RenderNode.cpp revision 3d4eed7f1aa99401dabe2e45b82f98fb4fc2d754
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18#define LOG_TAG "OpenGLRenderer"
19
20#include "RenderNode.h"
21
22#include <algorithm>
23#include <string>
24
25#include <SkCanvas.h>
26#include <algorithm>
27
28
29#include "DamageAccumulator.h"
30#include "Debug.h"
31#include "DisplayListOp.h"
32#include "DisplayListLogBuffer.h"
33#include "LayerRenderer.h"
34#include "OpenGLRenderer.h"
35#include "TreeInfo.h"
36#include "utils/MathUtils.h"
37#include "utils/TraceUtils.h"
38#include "renderthread/CanvasContext.h"
39
40namespace android {
41namespace uirenderer {
42
43void RenderNode::outputLogBuffer(int fd) {
44    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
45    if (logBuffer.isEmpty()) {
46        return;
47    }
48
49    FILE *file = fdopen(fd, "a");
50
51    fprintf(file, "\nRecent DisplayList operations\n");
52    logBuffer.outputCommands(file);
53
54    if (Caches::hasInstance()) {
55        String8 cachesLog;
56        Caches::getInstance().dumpMemoryUsage(cachesLog);
57        fprintf(file, "\nCaches:\n%s\n", cachesLog.string());
58    } else {
59        fprintf(file, "\nNo caches instance.\n");
60    }
61
62    fflush(file);
63}
64
65void RenderNode::debugDumpLayers(const char* prefix) {
66    if (mLayer) {
67        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
68                prefix, this, getName(), mLayer, mLayer->getFbo(),
69                mLayer->wasBuildLayered ? "true" : "false");
70    }
71    if (mDisplayListData) {
72        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
73            mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix);
74        }
75    }
76}
77
78RenderNode::RenderNode()
79        : mDirtyPropertyFields(0)
80        , mNeedsDisplayListDataSync(false)
81        , mDisplayListData(nullptr)
82        , mStagingDisplayListData(nullptr)
83        , mAnimatorManager(*this)
84        , mLayer(nullptr)
85        , mParentCount(0) {
86}
87
88RenderNode::~RenderNode() {
89    deleteDisplayListData();
90    delete mStagingDisplayListData;
91    if (mLayer) {
92        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
93        mLayer->postDecStrong();
94        mLayer = nullptr;
95    }
96}
97
98void RenderNode::setStagingDisplayList(DisplayListData* data) {
99    mNeedsDisplayListDataSync = true;
100    delete mStagingDisplayListData;
101    mStagingDisplayListData = data;
102}
103
104/**
105 * This function is a simplified version of replay(), where we simply retrieve and log the
106 * display list. This function should remain in sync with the replay() function.
107 */
108void RenderNode::output(uint32_t level) {
109    ALOGD("%*sStart display list (%p, %s%s%s%s)", (level - 1) * 2, "", this,
110            getName(),
111            (properties().hasShadow() ? ", casting shadow" : ""),
112            (isRenderable() ? "" : ", empty"),
113            (mLayer != nullptr ? ", on HW Layer" : ""));
114    ALOGD("%*s%s %d", level * 2, "", "Save",
115            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
116
117    properties().debugOutputProperties(level);
118    int flags = DisplayListOp::kOpLogFlag_Recurse;
119    if (mDisplayListData) {
120        // TODO: consider printing the chunk boundaries here
121        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
122            mDisplayListData->displayListOps[i]->output(level, flags);
123        }
124    }
125
126    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
127}
128
129int RenderNode::getDebugSize() {
130    int size = sizeof(RenderNode);
131    if (mStagingDisplayListData) {
132        size += mStagingDisplayListData->getUsedSize();
133    }
134    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
135        size += mDisplayListData->getUsedSize();
136    }
137    return size;
138}
139
140void RenderNode::prepareTree(TreeInfo& info) {
141    ATRACE_CALL();
142    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
143
144    prepareTreeImpl(info);
145}
146
147void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
148    mAnimatorManager.addAnimator(animator);
149}
150
151void RenderNode::damageSelf(TreeInfo& info) {
152    if (isRenderable()) {
153        if (properties().getClipDamageToBounds()) {
154            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
155        } else {
156            // Hope this is big enough?
157            // TODO: Get this from the display list ops or something
158            info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX);
159        }
160    }
161}
162
163void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
164    LayerType layerType = properties().layerProperties().type();
165    if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) {
166        // Damage applied so far needs to affect our parent, but does not require
167        // the layer to be updated. So we pop/push here to clear out the current
168        // damage and get a clean state for display list or children updates to
169        // affect, which will require the layer to be updated
170        info.damageAccumulator->popTransform();
171        info.damageAccumulator->pushTransform(this);
172        if (dirtyMask & DISPLAY_LIST) {
173            damageSelf(info);
174        }
175    }
176}
177
178void RenderNode::pushLayerUpdate(TreeInfo& info) {
179    LayerType layerType = properties().layerProperties().type();
180    // If we are not a layer OR we cannot be rendered (eg, view was detached)
181    // we need to destroy any Layers we may have had previously
182    if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) {
183        if (CC_UNLIKELY(mLayer)) {
184            LayerRenderer::destroyLayer(mLayer);
185            mLayer = nullptr;
186        }
187        return;
188    }
189
190    bool transformUpdateNeeded = false;
191    if (!mLayer) {
192        mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
193        applyLayerPropertiesToLayer(info);
194        damageSelf(info);
195        transformUpdateNeeded = true;
196    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
197        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
198            LayerRenderer::destroyLayer(mLayer);
199            mLayer = nullptr;
200        }
201        damageSelf(info);
202        transformUpdateNeeded = true;
203    }
204
205    SkRect dirty;
206    info.damageAccumulator->peekAtDirty(&dirty);
207
208    if (!mLayer) {
209        Caches::getInstance().dumpMemoryUsage();
210        if (info.errorHandler) {
211            std::string msg = "Unable to create layer for ";
212            msg += getName();
213            info.errorHandler->onError(msg);
214        }
215        return;
216    }
217
218    if (transformUpdateNeeded) {
219        // update the transform in window of the layer to reset its origin wrt light source position
220        Matrix4 windowTransform;
221        info.damageAccumulator->computeCurrentTransform(&windowTransform);
222        mLayer->setWindowTransform(windowTransform);
223    }
224
225    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
226        dirty.roundOut(&dirty);
227        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
228    }
229    // This is not inside the above if because we may have called
230    // updateDeferred on a previous prepare pass that didn't have a renderer
231    if (info.renderer && mLayer->deferredUpdateScheduled) {
232        info.renderer->pushLayerUpdate(mLayer);
233    }
234
235    if (CC_UNLIKELY(info.canvasContext)) {
236        // If canvasContext is not null that means there are prefetched layers
237        // that need to be accounted for. That might be us, so tell CanvasContext
238        // that this layer is in the tree and should not be destroyed.
239        info.canvasContext->markLayerInUse(this);
240    }
241}
242
243void RenderNode::prepareTreeImpl(TreeInfo& info) {
244    info.damageAccumulator->pushTransform(this);
245
246    if (info.mode == TreeInfo::MODE_FULL) {
247        pushStagingPropertiesChanges(info);
248    }
249    uint32_t animatorDirtyMask = 0;
250    if (CC_LIKELY(info.runAnimations)) {
251        animatorDirtyMask = mAnimatorManager.animate(info);
252    }
253    prepareLayer(info, animatorDirtyMask);
254    if (info.mode == TreeInfo::MODE_FULL) {
255        pushStagingDisplayListChanges(info);
256    }
257    prepareSubTree(info, mDisplayListData);
258    pushLayerUpdate(info);
259
260    info.damageAccumulator->popTransform();
261}
262
263void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
264    // Push the animators first so that setupStartValueIfNecessary() is called
265    // before properties() is trampled by stagingProperties(), as they are
266    // required by some animators.
267    if (CC_LIKELY(info.runAnimations)) {
268        mAnimatorManager.pushStaging();
269    }
270    if (mDirtyPropertyFields) {
271        mDirtyPropertyFields = 0;
272        damageSelf(info);
273        info.damageAccumulator->popTransform();
274        mProperties = mStagingProperties;
275        applyLayerPropertiesToLayer(info);
276        // We could try to be clever and only re-damage if the matrix changed.
277        // However, we don't need to worry about that. The cost of over-damaging
278        // here is only going to be a single additional map rect of this node
279        // plus a rect join(). The parent's transform (and up) will only be
280        // performed once.
281        info.damageAccumulator->pushTransform(this);
282        damageSelf(info);
283    }
284}
285
286void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
287    if (CC_LIKELY(!mLayer)) return;
288
289    const LayerProperties& props = properties().layerProperties();
290    mLayer->setAlpha(props.alpha(), props.xferMode());
291    mLayer->setColorFilter(props.colorFilter());
292    mLayer->setBlend(props.needsBlending());
293}
294
295void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
296    if (mNeedsDisplayListDataSync) {
297        mNeedsDisplayListDataSync = false;
298        // Make sure we inc first so that we don't fluctuate between 0 and 1,
299        // which would thrash the layer cache
300        if (mStagingDisplayListData) {
301            for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) {
302                mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount();
303            }
304        }
305        // Damage with the old display list first then the new one to catch any
306        // changes in isRenderable or, in the future, bounds
307        damageSelf(info);
308        deleteDisplayListData();
309        // TODO: Remove this caches stuff
310        if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) {
311            Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size());
312        }
313        mDisplayListData = mStagingDisplayListData;
314        mStagingDisplayListData = nullptr;
315        if (mDisplayListData) {
316            for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
317                (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, nullptr);
318            }
319        }
320        damageSelf(info);
321    }
322}
323
324void RenderNode::deleteDisplayListData() {
325    if (mDisplayListData) {
326        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
327            mDisplayListData->children()[i]->mRenderNode->decParentRefCount();
328        }
329        if (mDisplayListData->functors.size()) {
330            Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size());
331        }
332    }
333    delete mDisplayListData;
334    mDisplayListData = nullptr;
335}
336
337void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
338    if (subtree) {
339        TextureCache& cache = Caches::getInstance().textureCache;
340        info.out.hasFunctors |= subtree->functors.size();
341        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
342            info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
343        }
344        for (size_t i = 0; i < subtree->children().size(); i++) {
345            DrawRenderNodeOp* op = subtree->children()[i];
346            RenderNode* childNode = op->mRenderNode;
347            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
348            childNode->prepareTreeImpl(info);
349            info.damageAccumulator->popTransform();
350        }
351    }
352}
353
354void RenderNode::destroyHardwareResources() {
355    if (mLayer) {
356        LayerRenderer::destroyLayer(mLayer);
357        mLayer = nullptr;
358    }
359    if (mDisplayListData) {
360        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
361            mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources();
362        }
363        if (mNeedsDisplayListDataSync) {
364            // Next prepare tree we are going to push a new display list, so we can
365            // drop our current one now
366            deleteDisplayListData();
367        }
368    }
369}
370
371void RenderNode::decParentRefCount() {
372    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
373    mParentCount--;
374    if (!mParentCount) {
375        // If a child of ours is being attached to our parent then this will incorrectly
376        // destroy its hardware resources. However, this situation is highly unlikely
377        // and the failure is "just" that the layer is re-created, so this should
378        // be safe enough
379        destroyHardwareResources();
380    }
381}
382
383/*
384 * For property operations, we pass a savecount of 0, since the operations aren't part of the
385 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
386 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
387 */
388#define PROPERTY_SAVECOUNT 0
389
390template <class T>
391void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
392#if DEBUG_DISPLAY_LIST
393    properties().debugOutputProperties(handler.level() + 1);
394#endif
395    if (properties().getLeft() != 0 || properties().getTop() != 0) {
396        renderer.translate(properties().getLeft(), properties().getTop());
397    }
398    if (properties().getStaticMatrix()) {
399        renderer.concatMatrix(*properties().getStaticMatrix());
400    } else if (properties().getAnimationMatrix()) {
401        renderer.concatMatrix(*properties().getAnimationMatrix());
402    }
403    if (properties().hasTransformMatrix()) {
404        if (properties().isTransformTranslateOnly()) {
405            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
406        } else {
407            renderer.concatMatrix(*properties().getTransformMatrix());
408        }
409    }
410    const bool isLayer = properties().layerProperties().type() != kLayerTypeNone;
411    int clipFlags = properties().getClippingFlags();
412    if (properties().getAlpha() < 1) {
413        if (isLayer) {
414            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
415
416            renderer.setOverrideLayerAlpha(properties().getAlpha());
417        } else if (!properties().getHasOverlappingRendering()) {
418            renderer.scaleAlpha(properties().getAlpha());
419        } else {
420            Rect layerBounds(0, 0, getWidth(), getHeight());
421            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
422            if (clipFlags) {
423                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
424                properties().getClippingRectForFlags(clipFlags, &layerBounds);
425                clipFlags = 0; // all clipping done by saveLayer
426            }
427
428            ATRACE_FORMAT("%s alpha caused %ssaveLayer %dx%d",
429                    getName(), clipFlags ? "" : "unclipped ",
430                    (int)layerBounds.getWidth(), (int)layerBounds.getHeight());
431
432            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
433                    layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom,
434                    properties().getAlpha() * 255, saveFlags);
435            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
436        }
437    }
438    if (clipFlags) {
439        Rect clipRect;
440        properties().getClippingRectForFlags(clipFlags, &clipRect);
441        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
442                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
443                SkRegion::kIntersect_Op);
444        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
445    }
446
447    // TODO: support nesting round rect clips
448    if (mProperties.getRevealClip().willClip()) {
449        Rect bounds;
450        mProperties.getRevealClip().getBounds(&bounds);
451        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
452    } else if (mProperties.getOutline().willClip()) {
453        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
454    }
455}
456
457/**
458 * Apply property-based transformations to input matrix
459 *
460 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
461 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
462 */
463void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
464    if (properties().getLeft() != 0 || properties().getTop() != 0) {
465        matrix.translate(properties().getLeft(), properties().getTop());
466    }
467    if (properties().getStaticMatrix()) {
468        mat4 stat(*properties().getStaticMatrix());
469        matrix.multiply(stat);
470    } else if (properties().getAnimationMatrix()) {
471        mat4 anim(*properties().getAnimationMatrix());
472        matrix.multiply(anim);
473    }
474
475    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
476    if (properties().hasTransformMatrix() || applyTranslationZ) {
477        if (properties().isTransformTranslateOnly()) {
478            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
479                    true3dTransform ? properties().getZ() : 0.0f);
480        } else {
481            if (!true3dTransform) {
482                matrix.multiply(*properties().getTransformMatrix());
483            } else {
484                mat4 true3dMat;
485                true3dMat.loadTranslate(
486                        properties().getPivotX() + properties().getTranslationX(),
487                        properties().getPivotY() + properties().getTranslationY(),
488                        properties().getZ());
489                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
490                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
491                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
492                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
493                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
494
495                matrix.multiply(true3dMat);
496            }
497        }
498    }
499}
500
501/**
502 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
503 *
504 * This should be called before a call to defer() or drawDisplayList()
505 *
506 * Each DisplayList that serves as a 3d root builds its list of composited children,
507 * which are flagged to not draw in the standard draw loop.
508 */
509void RenderNode::computeOrdering() {
510    ATRACE_CALL();
511    mProjectedNodes.clear();
512
513    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
514    // transform properties are applied correctly to top level children
515    if (mDisplayListData == nullptr) return;
516    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
517        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
518        childOp->mRenderNode->computeOrderingImpl(childOp,
519                properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
520    }
521}
522
523void RenderNode::computeOrderingImpl(
524        DrawRenderNodeOp* opState,
525        const SkPath* outlineOfProjectionSurface,
526        Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
527        const mat4* transformFromProjectionSurface) {
528    mProjectedNodes.clear();
529    if (mDisplayListData == nullptr || mDisplayListData->isEmpty()) return;
530
531    // TODO: should avoid this calculation in most cases
532    // TODO: just calculate single matrix, down to all leaf composited elements
533    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
534    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
535
536    if (properties().getProjectBackwards()) {
537        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
538        opState->mSkipInOrderDraw = true;
539        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
540        compositedChildrenOfProjectionSurface->add(opState);
541    } else {
542        // standard in order draw
543        opState->mSkipInOrderDraw = false;
544    }
545
546    if (mDisplayListData->children().size() > 0) {
547        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
548        bool haveAppliedPropertiesToProjection = false;
549        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
550            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
551            RenderNode* child = childOp->mRenderNode;
552
553            const SkPath* projectionOutline = nullptr;
554            Vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
555            const mat4* projectionTransform = nullptr;
556            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
557                // if receiving projections, collect projecting descendent
558
559                // Note that if a direct descendent is projecting backwards, we pass it's
560                // grandparent projection collection, since it shouldn't project onto it's
561                // parent, where it will already be drawing.
562                projectionOutline = properties().getOutline().getPath();
563                projectionChildren = &mProjectedNodes;
564                projectionTransform = &mat4::identity();
565            } else {
566                if (!haveAppliedPropertiesToProjection) {
567                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
568                    haveAppliedPropertiesToProjection = true;
569                }
570                projectionOutline = outlineOfProjectionSurface;
571                projectionChildren = compositedChildrenOfProjectionSurface;
572                projectionTransform = &localTransformFromProjectionSurface;
573            }
574            child->computeOrderingImpl(childOp,
575                    projectionOutline, projectionChildren, projectionTransform);
576        }
577    }
578}
579
580class DeferOperationHandler {
581public:
582    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
583        : mDeferStruct(deferStruct), mLevel(level) {}
584    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
585        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
586    }
587    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
588    inline void startMark(const char* name) {} // do nothing
589    inline void endMark() {}
590    inline int level() { return mLevel; }
591    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
592    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
593
594private:
595    DeferStateStruct& mDeferStruct;
596    const int mLevel;
597};
598
599void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
600    DeferOperationHandler handler(deferStruct, level);
601    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
602}
603
604class ReplayOperationHandler {
605public:
606    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
607        : mReplayStruct(replayStruct), mLevel(level) {}
608    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
609#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
610        mReplayStruct.mRenderer.eventMark(operation->name());
611#endif
612        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
613    }
614    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
615    inline void startMark(const char* name) {
616        mReplayStruct.mRenderer.startMark(name);
617    }
618    inline void endMark() {
619        mReplayStruct.mRenderer.endMark();
620    }
621    inline int level() { return mLevel; }
622    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
623    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
624
625private:
626    ReplayStateStruct& mReplayStruct;
627    const int mLevel;
628};
629
630void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
631    ReplayOperationHandler handler(replayStruct, level);
632    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
633}
634
635void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
636        Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
637    if (chunk.beginChildIndex == chunk.endChildIndex) return;
638
639    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
640        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
641        RenderNode* child = childOp->mRenderNode;
642        float childZ = child->properties().getZ();
643
644        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
645            zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
646            childOp->mSkipInOrderDraw = true;
647        } else if (!child->properties().getProjectBackwards()) {
648            // regular, in order drawing DisplayList
649            childOp->mSkipInOrderDraw = false;
650        }
651    }
652
653    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
654    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
655}
656
657template <class T>
658void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
659    if (properties().getAlpha() <= 0.0f
660            || properties().getOutline().getAlpha() <= 0.0f
661            || !properties().getOutline().getPath()) {
662        // no shadow to draw
663        return;
664    }
665
666    mat4 shadowMatrixXY(transformFromParent);
667    applyViewPropertyTransforms(shadowMatrixXY);
668
669    // Z matrix needs actual 3d transformation, so mapped z values will be correct
670    mat4 shadowMatrixZ(transformFromParent);
671    applyViewPropertyTransforms(shadowMatrixZ, true);
672
673    const SkPath* casterOutlinePath = properties().getOutline().getPath();
674    const SkPath* revealClipPath = properties().getRevealClip().getPath();
675    if (revealClipPath && revealClipPath->isEmpty()) return;
676
677    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
678
679
680    // holds temporary SkPath to store the result of intersections
681    SkPath* frameAllocatedPath = nullptr;
682    const SkPath* outlinePath = casterOutlinePath;
683
684    // intersect the outline with the reveal clip, if present
685    if (revealClipPath) {
686        frameAllocatedPath = handler.allocPathForFrame();
687
688        Op(*outlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath);
689        outlinePath = frameAllocatedPath;
690    }
691
692    // intersect the outline with the clipBounds, if present
693    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
694        if (!frameAllocatedPath) {
695            frameAllocatedPath = handler.allocPathForFrame();
696        }
697
698        Rect clipBounds;
699        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
700        SkPath clipBoundsPath;
701        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
702                clipBounds.right, clipBounds.bottom);
703
704        Op(*outlinePath, clipBoundsPath, kIntersect_PathOp, frameAllocatedPath);
705        outlinePath = frameAllocatedPath;
706    }
707
708    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
709            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
710    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
711}
712
713#define SHADOW_DELTA 0.1f
714
715template <class T>
716void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
717        const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
718        OpenGLRenderer& renderer, T& handler) {
719    const int size = zTranslatedNodes.size();
720    if (size == 0
721            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
722            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
723        // no 3d children to draw
724        return;
725    }
726
727    // Apply the base transform of the parent of the 3d children. This isolates
728    // 3d children of the current chunk from transformations made in previous chunks.
729    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
730    renderer.setMatrix(initialTransform);
731
732    /**
733     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
734     * with very similar Z heights to draw together.
735     *
736     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
737     * underneath both, and neither's shadow is drawn on top of the other.
738     */
739    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
740    size_t drawIndex, shadowIndex, endIndex;
741    if (mode == kNegativeZChildren) {
742        drawIndex = 0;
743        endIndex = nonNegativeIndex;
744        shadowIndex = endIndex; // draw no shadows
745    } else {
746        drawIndex = nonNegativeIndex;
747        endIndex = size;
748        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
749    }
750
751    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
752            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
753
754    float lastCasterZ = 0.0f;
755    while (shadowIndex < endIndex || drawIndex < endIndex) {
756        if (shadowIndex < endIndex) {
757            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
758            RenderNode* caster = casterOp->mRenderNode;
759            const float casterZ = zTranslatedNodes[shadowIndex].key;
760            // attempt to render the shadow if the caster about to be drawn is its caster,
761            // OR if its caster's Z value is similar to the previous potential caster
762            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
763                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
764
765                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
766                shadowIndex++;
767                continue;
768            }
769        }
770
771        // only the actual child DL draw needs to be in save/restore,
772        // since it modifies the renderer's matrix
773        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
774
775        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
776
777        renderer.concatMatrix(childOp->mTransformFromParent);
778        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
779        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
780        childOp->mSkipInOrderDraw = true;
781
782        renderer.restoreToCount(restoreTo);
783        drawIndex++;
784    }
785    renderer.restoreToCount(rootRestoreTo);
786}
787
788template <class T>
789void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
790    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
791    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
792    int restoreTo = renderer.getSaveCount();
793
794    LinearAllocator& alloc = handler.allocator();
795    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
796            PROPERTY_SAVECOUNT, properties().getClipToBounds());
797
798    // Transform renderer to match background we're projecting onto
799    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
800    const DisplayListOp* op =
801            (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
802    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
803    const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties();
804    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
805
806    // If the projection reciever has an outline, we mask each of the projected rendernodes to it
807    // Either with clipRect, or special saveLayer masking
808    if (projectionReceiverOutline != nullptr) {
809        const SkRect& outlineBounds = projectionReceiverOutline->getBounds();
810        if (projectionReceiverOutline->isRect(nullptr)) {
811            // mask to the rect outline simply with clipRect
812            ClipRectOp* clipOp = new (alloc) ClipRectOp(
813                    outlineBounds.left(), outlineBounds.top(),
814                    outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op);
815            handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
816        } else {
817            // wrap the projected RenderNodes with a SaveLayer that will mask to the outline
818            SaveLayerOp* op = new (alloc) SaveLayerOp(
819                    outlineBounds.left(), outlineBounds.top(),
820                    outlineBounds.right(), outlineBounds.bottom(),
821                    255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag);
822            op->setMask(projectionReceiverOutline);
823            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
824
825            /* TODO: add optimizations here to take advantage of placement/size of projected
826             * children (which may shrink saveLayer area significantly). This is dependent on
827             * passing actual drawing/dirtying bounds of projected content down to native.
828             */
829        }
830    }
831
832    // draw projected nodes
833    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
834        DrawRenderNodeOp* childOp = mProjectedNodes[i];
835
836        // matrix save, concat, and restore can be done safely without allocating operations
837        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
838        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
839        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
840        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
841        childOp->mSkipInOrderDraw = true;
842        renderer.restoreToCount(restoreTo);
843    }
844
845    if (projectionReceiverOutline != nullptr) {
846        handler(new (alloc) RestoreToCountOp(restoreTo),
847                PROPERTY_SAVECOUNT, properties().getClipToBounds());
848    }
849}
850
851/**
852 * This function serves both defer and replay modes, and will organize the displayList's component
853 * operations for a single frame:
854 *
855 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
856 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
857 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
858 * defer vs replay logic, per operation
859 */
860template <class T>
861void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
862    const int level = handler.level();
863    if (mDisplayListData->isEmpty()) {
864        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName());
865        return;
866    }
867
868    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
869    // If we are updating the contents of mLayer, we don't want to apply any of
870    // the RenderNode's properties to this issueOperations pass. Those will all
871    // be applied when the layer is drawn, aka when this is true.
872    const bool useViewProperties = (!mLayer || drawLayer);
873    if (useViewProperties) {
874        const Outline& outline = properties().getOutline();
875        if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
876            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName());
877            return;
878        }
879    }
880
881    handler.startMark(getName());
882
883#if DEBUG_DISPLAY_LIST
884    const Rect& clipRect = renderer.getLocalClipBounds();
885    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
886            level * 2, "", this, getName(),
887            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
888#endif
889
890    LinearAllocator& alloc = handler.allocator();
891    int restoreTo = renderer.getSaveCount();
892    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
893            PROPERTY_SAVECOUNT, properties().getClipToBounds());
894
895    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
896            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
897
898    if (useViewProperties) {
899        setViewProperties<T>(renderer, handler);
900    }
901
902    bool quickRejected = properties().getClipToBounds()
903            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
904    if (!quickRejected) {
905        Matrix4 initialTransform(*(renderer.currentTransform()));
906
907        if (drawLayer) {
908            handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
909                    renderer.getSaveCount() - 1, properties().getClipToBounds());
910        } else {
911            const int saveCountOffset = renderer.getSaveCount() - 1;
912            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
913            DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
914            for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
915                const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
916
917                Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
918                buildZSortedChildList(chunk, zTranslatedNodes);
919
920                issueOperationsOf3dChildren(kNegativeZChildren,
921                        initialTransform, zTranslatedNodes, renderer, handler);
922
923
924                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
925                    DisplayListOp *op = mDisplayListData->displayListOps[opIndex];
926#if DEBUG_DISPLAY_LIST
927                    op->output(level + 1);
928#endif
929                    logBuffer.writeCommand(level, op->name());
930                    handler(op, saveCountOffset, properties().getClipToBounds());
931
932                    if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && projectionReceiveIndex >= 0 &&
933                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
934                        issueOperationsOfProjectedChildren(renderer, handler);
935                    }
936                }
937
938                issueOperationsOf3dChildren(kPositiveZChildren,
939                        initialTransform, zTranslatedNodes, renderer, handler);
940            }
941        }
942    }
943
944    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
945    handler(new (alloc) RestoreToCountOp(restoreTo),
946            PROPERTY_SAVECOUNT, properties().getClipToBounds());
947    renderer.setOverrideLayerAlpha(1.0f);
948
949    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName());
950    handler.endMark();
951}
952
953} /* namespace uirenderer */
954} /* namespace android */
955