RenderNode.cpp revision 286ffe4b28d2c004ce98f7ddb3a5f34441ab0d80
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18 19#include "RenderNode.h" 20 21#include <SkCanvas.h> 22#include <algorithm> 23 24#include <utils/Trace.h> 25 26#include "Debug.h" 27#include "DisplayListOp.h" 28#include "DisplayListLogBuffer.h" 29 30namespace android { 31namespace uirenderer { 32 33void RenderNode::outputLogBuffer(int fd) { 34 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 35 if (logBuffer.isEmpty()) { 36 return; 37 } 38 39 FILE *file = fdopen(fd, "a"); 40 41 fprintf(file, "\nRecent DisplayList operations\n"); 42 logBuffer.outputCommands(file); 43 44 String8 cachesLog; 45 Caches::getInstance().dumpMemoryUsage(cachesLog); 46 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 47 fprintf(file, "\n"); 48 49 fflush(file); 50} 51 52RenderNode::RenderNode() 53 : mNeedsPropertiesSync(false) 54 , mNeedsDisplayListDataSync(false) 55 , mDisplayListData(0) 56 , mStagingDisplayListData(0) { 57} 58 59RenderNode::~RenderNode() { 60 delete mDisplayListData; 61 delete mStagingDisplayListData; 62} 63 64void RenderNode::setStagingDisplayList(DisplayListData* data) { 65 mNeedsDisplayListDataSync = true; 66 delete mStagingDisplayListData; 67 mStagingDisplayListData = data; 68 if (mStagingDisplayListData) { 69 Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount); 70 } 71} 72 73/** 74 * This function is a simplified version of replay(), where we simply retrieve and log the 75 * display list. This function should remain in sync with the replay() function. 76 */ 77void RenderNode::output(uint32_t level) { 78 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 79 mName.string(), isRenderable()); 80 ALOGD("%*s%s %d", level * 2, "", "Save", 81 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 82 83 properties().debugOutputProperties(level); 84 int flags = DisplayListOp::kOpLogFlag_Recurse; 85 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 86 mDisplayListData->displayListOps[i]->output(level, flags); 87 } 88 89 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); 90} 91 92void RenderNode::prepareTree(TreeInfo& info) { 93 ATRACE_CALL(); 94 95 prepareTreeImpl(info); 96} 97 98void RenderNode::prepareTreeImpl(TreeInfo& info) { 99 pushStagingChanges(info); 100 prepareSubTree(info, mDisplayListData); 101} 102 103void RenderNode::pushStagingChanges(TreeInfo& info) { 104 if (mNeedsPropertiesSync) { 105 mNeedsPropertiesSync = false; 106 mProperties = mStagingProperties; 107 } 108 if (mNeedsDisplayListDataSync) { 109 mNeedsDisplayListDataSync = false; 110 // Do a push pass on the old tree to handle freeing DisplayListData 111 // that are no longer used 112 TreeInfo oldTreeInfo = {0}; 113 prepareSubTree(oldTreeInfo, mDisplayListData); 114 // TODO: The damage for the old tree should be accounted for 115 delete mDisplayListData; 116 mDisplayListData = mStagingDisplayListData; 117 mStagingDisplayListData = 0; 118 } 119} 120 121void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 122 if (subtree) { 123 if (!info.hasFunctors) { 124 info.hasFunctors = subtree->functorCount; 125 } 126 for (size_t i = 0; i < subtree->children().size(); i++) { 127 RenderNode* childNode = subtree->children()[i]->mDisplayList; 128 childNode->prepareTreeImpl(info); 129 } 130 } 131} 132 133/* 134 * For property operations, we pass a savecount of 0, since the operations aren't part of the 135 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 136 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 137 */ 138#define PROPERTY_SAVECOUNT 0 139 140template <class T> 141void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 142#if DEBUG_DISPLAY_LIST 143 properties().debugOutputProperties(handler.level() + 1); 144#endif 145 if (properties().getLeft() != 0 || properties().getTop() != 0) { 146 renderer.translate(properties().getLeft(), properties().getTop()); 147 } 148 if (properties().getStaticMatrix()) { 149 renderer.concatMatrix(properties().getStaticMatrix()); 150 } else if (properties().getAnimationMatrix()) { 151 renderer.concatMatrix(properties().getAnimationMatrix()); 152 } 153 if (properties().hasTransformMatrix()) { 154 if (properties().isTransformTranslateOnly()) { 155 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 156 } else { 157 renderer.concatMatrix(*properties().getTransformMatrix()); 158 } 159 } 160 bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds(); 161 if (properties().getAlpha() < 1) { 162 if (properties().getCaching()) { 163 renderer.setOverrideLayerAlpha(properties().getAlpha()); 164 } else if (!properties().getHasOverlappingRendering()) { 165 renderer.scaleAlpha(properties().getAlpha()); 166 } else { 167 // TODO: should be able to store the size of a DL at record time and not 168 // have to pass it into this call. In fact, this information might be in the 169 // location/size info that we store with the new native transform data. 170 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 171 if (clipToBoundsNeeded) { 172 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 173 clipToBoundsNeeded = false; // clipping done by saveLayer 174 } 175 176 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 177 0, 0, properties().getWidth(), properties().getHeight(), 178 properties().getAlpha() * 255, saveFlags); 179 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 180 } 181 } 182 if (clipToBoundsNeeded) { 183 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 184 0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op); 185 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 186 } 187 188 if (CC_UNLIKELY(properties().hasClippingPath())) { 189 // TODO: optimize for round rect/circle clipping 190 const SkPath* path = properties().getClippingPath(); 191 ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op); 192 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 193 } 194} 195 196/** 197 * Apply property-based transformations to input matrix 198 * 199 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 200 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 201 */ 202void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { 203 if (properties().getLeft() != 0 || properties().getTop() != 0) { 204 matrix.translate(properties().getLeft(), properties().getTop()); 205 } 206 if (properties().getStaticMatrix()) { 207 mat4 stat(*properties().getStaticMatrix()); 208 matrix.multiply(stat); 209 } else if (properties().getAnimationMatrix()) { 210 mat4 anim(*properties().getAnimationMatrix()); 211 matrix.multiply(anim); 212 } 213 if (properties().hasTransformMatrix()) { 214 if (properties().isTransformTranslateOnly()) { 215 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 216 true3dTransform ? properties().getTranslationZ() : 0.0f); 217 } else { 218 if (!true3dTransform) { 219 matrix.multiply(*properties().getTransformMatrix()); 220 } else { 221 mat4 true3dMat; 222 true3dMat.loadTranslate( 223 properties().getPivotX() + properties().getTranslationX(), 224 properties().getPivotY() + properties().getTranslationY(), 225 properties().getTranslationZ()); 226 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 227 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 228 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 229 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 230 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 231 232 matrix.multiply(true3dMat); 233 } 234 } 235 } 236} 237 238/** 239 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 240 * 241 * This should be called before a call to defer() or drawDisplayList() 242 * 243 * Each DisplayList that serves as a 3d root builds its list of composited children, 244 * which are flagged to not draw in the standard draw loop. 245 */ 246void RenderNode::computeOrdering() { 247 ATRACE_CALL(); 248 mProjectedNodes.clear(); 249 250 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 251 // transform properties are applied correctly to top level children 252 if (mDisplayListData == NULL) return; 253 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 254 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 255 childOp->mDisplayList->computeOrderingImpl(childOp, 256 &mProjectedNodes, &mat4::identity()); 257 } 258} 259 260void RenderNode::computeOrderingImpl( 261 DrawDisplayListOp* opState, 262 Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface, 263 const mat4* transformFromProjectionSurface) { 264 mProjectedNodes.clear(); 265 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 266 267 // TODO: should avoid this calculation in most cases 268 // TODO: just calculate single matrix, down to all leaf composited elements 269 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 270 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 271 272 if (properties().getProjectBackwards()) { 273 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 274 opState->mSkipInOrderDraw = true; 275 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 276 compositedChildrenOfProjectionSurface->add(opState); 277 } else { 278 // standard in order draw 279 opState->mSkipInOrderDraw = false; 280 } 281 282 if (mDisplayListData->children().size() > 0) { 283 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 284 bool haveAppliedPropertiesToProjection = false; 285 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 286 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 287 RenderNode* child = childOp->mDisplayList; 288 289 Vector<DrawDisplayListOp*>* projectionChildren = NULL; 290 const mat4* projectionTransform = NULL; 291 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 292 // if receiving projections, collect projecting descendent 293 294 // Note that if a direct descendent is projecting backwards, we pass it's 295 // grandparent projection collection, since it shouldn't project onto it's 296 // parent, where it will already be drawing. 297 projectionChildren = &mProjectedNodes; 298 projectionTransform = &mat4::identity(); 299 } else { 300 if (!haveAppliedPropertiesToProjection) { 301 applyViewPropertyTransforms(localTransformFromProjectionSurface); 302 haveAppliedPropertiesToProjection = true; 303 } 304 projectionChildren = compositedChildrenOfProjectionSurface; 305 projectionTransform = &localTransformFromProjectionSurface; 306 } 307 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 308 } 309 } 310} 311 312class DeferOperationHandler { 313public: 314 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 315 : mDeferStruct(deferStruct), mLevel(level) {} 316 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 317 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 318 } 319 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 320 inline void startMark(const char* name) {} // do nothing 321 inline void endMark() {} 322 inline int level() { return mLevel; } 323 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 324 325private: 326 DeferStateStruct& mDeferStruct; 327 const int mLevel; 328}; 329 330void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) { 331 DeferOperationHandler handler(deferStruct, 0); 332 if (properties().getTranslationZ() > 0.0f) issueDrawShadowOperation(Matrix4::identity(), handler); 333 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 334} 335 336void RenderNode::deferNodeInParent(DeferStateStruct& deferStruct, const int level) { 337 DeferOperationHandler handler(deferStruct, level); 338 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 339} 340 341class ReplayOperationHandler { 342public: 343 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 344 : mReplayStruct(replayStruct), mLevel(level) {} 345 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 346#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 347 properties().getReplayStruct().mRenderer.eventMark(operation->name()); 348#endif 349 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 350 } 351 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 352 inline void startMark(const char* name) { 353 mReplayStruct.mRenderer.startMark(name); 354 } 355 inline void endMark() { 356 mReplayStruct.mRenderer.endMark(); 357 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(), 358 mReplayStruct.mDrawGlStatus); 359 } 360 inline int level() { return mLevel; } 361 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 362 363private: 364 ReplayStateStruct& mReplayStruct; 365 const int mLevel; 366}; 367 368void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) { 369 ReplayOperationHandler handler(replayStruct, 0); 370 if (properties().getTranslationZ() > 0.0f) issueDrawShadowOperation(Matrix4::identity(), handler); 371 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 372} 373 374void RenderNode::replayNodeInParent(ReplayStateStruct& replayStruct, const int level) { 375 ReplayOperationHandler handler(replayStruct, level); 376 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 377} 378 379void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) { 380 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 381 382 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 383 DrawDisplayListOp* childOp = mDisplayListData->children()[i]; 384 RenderNode* child = childOp->mDisplayList; 385 float childZ = child->properties().getTranslationZ(); 386 387 if (childZ != 0.0f) { 388 zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp)); 389 childOp->mSkipInOrderDraw = true; 390 } else if (!child->properties().getProjectBackwards()) { 391 // regular, in order drawing DisplayList 392 childOp->mSkipInOrderDraw = false; 393 } 394 } 395 396 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 397 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 398} 399 400template <class T> 401void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 402 if (properties().getAlpha() <= 0.0f) return; 403 404 mat4 shadowMatrixXY(transformFromParent); 405 applyViewPropertyTransforms(shadowMatrixXY); 406 407 // Z matrix needs actual 3d transformation, so mapped z values will be correct 408 mat4 shadowMatrixZ(transformFromParent); 409 applyViewPropertyTransforms(shadowMatrixZ, true); 410 411 const SkPath* outlinePath = properties().getOutline().getPath(); 412 const RevealClip& revealClip = properties().getRevealClip(); 413 const SkPath* revealClipPath = revealClip.hasConvexClip() 414 ? revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex 415 416 /** 417 * The drawing area of the caster is always the same as the its perimeter (which 418 * the shadow system uses) *except* in the inverse clip case. Inform the shadow 419 * system that the caster's drawing area (as opposed to its perimeter) has been 420 * clipped, so that it knows the caster can't be opaque. 421 */ 422 bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip(); 423 424 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 425 shadowMatrixXY, shadowMatrixZ, 426 properties().getAlpha(), casterUnclipped, 427 properties().getWidth(), properties().getHeight(), 428 outlinePath, revealClipPath); 429 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 430} 431 432#define SHADOW_DELTA 0.1f 433 434template <class T> 435void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes, 436 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 437 const int size = zTranslatedNodes.size(); 438 if (size == 0 439 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 440 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 441 // no 3d children to draw 442 return; 443 } 444 445 /** 446 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 447 * with very similar Z heights to draw together. 448 * 449 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 450 * underneath both, and neither's shadow is drawn on top of the other. 451 */ 452 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 453 size_t drawIndex, shadowIndex, endIndex; 454 if (mode == kNegativeZChildren) { 455 drawIndex = 0; 456 endIndex = nonNegativeIndex; 457 shadowIndex = endIndex; // draw no shadows 458 } else { 459 drawIndex = nonNegativeIndex; 460 endIndex = size; 461 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 462 } 463 float lastCasterZ = 0.0f; 464 while (shadowIndex < endIndex || drawIndex < endIndex) { 465 if (shadowIndex < endIndex) { 466 DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value; 467 RenderNode* caster = casterOp->mDisplayList; 468 const float casterZ = zTranslatedNodes[shadowIndex].key; 469 // attempt to render the shadow if the caster about to be drawn is its caster, 470 // OR if its caster's Z value is similar to the previous potential caster 471 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 472 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 473 474 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 475 shadowIndex++; 476 continue; 477 } 478 } 479 480 // only the actual child DL draw needs to be in save/restore, 481 // since it modifies the renderer's matrix 482 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 483 484 DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value; 485 RenderNode* child = childOp->mDisplayList; 486 487 renderer.concatMatrix(childOp->mTransformFromParent); 488 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 489 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 490 childOp->mSkipInOrderDraw = true; 491 492 renderer.restoreToCount(restoreTo); 493 drawIndex++; 494 } 495} 496 497template <class T> 498void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 499 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 500 DrawDisplayListOp* childOp = mProjectedNodes[i]; 501 502 // matrix save, concat, and restore can be done safely without allocating operations 503 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 504 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 505 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 506 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 507 childOp->mSkipInOrderDraw = true; 508 renderer.restoreToCount(restoreTo); 509 } 510} 511 512/** 513 * This function serves both defer and replay modes, and will organize the displayList's component 514 * operations for a single frame: 515 * 516 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 517 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 518 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 519 * defer vs replay logic, per operation 520 */ 521template <class T> 522void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 523 const int level = handler.level(); 524 if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) { 525 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); 526 return; 527 } 528 529 handler.startMark(mName.string()); 530 531#if DEBUG_DISPLAY_LIST 532 Rect* clipRect = renderer.getClipRect(); 533 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", 534 level * 2, "", this, mName.string(), clipRect->left, clipRect->top, 535 clipRect->right, clipRect->bottom); 536#endif 537 538 LinearAllocator& alloc = handler.allocator(); 539 int restoreTo = renderer.getSaveCount(); 540 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 541 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 542 543 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 544 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 545 546 setViewProperties<T>(renderer, handler); 547 548 bool quickRejected = properties().getClipToBounds() 549 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 550 if (!quickRejected) { 551 Vector<ZDrawDisplayListOpPair> zTranslatedNodes; 552 buildZSortedChildList(zTranslatedNodes); 553 554 // for 3d root, draw children with negative z values 555 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 556 557 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 558 const int saveCountOffset = renderer.getSaveCount() - 1; 559 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 560 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 561 DisplayListOp *op = mDisplayListData->displayListOps[i]; 562 563#if DEBUG_DISPLAY_LIST 564 op->output(level + 1); 565#endif 566 logBuffer.writeCommand(level, op->name()); 567 handler(op, saveCountOffset, properties().getClipToBounds()); 568 569 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 570 issueOperationsOfProjectedChildren(renderer, handler); 571 } 572 } 573 574 // for 3d root, draw children with positive z values 575 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 576 } 577 578 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 579 handler(new (alloc) RestoreToCountOp(restoreTo), 580 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 581 renderer.setOverrideLayerAlpha(1.0f); 582 583 handler.endMark(); 584} 585 586} /* namespace uirenderer */ 587} /* namespace android */ 588