PathCache.cpp revision 5dc7fa709646799a5207a5d217f70aa02bf4a3aa
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Mutex.h>
20
21#include <sys/sysinfo.h>
22
23#include "Caches.h"
24#include "PathCache.h"
25#include "Properties.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Path precaching
32///////////////////////////////////////////////////////////////////////////////
33
34PathCache::PathProcessor::PathProcessor(Caches& caches):
35        TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
36}
37
38void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
39    sp<PathTask> t = static_cast<PathTask* >(task.get());
40    ATRACE_NAME("pathPrecache");
41
42    float left, top, offset;
43    uint32_t width, height;
44    PathCache::computePathBounds(t->path, t->paint, left, top, offset, width, height);
45
46    PathTexture* texture = t->texture;
47    texture->left = left;
48    texture->top = top;
49    texture->offset = offset;
50    texture->width = width;
51    texture->height = height;
52
53    if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
54        SkBitmap* bitmap = new SkBitmap();
55        PathCache::drawPath(t->path, t->paint, *bitmap, left, top, offset, width, height);
56        t->setResult(bitmap);
57    } else {
58        t->setResult(NULL);
59    }
60}
61
62///////////////////////////////////////////////////////////////////////////////
63// Path cache
64///////////////////////////////////////////////////////////////////////////////
65
66PathCache::PathCache(): ShapeCache<PathCacheEntry>("path",
67        PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE) {
68}
69
70PathCache::~PathCache() {
71}
72
73void PathCache::remove(SkPath* path) {
74    Vector<PathCacheEntry> pathsToRemove;
75    LruCache<PathCacheEntry, PathTexture*>::Iterator i(mCache);
76
77    while (i.next()) {
78        const PathCacheEntry& key = i.key();
79        if (key.path == path || key.path == path->getSourcePath()) {
80            pathsToRemove.push(key);
81        }
82    }
83
84    for (size_t i = 0; i < pathsToRemove.size(); i++) {
85        mCache.remove(pathsToRemove.itemAt(i));
86    }
87}
88
89void PathCache::removeDeferred(SkPath* path) {
90    Mutex::Autolock l(mLock);
91    mGarbage.push(path);
92}
93
94void PathCache::clearGarbage() {
95    Mutex::Autolock l(mLock);
96    size_t count = mGarbage.size();
97    for (size_t i = 0; i < count; i++) {
98        remove(mGarbage.itemAt(i));
99    }
100    mGarbage.clear();
101}
102
103/**
104 * To properly handle path mutations at draw time we always make a copy
105 * of paths objects when recording display lists. The source path points
106 * to the path we originally copied the path from. This ensures we use
107 * the original path as a cache key the first time a path is inserted
108 * in the cache. The source path is also used to reclaim garbage when a
109 * Dalvik Path object is collected.
110 */
111static SkPath* getSourcePath(SkPath* path) {
112    const SkPath* sourcePath = path->getSourcePath();
113    if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) {
114        return const_cast<SkPath*>(sourcePath);
115    }
116    return path;
117}
118
119PathTexture* PathCache::get(SkPath* path, SkPaint* paint) {
120    path = getSourcePath(path);
121
122    PathCacheEntry entry(path, paint);
123    PathTexture* texture = mCache.get(entry);
124
125    if (!texture) {
126        texture = addTexture(entry, path, paint);
127    } else {
128        // A bitmap is attached to the texture, this means we need to
129        // upload it as a GL texture
130        const sp<Task<SkBitmap*> >& task = texture->task();
131        if (task != NULL) {
132            // But we must first wait for the worker thread to be done
133            // producing the bitmap, so let's wait
134            SkBitmap* bitmap = task->getResult();
135            if (bitmap) {
136                addTexture(entry, bitmap, texture);
137                texture->clearTask();
138            } else {
139                ALOGW("Path too large to be rendered into a texture (%dx%d)",
140                        texture->width, texture->height);
141                texture->clearTask();
142                texture = NULL;
143                mCache.remove(entry);
144            }
145        } else if (path->getGenerationID() != texture->generation) {
146            mCache.remove(entry);
147            texture = addTexture(entry, path, paint);
148        }
149    }
150
151    return texture;
152}
153
154void PathCache::precache(SkPath* path, SkPaint* paint) {
155    if (!Caches::getInstance().tasks.canRunTasks()) {
156        return;
157    }
158
159    path = getSourcePath(path);
160
161    PathCacheEntry entry(path, paint);
162    PathTexture* texture = mCache.get(entry);
163
164    bool generate = false;
165    if (!texture) {
166        generate = true;
167    } else if (path->getGenerationID() != texture->generation) {
168        mCache.remove(entry);
169        generate = true;
170    }
171
172    if (generate) {
173        // It is important to specify the generation ID so we do not
174        // attempt to precache the same path several times
175        texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID());
176        sp<PathTask> task = new PathTask(path, paint, texture);
177        texture->setTask(task);
178
179        // During the precaching phase we insert path texture objects into
180        // the cache that do not point to any GL texture. They are instead
181        // treated as a task for the precaching worker thread. This is why
182        // we do not check the cache limit when inserting these objects.
183        // The conversion into GL texture will happen in get(), when a client
184        // asks for a path texture. This is also when the cache limit will
185        // be enforced.
186        mCache.put(entry, texture);
187
188        if (mProcessor == NULL) {
189            mProcessor = new PathProcessor(Caches::getInstance());
190        }
191        mProcessor->add(task);
192    }
193}
194
195}; // namespace uirenderer
196}; // namespace android
197