Properties.h revision 78dd96d5af20f489f0e8b288617d57774ec284f7
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PROPERTIES_H
18#define ANDROID_HWUI_PROPERTIES_H
19
20#include <cutils/properties.h>
21#include <stdlib.h>
22
23/**
24 * This file contains the list of system properties used to configure
25 * the OpenGLRenderer.
26 */
27
28///////////////////////////////////////////////////////////////////////////////
29// Compile-time properties
30///////////////////////////////////////////////////////////////////////////////
31
32// If turned on, text is interpreted as glyphs instead of UTF-16
33#define RENDER_TEXT_AS_GLYPHS 1
34
35// Indicates whether to remove the biggest layers first, or the smaller ones
36#define LAYER_REMOVE_BIGGEST_FIRST 0
37
38// Textures used by layers must have dimensions multiples of this number
39#define LAYER_SIZE 64
40
41// Defines the size in bits of the stencil buffer for the framebuffer
42// Note: Only 1 bit is required for clipping but more bits are required
43// to properly implement overdraw debugging
44#define STENCIL_BUFFER_SIZE 8
45
46///////////////////////////////////////////////////////////////////////////////
47// Debug properties
48///////////////////////////////////////////////////////////////////////////////
49
50/**
51 * Debug level for app developers. The value is a numeric value defined
52 * by the DebugLevel enum below.
53 */
54#define PROPERTY_DEBUG "debug.hwui.level"
55
56/**
57 * Debug levels. Debug levels are used as flags.
58 */
59enum DebugLevel {
60    kDebugDisabled = 0,
61    kDebugMemory = 1,
62    kDebugCaches = 2,
63    kDebugMoreCaches = kDebugMemory | kDebugCaches
64};
65
66/**
67 * Used to enable/disable layers update debugging. The accepted values are
68 * "true" and "false". The default value is "false".
69 */
70#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
71
72/**
73 * Used to enable/disable overdraw debugging. The accepted values are
74 * "show", "count" and "false". The default value is "false".
75 */
76#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
77
78/**
79 * Used to enable/disable non-rectangular clipping debugging.
80 *
81 * The accepted values are:
82 * "highlight", drawing commands clipped by the stencil will
83 *              be colored differently
84 * "region", renders the clipping region on screen whenever
85 *           the stencil is set
86 * "hide", don't show the clip
87 *
88 * The default value is "hide".
89 */
90#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
91
92/**
93 * Disables draw operation deferral if set to "true", forcing draw
94 * commands to be issued to OpenGL in order, and processed in sequence
95 * with state-manipulation canvas commands.
96 */
97#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
98
99/**
100 * Used to disable draw operation reordering when deferring draw operations
101 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
102 */
103#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
104
105///////////////////////////////////////////////////////////////////////////////
106// Runtime configuration properties
107///////////////////////////////////////////////////////////////////////////////
108
109/**
110 * Used to enable/disable scissor optimization. The accepted values are
111 * "true" and "false". The default value is "false".
112 *
113 * When scissor optimization is enabled, OpenGLRenderer will attempt to
114 * minimize the use of scissor by selectively enabling and disabling the
115 * GL scissor test.
116 * When the optimization is disabled, OpenGLRenderer will keep the GL
117 * scissor test enabled and change the scissor rect as needed.
118 * Some GPUs (for instance the SGX 540) perform better when changing
119 * the scissor rect often than when enabling/disabling the scissor test
120 * often.
121 */
122#define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
123
124/**
125 * Indicates whether PBOs can be used to back pixel buffers.
126 * Accepted values are "true" and "false".
127 */
128#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "hwui.use_gpu_pixel_buffers"
129
130// These properties are defined in mega-bytes
131#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
132#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
133#define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
134#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
135#define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
136#define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
137#define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
138#define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
139
140// These properties are defined in percentage (range 0..1)
141#define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
142
143// These properties are defined in pixels
144#define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
145#define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
146#define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
147#define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
148
149// Indicates whether gamma correction should be applied in the shaders
150// or in lookup tables. Accepted values:
151//
152//     - "lookup3", correction based on lookup tables. Gamma correction
153//        is different for black and white text (see thresholds below)
154//
155//     - "lookup", correction based on a single lookup table
156//
157//     - "shader3", correction applied by a GLSL shader. Gamma correction
158//        is different for black and white text (see thresholds below)
159//
160//     - "shader", correction applied by a GLSL shader
161//
162// See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and
163// PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control.
164#define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction"
165#define DEFAULT_TEXT_GAMMA_METHOD "lookup"
166
167// Gamma (>= 1.0, <= 10.0)
168#define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
169// Luminance threshold below which black gamma correction is applied. Range: [0..255]
170#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold"
171// Lumincance threshold above which white gamma correction is applied. Range: [0..255]
172#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold"
173
174///////////////////////////////////////////////////////////////////////////////
175// Default property values
176///////////////////////////////////////////////////////////////////////////////
177
178#define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
179#define DEFAULT_LAYER_CACHE_SIZE 16.0f
180#define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
181#define DEFAULT_PATH_CACHE_SIZE 10.0f
182#define DEFAULT_PATCH_CACHE_SIZE 128 // in kB
183#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
184#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
185#define DEFAULT_FBO_CACHE_SIZE 16
186
187#define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
188
189#define DEFAULT_TEXT_GAMMA 1.4f
190#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
191#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
192
193///////////////////////////////////////////////////////////////////////////////
194// Misc
195///////////////////////////////////////////////////////////////////////////////
196
197// Converts a number of mega-bytes into bytes
198#define MB(s) s * 1024 * 1024
199// Converts a number of kilo-bytes into bytes
200#define KB(s) s * 1024
201
202static DebugLevel readDebugLevel() {
203    char property[PROPERTY_VALUE_MAX];
204    if (property_get(PROPERTY_DEBUG, property, NULL) > 0) {
205        return (DebugLevel) atoi(property);
206    }
207    return kDebugDisabled;
208}
209
210#endif // ANDROID_HWUI_PROPERTIES_H
211