PathCache.cpp revision d79991277043d6bdbd90bb63fd8aff73ef9e06a5
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <GLES2/gl2.h> 20 21#include <SkCanvas.h> 22#include <SkRect.h> 23 24#include <utils/threads.h> 25 26#include "PathCache.h" 27#include "Properties.h" 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Constructors/destructor 34/////////////////////////////////////////////////////////////////////////////// 35 36PathCache::PathCache(): 37 mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity), 38 mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) { 39 char property[PROPERTY_VALUE_MAX]; 40 if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) { 41 LOGD(" Setting path cache size to %sMB", property); 42 setMaxSize(MB(atof(property))); 43 } else { 44 LOGD(" Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE); 45 } 46 init(); 47} 48 49PathCache::PathCache(uint32_t maxByteSize): 50 mCache(GenerationCache<PathCacheEntry, PathTexture*>::kUnlimitedCapacity), 51 mSize(0), mMaxSize(maxByteSize) { 52 init(); 53} 54 55PathCache::~PathCache() { 56 Mutex::Autolock _l(mLock); 57 mCache.clear(); 58} 59 60void PathCache::init() { 61 mCache.setOnEntryRemovedListener(this); 62 63 GLint maxTextureSize; 64 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 65 mMaxTextureSize = maxTextureSize; 66} 67 68/////////////////////////////////////////////////////////////////////////////// 69// Size management 70/////////////////////////////////////////////////////////////////////////////// 71 72uint32_t PathCache::getSize() { 73 Mutex::Autolock _l(mLock); 74 return mSize; 75} 76 77uint32_t PathCache::getMaxSize() { 78 Mutex::Autolock _l(mLock); 79 return mMaxSize; 80} 81 82void PathCache::setMaxSize(uint32_t maxSize) { 83 Mutex::Autolock _l(mLock); 84 mMaxSize = maxSize; 85 while (mSize > mMaxSize) { 86 mCache.removeOldest(); 87 } 88} 89 90/////////////////////////////////////////////////////////////////////////////// 91// Callbacks 92/////////////////////////////////////////////////////////////////////////////// 93 94void PathCache::operator()(PathCacheEntry& path, PathTexture*& texture) { 95 const uint32_t size = texture->width * texture->height; 96 mSize -= size; 97 98 if (texture) { 99 glDeleteTextures(1, &texture->id); 100 delete texture; 101 } 102} 103 104/////////////////////////////////////////////////////////////////////////////// 105// Caching 106/////////////////////////////////////////////////////////////////////////////// 107 108void PathCache::remove(SkPath* path) { 109 Mutex::Autolock _l(mLock); 110 // TODO: Linear search... 111 for (uint32_t i = 0; i < mCache.size(); i++) { 112 if (mCache.getKeyAt(i).path == path) { 113 mCache.removeAt(i); 114 } 115 } 116} 117 118PathTexture* PathCache::get(SkPath* path, SkPaint* paint) { 119 PathCacheEntry entry(path, paint); 120 121 mLock.lock(); 122 PathTexture* texture = mCache.get(entry); 123 mLock.unlock(); 124 125 if (!texture) { 126 texture = addTexture(entry, path, paint); 127 } else if (path->getGenerationID() != texture->generation) { 128 mLock.lock(); 129 mCache.remove(entry); 130 mLock.unlock(); 131 texture = addTexture(entry, path, paint); 132 } 133 134 return texture; 135} 136 137PathTexture* PathCache::addTexture(const PathCacheEntry& entry, 138 const SkPath *path, const SkPaint* paint) { 139 const SkRect& bounds = path->getBounds(); 140 141 const float pathWidth = fmax(bounds.width(), 1.0f); 142 const float pathHeight = fmax(bounds.height(), 1.0f); 143 144 if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) { 145 LOGW("Path too large to be rendered into a texture"); 146 return NULL; 147 } 148 149 const float offset = entry.strokeWidth * 1.5f; 150 const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5); 151 const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5); 152 153 const uint32_t size = width * height; 154 // Don't even try to cache a bitmap that's bigger than the cache 155 if (size < mMaxSize) { 156 mLock.lock(); 157 while (mSize + size > mMaxSize) { 158 mCache.removeOldest(); 159 } 160 mLock.unlock(); 161 } 162 163 PathTexture* texture = new PathTexture; 164 texture->left = bounds.fLeft; 165 texture->top = bounds.fTop; 166 texture->offset = offset; 167 texture->width = width; 168 texture->height = height; 169 texture->generation = path->getGenerationID(); 170 171 SkBitmap bitmap; 172 bitmap.setConfig(SkBitmap::kA8_Config, width, height); 173 bitmap.allocPixels(); 174 bitmap.eraseColor(0); 175 176 SkCanvas canvas(bitmap); 177 canvas.translate(-bounds.fLeft + offset, -bounds.fTop + offset); 178 canvas.drawPath(*path, *paint); 179 180 generateTexture(bitmap, texture); 181 182 if (size < mMaxSize) { 183 mLock.lock(); 184 mSize += size; 185 mCache.put(entry, texture); 186 mLock.unlock(); 187 } else { 188 texture->cleanup = true; 189 } 190 191 return texture; 192} 193 194void PathCache::clear() { 195 Mutex::Autolock _l(mLock); 196 mCache.clear(); 197} 198 199void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { 200 SkAutoLockPixels alp(bitmap); 201 if (!bitmap.readyToDraw()) { 202 LOGE("Cannot generate texture from bitmap"); 203 return; 204 } 205 206 glGenTextures(1, &texture->id); 207 208 glBindTexture(GL_TEXTURE_2D, texture->id); 209 // Textures are Alpha8 210 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 211 212 texture->blend = true; 213 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0, 214 GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels()); 215 216 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 217 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 218 219 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 221} 222 223}; // namespace uirenderer 224}; // namespace android 225