1ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/* 2ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Copyright (C) 2010 The Android Open Source Project 3ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 4ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * you may not use this file except in compliance with the License. 6ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * You may obtain a copy of the License at 7ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 8ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * 10ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * Unless required by applicable law or agreed to in writing, software 11ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * See the License for the specific language governing permissions and 14ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy * limitations under the License. 15ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy */ 16ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 17ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include <utils/String8.h> 18ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 19a60c3889718f4513a6c9d8b80f655db5d6346905Romain Guy#include "Caches.h" 20b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#include "Dither.h" 21ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy#include "ProgramCache.h" 22ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 23ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace android { 24ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guynamespace uirenderer { 25ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 26ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 27707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Defines 28707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 29707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 30707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_NO_MODULATE 0 31707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE 1 32707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy#define MODULATE_OP_MODULATE_A8 2 33707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 34b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR(x) STR1(x) 35b48800428906ae455c2b63acacd44e390e1fee49Romain Guy#define STR1(x) #x 36b48800428906ae455c2b63acacd44e390e1fee49Romain Guy 37707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy/////////////////////////////////////////////////////////////////////////////// 38ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Vertex shaders snippets 39ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 40ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 418bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craikconst char* gVS_Header_Start = 428bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik "#version 100\n" 43ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec4 position;\n"; 44ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Attributes_TexCoords = 45ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "attribute vec2 texCoords;\n"; 46ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Attributes_Colors = 47ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "attribute vec4 colors;\n"; 4891a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Attributes_VertexAlphaParameters = 496ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "attribute float vtxAlpha;\n"; 50aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Header_Uniforms_TextureTransform = 51aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "uniform mat4 mainTextureTransform;\n"; 52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Uniforms = 5339284b763a09688468ed3799ebd2ebb76ea5dfd5Romain Guy "uniform mat4 projection;\n" \ 54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 transform;\n"; 55b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gVS_Header_Uniforms_HasGradient = 56b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform mat4 screenSpace;\n"; 57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Header_Uniforms_HasBitmap = 58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy "uniform mat4 textureTransform;\n" 5980bbfb19eefe3cb9be8833b136381cece069e24dRomain Guy "uniform mediump vec2 textureDimension;\n"; 60deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Uniforms_HasRoundRectClip = 61deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik "uniform mat4 roundRectInvTransform;\n"; 62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Header_Varyings_HasTexture = 63ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "varying vec2 outTexCoords;\n"; 64ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Header_Varyings_HasColors = 65ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy "varying vec4 outColors;\n"; 6691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Header_Varyings_HasVertexAlpha = 676ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik "varying float alpha;\n"; 6863553478130f78d44c8fbeaebc610e19925544a5Romain Guyconst char* gVS_Header_Varyings_HasBitmap = 6963553478130f78d44c8fbeaebc610e19925544a5Romain Guy "varying highp vec2 outBitmapTexCoords;\n"; 7042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Header_Varyings_HasGradient[6] = { 71ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 72a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 linear;\n" 73a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 74a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying float linear;\n" 75a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 76211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 77ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 78a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 79a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 80a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 circular;\n" 81a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 82211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 83ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 84a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 85a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 86a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying highp vec2 sweep;\n" 87a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase "varying vec2 ditherTexCoords;\n", 88ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 89deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Header_Varyings_HasRoundRectClip = 9068a73e8700c3bb30395e4ebf1b6e5a9b81699a5aChris Craik "varying highp vec2 roundRectPos;\n"; 91ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main = 92ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n"; 93ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_OutTexCoords = 94ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " outTexCoords = texCoords;\n"; 95ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gVS_Main_OutColors = 96ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " outColors = colors;\n"; 97aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gVS_Main_OutTransformedTexCoords = 98aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 9942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gVS_Main_OutGradient[6] = { 100ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 101a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = vec2((screenSpace * position).x, 0.5);\n" 102b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 103a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " linear = (screenSpace * position).x;\n" 104b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 105211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 106ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 107a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 108b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 109a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " circular = (screenSpace * position).xy;\n" 110b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 111211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 112ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 113a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 114b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 115a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase " sweep = (screenSpace * position).xy;\n" 116b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n", 117ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 118889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gVS_Main_OutBitmapTexCoords = 119707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n"; 120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Main_Position = 121deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " vec4 transformedPosition = projection * transform * position;\n" 122deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " gl_Position = transformedPosition;\n"; 123bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik 12491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gVS_Main_VertexAlpha = 1256ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " alpha = vtxAlpha;\n"; 126bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik 127deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gVS_Main_HasRoundRectClip = 128deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " roundRectPos = (roundRectInvTransform * transformedPosition).xy;\n"; 129ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gVS_Footer = 130ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 131ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 132ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 133ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Fragment shaders snippets 134ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 135ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 1368bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craikconst char* gFS_Header_Start = 1378bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik "#version 100\n"; 138a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Header_Extension_FramebufferFetch = 139a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy "#extension GL_NV_shader_framebuffer_fetch : enable\n\n"; 140aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Header_Extension_ExternalTexture = 141aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy "#extension GL_OES_EGL_image_external : require\n\n"; 142ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Header = 143ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "precision mediump float;\n\n"; 144ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_Color = 145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 color;\n"; 146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_TextureSampler = 147a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform sampler2D baseSampler;\n"; 148aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyconst char* gFS_Uniforms_ExternalTextureSampler = 149a938f569ce206c1ed68d736181016b5b708c0084Romain Guy "uniform samplerExternalOES baseSampler;\n"; 150b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_Dither = 151b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform sampler2D ditherSampler;"; 152b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Uniforms_GradientSampler[2] = { 153b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "%s\n" 154b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform sampler2D gradientSampler;\n", 155b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "%s\n" 156b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "uniform vec4 startColor;\n" 157211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy "uniform vec4 endColor;\n" 158ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 159ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Uniforms_BitmapSampler = 160ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform sampler2D bitmapSampler;\n"; 16176d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Uniforms_ColorOp[3] = { 162ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 163ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 164ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 165ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform mat4 colorMatrix;\n" 166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "uniform vec4 colorMatrixVector;\n", 167ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 168db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy "uniform vec4 colorBlend;\n" 169ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 1704121063313ac0d6f69f6253cac821d0c1c122086Romain Guy 171deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Uniforms_HasRoundRectClip = 172deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik "uniform vec4 roundRectInnerRectLTRB;\n" 173deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik "uniform float roundRectRadius;\n"; 174deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 175ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main = 176ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "\nvoid main(void) {\n" 1777fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy " lowp vec4 fragColor;\n"; 178707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 179b48800428906ae455c2b63acacd44e390e1fee49Romain Guyconst char* gFS_Main_Dither[2] = { 180b48800428906ae455c2b63acacd44e390e1fee49Romain Guy // ES 2.0 181b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE), 182b48800428906ae455c2b63acacd44e390e1fee49Romain Guy // ES 3.0 183032d47af737d803e841ab79f38ac9068a46c9aebRomain Guy "texture2D(ditherSampler, ditherTexCoords).a" 184b48800428906ae455c2b63acacd44e390e1fee49Romain Guy}; 185211efea7376371ee755edd2ad03e83ef6eea464eRomain Guyconst char* gFS_Main_AddDitherToGradient = 186b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gradientColor += %s;\n"; 187211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 188707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// Fast cases 189707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleColor = 190707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 191707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " gl_FragColor = color;\n" 192707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 193707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleTexture = 194707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 195a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 196707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateTexture = 198707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 199a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n" 200707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 201707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleA8Texture = 202707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 203a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" 204707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 205707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Fast_SingleModulateA8Texture = 206707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 207a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n" 208707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "}\n\n"; 20942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleGradient[2] = { 210707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 211b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + texture2D(gradientSampler, linear);\n" 21242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 21342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 214b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 215b48800428906ae455c2b63acacd44e390e1fee49Romain Guy "}\n\n", 21642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 21742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Fast_SingleModulateGradient[2] = { 218707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy "\nvoid main(void) {\n" 219b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n" 22042e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n", 22142e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "\nvoid main(void) {\n" 222b48800428906ae455c2b63acacd44e390e1fee49Romain Guy " gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n" 22342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy "}\n\n" 22442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}; 225707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 226707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy// General case 227ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchColor = 228ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = color;\n"; 229740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guyconst char* gFS_Main_ModulateColor = 230740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy " fragColor *= color.a;\n"; 23191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaLinearInterp = 2326ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik " fragColor *= alpha;\n"; 23391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craikconst char* gFS_Main_ApplyVertexAlphaShadowInterp = 234138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik // map alpha through shadow alpha sampler 235138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik " fragColor *= texture2D(baseSampler, vec2(alpha, 0.5)).a;\n"; 236707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guyconst char* gFS_Main_FetchTexture[2] = { 237707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 238a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 239707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 240a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords);\n" 241707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 24211718bc17bcfc56dfb9f4362eebf640b025c4415Chris Craikconst char* gFS_Main_FetchA8Texture[2] = { 243707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 244a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = texture2D(baseSampler, outTexCoords);\n", 245707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 246a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n", 247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 24842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guyconst char* gFS_Main_FetchGradient[6] = { 249ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Linear 250320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, linear);\n", 251211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 252320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n", 253211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 254ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Circular 255320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n", 256211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 257320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n", 258211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 259ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy // Sweep 26063553478130f78d44c8fbeaebc610e19925544a5Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 261320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n", 262211efea7376371ee755edd2ad03e83ef6eea464eRomain Guy 26342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy " highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n" 264320d46bf844b84351cb80c5d4a4768d86447ac81Romain Guy " vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n" 265ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}; 266ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FetchBitmap = 267ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n"; 268889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyconst char* gFS_Main_FetchBitmapNpot = 269889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy " vec4 bitmapColor = texture2D(bitmapSampler, wrap(outBitmapTexCoords));\n"; 270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_BlendShadersBG = 271ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendShaders(gradientColor, bitmapColor)"; 27206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyconst char* gFS_Main_BlendShadersGB = 27306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy " fragColor = blendShaders(bitmapColor, gradientColor)"; 27411718bc17bcfc56dfb9f4362eebf640b025c4415Chris Craikconst char* gFS_Main_BlendShaders_Modulate[3] = { 275707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 276707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy ";\n", 277707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 2780990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " * color.a;\n", 279707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 280a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " * texture2D(baseSampler, outTexCoords).a;\n", 281707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy}; 28211718bc17bcfc56dfb9f4362eebf640b025c4415Chris Craikconst char* gFS_Main_GradientShader_Modulate[3] = { 283707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 284707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = gradientColor;\n", 285707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 2860990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = gradientColor * color.a;\n", 287707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 288a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", 289707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 29011718bc17bcfc56dfb9f4362eebf640b025c4415Chris Craikconst char* gFS_Main_BitmapShader_Modulate[3] = { 291707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Don't modulate 292707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy " fragColor = bitmapColor;\n", 293707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate 2940990ffbc4d407e174423a4a04b5902ed83f71db5Chet Haase " fragColor = bitmapColor * color.a;\n", 295707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Modulate with alpha 8 texture 296a938f569ce206c1ed68d736181016b5b708c0084Romain Guy " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", 297707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy }; 298ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Main_FragColor = 299ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " gl_FragColor = fragColor;\n"; 300ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guyconst char* gFS_Main_FragColor_HasColors = 301ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy " gl_FragColor *= outColors;\n"; 302a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyconst char* gFS_Main_FragColor_Blend = 303a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy " gl_FragColor = blendFramebuffer(fragColor, gl_LastFragColor);\n"; 304f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guyconst char* gFS_Main_FragColor_Blend_Swap = 305f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy " gl_FragColor = blendFramebuffer(gl_LastFragColor, fragColor);\n"; 30676d3a1b8d035d27bc80b0f2fc480a903bd001514Derek Sollenbergerconst char* gFS_Main_ApplyColorOp[3] = { 307ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // None 308ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "", 309ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Matrix 31073821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik " fragColor.rgb /= (fragColor.a + 0.0019);\n" // un-premultiply 311ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor *= colorMatrix;\n" 31273821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik " fragColor += colorMatrixVector;\n" 31373821c8d2bd453de6bf3f516e1f1cdb9a132f4a7Chris Craik " fragColor.rgb *= (fragColor.a + 0.0019);\n", // re-premultiply 314ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // PorterDuff 315ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy " fragColor = blendColors(colorBlend, fragColor);\n" 316ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 317deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 318deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik// Note: LTRB -> xyzw 319deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craikconst char* gFS_Main_FragColor_HasRoundRectClip = 320deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " mediump vec2 fragToLT = roundRectInnerRectLTRB.xy - roundRectPos;\n" 321deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " mediump vec2 fragFromRB = roundRectPos - roundRectInnerRectLTRB.zw;\n" 322f99f320dc79e290a89d668243b6d77c3442b36abChris Craik 323f99f320dc79e290a89d668243b6d77c3442b36abChris Craik // divide + multiply by 128 to avoid falling out of range in length() function 324f99f320dc79e290a89d668243b6d77c3442b36abChris Craik " mediump vec2 dist = max(max(fragToLT, fragFromRB), vec2(0.0, 0.0)) / 128.0;\n" 325f99f320dc79e290a89d668243b6d77c3442b36abChris Craik " mediump float linearDist = roundRectRadius - (length(dist) * 128.0);\n" 326deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik " gl_FragColor *= clamp(linearDist, 0.0, 1.0);\n"; 327deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik 3283ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guyconst char* gFS_Main_DebugHighlight = 3293ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy " gl_FragColor.rgb = vec3(0.0, gl_FragColor.a, 0.0);\n"; 330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyconst char* gFS_Footer = 331ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "}\n\n"; 332ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 333ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 334ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// PorterDuff snippets 335ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 336ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 33748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyconst char* gBlendOps[18] = { 338ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Clear 339ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(0.0, 0.0, 0.0, 0.0);\n", 340ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Src 341ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return src;\n", 342ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Dst 343ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return dst;\n", 344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOver 34506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src + dst * (1.0 - src.a);\n", 346ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOver 34706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst + src * (1.0 - dst.a);\n", 348ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcIn 34906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * dst.a;\n", 350ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstIn 35106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * src.a;\n", 352ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcOut 35306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return src * (1.0 - dst.a);\n", 354ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstOut 35506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy "return dst * (1.0 - src.a);\n", 356ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // SrcAtop 357ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(src.rgb * dst.a + (1.0 - src.a) * dst.rgb, dst.a);\n", 358ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // DstAtop 359ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "return vec4(dst.rgb * src.a + (1.0 - dst.a) * src.rgb, src.a);\n", 360ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Xor 36148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb, " 362ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy "src.a + dst.a - 2.0 * src.a * dst.a);\n", 363c0bf700441e1b53f1693d7445dc6f9876f5c9b4fDerek Sollenberger // Plus 36448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return min(src + dst, 1.0);\n", 365c0bf700441e1b53f1693d7445dc6f9876f5c9b4fDerek Sollenberger // Modulate 36648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src * dst;\n", 36748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Screen 36848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return src + dst - src * dst;\n", 36948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Overlay 37048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return clamp(vec4(mix(" 37148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 37248daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), " 37348daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "step(dst.a, 2.0 * dst.rgb)), " 37448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "src.a + dst.a - src.a * dst.a), 0.0, 1.0);\n", 37548daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Darken 37648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 37748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "min(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 37848daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy // Lighten 37948daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "return vec4(src.rgb * (1.0 - dst.a) + (1.0 - src.a) * dst.rgb + " 38048daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy "max(src.rgb * dst.a, dst.rgb * src.a), src.a + dst.a - src.a * dst.a);\n", 381ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; 382ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 383ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 384ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Constructors/destructors 385ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 386ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 387117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris CraikProgramCache::ProgramCache(Extensions& extensions) 388117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik : mHasES3(extensions.getMajorGlVersion() >= 3) { 389ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 390ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 391ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgramCache::~ProgramCache() { 392ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy clear(); 393ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 394ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 395ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 396ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Cache management 397ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 398ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 399ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guyvoid ProgramCache::clear() { 40067f27952c1bcb2230beef9b5ca0bf42edad436a9Romain Guy PROGRAM_LOGD("Clearing program cache"); 401ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy mCache.clear(); 402ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 403ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 404ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyProgram* ProgramCache::get(const ProgramDescription& description) { 405ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy programid key = description.key(); 406096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik if (key == (PROGRAM_KEY_TEXTURE | PROGRAM_KEY_A8_TEXTURE)) { 407096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 408096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik // to standard texture program (bitmaps, patches). Consider them equivalent. 409096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik key = PROGRAM_KEY_TEXTURE; 410096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik } 411096b8d96d539429de5e67b2821ef3f9ee0300842Chris Craik 41251d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik auto iter = mCache.find(key); 413d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik Program* program = nullptr; 41451d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik if (iter == mCache.end()) { 415ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy description.log("Could not find program"); 416ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy program = generateProgram(description, key); 41751d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik mCache[key] = std::unique_ptr<Program>(program); 418ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 41951d6a3db97bdd5315f1a17a4b447d10a92217b98Chris Craik program = iter->second.get(); 420ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 421ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return program; 422ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 423ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 424ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 425ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy// Program generation 426ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy/////////////////////////////////////////////////////////////////////////////// 427ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 42864bb413a664001c95c8439cf097dc3033f4ed733Andreas GampeProgram* ProgramCache::generateProgram(const ProgramDescription& description, programid key) { 429ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 vertexShader = generateVertexShader(description); 430ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy String8 fragmentShader = generateFragmentShader(description); 431ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 43242e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return new Program(description, vertexShader.string(), fragmentShader.string()); 43342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy} 43442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy 43542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline size_t gradientIndex(const ProgramDescription& description) { 43642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy return description.gradientType * 2 + description.isSimpleGradient; 437ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 438ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 439ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateVertexShader(const ProgramDescription& description) { 440ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Add attributes 4418bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik String8 shader(gVS_Header_Start); 442aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 443ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Attributes_TexCoords); 444ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 44591a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 44691a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Header_Attributes_VertexAlphaParameters); 4475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 448ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 449ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Attributes_Colors); 450ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 451ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 452ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Uniforms); 4538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 454aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Header_Uniforms_TextureTransform); 455aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 456ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 457b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.append(gVS_Header_Uniforms_HasGradient); 458ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 459889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 460889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gVS_Header_Uniforms_HasBitmap); 461889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 462deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 463deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Header_Uniforms_HasRoundRectClip); 464deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 465ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 466aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 467ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 468ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 46991a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 47091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Header_Varyings_HasVertexAlpha); 4715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 472ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 473ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 474ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 475ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 47642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 477ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 478ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 4796d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik shader.append(gVS_Header_Varyings_HasBitmap); 480ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 481deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 482deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Header_Varyings_HasRoundRectClip); 483deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 484ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 485ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 486ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main); { 4878f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy if (description.hasTextureTransform) { 488aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gVS_Main_OutTransformedTexCoords); 4898f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasTexture || description.hasExternalTexture) { 4908f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy shader.append(gVS_Main_OutTexCoords); 491aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 49291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 49391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Main_VertexAlpha); 4945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 495ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 496ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Main_OutColors); 497ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 498889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasBitmap) { 4996d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik shader.append(gVS_Main_OutBitmapTexCoords); 500889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 501ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output transformed position 502ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Main_Position); 503a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase if (description.hasGradient) { 504a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase shader.append(gVS_Main_OutGradient[gradientIndex(description)]); 505a1d12dd619c86c9ac121a3095ff5e5633c11e876Chet Haase } 506deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 507deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Main_HasRoundRectClip); 508deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 509ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 510ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 511ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Footer); 512ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 513ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy PROGRAM_LOGD("*** Generated vertex shader:\n\n%s", shader.string()); 514ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 515ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 516ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 517ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 518a938f569ce206c1ed68d736181016b5b708c0084Romain Guystatic bool shaderOp(const ProgramDescription& description, String8& shader, 519a938f569ce206c1ed68d736181016b5b708c0084Romain Guy const int modulateOp, const char** snippets) { 520a938f569ce206c1ed68d736181016b5b708c0084Romain Guy int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; 521a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(snippets[op]); 522a938f569ce206c1ed68d736181016b5b708c0084Romain Guy return description.hasAlpha8Texture; 523a938f569ce206c1ed68d736181016b5b708c0084Romain Guy} 524a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 525ac670c0433d19397d4e36ced2110475b6f54fe26Romain GuyString8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { 5268bd68c6b7d4d6d3137edf1cbdc0e0de266c5b9eeChris Craik String8 shader(gFS_Header_Start); 527a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 528707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool blendFramebuffer = description.framebufferMode >= SkXfermode::kPlus_Mode; 529a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 530a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header_Extension_FramebufferFetch); 531a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 532aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasExternalTexture) { 533aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Header_Extension_ExternalTexture); 534aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 535a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 536a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Header); 537ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 538ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Varyings 539aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 540ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gVS_Header_Varyings_HasTexture); 541ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 54291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 54391a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gVS_Header_Varyings_HasVertexAlpha); 5445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 545ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 546ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gVS_Header_Varyings_HasColors); 547ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 548ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 54942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]); 550ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 551ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 5526d29c8d5218cac0fb35f3b7c253f2bdebd44f15aChris Craik shader.append(gVS_Header_Varyings_HasBitmap); 553ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 554deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 555deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gVS_Header_Varyings_HasRoundRectClip); 556deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 557ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 558ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Uniforms 559707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy int modulateOp = MODULATE_OP_NO_MODULATE; 560aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleColor = !description.hasTexture && !description.hasExternalTexture && 561707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasGradient && !description.hasBitmap; 562707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 563707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (description.modulate || singleColor) { 564707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Uniforms_Color); 565707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!singleColor) modulateOp = MODULATE_OP_MODULATE; 566707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 567138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik if (description.hasTexture || description.useShadowAlphaInterp) { 568ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_TextureSampler); 5698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else if (description.hasExternalTexture) { 570aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy shader.append(gFS_Uniforms_ExternalTextureSampler); 571aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 572ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 573b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient], 574b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Uniforms_Dither); 575ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 576deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 577deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gFS_Uniforms_HasRoundRectClip); 578deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 579707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 580707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy // Optimization for common cases 58191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (!description.hasVertexAlpha 582deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !blendFramebuffer 583deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !description.hasColors 584b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik && description.colorOp == ProgramDescription::ColorFilterMode::None 585deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !description.hasDebugHighlight 586deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik && !description.hasRoundRectClip) { 587707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy bool fast = false; 588707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 589707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool noShader = !description.hasGradient && !description.hasBitmap; 590aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && 591707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy !description.hasAlpha8Texture && noShader; 592707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy const bool singleA8Texture = description.hasTexture && 593707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasAlpha8Texture && noShader; 594aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && 595707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.hasGradient && !description.hasBitmap && 596707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy description.gradientType == ProgramDescription::kGradientLinear; 597707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 598707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (singleColor) { 599707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleColor); 600707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 601707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleTexture) { 602707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 603707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleTexture); 604707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 605707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Fast_SingleModulateTexture); 606707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 607707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 608707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleA8Texture) { 609707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 61011718bc17bcfc56dfb9f4362eebf640b025c4415Chris Craik shader.append(gFS_Fast_SingleA8Texture); 611707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 61211718bc17bcfc56dfb9f4362eebf640b025c4415Chris Craik shader.append(gFS_Fast_SingleModulateA8Texture); 613707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 614707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 615707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else if (singleGradient) { 616707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.modulate) { 617b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient], 618b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Main_Dither[mHasES3]); 619707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } else { 620b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient], 621b48800428906ae455c2b63acacd44e390e1fee49Romain Guy gFS_Main_Dither[mHasES3]); 622707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 623707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy fast = true; 624707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 625707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 626707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (fast) { 627c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 628707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Fast case:\n"); 629707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 630707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy printLongString(shader); 631c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 632707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 633707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy return shader; 634707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 635707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 636707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy 637ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 638ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Uniforms_BitmapSampler); 639ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 640b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]); 641ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 642ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Generate required functions 643ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 64448daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendShaders", description.shadersMode); 645ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 646b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik if (description.colorOp == ProgramDescription::ColorFilterMode::Blend) { 64748daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy generateBlend(shader, "blendColors", description.colorMode); 648ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 649a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (blendFramebuffer) { 650a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy generateBlend(shader, "blendFramebuffer", description.framebufferMode); 651a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 652889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.isBitmapNpot) { 653889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); 654889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 655ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 656ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Begin the shader 657ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main); { 658ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Stores the result in fragColor directly 659aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy if (description.hasTexture || description.hasExternalTexture) { 660ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasAlpha8Texture) { 661707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy if (!description.hasGradient && !description.hasBitmap) { 66211718bc17bcfc56dfb9f4362eebf640b025c4415Chris Craik shader.append(gFS_Main_FetchA8Texture[modulateOp]); 663707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 664ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 665707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchTexture[modulateOp]); 666ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 667ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 668a938f569ce206c1ed68d736181016b5b708c0084Romain Guy if (!description.hasGradient && !description.hasBitmap) { 669707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy shader.append(gFS_Main_FetchColor); 670707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy } 671ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 672ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient) { 67342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy shader.append(gFS_Main_FetchGradient[gradientIndex(description)]); 674b48800428906ae455c2b63acacd44e390e1fee49Romain Guy shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]); 675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 676ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasBitmap) { 677889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (!description.isBitmapNpot) { 678889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmap); 679889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 680889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(gFS_Main_FetchBitmapNpot); 681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 682ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 683740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy bool applyModulate = false; 684ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Case when we have two shaders set 685ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.hasGradient && description.hasBitmap) { 686ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy if (description.isBitmapFirst) { 687ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersBG); 688ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } else { 689ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Main_BlendShadersGB); 690ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 691a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 692a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BlendShaders_Modulate); 693889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else { 694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (description.hasGradient) { 695a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 696a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_GradientShader_Modulate); 697889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } else if (description.hasBitmap) { 698a938f569ce206c1ed68d736181016b5b708c0084Romain Guy applyModulate = shaderOp(description, shader, modulateOp, 699a938f569ce206c1ed68d736181016b5b708c0084Romain Guy gFS_Main_BitmapShader_Modulate); 700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 701ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 702a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 703740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (description.modulate && applyModulate) { 704a938f569ce206c1ed68d736181016b5b708c0084Romain Guy shader.append(gFS_Main_ModulateColor); 705740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 706a938f569ce206c1ed68d736181016b5b708c0084Romain Guy 707ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Apply the color op if needed 708b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik shader.append(gFS_Main_ApplyColorOp[static_cast<int>(description.colorOp)]); 7099f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 71091a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.hasVertexAlpha) { 71191a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik if (description.useShadowAlphaInterp) { 71291a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gFS_Main_ApplyVertexAlphaShadowInterp); 713bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik } else { 71491a8c7c62913c2597e3bf5a6d59d2ed5fc7ba4e0Chris Craik shader.append(gFS_Main_ApplyVertexAlphaLinearInterp); 715bf75945e7a1ae7c1000682716643c942c1e19ba6Chris Craik } 7169f44a13a125980fee92cdc76376063129f0eebc9Chris Craik } 7179f44a13a125980fee92cdc76376063129f0eebc9Chris Craik 718ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // Output the fragment 719a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!blendFramebuffer) { 720a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy shader.append(gFS_Main_FragColor); 721a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 722f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy shader.append(!description.swapSrcDst ? 723f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy gFS_Main_FragColor_Blend : gFS_Main_FragColor_Blend_Swap); 724a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 725ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy if (description.hasColors) { 726ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy shader.append(gFS_Main_FragColor_HasColors); 727ff316ec7a76e52572a2e89b691e6b3bba0cafba3Romain Guy } 728deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik if (description.hasRoundRectClip) { 729deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik shader.append(gFS_Main_FragColor_HasRoundRectClip); 730deeda3d337aed1eee218b89a7aba5992ced371f0Chris Craik } 7313ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy if (description.hasDebugHighlight) { 7323ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy shader.append(gFS_Main_DebugHighlight); 7333ff0bfdd144bba3b023eda8c49b25fb0d0de8653Romain Guy } 734ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy } 735ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy // End the shader 736ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(gFS_Footer); 737ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 738c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_PROGRAMS 739db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy PROGRAM_LOGD("*** Generated fragment shader:\n\n"); 740db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy printLongString(shader); 741c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 742db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 743ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy return shader; 744ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 745ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 74648daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guyvoid ProgramCache::generateBlend(String8& shader, const char* name, SkXfermode::Mode mode) { 747ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("\nvec4 "); 748ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(name); 749ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("(vec4 src, vec4 dst) {\n"); 750ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append(" "); 75148daa54d31fc59ec969dcff65eb3cbb0ce879a8dRomain Guy shader.append(gBlendOps[mode]); 752ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy shader.append("}\n"); 753ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy} 754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 755889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid ProgramCache::generateTextureWrap(String8& shader, GLenum wrapS, GLenum wrapT) { 75663553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 757889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapS == GL_MIRRORED_REPEAT) { 75863553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 759889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (xMod2 > 1.0) xMod2 = 2.0 - xMod2;\n"); 760889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 761889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy if (wrapT == GL_MIRRORED_REPEAT) { 76263553478130f78d44c8fbeaebc610e19925544a5Romain Guy shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 763889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" if (yMod2 > 1.0) yMod2 = 2.0 - yMod2;\n"); 764889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 765889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(" return vec2("); 766889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapS) { 76761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 76861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.x"); 76961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 770889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 771889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.x, 1.0)"); 772889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 773889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 774889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("xMod2"); 775889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 776889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 777889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(", "); 778889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy switch (wrapT) { 77961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy case GL_CLAMP_TO_EDGE: 78061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy shader.append("texCoords.y"); 78161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy break; 782889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_REPEAT: 783889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("mod(texCoords.y, 1.0)"); 784889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 785889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy case GL_MIRRORED_REPEAT: 786889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("yMod2"); 787889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy break; 788889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy } 789889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append(");\n"); 790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy shader.append("}\n"); 791889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy} 792889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 793db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid ProgramCache::printLongString(const String8& shader) const { 794db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t index = 0; 795db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy ssize_t lastIndex = 0; 796db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy const char* str = shader.string(); 797db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy while ((index = shader.find("\n", index)) > -1) { 798db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy String8 line(str, index - lastIndex); 799db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy if (line.length() == 0) line.append("\n"); 8001c1c3fe9ebde8f911da65d49bdb91af583453dc6Chris Craik ALOGD("%s", line.string()); 801db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy index++; 802db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy str += (index - lastIndex); 803db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy lastIndex = index; 804db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 805db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 806db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 807ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace uirenderer 808ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy}; // namespace android 809