ShapeType type, SkPaint* paint):
55        type(type),
56        join(paint->getStrokeJoin()),
57        cap(paint->getStrokeCap()),
58        style(paint->getStyle()),
59        miter(paint->getStrokeMiter()),
60        strokeWidth(paint->getStrokeWidth()),
61        pathEffect(paint->getPathEffect()) {
62    memset(&shape, 0, sizeof(Shape));
63}
64
65hash_t PathDescription::hash() const {
66    uint32_t hash = JenkinsHashMix(0, type);
67    hash = JenkinsHashMix(hash, join);
68    hash = JenkinsHashMix(hash, cap);
69    hash = JenkinsHashMix(hash, style);
70    hash = JenkinsHashMix(hash, android::hash_type(miter));
71    hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
72    hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
73    hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
74    return JenkinsHashWhiten(hash);
75}
76
77int PathDescription::compare(const PathDescription& rhs) const {
78    return memcmp(this, &rhs, sizeof(PathDescription));
79}
80
81///////////////////////////////////////////////////////////////////////////////
82// Utilities
83///////////////////////////////////////////////////////////////////////////////
84
85bool PathCache::canDrawAsConvexPath(SkPath* path, SkPaint* paint) {
86    // NOTE: This should only be used after PathTessellator handles joins properly
87    return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity;
88}
89
90void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint,
91        float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
92    const SkRect& bounds = path->getBounds();
93    PathCache::computeBounds(bounds, paint, left, top, offset, width, height);
94}
95
96void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint,
97        float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
98    const float pathWidth = fmax(bounds.width(), 1.0f);
99    const float pathHeight = fmax(bounds.height(), 1.0f);
100
101    left = bounds.fLeft;
102    top = bounds.fTop;
103
104    offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
105
106    width = uint32_t(pathWidth + offset * 2.0 + 0.5);
107    height = uint32_t(pathHeight + offset * 2.0 + 0.5);
108}
109
110static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) {
111    bitmap.setConfig(SkBitmap::kA8_Config, width, height);
112    bitmap.allocPixels();
113    bitmap.eraseColor(0);
114}
115
116static void initPaint(SkPaint& paint) {
117    // Make sure the paint is opaque, color, alpha, filter, etc.
118    // will be applied later when compositing the alpha8 texture
119    paint.setColor(0xff000000);
120    paint.setAlpha(255);
121    paint.setColorFilter(NULL);
122    paint.setMaskFilter(NULL);
123    paint.setShader(NULL);
124    SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
125    SkSafeUnref(paint.setXfermode(mode));
126}
127
128static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap,
129        float left, float top, float offset, uint32_t width, uint32_t height) {
130    initBitmap(bitmap, width, height);
131
132    SkPaint pathPaint(*paint);
133    initPaint(pathPaint);
134
135    SkCanvas canvas(bitmap);
136    canvas.translate(-left + offset, -top + offset);
137    canvas.drawPath(*path, pathPaint);
138}
139
140static PathTexture* createTexture(float left, float top, float offset,
141        uint32_t width, uint32_t height, uint32_t id) {
142    PathTexture* texture = new PathTexture(Caches::getInstance());
143    texture->left = left;
144    texture->top = top;
145    texture->offset = offset;
146    texture->width = width;
147    texture->height = height;
148    texture->generation = id;
149    return texture;
150}
151
152///////////////////////////////////////////////////////////////////////////////
153// Cache constructor/destructor
154///////////////////////////////////////////////////////////////////////////////
155
156PathCache::PathCache():
157        mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity),
158        mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
159    char property[PROPERTY_VALUE_MAX];
160    if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
161        INIT_LOGD("  Setting %s cache size to %sMB", name, property);
162        setMaxSize(MB(atof(property)));
163    } else {
164        INIT_LOGD("  Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE);
165    }
166    init();
167}
168
169PathCache::~PathCache() {
170    mCache.clear();
171}
172
173void PathCache::init() {
174    mCache.setOnEntryRemovedListener(this);
175
176    GLint maxTextureSize;
177    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
178    mMaxTextureSize = maxTextureSize;
179
180    mDebugEnabled = readDebugLevel() & kDebugCaches;
181}
182
183///////////////////////////////////////////////////////////////////////////////
184// Size management
185///////////////////////////////////////////////////////////////////////////////
186
187uint32_t PathCache::getSize() {
188    return mSize;
189}
190
191uint32_t PathCache::getMaxSize() {
192    return mMaxSize;
193}
194
195void PathCache::setMaxSize(uint32_t maxSize) {
196    mMaxSize = maxSize;
197    while (mSize > mMaxSize) {
198        mCache.removeOldest();
199    }
200}
201
202///////////////////////////////////////////////////////////////////////////////
203// Callbacks
204///////////////////////////////////////////////////////////////////////////////
205
206void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
207    removeTexture(texture);
208}
209
210///////////////////////////////////////////////////////////////////////////////
211// Caching
212///////////////////////////////////////////////////////////////////////////////
213
214void PathCache::removeTexture(PathTexture* texture) {
215    if (texture) {
216        const uint32_t size = texture->width * texture->height;
217
218        // If there is a pending task we must wait for it to return
219        // before attempting our cleanup
220        const sp<Task<SkBitmap*> >& task = texture->task();
221        if (task != NULL) {
222            SkBitmap* bitmap = task->getResult();
223            texture->clearTask();
224        } else {
225            // If there is a pending task, the path was not added
226            // to the cache and the size wasn't increased
227            if (size > mSize) {
228                ALOGE("Removing path texture of size %d will leave "
229                        "the cache in an inconsistent state", size);
230            }
231            mSize -= size;
232        }
233
234        PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d",
235                texture->id, size, mSize);
236        if (mDebugEnabled) {
237            ALOGD("Shape deleted, size = %d", size);
238        }
239
240        if (texture->id) {
241            Caches::getInstance().deleteTexture(texture->id);
242        }
243        delete texture;
244    }
245}
246
247void PathCache::purgeCache(uint32_t width, uint32_t height) {
248    const uint32_t size = width * height;
249    // Don't even try to cache a bitmap that's bigger than the cache
250    if (size < mMaxSize) {
251        while (mSize + size > mMaxSize) {
252            mCache.removeOldest();
253        }
254    }
255}
256
257void PathCache::trim() {
258    while (mSize > mMaxSize) {
259        mCache.removeOldest();
260    }
261}
262
263PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
264        const SkPaint* paint) {
265    ATRACE_CALL();
266
267    float left, top, offset;
268    uint32_t width, height;
269    computePathBounds(path, paint, left, top, offset, width, height);
270
271    if (!checkTextureSize(width, height)) return NULL;
272
273    purgeCache(width, height);
274
275    SkBitmap bitmap;
276    drawPath(path, paint, bitmap, left, top, offset, width, height);
277
278    PathTexture* texture = createTexture(left, top, offset, width, height,
279            path->getGenerationID());
280    generateTexture(entry, &bitmap, texture);
281
282    return texture;
283}
284
285void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap,
286        PathTexture* texture, bool addToCache) {
287    generateTexture(*bitmap, texture);
288
289    uint32_t size = texture->width * texture->height;
290    if (size < mMaxSize) {
291        mSize += size;
292        PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d",
293                texture->id, size, mSize);
294        if (mDebugEnabled) {
295            ALOGD("Shape created, size = %d", size);
296        }
297        if (addToCache) {
298            mCache.put(entry, texture);
299        }
300    } else {
301        // It's okay to add a texture that's bigger than the cache since
302        // we'll trim the cache later when addToCache is set to false
303        if (!addToCache) {
304            mSize += size;
305        }
306        texture->cleanup = true;
307    }
308}
309
310void PathCache::clear() {
311    mCache.clear();
312}
313
314void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
315    SkAutoLockPixels alp(bitmap);
316    if (!bitmap.readyToDraw()) {
317        ALOGE("Cannot generate texture from bitmap");
318        return;
319    }
320
321    glGenTextures(1, &texture->id);
322
323    Caches::getInstance().bindTexture(texture->id);
324    // Textures are Alpha8
325    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
326
327    texture->blend = true;
328    glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
329            GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
330
331    texture->setFilter(GL_LINEAR);
332    texture->setWrap(GL_CLAMP_TO_EDGE);
333}
334
335///////////////////////////////////////////////////////////////////////////////
336// Path precaching
337///////////////////////////////////////////////////////////////////////////////
338
339PathCache::PathProcessor::PathProcessor(Caches& caches):
340        TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
341}
342
343void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
344    sp<PathTask> t = static_cast<PathTask* >(task.get());
345    ATRACE_NAME("pathPrecache");
346
347    float left, top, offset;
348    uint32_t width, height;
349    PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height);
350
351    PathTexture* texture = t->texture;
352    texture->left = left;
353    texture->top = top;
354    texture->offset = offset;
355    texture->width = width;
356    texture->height = height;
357
358    if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
359        SkBitmap* bitmap = new SkBitmap();
360        drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height);
361        t->setResult(bitmap);
362    } else {
363        texture->width = 0;
364        texture->height = 0;
365        t->setResult(NULL);
366    }
367}
368
369///////////////////////////////////////////////////////////////////////////////
370// Paths
371///////////////////////////////////////////////////////////////////////////////
372
373void PathCache::remove(Vector<PathDescription>& pathsToRemove, const path_pair_t& pair) {
374    LruCache<PathDescription, PathTexture*>::Iterator i(mCache);
375
376    while (i.next()) {
377        const PathDescription& key = i.key();
378        if (key.type == kShapePath &&
379                (key.shape.path.mPath == pair.getFirst() ||
380                        key.shape.path.mPath == pair.getSecond())) {
381            pathsToRemove.push(key);
382        }
383    }
384}
385
386void PathCache::removeDeferred(SkPath* path) {
387    Mutex::Autolock l(mLock);
388    mGarbage.push(path_pair_t(path, const_cast<SkPath*>(path->getSourcePath())));
389}
390
391void PathCache::clearGarbage() {
392    Vector<PathDescription> pathsToRemove;
393
394    { // scope for the mutex
395        Mutex::Autolock l(mLock);
396        size_t count = mGarbage.size();
397        for (size_t i = 0; i < count; i++) {
398            remove(pathsToRemove, mGarbage.itemAt(i));
399        }
400        mGarbage.clear();
401    }
402
403    for (size_t i = 0; i < pathsToRemove.size(); i++) {
404        mCache.remove(pathsToRemove.itemAt(i));
405    }
406}
407
408/**
409 * To properly handle path mutations at draw time we always make a copy
410 * of paths objects when recording display lists. The source path points
411 * to the path we originally copied the path from. This ensures we use
412 * the original path as a cache key the first time a path is inserted
413 * in the cache. The source path is also used to reclaim garbage when a
414 * Dalvik Path object is collected.
415 */
416static SkPath* getSourcePath(SkPath* path) {
417    const SkPath* sourcePath = path->getSourcePath();
418    if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) {
419        return const_cast<SkPath*>(sourcePath);
420    }
421    return path;
422}
423
424PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
425    path = getSourcePath(path);
426
427    PathDescription entry(kShapePath, paint);
428    entry.shape.path.mPath = path;
429
430    PathTexture* texture = mCache.get(entry);
431
432    if (!texture) {
433        texture = addTexture(entry, path, paint);
434    } else {
435        // A bitmap is attached to the texture, this means we need to
436        // upload it as a GL texture
437        const sp<Task<SkBitmap*> >& task = texture->task();
438        if (task != NULL) {
439            // But we must first wait for the worker thread to be done
440            // producing the bitmap, so let's wait
441            SkBitmap* bitmap = task->getResult();
442            if (bitmap) {
443                generateTexture(entry, bitmap, texture, false);
444                texture->clearTask();
445            } else {
446                ALOGW("Path too large to be rendered into a texture");
447                texture->clearTask();
448                texture = NULL;
449                mCache.remove(entry);
450            }
451        } else if (path->getGenerationID() != texture->generation) {
452            // The size of the path might have changed so we first
453            // remove the entry from the cache
454            mCache.remove(entry);
455            texture = addTexture(entry, path, paint);
456        }
457    }
458
459    return texture;
460}
461
462void PathCache::precache(SkPath* path, SkPaint* paint) {
463    if (!Caches::getInstance().tasks.canRunTasks()) {
464        return;
465    }
466
467    path = getSourcePath(path);
468
469    PathDescription entry(kShapePath, paint);
470    entry.shape.path.mPath = path;
471
472    PathTexture* texture = mCache.get(entry);
473
474    bool generate = false;
475    if (!texture) {
476        generate = true;
477    } else if (path->getGenerationID() != texture->generation) {
478        mCache.remove(entry);
479        generate = true;
480    }
481
482    if (generate) {
483        // It is important to specify the generation ID so we do not
484        // attempt to precache the same path several times
485        texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID());
486        sp<PathTask> task = new PathTask(path, paint, texture);
487        texture->setTask(task);
488
489        // During the precaching phase we insert path texture objects into
490        // the cache that do not point to any GL texture. They are instead
491        // treated as a task for the precaching worker thread. This is why
492        // we do not check the cache limit when inserting these objects.
493        // The conversion into GL texture will happen in get(), when a client
494        // asks for a path texture. This is also when the cache limit will
495        // be enforced.
496        mCache.put(entry, texture);
497
498        if (mProcessor == NULL) {
499            mProcessor = new PathProcessor(Caches::getInstance());
500        }
501        mProcessor->add(task);
502    }
503}
504
505///////////////////////////////////////////////////////////////////////////////
506// Rounded rects
507///////////////////////////////////////////////////////////////////////////////
508
509PathTexture* PathCache::getRoundRect(float width, float height,
510        float rx, float ry, SkPaint* paint) {
511    PathDescription entry(kShapeRoundRect, paint);
512    entry.shape.roundRect.mWidth = width;
513    entry.shape.roundRect.mHeight = height;
514    entry.shape.roundRect.mRx = rx;
515    entry.shape.roundRect.mRy = ry;
516
517    PathTexture* texture = get(entry);
518
519    if (!texture) {
520        SkPath path;
521        SkRect r;
522        r.set(0.0f, 0.0f, width, height);
523        path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
524
525        texture = addTexture(entry, &path, paint);
526    }
527
528    return texture;
529}
530
531///////////////////////////////////////////////////////////////////////////////
532// Circles
533///////////////////////////////////////////////////////////////////////////////
534
535PathTexture* PathCache::getCircle(float radius, SkPaint* paint) {
536    PathDescription entry(kShapeCircle, paint);
537    entry.shape.circle.mRadius = radius;
538
539    PathTexture* texture = get(entry);
540
541    if (!texture) {
542        SkPath path;
543        path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
544
545        texture = addTexture(entry, &path, paint);
546    }
547
548    return texture;
549}
550
551///////////////////////////////////////////////////////////////////////////////
552// Ovals
553///////////////////////////////////////////////////////////////////////////////
554
555PathTexture* PathCache::getOval(float width, float height, SkPaint* paint) {
556    PathDescription entry(kShapeOval, paint);
557    entry.shape.oval.mWidth = width;
558    entry.shape.oval.mHeight = height;
559
560    PathTexture* texture = get(entry);
561
562    if (!texture) {
563        SkPath path;
564        SkRect r;
565        r.set(0.0f, 0.0f, width, height);
566        path.addOval(r, SkPath::kCW_Direction);
567
568        texture = addTexture(entry, &path, paint);
569    }
570
571    return texture;
572}
573
574///////////////////////////////////////////////////////////////////////////////
575// Rects
576///////////////////////////////////////////////////////////////////////////////
577
578PathTexture* PathCache::getRect(float width, float height, SkPaint* paint) {
579    PathDescription entry(kShapeRect, paint);
580    entry.shape.rect.mWidth = width;
581    entry.shape.rect.mHeight = height;
582
583    PathTexture* texture = get(entry);
584
585    if (!texture) {
586        SkPath path;
587        SkRect r;
588        r.set(0.0f, 0.0f, width, height);
589        path.addRect(r, SkPath::kCW_Direction);
590
591        texture = addTexture(entry, &path, paint);
592    }
593
594    return texture;
595}
596
597///////////////////////////////////////////////////////////////////////////////
598// Arcs
599///////////////////////////////////////////////////////////////////////////////
600
601PathTexture* PathCache::getArc(float width, float height,
602        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
603    PathDescription entry(kShapeArc, paint);
604    entry.shape.arc.mWidth = width;
605    entry.shape.arc.mHeight = height;
606    entry.shape.arc.mStartAngle = startAngle;
607    entry.shape.arc.mSweepAngle = sweepAngle;
608    entry.shape.arc.mUseCenter = useCenter;
609
610    PathTexture* texture = get(entry);
611
612    if (!texture) {
613        SkPath path;
614        SkRect r;
615        r.set(0.0f, 0.0f, width, height);
616        if (useCenter) {
617            path.moveTo(r.centerX(), r.centerY());
618        }
619        path.arcTo(r, startAngle, sweepAngle, !useCenter);
620        if (useCenter) {
621            path.close();
622        }
623
624        texture = addTexture(entry, &path, paint);
625    }
626
627    return texture;
628}
629
630}; // namespace uirenderer
631}; // namespace android
632