PathCache.cpp revision 9557dcd53b5e2926f6d500e4e91c6b4f4abacdf3
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <SkBitmap.h>
18#include <SkCanvas.h>
19#include <SkColor.h>
20#include <SkPaint.h>
21#include <SkPath.h>
22#include <SkRect.h>
23
24#include <utils/JenkinsHash.h>
25#include <utils/Trace.h>
26
27#include "Caches.h"
28#include "PathCache.h"
29
30#include "thread/Signal.h"
31#include "thread/TaskProcessor.h"
32
33#include <cutils/properties.h>
34
35namespace android {
36namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Cache entries
40///////////////////////////////////////////////////////////////////////////////
41
42PathDescription::PathDescription()
43        : type(kShapeNone)
44        , join(SkPaint::kDefault_Join)
45        , cap(SkPaint::kDefault_Cap)
46        , style(SkPaint::kFill_Style)
47        , miter(4.0f)
48        , strokeWidth(1.0f)
49        , pathEffect(nullptr) {
50    memset(&shape, 0, sizeof(Shape));
51}
52
53PathDescription::PathDescription(ShapeType type, const SkPaint* paint)
54        : type(type)
55        , join(paint->getStrokeJoin())
56        , cap(paint->getStrokeCap())
57        , style(paint->getStyle())
58        , miter(paint->getStrokeMiter())
59        , strokeWidth(paint->getStrokeWidth())
60        , pathEffect(paint->getPathEffect()) {
61    memset(&shape, 0, sizeof(Shape));
62}
63
64hash_t PathDescription::hash() const {
65    uint32_t hash = JenkinsHashMix(0, type);
66    hash = JenkinsHashMix(hash, join);
67    hash = JenkinsHashMix(hash, cap);
68    hash = JenkinsHashMix(hash, style);
69    hash = JenkinsHashMix(hash, android::hash_type(miter));
70    hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
71    hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
72    hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
73    return JenkinsHashWhiten(hash);
74}
75
76///////////////////////////////////////////////////////////////////////////////
77// Utilities
78///////////////////////////////////////////////////////////////////////////////
79
80bool PathCache::canDrawAsConvexPath(SkPath* path, const SkPaint* paint) {
81    // NOTE: This should only be used after PathTessellator handles joins properly
82    return paint->getPathEffect() == nullptr && path->getConvexity() == SkPath::kConvex_Convexity;
83}
84
85void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint,
86        float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
87    const SkRect& bounds = path->getBounds();
88    PathCache::computeBounds(bounds, paint, left, top, offset, width, height);
89}
90
91void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint,
92        float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
93    const float pathWidth = std::max(bounds.width(), 1.0f);
94    const float pathHeight = std::max(bounds.height(), 1.0f);
95
96    left = bounds.fLeft;
97    top = bounds.fTop;
98
99    offset = (int) floorf(std::max(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
100
101    width = uint32_t(pathWidth + offset * 2.0 + 0.5);
102    height = uint32_t(pathHeight + offset * 2.0 + 0.5);
103}
104
105static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) {
106    bitmap.allocPixels(SkImageInfo::MakeA8(width, height));
107    bitmap.eraseColor(0);
108}
109
110static void initPaint(SkPaint& paint) {
111    // Make sure the paint is opaque, color, alpha, filter, etc.
112    // will be applied later when compositing the alpha8 texture
113    paint.setColor(SK_ColorBLACK);
114    paint.setAlpha(255);
115    paint.setColorFilter(nullptr);
116    paint.setMaskFilter(nullptr);
117    paint.setShader(nullptr);
118    SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
119    SkSafeUnref(paint.setXfermode(mode));
120}
121
122static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap,
123        float left, float top, float offset, uint32_t width, uint32_t height) {
124    initBitmap(bitmap, width, height);
125
126    SkPaint pathPaint(*paint);
127    initPaint(pathPaint);
128
129    SkCanvas canvas(bitmap);
130    canvas.translate(-left + offset, -top + offset);
131    canvas.drawPath(*path, pathPaint);
132}
133
134///////////////////////////////////////////////////////////////////////////////
135// Cache constructor/destructor
136///////////////////////////////////////////////////////////////////////////////
137
138PathCache::PathCache():
139        mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity),
140        mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
141    char property[PROPERTY_VALUE_MAX];
142    if (property_get(PROPERTY_PATH_CACHE_SIZE, property, nullptr) > 0) {
143        INIT_LOGD("  Setting path cache size to %sMB", property);
144        mMaxSize = MB(atof(property));
145    } else {
146        INIT_LOGD("  Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
147    }
148
149    mCache.setOnEntryRemovedListener(this);
150
151    GLint maxTextureSize;
152    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
153    mMaxTextureSize = maxTextureSize;
154
155    mDebugEnabled = Properties::debugLevel & kDebugCaches;
156}
157
158PathCache::~PathCache() {
159    mCache.clear();
160}
161
162///////////////////////////////////////////////////////////////////////////////
163// Size management
164///////////////////////////////////////////////////////////////////////////////
165
166uint32_t PathCache::getSize() {
167    return mSize;
168}
169
170uint32_t PathCache::getMaxSize() {
171    return mMaxSize;
172}
173
174///////////////////////////////////////////////////////////////////////////////
175// Callbacks
176///////////////////////////////////////////////////////////////////////////////
177
178void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
179    removeTexture(texture);
180}
181
182///////////////////////////////////////////////////////////////////////////////
183// Caching
184///////////////////////////////////////////////////////////////////////////////
185
186void PathCache::removeTexture(PathTexture* texture) {
187    if (texture) {
188        const uint32_t size = texture->width * texture->height;
189
190        // If there is a pending task we must wait for it to return
191        // before attempting our cleanup
192        const sp<Task<SkBitmap*> >& task = texture->task();
193        if (task != nullptr) {
194            task->getResult();
195            texture->clearTask();
196        } else {
197            // If there is a pending task, the path was not added
198            // to the cache and the size wasn't increased
199            if (size > mSize) {
200                ALOGE("Removing path texture of size %d will leave "
201                        "the cache in an inconsistent state", size);
202            }
203            mSize -= size;
204        }
205
206        PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d",
207                texture->id, size, mSize);
208        if (mDebugEnabled) {
209            ALOGD("Shape deleted, size = %d", size);
210        }
211
212        if (texture->id) {
213            Caches::getInstance().textureState().deleteTexture(texture->id);
214        }
215        delete texture;
216    }
217}
218
219void PathCache::purgeCache(uint32_t width, uint32_t height) {
220    const uint32_t size = width * height;
221    // Don't even try to cache a bitmap that's bigger than the cache
222    if (size < mMaxSize) {
223        while (mSize + size > mMaxSize) {
224            mCache.removeOldest();
225        }
226    }
227}
228
229void PathCache::trim() {
230    while (mSize > mMaxSize) {
231        mCache.removeOldest();
232    }
233}
234
235PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
236        const SkPaint* paint) {
237    ATRACE_NAME("Generate Path Texture");
238
239    float left, top, offset;
240    uint32_t width, height;
241    computePathBounds(path, paint, left, top, offset, width, height);
242
243    if (!checkTextureSize(width, height)) return nullptr;
244
245    purgeCache(width, height);
246
247    SkBitmap bitmap;
248    drawPath(path, paint, bitmap, left, top, offset, width, height);
249
250    PathTexture* texture = new PathTexture(Caches::getInstance(),
251            left, top, offset, width, height,
252            path->getGenerationID());
253    generateTexture(entry, &bitmap, texture);
254
255    return texture;
256}
257
258void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap,
259        PathTexture* texture, bool addToCache) {
260    generateTexture(*bitmap, texture);
261
262    // Note here that we upload to a texture even if it's bigger than mMaxSize.
263    // Such an entry in mCache will only be temporary, since it will be evicted
264    // immediately on trim, or on any other Path entering the cache.
265    uint32_t size = texture->width * texture->height;
266    mSize += size;
267    PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d",
268            texture->id, size, mSize);
269    if (mDebugEnabled) {
270        ALOGD("Shape created, size = %d", size);
271    }
272    if (addToCache) {
273        mCache.put(entry, texture);
274    }
275}
276
277void PathCache::clear() {
278    mCache.clear();
279}
280
281void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
282    ATRACE_NAME("Upload Path Texture");
283    SkAutoLockPixels alp(bitmap);
284    if (!bitmap.readyToDraw()) {
285        ALOGE("Cannot generate texture from bitmap");
286        return;
287    }
288
289    glGenTextures(1, &texture->id);
290
291    Caches::getInstance().textureState().bindTexture(texture->id);
292    // Textures are Alpha8
293    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
294
295    texture->blend = true;
296    glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
297            GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
298
299    texture->setFilter(GL_LINEAR);
300    texture->setWrap(GL_CLAMP_TO_EDGE);
301}
302
303///////////////////////////////////////////////////////////////////////////////
304// Path precaching
305///////////////////////////////////////////////////////////////////////////////
306
307PathCache::PathProcessor::PathProcessor(Caches& caches):
308        TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
309}
310
311void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
312    PathTask* t = static_cast<PathTask*>(task.get());
313    ATRACE_NAME("pathPrecache");
314
315    float left, top, offset;
316    uint32_t width, height;
317    PathCache::computePathBounds(&t->path, &t->paint, left, top, offset, width, height);
318
319    PathTexture* texture = t->texture;
320    texture->left = left;
321    texture->top = top;
322    texture->offset = offset;
323    texture->width = width;
324    texture->height = height;
325
326    if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
327        SkBitmap* bitmap = new SkBitmap();
328        drawPath(&t->path, &t->paint, *bitmap, left, top, offset, width, height);
329        t->setResult(bitmap);
330    } else {
331        texture->width = 0;
332        texture->height = 0;
333        t->setResult(nullptr);
334    }
335}
336
337///////////////////////////////////////////////////////////////////////////////
338// Paths
339///////////////////////////////////////////////////////////////////////////////
340
341void PathCache::removeDeferred(const SkPath* path) {
342    Mutex::Autolock l(mLock);
343    mGarbage.push_back(path->getGenerationID());
344}
345
346void PathCache::clearGarbage() {
347    Vector<PathDescription> pathsToRemove;
348
349    { // scope for the mutex
350        Mutex::Autolock l(mLock);
351        for (const uint32_t generationID : mGarbage) {
352            LruCache<PathDescription, PathTexture*>::Iterator iter(mCache);
353            while (iter.next()) {
354                const PathDescription& key = iter.key();
355                if (key.type == kShapePath && key.shape.path.mGenerationID == generationID) {
356                    pathsToRemove.push(key);
357                }
358            }
359        }
360        mGarbage.clear();
361    }
362
363    for (size_t i = 0; i < pathsToRemove.size(); i++) {
364        mCache.remove(pathsToRemove.itemAt(i));
365    }
366}
367
368PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
369    PathDescription entry(kShapePath, paint);
370    entry.shape.path.mGenerationID = path->getGenerationID();
371
372    PathTexture* texture = mCache.get(entry);
373
374    if (!texture) {
375        texture = addTexture(entry, path, paint);
376    } else {
377        // A bitmap is attached to the texture, this means we need to
378        // upload it as a GL texture
379        const sp<Task<SkBitmap*> >& task = texture->task();
380        if (task != nullptr) {
381            // But we must first wait for the worker thread to be done
382            // producing the bitmap, so let's wait
383            SkBitmap* bitmap = task->getResult();
384            if (bitmap) {
385                generateTexture(entry, bitmap, texture, false);
386                texture->clearTask();
387            } else {
388                ALOGW("Path too large to be rendered into a texture");
389                texture->clearTask();
390                texture = nullptr;
391                mCache.remove(entry);
392            }
393        }
394    }
395
396    return texture;
397}
398
399void PathCache::remove(const SkPath* path, const SkPaint* paint)
400{
401    PathDescription entry(kShapePath, paint);
402    entry.shape.path.mGenerationID = path->getGenerationID();
403    mCache.remove(entry);
404}
405
406void PathCache::precache(const SkPath* path, const SkPaint* paint) {
407    if (!Caches::getInstance().tasks.canRunTasks()) {
408        return;
409    }
410
411    PathDescription entry(kShapePath, paint);
412    entry.shape.path.mGenerationID = path->getGenerationID();
413
414    PathTexture* texture = mCache.get(entry);
415
416    bool generate = false;
417    if (!texture) {
418        generate = true;
419    }
420
421    if (generate) {
422        // It is important to specify the generation ID so we do not
423        // attempt to precache the same path several times
424        texture = new PathTexture(Caches::getInstance(), path->getGenerationID());
425        sp<PathTask> task = new PathTask(path, paint, texture);
426        texture->setTask(task);
427
428        // During the precaching phase we insert path texture objects into
429        // the cache that do not point to any GL texture. They are instead
430        // treated as a task for the precaching worker thread. This is why
431        // we do not check the cache limit when inserting these objects.
432        // The conversion into GL texture will happen in get(), when a client
433        // asks for a path texture. This is also when the cache limit will
434        // be enforced.
435        mCache.put(entry, texture);
436
437        if (mProcessor == nullptr) {
438            mProcessor = new PathProcessor(Caches::getInstance());
439        }
440        mProcessor->add(task);
441    }
442}
443
444///////////////////////////////////////////////////////////////////////////////
445// Rounded rects
446///////////////////////////////////////////////////////////////////////////////
447
448PathTexture* PathCache::getRoundRect(float width, float height,
449        float rx, float ry, const SkPaint* paint) {
450    PathDescription entry(kShapeRoundRect, paint);
451    entry.shape.roundRect.mWidth = width;
452    entry.shape.roundRect.mHeight = height;
453    entry.shape.roundRect.mRx = rx;
454    entry.shape.roundRect.mRy = ry;
455
456    PathTexture* texture = get(entry);
457
458    if (!texture) {
459        SkPath path;
460        SkRect r;
461        r.set(0.0f, 0.0f, width, height);
462        path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
463
464        texture = addTexture(entry, &path, paint);
465    }
466
467    return texture;
468}
469
470///////////////////////////////////////////////////////////////////////////////
471// Circles
472///////////////////////////////////////////////////////////////////////////////
473
474PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) {
475    PathDescription entry(kShapeCircle, paint);
476    entry.shape.circle.mRadius = radius;
477
478    PathTexture* texture = get(entry);
479
480    if (!texture) {
481        SkPath path;
482        path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
483
484        texture = addTexture(entry, &path, paint);
485    }
486
487    return texture;
488}
489
490///////////////////////////////////////////////////////////////////////////////
491// Ovals
492///////////////////////////////////////////////////////////////////////////////
493
494PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) {
495    PathDescription entry(kShapeOval, paint);
496    entry.shape.oval.mWidth = width;
497    entry.shape.oval.mHeight = height;
498
499    PathTexture* texture = get(entry);
500
501    if (!texture) {
502        SkPath path;
503        SkRect r;
504        r.set(0.0f, 0.0f, width, height);
505        path.addOval(r, SkPath::kCW_Direction);
506
507        texture = addTexture(entry, &path, paint);
508    }
509
510    return texture;
511}
512
513///////////////////////////////////////////////////////////////////////////////
514// Rects
515///////////////////////////////////////////////////////////////////////////////
516
517PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) {
518    PathDescription entry(kShapeRect, paint);
519    entry.shape.rect.mWidth = width;
520    entry.shape.rect.mHeight = height;
521
522    PathTexture* texture = get(entry);
523
524    if (!texture) {
525        SkPath path;
526        SkRect r;
527        r.set(0.0f, 0.0f, width, height);
528        path.addRect(r, SkPath::kCW_Direction);
529
530        texture = addTexture(entry, &path, paint);
531    }
532
533    return texture;
534}
535
536///////////////////////////////////////////////////////////////////////////////
537// Arcs
538///////////////////////////////////////////////////////////////////////////////
539
540PathTexture* PathCache::getArc(float width, float height,
541        float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
542    PathDescription entry(kShapeArc, paint);
543    entry.shape.arc.mWidth = width;
544    entry.shape.arc.mHeight = height;
545    entry.shape.arc.mStartAngle = startAngle;
546    entry.shape.arc.mSweepAngle = sweepAngle;
547    entry.shape.arc.mUseCenter = useCenter;
548
549    PathTexture* texture = get(entry);
550
551    if (!texture) {
552        SkPath path;
553        SkRect r;
554        r.set(0.0f, 0.0f, width, height);
555        if (useCenter) {
556            path.moveTo(r.centerX(), r.centerY());
557        }
558        path.arcTo(r, startAngle, sweepAngle, !useCenter);
559        if (useCenter) {
560            path.close();
561        }
562
563        texture = addTexture(entry, &path, paint);
564    }
565
566    return texture;
567}
568
569}; // namespace uirenderer
570}; // namespace android
571