RenderNode.cpp revision 34bf49e4de4c1994b5d9c19166606bc9b7ad1b9c
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include "DamageAccumulator.h" 20#include "Debug.h" 21#if HWUI_NEW_OPS 22#include "BakedOpRenderer.h" 23#include "RecordedOp.h" 24#include "OpDumper.h" 25#endif 26#include "DisplayListOp.h" 27#include "LayerRenderer.h" 28#include "OpenGLRenderer.h" 29#include "TreeInfo.h" 30#include "utils/MathUtils.h" 31#include "utils/TraceUtils.h" 32#include "renderthread/CanvasContext.h" 33 34#include "protos/hwui.pb.h" 35#include "protos/ProtoHelpers.h" 36 37#include <algorithm> 38#include <sstream> 39#include <string> 40 41namespace android { 42namespace uirenderer { 43 44void RenderNode::debugDumpLayers(const char* prefix) { 45#if HWUI_NEW_OPS 46 LOG_ALWAYS_FATAL("TODO: dump layer"); 47#else 48 if (mLayer) { 49 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 50 prefix, this, getName(), mLayer, mLayer->getFbo(), 51 mLayer->wasBuildLayered ? "true" : "false"); 52 } 53#endif 54 if (mDisplayList) { 55 for (auto&& child : mDisplayList->getChildren()) { 56 child->renderNode->debugDumpLayers(prefix); 57 } 58 } 59} 60 61RenderNode::RenderNode() 62 : mDirtyPropertyFields(0) 63 , mNeedsDisplayListSync(false) 64 , mDisplayList(nullptr) 65 , mStagingDisplayList(nullptr) 66 , mAnimatorManager(*this) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayList(nullptr); 72 delete mStagingDisplayList; 73#if HWUI_NEW_OPS 74 LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!"); 75#else 76 if (mLayer) { 77 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 78 mLayer->postDecStrong(); 79 mLayer = nullptr; 80 } 81#endif 82} 83 84void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) { 85 mNeedsDisplayListSync = true; 86 delete mStagingDisplayList; 87 mStagingDisplayList = displayList; 88 // If mParentCount == 0 we are the sole reference to this RenderNode, 89 // so immediately free the old display list 90 if (!mParentCount && !mStagingDisplayList) { 91 deleteDisplayList(observer); 92 } 93} 94 95/** 96 * This function is a simplified version of replay(), where we simply retrieve and log the 97 * display list. This function should remain in sync with the replay() function. 98 */ 99#if HWUI_NEW_OPS 100void RenderNode::output(uint32_t level, const char* label) { 101 ALOGD("%s (%s %p%s%s%s%s%s)", 102 label, 103 getName(), 104 this, 105 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 106 (properties().hasShadow() ? ", casting shadow" : ""), 107 (isRenderable() ? "" : ", empty"), 108 (properties().getProjectBackwards() ? ", projected" : ""), 109 (mLayer != nullptr ? ", on HW Layer" : "")); 110 properties().debugOutputProperties(level + 1); 111 112 if (mDisplayList) { 113 for (auto&& op : mDisplayList->getOps()) { 114 std::stringstream strout; 115 OpDumper::dump(*op, strout, level + 1); 116 if (op->opId == RecordedOpId::RenderNodeOp) { 117 auto rnOp = reinterpret_cast<const RenderNodeOp*>(op); 118 rnOp->renderNode->output(level + 1, strout.str().c_str()); 119 } else { 120 ALOGD("%s", strout.str().c_str()); 121 } 122 } 123 } 124 ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this); 125} 126#else 127void RenderNode::output(uint32_t level) { 128 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 129 getName(), 130 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 131 (properties().hasShadow() ? ", casting shadow" : ""), 132 (isRenderable() ? "" : ", empty"), 133 (properties().getProjectBackwards() ? ", projected" : ""), 134 (mLayer != nullptr ? ", on HW Layer" : "")); 135 ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip); 136 properties().debugOutputProperties(level); 137 if (mDisplayList) { 138 // TODO: consider printing the chunk boundaries here 139 for (auto&& op : mDisplayList->getOps()) { 140 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 141 } 142 } 143 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 144 } 145#endif 146 147void RenderNode::copyTo(proto::RenderNode *pnode) { 148 pnode->set_id(static_cast<uint64_t>( 149 reinterpret_cast<uintptr_t>(this))); 150 pnode->set_name(mName.string(), mName.length()); 151 152 proto::RenderProperties* pprops = pnode->mutable_properties(); 153 pprops->set_left(properties().getLeft()); 154 pprops->set_top(properties().getTop()); 155 pprops->set_right(properties().getRight()); 156 pprops->set_bottom(properties().getBottom()); 157 pprops->set_clip_flags(properties().getClippingFlags()); 158 pprops->set_alpha(properties().getAlpha()); 159 pprops->set_translation_x(properties().getTranslationX()); 160 pprops->set_translation_y(properties().getTranslationY()); 161 pprops->set_translation_z(properties().getTranslationZ()); 162 pprops->set_elevation(properties().getElevation()); 163 pprops->set_rotation(properties().getRotation()); 164 pprops->set_rotation_x(properties().getRotationX()); 165 pprops->set_rotation_y(properties().getRotationY()); 166 pprops->set_scale_x(properties().getScaleX()); 167 pprops->set_scale_y(properties().getScaleY()); 168 pprops->set_pivot_x(properties().getPivotX()); 169 pprops->set_pivot_y(properties().getPivotY()); 170 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 171 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 172 pprops->set_project_backwards(properties().getProjectBackwards()); 173 pprops->set_projection_receiver(properties().isProjectionReceiver()); 174 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 175 176 const Outline& outline = properties().getOutline(); 177 if (outline.getType() != Outline::Type::None) { 178 proto::Outline* poutline = pprops->mutable_outline(); 179 poutline->clear_path(); 180 if (outline.getType() == Outline::Type::Empty) { 181 poutline->set_type(proto::Outline_Type_Empty); 182 } else if (outline.getType() == Outline::Type::ConvexPath) { 183 poutline->set_type(proto::Outline_Type_ConvexPath); 184 if (const SkPath* path = outline.getPath()) { 185 set(poutline->mutable_path(), *path); 186 } 187 } else if (outline.getType() == Outline::Type::RoundRect) { 188 poutline->set_type(proto::Outline_Type_RoundRect); 189 } else { 190 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 191 poutline->set_type(proto::Outline_Type_None); 192 } 193 poutline->set_should_clip(outline.getShouldClip()); 194 poutline->set_alpha(outline.getAlpha()); 195 poutline->set_radius(outline.getRadius()); 196 set(poutline->mutable_bounds(), outline.getBounds()); 197 } else { 198 pprops->clear_outline(); 199 } 200 201 const RevealClip& revealClip = properties().getRevealClip(); 202 if (revealClip.willClip()) { 203 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 204 prevealClip->set_x(revealClip.getX()); 205 prevealClip->set_y(revealClip.getY()); 206 prevealClip->set_radius(revealClip.getRadius()); 207 } else { 208 pprops->clear_reveal_clip(); 209 } 210 211 pnode->clear_children(); 212 if (mDisplayList) { 213 for (auto&& child : mDisplayList->getChildren()) { 214 child->renderNode->copyTo(pnode->add_children()); 215 } 216 } 217} 218 219int RenderNode::getDebugSize() { 220 int size = sizeof(RenderNode); 221 if (mStagingDisplayList) { 222 size += mStagingDisplayList->getUsedSize(); 223 } 224 if (mDisplayList && mDisplayList != mStagingDisplayList) { 225 size += mDisplayList->getUsedSize(); 226 } 227 return size; 228} 229 230void RenderNode::prepareTree(TreeInfo& info) { 231 ATRACE_CALL(); 232 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 233 234 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 235 bool functorsNeedLayer = Properties::debugOverdraw; 236 237 prepareTreeImpl(info, functorsNeedLayer); 238} 239 240void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 241 mAnimatorManager.addAnimator(animator); 242} 243 244void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { 245 mAnimatorManager.removeAnimator(animator); 246} 247 248void RenderNode::damageSelf(TreeInfo& info) { 249 if (isRenderable()) { 250 if (properties().getClipDamageToBounds()) { 251 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 252 } else { 253 // Hope this is big enough? 254 // TODO: Get this from the display list ops or something 255 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 256 } 257 } 258} 259 260void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 261 LayerType layerType = properties().effectiveLayerType(); 262 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 263 // Damage applied so far needs to affect our parent, but does not require 264 // the layer to be updated. So we pop/push here to clear out the current 265 // damage and get a clean state for display list or children updates to 266 // affect, which will require the layer to be updated 267 info.damageAccumulator->popTransform(); 268 info.damageAccumulator->pushTransform(this); 269 if (dirtyMask & DISPLAY_LIST) { 270 damageSelf(info); 271 } 272 } 273} 274 275static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { 276#if HWUI_NEW_OPS 277 return renderState.layerPool().get(renderState, width, height); 278#else 279 return LayerRenderer::createRenderLayer(renderState, width, height); 280#endif 281} 282 283static void destroyLayer(layer_t* layer) { 284#if HWUI_NEW_OPS 285 RenderState& renderState = layer->renderState; 286 renderState.layerPool().putOrDelete(layer); 287#else 288 LayerRenderer::destroyLayer(layer); 289#endif 290} 291 292static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) { 293#if HWUI_NEW_OPS 294 return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height; 295#else 296 return layer->layer.getWidth() == width && layer->layer.getHeight() == height; 297#endif 298} 299 300void RenderNode::pushLayerUpdate(TreeInfo& info) { 301 LayerType layerType = properties().effectiveLayerType(); 302 // If we are not a layer OR we cannot be rendered (eg, view was detached) 303 // we need to destroy any Layers we may have had previously 304 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) { 305 if (CC_UNLIKELY(mLayer)) { 306 destroyLayer(mLayer); 307 mLayer = nullptr; 308 } 309 return; 310 } 311 312 bool transformUpdateNeeded = false; 313 if (!mLayer) { 314 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); 315#if !HWUI_NEW_OPS 316 applyLayerPropertiesToLayer(info); 317#endif 318 damageSelf(info); 319 transformUpdateNeeded = true; 320 } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) { 321#if HWUI_NEW_OPS 322 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering) 323 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct 324 RenderState& renderState = mLayer->renderState; 325 if (properties().fitsOnLayer()) { 326 mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight()); 327 } else { 328#else 329 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 330#endif 331 destroyLayer(mLayer); 332 mLayer = nullptr; 333 } 334 damageSelf(info); 335 transformUpdateNeeded = true; 336 } 337 338 SkRect dirty; 339 info.damageAccumulator->peekAtDirty(&dirty); 340 341 if (!mLayer) { 342 Caches::getInstance().dumpMemoryUsage(); 343 if (info.errorHandler) { 344 std::ostringstream err; 345 err << "Unable to create layer for " << getName(); 346 const int maxTextureSize = Caches::getInstance().maxTextureSize; 347 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 348 err << ", size " << getWidth() << "x" << getHeight() 349 << " exceeds max size " << maxTextureSize; 350 } else { 351 err << ", see logcat for more info"; 352 } 353 info.errorHandler->onError(err.str()); 354 } 355 return; 356 } 357 358 if (transformUpdateNeeded && mLayer) { 359 // update the transform in window of the layer to reset its origin wrt light source position 360 Matrix4 windowTransform; 361 info.damageAccumulator->computeCurrentTransform(&windowTransform); 362 mLayer->setWindowTransform(windowTransform); 363 } 364 365#if HWUI_NEW_OPS 366 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); 367#else 368 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 369 dirty.roundOut(&dirty); 370 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 371 } 372 // This is not inside the above if because we may have called 373 // updateDeferred on a previous prepare pass that didn't have a renderer 374 if (info.renderer && mLayer->deferredUpdateScheduled) { 375 info.renderer->pushLayerUpdate(mLayer); 376 } 377#endif 378 379 // There might be prefetched layers that need to be accounted for. 380 // That might be us, so tell CanvasContext that this layer is in the 381 // tree and should not be destroyed. 382 info.canvasContext.markLayerInUse(this); 383} 384 385/** 386 * Traverse down the the draw tree to prepare for a frame. 387 * 388 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 389 * 390 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 391 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 392 */ 393void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 394 info.damageAccumulator->pushTransform(this); 395 396 if (info.mode == TreeInfo::MODE_FULL) { 397 pushStagingPropertiesChanges(info); 398 } 399 uint32_t animatorDirtyMask = 0; 400 if (CC_LIKELY(info.runAnimations)) { 401 animatorDirtyMask = mAnimatorManager.animate(info); 402 } 403 404 bool willHaveFunctor = false; 405 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 406 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 407 } else if (mDisplayList) { 408 willHaveFunctor = !mDisplayList->getFunctors().empty(); 409 } 410 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 411 willHaveFunctor, functorsNeedLayer); 412 413 if (CC_UNLIKELY(mPositionListener.get())) { 414 mPositionListener->onPositionUpdated(*this, info); 415 } 416 417 prepareLayer(info, animatorDirtyMask); 418 if (info.mode == TreeInfo::MODE_FULL) { 419 pushStagingDisplayListChanges(info); 420 } 421 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 422 pushLayerUpdate(info); 423 424 info.damageAccumulator->popTransform(); 425} 426 427void RenderNode::syncProperties() { 428 mProperties = mStagingProperties; 429} 430 431void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 432 // Push the animators first so that setupStartValueIfNecessary() is called 433 // before properties() is trampled by stagingProperties(), as they are 434 // required by some animators. 435 if (CC_LIKELY(info.runAnimations)) { 436 mAnimatorManager.pushStaging(); 437 } 438 if (mDirtyPropertyFields) { 439 mDirtyPropertyFields = 0; 440 damageSelf(info); 441 info.damageAccumulator->popTransform(); 442 syncProperties(); 443#if !HWUI_NEW_OPS 444 applyLayerPropertiesToLayer(info); 445#endif 446 // We could try to be clever and only re-damage if the matrix changed. 447 // However, we don't need to worry about that. The cost of over-damaging 448 // here is only going to be a single additional map rect of this node 449 // plus a rect join(). The parent's transform (and up) will only be 450 // performed once. 451 info.damageAccumulator->pushTransform(this); 452 damageSelf(info); 453 } 454} 455 456#if !HWUI_NEW_OPS 457void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 458 if (CC_LIKELY(!mLayer)) return; 459 460 const LayerProperties& props = properties().layerProperties(); 461 mLayer->setAlpha(props.alpha(), props.xferMode()); 462 mLayer->setColorFilter(props.colorFilter()); 463 mLayer->setBlend(props.needsBlending()); 464} 465#endif 466 467void RenderNode::syncDisplayList(TreeInfo* info) { 468 // Make sure we inc first so that we don't fluctuate between 0 and 1, 469 // which would thrash the layer cache 470 if (mStagingDisplayList) { 471 for (auto&& child : mStagingDisplayList->getChildren()) { 472 child->renderNode->incParentRefCount(); 473 } 474 } 475 deleteDisplayList(info ? info->observer : nullptr, info); 476 mDisplayList = mStagingDisplayList; 477 mStagingDisplayList = nullptr; 478 if (mDisplayList) { 479 for (auto& iter : mDisplayList->getFunctors()) { 480 (*iter.functor)(DrawGlInfo::kModeSync, nullptr); 481 } 482 for (size_t i = 0; i < mDisplayList->getPushStagingFunctors().size(); i++) { 483 (*mDisplayList->getPushStagingFunctors()[i])(); 484 } 485 } 486} 487 488void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 489 if (mNeedsDisplayListSync) { 490 mNeedsDisplayListSync = false; 491 // Damage with the old display list first then the new one to catch any 492 // changes in isRenderable or, in the future, bounds 493 damageSelf(info); 494 syncDisplayList(&info); 495 damageSelf(info); 496 } 497} 498 499void RenderNode::deleteDisplayList(TreeObserver* observer, TreeInfo* info) { 500 if (mDisplayList) { 501 for (auto&& child : mDisplayList->getChildren()) { 502 child->renderNode->decParentRefCount(observer, info); 503 } 504 } 505 delete mDisplayList; 506 mDisplayList = nullptr; 507} 508 509void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 510 if (subtree) { 511 TextureCache& cache = Caches::getInstance().textureCache; 512 info.out.hasFunctors |= subtree->getFunctors().size(); 513 for (auto&& bitmapResource : subtree->getBitmapResources()) { 514 void* ownerToken = &info.canvasContext; 515 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); 516 } 517 for (auto&& op : subtree->getChildren()) { 518 RenderNode* childNode = op->renderNode; 519#if HWUI_NEW_OPS 520 info.damageAccumulator->pushTransform(&op->localMatrix); 521 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 522#else 523 info.damageAccumulator->pushTransform(&op->localMatrix); 524 bool childFunctorsNeedLayer = functorsNeedLayer 525 // Recorded with non-rect clip, or canvas-rotated by parent 526 || op->mRecordedWithPotentialStencilClip; 527#endif 528 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 529 info.damageAccumulator->popTransform(); 530 } 531 } 532} 533 534void RenderNode::destroyHardwareResources(TreeObserver* observer, TreeInfo* info) { 535 if (mLayer) { 536 destroyLayer(mLayer); 537 mLayer = nullptr; 538 } 539 if (mDisplayList) { 540 for (auto&& child : mDisplayList->getChildren()) { 541 child->renderNode->destroyHardwareResources(observer, info); 542 } 543 if (mNeedsDisplayListSync) { 544 // Next prepare tree we are going to push a new display list, so we can 545 // drop our current one now 546 deleteDisplayList(observer, info); 547 } 548 } 549} 550 551void RenderNode::decParentRefCount(TreeObserver* observer, TreeInfo* info) { 552 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 553 mParentCount--; 554 if (!mParentCount) { 555 if (observer) { 556 observer->onMaybeRemovedFromTree(this); 557 } 558 if (CC_UNLIKELY(mPositionListener.get())) { 559 mPositionListener->onPositionLost(*this, info); 560 } 561 // If a child of ours is being attached to our parent then this will incorrectly 562 // destroy its hardware resources. However, this situation is highly unlikely 563 // and the failure is "just" that the layer is re-created, so this should 564 // be safe enough 565 destroyHardwareResources(observer, info); 566 } 567} 568 569/* 570 * For property operations, we pass a savecount of 0, since the operations aren't part of the 571 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 572 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 573 */ 574#define PROPERTY_SAVECOUNT 0 575 576template <class T> 577void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 578#if DEBUG_DISPLAY_LIST 579 properties().debugOutputProperties(handler.level() + 1); 580#endif 581 if (properties().getLeft() != 0 || properties().getTop() != 0) { 582 renderer.translate(properties().getLeft(), properties().getTop()); 583 } 584 if (properties().getStaticMatrix()) { 585 renderer.concatMatrix(*properties().getStaticMatrix()); 586 } else if (properties().getAnimationMatrix()) { 587 renderer.concatMatrix(*properties().getAnimationMatrix()); 588 } 589 if (properties().hasTransformMatrix()) { 590 if (properties().isTransformTranslateOnly()) { 591 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 592 } else { 593 renderer.concatMatrix(*properties().getTransformMatrix()); 594 } 595 } 596 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 597 int clipFlags = properties().getClippingFlags(); 598 if (properties().getAlpha() < 1) { 599 if (isLayer) { 600 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 601 } 602 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 603 // simply scale rendering content's alpha 604 renderer.scaleAlpha(properties().getAlpha()); 605 } else { 606 // savelayer needed to create an offscreen buffer 607 Rect layerBounds(0, 0, getWidth(), getHeight()); 608 if (clipFlags) { 609 properties().getClippingRectForFlags(clipFlags, &layerBounds); 610 clipFlags = 0; // all clipping done by savelayer 611 } 612 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 613 layerBounds.left, layerBounds.top, 614 layerBounds.right, layerBounds.bottom, 615 (int) (properties().getAlpha() * 255), 616 SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer); 617 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 618 } 619 620 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 621 // pretend alpha always causes savelayer to warn about 622 // performance problem affecting old versions 623 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 624 static_cast<int>(getWidth()), 625 static_cast<int>(getHeight())); 626 } 627 } 628 if (clipFlags) { 629 Rect clipRect; 630 properties().getClippingRectForFlags(clipFlags, &clipRect); 631 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 632 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 633 SkRegion::kIntersect_Op); 634 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 635 } 636 637 // TODO: support nesting round rect clips 638 if (mProperties.getRevealClip().willClip()) { 639 Rect bounds; 640 mProperties.getRevealClip().getBounds(&bounds); 641 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 642 } else if (mProperties.getOutline().willClip()) { 643 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 644 } 645} 646 647/** 648 * Apply property-based transformations to input matrix 649 * 650 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 651 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 652 */ 653void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 654 if (properties().getLeft() != 0 || properties().getTop() != 0) { 655 matrix.translate(properties().getLeft(), properties().getTop()); 656 } 657 if (properties().getStaticMatrix()) { 658 mat4 stat(*properties().getStaticMatrix()); 659 matrix.multiply(stat); 660 } else if (properties().getAnimationMatrix()) { 661 mat4 anim(*properties().getAnimationMatrix()); 662 matrix.multiply(anim); 663 } 664 665 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 666 if (properties().hasTransformMatrix() || applyTranslationZ) { 667 if (properties().isTransformTranslateOnly()) { 668 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 669 true3dTransform ? properties().getZ() : 0.0f); 670 } else { 671 if (!true3dTransform) { 672 matrix.multiply(*properties().getTransformMatrix()); 673 } else { 674 mat4 true3dMat; 675 true3dMat.loadTranslate( 676 properties().getPivotX() + properties().getTranslationX(), 677 properties().getPivotY() + properties().getTranslationY(), 678 properties().getZ()); 679 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 680 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 681 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 682 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 683 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 684 685 matrix.multiply(true3dMat); 686 } 687 } 688 } 689} 690 691/** 692 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 693 * 694 * This should be called before a call to defer() or drawDisplayList() 695 * 696 * Each DisplayList that serves as a 3d root builds its list of composited children, 697 * which are flagged to not draw in the standard draw loop. 698 */ 699void RenderNode::computeOrdering() { 700 ATRACE_CALL(); 701 mProjectedNodes.clear(); 702 703 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 704 // transform properties are applied correctly to top level children 705 if (mDisplayList == nullptr) return; 706 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 707 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 708 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 709 } 710} 711 712void RenderNode::computeOrderingImpl( 713 renderNodeOp_t* opState, 714 std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface, 715 const mat4* transformFromProjectionSurface) { 716 mProjectedNodes.clear(); 717 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 718 719 // TODO: should avoid this calculation in most cases 720 // TODO: just calculate single matrix, down to all leaf composited elements 721 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 722 localTransformFromProjectionSurface.multiply(opState->localMatrix); 723 724 if (properties().getProjectBackwards()) { 725 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 726 opState->skipInOrderDraw = true; 727 opState->transformFromCompositingAncestor = localTransformFromProjectionSurface; 728 compositedChildrenOfProjectionSurface->push_back(opState); 729 } else { 730 // standard in order draw 731 opState->skipInOrderDraw = false; 732 } 733 734 if (mDisplayList->getChildren().size() > 0) { 735 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 736 bool haveAppliedPropertiesToProjection = false; 737 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 738 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 739 RenderNode* child = childOp->renderNode; 740 741 std::vector<renderNodeOp_t*>* projectionChildren = nullptr; 742 const mat4* projectionTransform = nullptr; 743 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 744 // if receiving projections, collect projecting descendant 745 746 // Note that if a direct descendant is projecting backwards, we pass its 747 // grandparent projection collection, since it shouldn't project onto its 748 // parent, where it will already be drawing. 749 projectionChildren = &mProjectedNodes; 750 projectionTransform = &mat4::identity(); 751 } else { 752 if (!haveAppliedPropertiesToProjection) { 753 applyViewPropertyTransforms(localTransformFromProjectionSurface); 754 haveAppliedPropertiesToProjection = true; 755 } 756 projectionChildren = compositedChildrenOfProjectionSurface; 757 projectionTransform = &localTransformFromProjectionSurface; 758 } 759 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 760 } 761 } 762} 763 764class DeferOperationHandler { 765public: 766 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 767 : mDeferStruct(deferStruct), mLevel(level) {} 768 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 769 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 770 } 771 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 772 inline void startMark(const char* name) {} // do nothing 773 inline void endMark() {} 774 inline int level() { return mLevel; } 775 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 776 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 777 778private: 779 DeferStateStruct& mDeferStruct; 780 const int mLevel; 781}; 782 783void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 784 DeferOperationHandler handler(deferStruct, level); 785 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 786} 787 788class ReplayOperationHandler { 789public: 790 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 791 : mReplayStruct(replayStruct), mLevel(level) {} 792 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 793#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 794 mReplayStruct.mRenderer.eventMark(operation->name()); 795#endif 796 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 797 } 798 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 799 inline void startMark(const char* name) { 800 mReplayStruct.mRenderer.startMark(name); 801 } 802 inline void endMark() { 803 mReplayStruct.mRenderer.endMark(); 804 } 805 inline int level() { return mLevel; } 806 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 807 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 808 809private: 810 ReplayStateStruct& mReplayStruct; 811 const int mLevel; 812}; 813 814void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 815 ReplayOperationHandler handler(replayStruct, level); 816 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 817} 818 819void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 820 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 821#if !HWUI_NEW_OPS 822 if (chunk.beginChildIndex == chunk.endChildIndex) return; 823 824 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 825 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 826 RenderNode* child = childOp->renderNode; 827 float childZ = child->properties().getZ(); 828 829 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 830 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 831 childOp->skipInOrderDraw = true; 832 } else if (!child->properties().getProjectBackwards()) { 833 // regular, in order drawing DisplayList 834 childOp->skipInOrderDraw = false; 835 } 836 } 837 838 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 839 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 840#endif 841} 842 843template <class T> 844void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 845 if (properties().getAlpha() <= 0.0f 846 || properties().getOutline().getAlpha() <= 0.0f 847 || !properties().getOutline().getPath() 848 || properties().getScaleX() == 0 849 || properties().getScaleY() == 0) { 850 // no shadow to draw 851 return; 852 } 853 854 mat4 shadowMatrixXY(transformFromParent); 855 applyViewPropertyTransforms(shadowMatrixXY); 856 857 // Z matrix needs actual 3d transformation, so mapped z values will be correct 858 mat4 shadowMatrixZ(transformFromParent); 859 applyViewPropertyTransforms(shadowMatrixZ, true); 860 861 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 862 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 863 if (revealClipPath && revealClipPath->isEmpty()) return; 864 865 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 866 867 868 // holds temporary SkPath to store the result of intersections 869 SkPath* frameAllocatedPath = nullptr; 870 const SkPath* outlinePath = casterOutlinePath; 871 872 // intersect the outline with the reveal clip, if present 873 if (revealClipPath) { 874 frameAllocatedPath = handler.allocPathForFrame(); 875 876 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 877 outlinePath = frameAllocatedPath; 878 } 879 880 // intersect the outline with the clipBounds, if present 881 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 882 if (!frameAllocatedPath) { 883 frameAllocatedPath = handler.allocPathForFrame(); 884 } 885 886 Rect clipBounds; 887 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 888 SkPath clipBoundsPath; 889 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 890 clipBounds.right, clipBounds.bottom); 891 892 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 893 outlinePath = frameAllocatedPath; 894 } 895 896 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 897 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 898 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 899} 900 901#define SHADOW_DELTA 0.1f 902 903template <class T> 904void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 905 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 906 OpenGLRenderer& renderer, T& handler) { 907 const int size = zTranslatedNodes.size(); 908 if (size == 0 909 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 910 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 911 // no 3d children to draw 912 return; 913 } 914 915 // Apply the base transform of the parent of the 3d children. This isolates 916 // 3d children of the current chunk from transformations made in previous chunks. 917 int rootRestoreTo = renderer.save(SaveFlags::Matrix); 918 renderer.setGlobalMatrix(initialTransform); 919 920 /** 921 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 922 * with very similar Z heights to draw together. 923 * 924 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 925 * underneath both, and neither's shadow is drawn on top of the other. 926 */ 927 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 928 size_t drawIndex, shadowIndex, endIndex; 929 if (mode == ChildrenSelectMode::NegativeZChildren) { 930 drawIndex = 0; 931 endIndex = nonNegativeIndex; 932 shadowIndex = endIndex; // draw no shadows 933 } else { 934 drawIndex = nonNegativeIndex; 935 endIndex = size; 936 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 937 } 938 939 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 940 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 941 942 float lastCasterZ = 0.0f; 943 while (shadowIndex < endIndex || drawIndex < endIndex) { 944 if (shadowIndex < endIndex) { 945 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 946 RenderNode* caster = casterOp->renderNode; 947 const float casterZ = zTranslatedNodes[shadowIndex].key; 948 // attempt to render the shadow if the caster about to be drawn is its caster, 949 // OR if its caster's Z value is similar to the previous potential caster 950 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 951 caster->issueDrawShadowOperation(casterOp->localMatrix, handler); 952 953 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 954 shadowIndex++; 955 continue; 956 } 957 } 958 959 // only the actual child DL draw needs to be in save/restore, 960 // since it modifies the renderer's matrix 961 int restoreTo = renderer.save(SaveFlags::Matrix); 962 963 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 964 965 renderer.concatMatrix(childOp->localMatrix); 966 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 967 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 968 childOp->skipInOrderDraw = true; 969 970 renderer.restoreToCount(restoreTo); 971 drawIndex++; 972 } 973 renderer.restoreToCount(rootRestoreTo); 974} 975 976template <class T> 977void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 978 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 979 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 980 int restoreTo = renderer.getSaveCount(); 981 982 LinearAllocator& alloc = handler.allocator(); 983 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 984 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 985 986 // Transform renderer to match background we're projecting onto 987 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 988 const DisplayListOp* op = 989#if HWUI_NEW_OPS 990 nullptr; 991 LOG_ALWAYS_FATAL("unsupported"); 992#else 993 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 994#endif 995 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 996 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 997 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 998 999 // If the projection receiver has an outline, we mask projected content to it 1000 // (which we know, apriori, are all tessellated paths) 1001 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 1002 1003 // draw projected nodes 1004 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 1005 renderNodeOp_t* childOp = mProjectedNodes[i]; 1006 1007 // matrix save, concat, and restore can be done safely without allocating operations 1008 int restoreTo = renderer.save(SaveFlags::Matrix); 1009 renderer.concatMatrix(childOp->transformFromCompositingAncestor); 1010 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 1011 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 1012 childOp->skipInOrderDraw = true; 1013 renderer.restoreToCount(restoreTo); 1014 } 1015 1016 handler(new (alloc) RestoreToCountOp(restoreTo), 1017 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1018} 1019 1020/** 1021 * This function serves both defer and replay modes, and will organize the displayList's component 1022 * operations for a single frame: 1023 * 1024 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 1025 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 1026 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 1027 * defer vs replay logic, per operation 1028 */ 1029template <class T> 1030void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 1031 if (mDisplayList->isEmpty()) { 1032 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 1033 this, getName()); 1034 return; 1035 } 1036 1037#if HWUI_NEW_OPS 1038 const bool drawLayer = false; 1039#else 1040 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 1041#endif 1042 // If we are updating the contents of mLayer, we don't want to apply any of 1043 // the RenderNode's properties to this issueOperations pass. Those will all 1044 // be applied when the layer is drawn, aka when this is true. 1045 const bool useViewProperties = (!mLayer || drawLayer); 1046 if (useViewProperties) { 1047 const Outline& outline = properties().getOutline(); 1048 if (properties().getAlpha() <= 0 1049 || (outline.getShouldClip() && outline.isEmpty()) 1050 || properties().getScaleX() == 0 1051 || properties().getScaleY() == 0) { 1052 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 1053 this, getName()); 1054 return; 1055 } 1056 } 1057 1058 handler.startMark(getName()); 1059 1060#if DEBUG_DISPLAY_LIST 1061 const Rect& clipRect = renderer.getLocalClipBounds(); 1062 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 1063 handler.level() * 2, "", this, getName(), 1064 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1065#endif 1066 1067 LinearAllocator& alloc = handler.allocator(); 1068 int restoreTo = renderer.getSaveCount(); 1069 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 1070 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1071 1072 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1073 SaveFlags::MatrixClip, restoreTo); 1074 1075 if (useViewProperties) { 1076 setViewProperties<T>(renderer, handler); 1077 } 1078 1079#if HWUI_NEW_OPS 1080 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1081#else 1082 bool quickRejected = properties().getClipToBounds() 1083 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1084 if (!quickRejected) { 1085 Matrix4 initialTransform(*(renderer.currentTransform())); 1086 renderer.setBaseTransform(initialTransform); 1087 1088 if (drawLayer) { 1089 handler(new (alloc) DrawLayerOp(mLayer), 1090 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1091 } else { 1092 const int saveCountOffset = renderer.getSaveCount() - 1; 1093 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1094 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1095 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1096 1097 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1098 buildZSortedChildList(chunk, zTranslatedNodes); 1099 1100 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1101 initialTransform, zTranslatedNodes, renderer, handler); 1102 1103 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1104 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1105#if DEBUG_DISPLAY_LIST 1106 op->output(handler.level() + 1); 1107#endif 1108 handler(op, saveCountOffset, properties().getClipToBounds()); 1109 1110 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1111 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1112 issueOperationsOfProjectedChildren(renderer, handler); 1113 } 1114 } 1115 1116 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1117 initialTransform, zTranslatedNodes, renderer, handler); 1118 } 1119 } 1120 } 1121#endif 1122 1123 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1124 handler(new (alloc) RestoreToCountOp(restoreTo), 1125 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1126 1127 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1128 handler.endMark(); 1129} 1130 1131} /* namespace uirenderer */ 1132} /* namespace android */ 1133