Properties.h revision fe5e7b7346a54537b980796ceeca66bfdbd05561
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_PROPERTIES_H
18#define ANDROID_HWUI_PROPERTIES_H
19
20#include <cutils/properties.h>
21#include <stdlib.h>
22
23/**
24 * This file contains the list of system properties used to configure
25 * the OpenGLRenderer.
26 */
27
28///////////////////////////////////////////////////////////////////////////////
29// Compile-time properties
30///////////////////////////////////////////////////////////////////////////////
31
32// If turned on, text is interpreted as glyphs instead of UTF-16
33#define RENDER_TEXT_AS_GLYPHS 1
34
35// Indicates whether to remove the biggest layers first, or the smaller ones
36#define LAYER_REMOVE_BIGGEST_FIRST 0
37
38// Textures used by layers must have dimensions multiples of this number
39#define LAYER_SIZE 64
40
41// Defines the size in bits of the stencil buffer for the framebuffer
42// Note: Only 1 bit is required for clipping but more bits are required
43// to properly implement overdraw debugging
44#define STENCIL_BUFFER_SIZE 8
45
46///////////////////////////////////////////////////////////////////////////////
47// Debug properties
48///////////////////////////////////////////////////////////////////////////////
49
50/**
51 * Debug level for app developers. The value is a numeric value defined
52 * by the DebugLevel enum below.
53 */
54#define PROPERTY_DEBUG "debug.hwui.level"
55
56/**
57 * Debug levels. Debug levels are used as flags.
58 */
59enum DebugLevel {
60    kDebugDisabled = 0,
61    kDebugMemory = 1,
62    kDebugCaches = 2,
63    kDebugMoreCaches = kDebugMemory | kDebugCaches
64};
65
66/**
67 * Used to enable/disable layers update debugging. The accepted values are
68 * "true" and "false". The default value is "false".
69 */
70#define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
71
72/**
73 * Used to enable/disable overdraw debugging.
74 *
75 * The accepted values are
76 * "show", to show overdraw
77 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
78 * "count", to show an overdraw counter
79 * "false", to disable overdraw debugging
80 *
81 * The default value is "false".
82 */
83#define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
84
85/**
86 * Used to enable/disable PerfHUD ES profiling. The accepted values
87 * are "true" and "false". The default value is "false".
88 */
89#define PROPERTY_DEBUG_NV_PROFILING "debug.hwui.nv_profiling"
90
91/**
92 *  System property used to enable or disable hardware rendering profiling.
93 * The default value of this property is assumed to be false.
94 *
95 * When profiling is enabled, the adb shell dumpsys gfxinfo command will
96 * output extra information about the time taken to execute by the last
97 * frames.
98 *
99 * Possible values:
100 * "true", to enable profiling
101 * "visual_bars", to enable profiling and visualize the results on screen
102 * "false", to disable profiling
103 */
104#define PROPERTY_PROFILE "debug.hwui.profile"
105#define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
106
107/**
108 * System property used to specify the number of frames to be used
109 * when doing hardware rendering profiling.
110 * The default value of this property is #PROFILE_MAX_FRAMES.
111 *
112 * When profiling is enabled, the adb shell dumpsys gfxinfo command will
113 * output extra information about the time taken to execute by the last
114 * frames.
115 *
116 * Possible values:
117 * "60", to set the limit of frames to 60
118 */
119#define PROPERTY_PROFILE_MAXFRAMES "debug.hwui.profile.maxframes"
120
121/**
122 * Used to enable/disable non-rectangular clipping debugging.
123 *
124 * The accepted values are:
125 * "highlight", drawing commands clipped by the stencil will
126 *              be colored differently
127 * "region", renders the clipping region on screen whenever
128 *           the stencil is set
129 * "hide", don't show the clip
130 *
131 * The default value is "hide".
132 */
133#define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
134
135/**
136 * Disables draw operation deferral if set to "true", forcing draw
137 * commands to be issued to OpenGL in order, and processed in sequence
138 * with state-manipulation canvas commands.
139 */
140#define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
141
142/**
143 * Used to disable draw operation reordering when deferring draw operations
144 * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
145 */
146#define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
147
148///////////////////////////////////////////////////////////////////////////////
149// Runtime configuration properties
150///////////////////////////////////////////////////////////////////////////////
151
152/**
153 * Used to enable/disable scissor optimization. The accepted values are
154 * "true" and "false". The default value is "false".
155 *
156 * When scissor optimization is enabled, OpenGLRenderer will attempt to
157 * minimize the use of scissor by selectively enabling and disabling the
158 * GL scissor test.
159 * When the optimization is disabled, OpenGLRenderer will keep the GL
160 * scissor test enabled and change the scissor rect as needed.
161 * Some GPUs (for instance the SGX 540) perform better when changing
162 * the scissor rect often than when enabling/disabling the scissor test
163 * often.
164 */
165#define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
166
167/**
168 * Indicates whether PBOs can be used to back pixel buffers.
169 * Accepted values are "true" and "false". Default is true.
170 */
171#define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers"
172
173// These properties are defined in mega-bytes
174#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
175#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
176#define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
177#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
178#define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
179#define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
180#define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
181#define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
182
183// These properties are defined in percentage (range 0..1)
184#define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
185
186// These properties are defined in pixels
187#define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
188#define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
189#define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
190#define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
191
192// Indicates whether gamma correction should be applied in the shaders
193// or in lookup tables. Accepted values:
194//
195//     - "lookup3", correction based on lookup tables. Gamma correction
196//        is different for black and white text (see thresholds below)
197//
198//     - "lookup", correction based on a single lookup table
199//
200//     - "shader3", correction applied by a GLSL shader. Gamma correction
201//        is different for black and white text (see thresholds below)
202//
203//     - "shader", correction applied by a GLSL shader
204//
205// See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and
206// PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control.
207#define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction"
208#define DEFAULT_TEXT_GAMMA_METHOD "lookup"
209
210// Gamma (>= 1.0, <= 10.0)
211#define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
212// Luminance threshold below which black gamma correction is applied. Range: [0..255]
213#define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold"
214// Lumincance threshold above which white gamma correction is applied. Range: [0..255]
215#define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold"
216
217///////////////////////////////////////////////////////////////////////////////
218// Default property values
219///////////////////////////////////////////////////////////////////////////////
220
221#define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
222#define DEFAULT_LAYER_CACHE_SIZE 16.0f
223#define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
224#define DEFAULT_PATH_CACHE_SIZE 10.0f
225#define DEFAULT_PATCH_CACHE_SIZE 128 // in kB
226#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
227#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
228#define DEFAULT_FBO_CACHE_SIZE 16
229
230#define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
231
232#define DEFAULT_TEXT_GAMMA 1.4f
233#define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
234#define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
235
236///////////////////////////////////////////////////////////////////////////////
237// Misc
238///////////////////////////////////////////////////////////////////////////////
239
240// Converts a number of mega-bytes into bytes
241#define MB(s) s * 1024 * 1024
242// Converts a number of kilo-bytes into bytes
243#define KB(s) s * 1024
244
245static DebugLevel readDebugLevel() {
246    char property[PROPERTY_VALUE_MAX];
247    if (property_get(PROPERTY_DEBUG, property, NULL) > 0) {
248        return (DebugLevel) atoi(property);
249    }
250    return kDebugDisabled;
251}
252
253#endif // ANDROID_HWUI_PROPERTIES_H
254