Rect.h revision 39a908c1df89e1073627b0dcbce922d826b67055
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_RECT_H
18#define ANDROID_HWUI_RECT_H
19
20#include <cmath>
21
22#include <utils/Log.h>
23
24namespace android {
25namespace uirenderer {
26
27#define RECT_STRING "%7.2f %7.2f %7.2f %7.2f"
28#define RECT_ARGS(r) \
29    (r).left, (r).top, (r).right, (r).bottom
30
31///////////////////////////////////////////////////////////////////////////////
32// Structs
33///////////////////////////////////////////////////////////////////////////////
34
35class Rect {
36public:
37    float left;
38    float top;
39    float right;
40    float bottom;
41
42    // Used by Region
43    typedef float value_type;
44
45    // we don't provide copy-ctor and operator= on purpose
46    // because we want the compiler generated versions
47
48    inline Rect():
49            left(0),
50            top(0),
51            right(0),
52            bottom(0) {
53    }
54
55    inline Rect(float left, float top, float right, float bottom):
56            left(left),
57            top(top),
58            right(right),
59            bottom(bottom) {
60    }
61
62    inline Rect(float width, float height):
63            left(0.0f),
64            top(0.0f),
65            right(width),
66            bottom(height) {
67    }
68
69    friend int operator==(const Rect& a, const Rect& b) {
70        return !memcmp(&a, &b, sizeof(a));
71    }
72
73    friend int operator!=(const Rect& a, const Rect& b) {
74        return memcmp(&a, &b, sizeof(a));
75    }
76
77    inline void clear() {
78        left = top = right = bottom = 0.0f;
79    }
80
81    inline bool isEmpty() const {
82        // this is written in such way this it'll handle NANs to return
83        // true (empty)
84        return !((left < right) && (top < bottom));
85    }
86
87    inline void setEmpty() {
88        left = top = right = bottom = 0.0f;
89    }
90
91    inline void set(float left, float top, float right, float bottom) {
92        this->left = left;
93        this->right = right;
94        this->top = top;
95        this->bottom = bottom;
96    }
97
98    inline void set(const Rect& r) {
99        set(r.left, r.top, r.right, r.bottom);
100    }
101
102    inline float getWidth() const {
103        return right - left;
104    }
105
106    inline float getHeight() const {
107        return bottom - top;
108    }
109
110    bool intersects(float l, float t, float r, float b) const {
111        return !intersectWith(l, t, r, b).isEmpty();
112    }
113
114    bool intersects(const Rect& r) const {
115        return intersects(r.left, r.top, r.right, r.bottom);
116    }
117
118    bool intersect(float l, float t, float r, float b) {
119        Rect tmp(l, t, r, b);
120        intersectWith(tmp);
121        if (!tmp.isEmpty()) {
122            set(tmp);
123            return true;
124        }
125        return false;
126    }
127
128    bool intersect(const Rect& r) {
129        return intersect(r.left, r.top, r.right, r.bottom);
130    }
131
132    inline bool contains(float l, float t, float r, float b) const {
133        return l >= left && t >= top && r <= right && b <= bottom;
134    }
135
136    inline bool contains(const Rect& r) const {
137        return contains(r.left, r.top, r.right, r.bottom);
138    }
139
140    bool unionWith(const Rect& r) {
141        if (r.left < r.right && r.top < r.bottom) {
142            if (left < right && top < bottom) {
143                if (left > r.left) left = r.left;
144                if (top > r.top) top = r.top;
145                if (right < r.right) right = r.right;
146                if (bottom < r.bottom) bottom = r.bottom;
147                return true;
148            } else {
149                left = r.left;
150                top = r.top;
151                right = r.right;
152                bottom = r.bottom;
153                return true;
154            }
155        }
156        return false;
157    }
158
159    void translate(float dx, float dy) {
160        left += dx;
161        right += dx;
162        top += dy;
163        bottom += dy;
164    }
165
166    void outset(float delta) {
167        left -= delta;
168        top -= delta;
169        right += delta;
170        bottom += delta;
171    }
172
173    void snapToPixelBoundaries() {
174        left = floorf(left + 0.5f);
175        top = floorf(top + 0.5f);
176        right = floorf(right + 0.5f);
177        bottom = floorf(bottom + 0.5f);
178    }
179
180    void dump() const {
181        ALOGD("Rect[l=%f t=%f r=%f b=%f]", left, top, right, bottom);
182    }
183
184private:
185    void intersectWith(Rect& tmp) const {
186        tmp.left = fmaxf(left, tmp.left);
187        tmp.top = fmaxf(top, tmp.top);
188        tmp.right = fminf(right, tmp.right);
189        tmp.bottom = fminf(bottom, tmp.bottom);
190    }
191
192    Rect intersectWith(float l, float t, float r, float b) const {
193        Rect tmp;
194        tmp.left = fmaxf(left, l);
195        tmp.top = fmaxf(top, t);
196        tmp.right = fminf(right, r);
197        tmp.bottom = fminf(bottom, b);
198        return tmp;
199    }
200
201}; // class Rect
202
203}; // namespace uirenderer
204}; // namespace android
205
206#endif // ANDROID_HWUI_RECT_H
207