RenderNode.cpp revision 07b6c552e6243c4f69a9c07ed9a08df78ff6d25e
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29
30namespace android {
31namespace uirenderer {
32
33void RenderNode::outputLogBuffer(int fd) {
34    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
35    if (logBuffer.isEmpty()) {
36        return;
37    }
38
39    FILE *file = fdopen(fd, "a");
40
41    fprintf(file, "\nRecent DisplayList operations\n");
42    logBuffer.outputCommands(file);
43
44    String8 cachesLog;
45    Caches::getInstance().dumpMemoryUsage(cachesLog);
46    fprintf(file, "\nCaches:\n%s", cachesLog.string());
47    fprintf(file, "\n");
48
49    fflush(file);
50}
51
52RenderNode::RenderNode() : mDestroyed(false), mNeedsPropertiesSync(false), mDisplayListData(0) {
53}
54
55RenderNode::~RenderNode() {
56    LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
57
58    mDestroyed = true;
59    delete mDisplayListData;
60}
61
62void RenderNode::destroyDisplayListDeferred(RenderNode* displayList) {
63    if (displayList) {
64        DISPLAY_LIST_LOGD("Deferring display list destruction");
65        Caches::getInstance().deleteDisplayListDeferred(displayList);
66    }
67}
68
69void RenderNode::setData(DisplayListData* data) {
70    delete mDisplayListData;
71    mDisplayListData = data;
72    if (mDisplayListData) {
73        Caches::getInstance().registerFunctors(mDisplayListData->functorCount);
74    }
75}
76
77/**
78 * This function is a simplified version of replay(), where we simply retrieve and log the
79 * display list. This function should remain in sync with the replay() function.
80 */
81void RenderNode::output(uint32_t level) {
82    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
83            mName.string(), isRenderable());
84    ALOGD("%*s%s %d", level * 2, "", "Save",
85            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
86
87    properties().debugOutputProperties(level);
88    int flags = DisplayListOp::kOpLogFlag_Recurse;
89    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
90        mDisplayListData->displayListOps[i]->output(level, flags);
91    }
92
93    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
94}
95
96void RenderNode::updateProperties() {
97    if (mNeedsPropertiesSync) {
98        mNeedsPropertiesSync = false;
99        mProperties = mStagingProperties;
100    }
101
102    if (mDisplayListData) {
103        for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
104            RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
105            childNode->updateProperties();
106        }
107    }
108}
109
110bool RenderNode::hasFunctors() {
111    if (!mDisplayListData) return false;
112
113    if (mDisplayListData->functorCount) {
114        return true;
115    }
116
117    for (size_t i = 0; i < mDisplayListData->children.size(); i++) {
118        RenderNode* childNode = mDisplayListData->children[i]->mDisplayList;
119        if (childNode->hasFunctors()) {
120            return true;
121        }
122    }
123
124    return false;
125}
126
127/*
128 * For property operations, we pass a savecount of 0, since the operations aren't part of the
129 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
130 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
131 */
132#define PROPERTY_SAVECOUNT 0
133
134template <class T>
135void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler,
136        const int level) {
137#if DEBUG_DISPLAY_LIST
138    properties().debugOutputProperties(level);
139#endif
140    if (properties().getLeft() != 0 || properties().getTop() != 0) {
141        renderer.translate(properties().getLeft(), properties().getTop());
142    }
143    if (properties().getStaticMatrix()) {
144        renderer.concatMatrix(properties().getStaticMatrix());
145    } else if (properties().getAnimationMatrix()) {
146        renderer.concatMatrix(properties().getAnimationMatrix());
147    }
148    if (properties().getMatrixFlags() != 0) {
149        if (properties().getMatrixFlags() == TRANSLATION) {
150            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
151        } else {
152            renderer.concatMatrix(*properties().getTransformMatrix());
153        }
154    }
155    bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
156    if (properties().getAlpha() < 1) {
157        if (properties().getCaching()) {
158            renderer.setOverrideLayerAlpha(properties().getAlpha());
159        } else if (!properties().getHasOverlappingRendering()) {
160            renderer.scaleAlpha(properties().getAlpha());
161        } else {
162            // TODO: should be able to store the size of a DL at record time and not
163            // have to pass it into this call. In fact, this information might be in the
164            // location/size info that we store with the new native transform data.
165            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
166            if (clipToBoundsNeeded) {
167                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
168                clipToBoundsNeeded = false; // clipping done by saveLayer
169            }
170
171            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
172                    0, 0, properties().getWidth(), properties().getHeight(),
173                    properties().getAlpha() * 255, saveFlags);
174            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
175        }
176    }
177    if (clipToBoundsNeeded) {
178        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
179                0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
180        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
181    }
182
183    if (CC_UNLIKELY(properties().hasClippingPath())) {
184        // TODO: optimize for round rect/circle clipping
185        const SkPath* path = properties().getClippingPath();
186        ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op);
187        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
188    }
189}
190
191/**
192 * Apply property-based transformations to input matrix
193 *
194 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
195 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
196 */
197void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
198    if (properties().getLeft() != 0 || properties().getTop() != 0) {
199        matrix.translate(properties().getLeft(), properties().getTop());
200    }
201    if (properties().getStaticMatrix()) {
202        mat4 stat(*properties().getStaticMatrix());
203        matrix.multiply(stat);
204    } else if (properties().getAnimationMatrix()) {
205        mat4 anim(*properties().getAnimationMatrix());
206        matrix.multiply(anim);
207    }
208    if (properties().getMatrixFlags() != 0) {
209        if (properties().getMatrixFlags() == TRANSLATION) {
210            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
211                    true3dTransform ? properties().getTranslationZ() : 0.0f);
212        } else {
213            if (!true3dTransform) {
214                matrix.multiply(*properties().getTransformMatrix());
215            } else {
216                mat4 true3dMat;
217                true3dMat.loadTranslate(
218                        properties().getPivotX() + properties().getTranslationX(),
219                        properties().getPivotY() + properties().getTranslationY(),
220                        properties().getTranslationZ());
221                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
222                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
223                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
224                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
225                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
226
227                matrix.multiply(true3dMat);
228            }
229        }
230    }
231}
232
233/**
234 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
235 *
236 * This should be called before a call to defer() or drawDisplayList()
237 *
238 * Each DisplayList that serves as a 3d root builds its list of composited children,
239 * which are flagged to not draw in the standard draw loop.
240 */
241void RenderNode::computeOrdering() {
242    ATRACE_CALL();
243    mProjectedNodes.clear();
244
245    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
246    // transform properties are applied correctly to top level children
247    if (mDisplayListData == NULL) return;
248    for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
249        DrawDisplayListOp* childOp = mDisplayListData->children[i];
250        childOp->mDisplayList->computeOrderingImpl(childOp,
251                &mProjectedNodes, &mat4::identity());
252    }
253}
254
255void RenderNode::computeOrderingImpl(
256        DrawDisplayListOp* opState,
257        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
258        const mat4* transformFromProjectionSurface) {
259    mProjectedNodes.clear();
260    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
261
262    // TODO: should avoid this calculation in most cases
263    // TODO: just calculate single matrix, down to all leaf composited elements
264    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
265    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
266
267    if (properties().getProjectBackwards()) {
268        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
269        opState->mSkipInOrderDraw = true;
270        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
271        compositedChildrenOfProjectionSurface->add(opState);
272    } else {
273        // standard in order draw
274        opState->mSkipInOrderDraw = false;
275    }
276
277    if (mDisplayListData->children.size() > 0) {
278        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
279        bool haveAppliedPropertiesToProjection = false;
280        for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
281            DrawDisplayListOp* childOp = mDisplayListData->children[i];
282            RenderNode* child = childOp->mDisplayList;
283
284            Vector<DrawDisplayListOp*>* projectionChildren = NULL;
285            const mat4* projectionTransform = NULL;
286            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
287                // if receiving projections, collect projecting descendent
288
289                // Note that if a direct descendent is projecting backwards, we pass it's
290                // grandparent projection collection, since it shouldn't project onto it's
291                // parent, where it will already be drawing.
292                projectionChildren = &mProjectedNodes;
293                projectionTransform = &mat4::identity();
294            } else {
295                if (!haveAppliedPropertiesToProjection) {
296                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
297                    haveAppliedPropertiesToProjection = true;
298                }
299                projectionChildren = compositedChildrenOfProjectionSurface;
300                projectionTransform = &localTransformFromProjectionSurface;
301            }
302            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
303        }
304    }
305
306}
307
308class DeferOperationHandler {
309public:
310    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
311        : mDeferStruct(deferStruct), mLevel(level) {}
312    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
313        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
314    }
315    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
316
317private:
318    DeferStateStruct& mDeferStruct;
319    const int mLevel;
320};
321
322void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
323    DeferOperationHandler handler(deferStruct, level);
324    iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level);
325}
326
327class ReplayOperationHandler {
328public:
329    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
330        : mReplayStruct(replayStruct), mLevel(level) {}
331    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
332#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
333        properties().getReplayStruct().mRenderer.eventMark(operation->name());
334#endif
335        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
336    }
337    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
338
339private:
340    ReplayStateStruct& mReplayStruct;
341    const int mLevel;
342};
343
344void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
345    ReplayOperationHandler handler(replayStruct, level);
346
347    replayStruct.mRenderer.startMark(mName.string());
348    iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
349    replayStruct.mRenderer.endMark();
350
351    DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
352            replayStruct.mDrawGlStatus);
353}
354
355void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
356    if (mDisplayListData == NULL || mDisplayListData->children.size() == 0) return;
357
358    for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
359        DrawDisplayListOp* childOp = mDisplayListData->children[i];
360        RenderNode* child = childOp->mDisplayList;
361        float childZ = child->properties().getTranslationZ();
362
363        if (childZ != 0.0f) {
364            zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
365            childOp->mSkipInOrderDraw = true;
366        } else if (!child->properties().getProjectBackwards()) {
367            // regular, in order drawing DisplayList
368            childOp->mSkipInOrderDraw = false;
369        }
370    }
371
372    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
373    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
374}
375
376#define SHADOW_DELTA 0.1f
377
378template <class T>
379void RenderNode::iterate3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
380        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
381    const int size = zTranslatedNodes.size();
382    if (size == 0
383            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
384            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
385        // no 3d children to draw
386        return;
387    }
388
389    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
390    LinearAllocator& alloc = handler.allocator();
391    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
392            SkRegion::kIntersect_Op); // clip to 3d root bounds
393    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
394
395    /**
396     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
397     * with very similar Z heights to draw together.
398     *
399     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
400     * underneath both, and neither's shadow is drawn on top of the other.
401     */
402    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
403    size_t drawIndex, shadowIndex, endIndex;
404    if (mode == kNegativeZChildren) {
405        drawIndex = 0;
406        endIndex = nonNegativeIndex;
407        shadowIndex = endIndex; // draw no shadows
408    } else {
409        drawIndex = nonNegativeIndex;
410        endIndex = size;
411        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
412    }
413    float lastCasterZ = 0.0f;
414    while (shadowIndex < endIndex || drawIndex < endIndex) {
415        if (shadowIndex < endIndex) {
416            DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
417            RenderNode* caster = casterOp->mDisplayList;
418            const float casterZ = zTranslatedNodes[shadowIndex].key;
419            // attempt to render the shadow if the caster about to be drawn is its caster,
420            // OR if its caster's Z value is similar to the previous potential caster
421            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
422
423                if (caster->properties().getAlpha() > 0.0f) {
424                    mat4 shadowMatrixXY(casterOp->mTransformFromParent);
425                    caster->applyViewPropertyTransforms(shadowMatrixXY);
426
427                    // Z matrix needs actual 3d transformation, so mapped z values will be correct
428                    mat4 shadowMatrixZ(casterOp->mTransformFromParent);
429                    caster->applyViewPropertyTransforms(shadowMatrixZ, true);
430
431                    const SkPath* outlinePath = caster->properties().getOutline().getPath();
432                    const RevealClip& revealClip = caster->properties().getRevealClip();
433                    const SkPath* revealClipPath = revealClip.hasConvexClip()
434                            ?  revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex
435
436                    DisplayListOp* shadowOp  = new (alloc) DrawShadowOp(
437                            shadowMatrixXY, shadowMatrixZ, caster->properties().getAlpha(),
438                            caster->properties().getWidth(), caster->properties().getHeight(),
439                            outlinePath, revealClipPath);
440                    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
441                }
442
443                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
444                shadowIndex++;
445                continue;
446            }
447        }
448
449        // only the actual child DL draw needs to be in save/restore,
450        // since it modifies the renderer's matrix
451        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
452
453        DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
454        RenderNode* child = childOp->mDisplayList;
455
456        renderer.concatMatrix(childOp->mTransformFromParent);
457        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
458        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
459        childOp->mSkipInOrderDraw = true;
460
461        renderer.restoreToCount(restoreTo);
462        drawIndex++;
463    }
464    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
465}
466
467template <class T>
468void RenderNode::iterateProjectedChildren(OpenGLRenderer& renderer, T& handler, const int level) {
469    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
470    LinearAllocator& alloc = handler.allocator();
471    ClipRectOp* clipOp = new (alloc) ClipRectOp(0, 0, properties().getWidth(), properties().getHeight(),
472            SkRegion::kReplace_Op); // clip to projection surface root bounds
473    handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
474
475    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
476        DrawDisplayListOp* childOp = mProjectedNodes[i];
477
478        // matrix save, concat, and restore can be done safely without allocating operations
479        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
480        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
481        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
482        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
483        childOp->mSkipInOrderDraw = true;
484        renderer.restoreToCount(restoreTo);
485    }
486    handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, properties().getClipToBounds());
487}
488
489/**
490 * This function serves both defer and replay modes, and will organize the displayList's component
491 * operations for a single frame:
492 *
493 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
494 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
495 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
496 * defer vs replay logic, per operation
497 */
498template <class T>
499void RenderNode::iterate(OpenGLRenderer& renderer, T& handler, const int level) {
500    if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
501        ALOGW("Error: %s is drawing after destruction", mName.string());
502        CRASH();
503    }
504    if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
505        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
506        return;
507    }
508
509#if DEBUG_DISPLAY_LIST
510    Rect* clipRect = renderer.getClipRect();
511    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
512            level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
513            clipRect->right, clipRect->bottom);
514#endif
515
516    LinearAllocator& alloc = handler.allocator();
517    int restoreTo = renderer.getSaveCount();
518    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
519            PROPERTY_SAVECOUNT, properties().getClipToBounds());
520
521    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
522            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
523
524    setViewProperties<T>(renderer, handler, level + 1);
525
526    bool quickRejected = properties().getClipToBounds()
527            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
528    if (!quickRejected) {
529        Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
530        buildZSortedChildList(zTranslatedNodes);
531
532        // for 3d root, draw children with negative z values
533        iterate3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
534
535        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
536        const int saveCountOffset = renderer.getSaveCount() - 1;
537        const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
538        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
539            DisplayListOp *op = mDisplayListData->displayListOps[i];
540
541#if DEBUG_DISPLAY_LIST
542            op->output(level + 1);
543#endif
544
545            logBuffer.writeCommand(level, op->name());
546            handler(op, saveCountOffset, properties().getClipToBounds());
547
548            if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
549                iterateProjectedChildren(renderer, handler, level);
550            }
551        }
552
553        // for 3d root, draw children with positive z values
554        iterate3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
555    }
556
557    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
558    handler(new (alloc) RestoreToCountOp(restoreTo),
559            PROPERTY_SAVECOUNT, properties().getClipToBounds());
560    renderer.setOverrideLayerAlpha(1.0f);
561}
562
563} /* namespace uirenderer */
564} /* namespace android */
565