RenderNode.cpp revision 5a4690bf26932c0d6940e4af8516d920e09ae81a
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include <algorithm> 20#include <string> 21 22#include <SkCanvas.h> 23#include <algorithm> 24 25 26#include "DamageAccumulator.h" 27#include "Debug.h" 28#include "DisplayListOp.h" 29#include "LayerRenderer.h" 30#include "OpenGLRenderer.h" 31#include "TreeInfo.h" 32#include "utils/MathUtils.h" 33#include "utils/TraceUtils.h" 34#include "renderthread/CanvasContext.h" 35 36namespace android { 37namespace uirenderer { 38 39void RenderNode::debugDumpLayers(const char* prefix) { 40 if (mLayer) { 41 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 42 prefix, this, getName(), mLayer, mLayer->getFbo(), 43 mLayer->wasBuildLayered ? "true" : "false"); 44 } 45 if (mDisplayListData) { 46 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 47 mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix); 48 } 49 } 50} 51 52RenderNode::RenderNode() 53 : mDirtyPropertyFields(0) 54 , mNeedsDisplayListDataSync(false) 55 , mDisplayListData(nullptr) 56 , mStagingDisplayListData(nullptr) 57 , mAnimatorManager(*this) 58 , mLayer(nullptr) 59 , mParentCount(0) { 60} 61 62RenderNode::~RenderNode() { 63 deleteDisplayListData(); 64 delete mStagingDisplayListData; 65 if (mLayer) { 66 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 67 mLayer->postDecStrong(); 68 mLayer = nullptr; 69 } 70} 71 72void RenderNode::setStagingDisplayList(DisplayListData* data) { 73 mNeedsDisplayListDataSync = true; 74 delete mStagingDisplayListData; 75 mStagingDisplayListData = data; 76} 77 78/** 79 * This function is a simplified version of replay(), where we simply retrieve and log the 80 * display list. This function should remain in sync with the replay() function. 81 */ 82void RenderNode::output(uint32_t level) { 83 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 84 getName(), 85 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 86 (properties().hasShadow() ? ", casting shadow" : ""), 87 (isRenderable() ? "" : ", empty"), 88 (properties().getProjectBackwards() ? ", projected" : ""), 89 (mLayer != nullptr ? ", on HW Layer" : "")); 90 ALOGD("%*s%s %d", level * 2, "", "Save", 91 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 92 93 properties().debugOutputProperties(level); 94 int flags = DisplayListOp::kOpLogFlag_Recurse; 95 if (mDisplayListData) { 96 // TODO: consider printing the chunk boundaries here 97 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 98 mDisplayListData->displayListOps[i]->output(level, flags); 99 } 100 } 101 102 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 103} 104 105int RenderNode::getDebugSize() { 106 int size = sizeof(RenderNode); 107 if (mStagingDisplayListData) { 108 size += mStagingDisplayListData->getUsedSize(); 109 } 110 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 111 size += mDisplayListData->getUsedSize(); 112 } 113 return size; 114} 115 116void RenderNode::prepareTree(TreeInfo& info) { 117 ATRACE_CALL(); 118 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 119 120 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 121 bool functorsNeedLayer = Properties::debugOverdraw; 122 123 prepareTreeImpl(info, functorsNeedLayer); 124} 125 126void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 127 mAnimatorManager.addAnimator(animator); 128} 129 130void RenderNode::damageSelf(TreeInfo& info) { 131 if (isRenderable()) { 132 if (properties().getClipDamageToBounds()) { 133 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 134 } else { 135 // Hope this is big enough? 136 // TODO: Get this from the display list ops or something 137 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 138 } 139 } 140} 141 142void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 143 LayerType layerType = properties().effectiveLayerType(); 144 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 145 // Damage applied so far needs to affect our parent, but does not require 146 // the layer to be updated. So we pop/push here to clear out the current 147 // damage and get a clean state for display list or children updates to 148 // affect, which will require the layer to be updated 149 info.damageAccumulator->popTransform(); 150 info.damageAccumulator->pushTransform(this); 151 if (dirtyMask & DISPLAY_LIST) { 152 damageSelf(info); 153 } 154 } 155} 156 157void RenderNode::pushLayerUpdate(TreeInfo& info) { 158 LayerType layerType = properties().effectiveLayerType(); 159 // If we are not a layer OR we cannot be rendered (eg, view was detached) 160 // we need to destroy any Layers we may have had previously 161 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) { 162 if (CC_UNLIKELY(mLayer)) { 163 LayerRenderer::destroyLayer(mLayer); 164 mLayer = nullptr; 165 } 166 return; 167 } 168 169 bool transformUpdateNeeded = false; 170 if (!mLayer) { 171 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 172 applyLayerPropertiesToLayer(info); 173 damageSelf(info); 174 transformUpdateNeeded = true; 175 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 176 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 177 LayerRenderer::destroyLayer(mLayer); 178 mLayer = nullptr; 179 } 180 damageSelf(info); 181 transformUpdateNeeded = true; 182 } 183 184 SkRect dirty; 185 info.damageAccumulator->peekAtDirty(&dirty); 186 187 if (!mLayer) { 188 Caches::getInstance().dumpMemoryUsage(); 189 if (info.errorHandler) { 190 std::string msg = "Unable to create layer for "; 191 msg += getName(); 192 info.errorHandler->onError(msg); 193 } 194 return; 195 } 196 197 if (transformUpdateNeeded) { 198 // update the transform in window of the layer to reset its origin wrt light source position 199 Matrix4 windowTransform; 200 info.damageAccumulator->computeCurrentTransform(&windowTransform); 201 mLayer->setWindowTransform(windowTransform); 202 } 203 204 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 205 dirty.roundOut(&dirty); 206 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 207 } 208 // This is not inside the above if because we may have called 209 // updateDeferred on a previous prepare pass that didn't have a renderer 210 if (info.renderer && mLayer->deferredUpdateScheduled) { 211 info.renderer->pushLayerUpdate(mLayer); 212 } 213 214 if (CC_UNLIKELY(info.canvasContext)) { 215 // If canvasContext is not null that means there are prefetched layers 216 // that need to be accounted for. That might be us, so tell CanvasContext 217 // that this layer is in the tree and should not be destroyed. 218 info.canvasContext->markLayerInUse(this); 219 } 220} 221 222/** 223 * Traverse down the the draw tree to prepare for a frame. 224 * 225 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 226 * 227 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 228 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 229 */ 230void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 231 info.damageAccumulator->pushTransform(this); 232 233 if (info.mode == TreeInfo::MODE_FULL) { 234 pushStagingPropertiesChanges(info); 235 } 236 uint32_t animatorDirtyMask = 0; 237 if (CC_LIKELY(info.runAnimations)) { 238 animatorDirtyMask = mAnimatorManager.animate(info); 239 } 240 241 bool willHaveFunctor = false; 242 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayListData) { 243 willHaveFunctor = !mStagingDisplayListData->functors.isEmpty(); 244 } else if (mDisplayListData) { 245 willHaveFunctor = !mDisplayListData->functors.isEmpty(); 246 } 247 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 248 willHaveFunctor, functorsNeedLayer); 249 250 prepareLayer(info, animatorDirtyMask); 251 if (info.mode == TreeInfo::MODE_FULL) { 252 pushStagingDisplayListChanges(info); 253 } 254 prepareSubTree(info, childFunctorsNeedLayer, mDisplayListData); 255 pushLayerUpdate(info); 256 257 info.damageAccumulator->popTransform(); 258} 259 260void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 261 // Push the animators first so that setupStartValueIfNecessary() is called 262 // before properties() is trampled by stagingProperties(), as they are 263 // required by some animators. 264 if (CC_LIKELY(info.runAnimations)) { 265 mAnimatorManager.pushStaging(); 266 } 267 if (mDirtyPropertyFields) { 268 mDirtyPropertyFields = 0; 269 damageSelf(info); 270 info.damageAccumulator->popTransform(); 271 mProperties = mStagingProperties; 272 applyLayerPropertiesToLayer(info); 273 // We could try to be clever and only re-damage if the matrix changed. 274 // However, we don't need to worry about that. The cost of over-damaging 275 // here is only going to be a single additional map rect of this node 276 // plus a rect join(). The parent's transform (and up) will only be 277 // performed once. 278 info.damageAccumulator->pushTransform(this); 279 damageSelf(info); 280 } 281} 282 283void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 284 if (CC_LIKELY(!mLayer)) return; 285 286 const LayerProperties& props = properties().layerProperties(); 287 mLayer->setAlpha(props.alpha(), props.xferMode()); 288 mLayer->setColorFilter(props.colorFilter()); 289 mLayer->setBlend(props.needsBlending()); 290} 291 292void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 293 if (mNeedsDisplayListDataSync) { 294 mNeedsDisplayListDataSync = false; 295 // Make sure we inc first so that we don't fluctuate between 0 and 1, 296 // which would thrash the layer cache 297 if (mStagingDisplayListData) { 298 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 299 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 300 } 301 } 302 // Damage with the old display list first then the new one to catch any 303 // changes in isRenderable or, in the future, bounds 304 damageSelf(info); 305 deleteDisplayListData(); 306 // TODO: Remove this caches stuff 307 if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) { 308 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 309 } 310 mDisplayListData = mStagingDisplayListData; 311 mStagingDisplayListData = nullptr; 312 if (mDisplayListData) { 313 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 314 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, nullptr); 315 } 316 } 317 damageSelf(info); 318 } 319} 320 321void RenderNode::deleteDisplayListData() { 322 if (mDisplayListData) { 323 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 324 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 325 } 326 if (mDisplayListData->functors.size()) { 327 Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size()); 328 } 329 } 330 delete mDisplayListData; 331 mDisplayListData = nullptr; 332} 333 334void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) { 335 if (subtree) { 336 TextureCache& cache = Caches::getInstance().textureCache; 337 info.out.hasFunctors |= subtree->functors.size(); 338 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 339 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 340 } 341 for (size_t i = 0; i < subtree->children().size(); i++) { 342 DrawRenderNodeOp* op = subtree->children()[i]; 343 RenderNode* childNode = op->mRenderNode; 344 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 345 bool childFunctorsNeedLayer = functorsNeedLayer 346 // Recorded with non-rect clip, or canvas-rotated by parent 347 || op->mRecordedWithPotentialStencilClip; 348 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 349 info.damageAccumulator->popTransform(); 350 } 351 } 352} 353 354void RenderNode::destroyHardwareResources() { 355 if (mLayer) { 356 LayerRenderer::destroyLayer(mLayer); 357 mLayer = nullptr; 358 } 359 if (mDisplayListData) { 360 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 361 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 362 } 363 if (mNeedsDisplayListDataSync) { 364 // Next prepare tree we are going to push a new display list, so we can 365 // drop our current one now 366 deleteDisplayListData(); 367 } 368 } 369} 370 371void RenderNode::decParentRefCount() { 372 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 373 mParentCount--; 374 if (!mParentCount) { 375 // If a child of ours is being attached to our parent then this will incorrectly 376 // destroy its hardware resources. However, this situation is highly unlikely 377 // and the failure is "just" that the layer is re-created, so this should 378 // be safe enough 379 destroyHardwareResources(); 380 } 381} 382 383/* 384 * For property operations, we pass a savecount of 0, since the operations aren't part of the 385 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 386 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 387 */ 388#define PROPERTY_SAVECOUNT 0 389 390template <class T> 391void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 392#if DEBUG_DISPLAY_LIST 393 properties().debugOutputProperties(handler.level() + 1); 394#endif 395 if (properties().getLeft() != 0 || properties().getTop() != 0) { 396 renderer.translate(properties().getLeft(), properties().getTop()); 397 } 398 if (properties().getStaticMatrix()) { 399 renderer.concatMatrix(*properties().getStaticMatrix()); 400 } else if (properties().getAnimationMatrix()) { 401 renderer.concatMatrix(*properties().getAnimationMatrix()); 402 } 403 if (properties().hasTransformMatrix()) { 404 if (properties().isTransformTranslateOnly()) { 405 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 406 } else { 407 renderer.concatMatrix(*properties().getTransformMatrix()); 408 } 409 } 410 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 411 int clipFlags = properties().getClippingFlags(); 412 if (properties().getAlpha() < 1) { 413 if (isLayer) { 414 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 415 } 416 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 417 // simply scale rendering content's alpha 418 renderer.scaleAlpha(properties().getAlpha()); 419 } else { 420 // savelayer needed to create an offscreen buffer 421 Rect layerBounds(0, 0, getWidth(), getHeight()); 422 if (clipFlags) { 423 properties().getClippingRectForFlags(clipFlags, &layerBounds); 424 clipFlags = 0; // all clipping done by savelayer 425 } 426 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 427 layerBounds.left, layerBounds.top, 428 layerBounds.right, layerBounds.bottom, 429 (int) (properties().getAlpha() * 255), 430 SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag); 431 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 432 } 433 434 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 435 // pretend alpha always causes savelayer to warn about 436 // performance problem affecting old versions 437 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 438 static_cast<int>(getWidth()), 439 static_cast<int>(getHeight())); 440 } 441 } 442 if (clipFlags) { 443 Rect clipRect; 444 properties().getClippingRectForFlags(clipFlags, &clipRect); 445 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 446 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 447 SkRegion::kIntersect_Op); 448 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 449 } 450 451 // TODO: support nesting round rect clips 452 if (mProperties.getRevealClip().willClip()) { 453 Rect bounds; 454 mProperties.getRevealClip().getBounds(&bounds); 455 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 456 } else if (mProperties.getOutline().willClip()) { 457 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 458 } 459} 460 461/** 462 * Apply property-based transformations to input matrix 463 * 464 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 465 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 466 */ 467void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 468 if (properties().getLeft() != 0 || properties().getTop() != 0) { 469 matrix.translate(properties().getLeft(), properties().getTop()); 470 } 471 if (properties().getStaticMatrix()) { 472 mat4 stat(*properties().getStaticMatrix()); 473 matrix.multiply(stat); 474 } else if (properties().getAnimationMatrix()) { 475 mat4 anim(*properties().getAnimationMatrix()); 476 matrix.multiply(anim); 477 } 478 479 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 480 if (properties().hasTransformMatrix() || applyTranslationZ) { 481 if (properties().isTransformTranslateOnly()) { 482 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 483 true3dTransform ? properties().getZ() : 0.0f); 484 } else { 485 if (!true3dTransform) { 486 matrix.multiply(*properties().getTransformMatrix()); 487 } else { 488 mat4 true3dMat; 489 true3dMat.loadTranslate( 490 properties().getPivotX() + properties().getTranslationX(), 491 properties().getPivotY() + properties().getTranslationY(), 492 properties().getZ()); 493 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 494 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 495 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 496 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 497 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 498 499 matrix.multiply(true3dMat); 500 } 501 } 502 } 503} 504 505/** 506 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 507 * 508 * This should be called before a call to defer() or drawDisplayList() 509 * 510 * Each DisplayList that serves as a 3d root builds its list of composited children, 511 * which are flagged to not draw in the standard draw loop. 512 */ 513void RenderNode::computeOrdering() { 514 ATRACE_CALL(); 515 mProjectedNodes.clear(); 516 517 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 518 // transform properties are applied correctly to top level children 519 if (mDisplayListData == nullptr) return; 520 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 521 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 522 childOp->mRenderNode->computeOrderingImpl(childOp, 523 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 524 } 525} 526 527void RenderNode::computeOrderingImpl( 528 DrawRenderNodeOp* opState, 529 const SkPath* outlineOfProjectionSurface, 530 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 531 const mat4* transformFromProjectionSurface) { 532 mProjectedNodes.clear(); 533 if (mDisplayListData == nullptr || mDisplayListData->isEmpty()) return; 534 535 // TODO: should avoid this calculation in most cases 536 // TODO: just calculate single matrix, down to all leaf composited elements 537 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 538 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 539 540 if (properties().getProjectBackwards()) { 541 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 542 opState->mSkipInOrderDraw = true; 543 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 544 compositedChildrenOfProjectionSurface->add(opState); 545 } else { 546 // standard in order draw 547 opState->mSkipInOrderDraw = false; 548 } 549 550 if (mDisplayListData->children().size() > 0) { 551 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 552 bool haveAppliedPropertiesToProjection = false; 553 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 554 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 555 RenderNode* child = childOp->mRenderNode; 556 557 const SkPath* projectionOutline = nullptr; 558 Vector<DrawRenderNodeOp*>* projectionChildren = nullptr; 559 const mat4* projectionTransform = nullptr; 560 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 561 // if receiving projections, collect projecting descendant 562 563 // Note that if a direct descendant is projecting backwards, we pass its 564 // grandparent projection collection, since it shouldn't project onto its 565 // parent, where it will already be drawing. 566 projectionOutline = properties().getOutline().getPath(); 567 projectionChildren = &mProjectedNodes; 568 projectionTransform = &mat4::identity(); 569 } else { 570 if (!haveAppliedPropertiesToProjection) { 571 applyViewPropertyTransforms(localTransformFromProjectionSurface); 572 haveAppliedPropertiesToProjection = true; 573 } 574 projectionOutline = outlineOfProjectionSurface; 575 projectionChildren = compositedChildrenOfProjectionSurface; 576 projectionTransform = &localTransformFromProjectionSurface; 577 } 578 child->computeOrderingImpl(childOp, 579 projectionOutline, projectionChildren, projectionTransform); 580 } 581 } 582} 583 584class DeferOperationHandler { 585public: 586 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 587 : mDeferStruct(deferStruct), mLevel(level) {} 588 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 589 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 590 } 591 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 592 inline void startMark(const char* name) {} // do nothing 593 inline void endMark() {} 594 inline int level() { return mLevel; } 595 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 596 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 597 598private: 599 DeferStateStruct& mDeferStruct; 600 const int mLevel; 601}; 602 603void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 604 DeferOperationHandler handler(deferStruct, level); 605 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 606} 607 608class ReplayOperationHandler { 609public: 610 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 611 : mReplayStruct(replayStruct), mLevel(level) {} 612 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 613#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 614 mReplayStruct.mRenderer.eventMark(operation->name()); 615#endif 616 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 617 } 618 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 619 inline void startMark(const char* name) { 620 mReplayStruct.mRenderer.startMark(name); 621 } 622 inline void endMark() { 623 mReplayStruct.mRenderer.endMark(); 624 } 625 inline int level() { return mLevel; } 626 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 627 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 628 629private: 630 ReplayStateStruct& mReplayStruct; 631 const int mLevel; 632}; 633 634void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 635 ReplayOperationHandler handler(replayStruct, level); 636 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 637} 638 639void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk, 640 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 641 if (chunk.beginChildIndex == chunk.endChildIndex) return; 642 643 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 644 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 645 RenderNode* child = childOp->mRenderNode; 646 float childZ = child->properties().getZ(); 647 648 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 649 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 650 childOp->mSkipInOrderDraw = true; 651 } else if (!child->properties().getProjectBackwards()) { 652 // regular, in order drawing DisplayList 653 childOp->mSkipInOrderDraw = false; 654 } 655 } 656 657 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 658 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 659} 660 661template <class T> 662void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 663 if (properties().getAlpha() <= 0.0f 664 || properties().getOutline().getAlpha() <= 0.0f 665 || !properties().getOutline().getPath()) { 666 // no shadow to draw 667 return; 668 } 669 670 mat4 shadowMatrixXY(transformFromParent); 671 applyViewPropertyTransforms(shadowMatrixXY); 672 673 // Z matrix needs actual 3d transformation, so mapped z values will be correct 674 mat4 shadowMatrixZ(transformFromParent); 675 applyViewPropertyTransforms(shadowMatrixZ, true); 676 677 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 678 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 679 if (revealClipPath && revealClipPath->isEmpty()) return; 680 681 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 682 683 684 // holds temporary SkPath to store the result of intersections 685 SkPath* frameAllocatedPath = nullptr; 686 const SkPath* outlinePath = casterOutlinePath; 687 688 // intersect the outline with the reveal clip, if present 689 if (revealClipPath) { 690 frameAllocatedPath = handler.allocPathForFrame(); 691 692 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 693 outlinePath = frameAllocatedPath; 694 } 695 696 // intersect the outline with the clipBounds, if present 697 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 698 if (!frameAllocatedPath) { 699 frameAllocatedPath = handler.allocPathForFrame(); 700 } 701 702 Rect clipBounds; 703 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 704 SkPath clipBoundsPath; 705 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 706 clipBounds.right, clipBounds.bottom); 707 708 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 709 outlinePath = frameAllocatedPath; 710 } 711 712 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 713 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 714 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 715} 716 717#define SHADOW_DELTA 0.1f 718 719template <class T> 720void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 721 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 722 OpenGLRenderer& renderer, T& handler) { 723 const int size = zTranslatedNodes.size(); 724 if (size == 0 725 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 726 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 727 // no 3d children to draw 728 return; 729 } 730 731 // Apply the base transform of the parent of the 3d children. This isolates 732 // 3d children of the current chunk from transformations made in previous chunks. 733 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 734 renderer.setMatrix(initialTransform); 735 736 /** 737 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 738 * with very similar Z heights to draw together. 739 * 740 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 741 * underneath both, and neither's shadow is drawn on top of the other. 742 */ 743 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 744 size_t drawIndex, shadowIndex, endIndex; 745 if (mode == kNegativeZChildren) { 746 drawIndex = 0; 747 endIndex = nonNegativeIndex; 748 shadowIndex = endIndex; // draw no shadows 749 } else { 750 drawIndex = nonNegativeIndex; 751 endIndex = size; 752 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 753 } 754 755 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 756 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 757 758 float lastCasterZ = 0.0f; 759 while (shadowIndex < endIndex || drawIndex < endIndex) { 760 if (shadowIndex < endIndex) { 761 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 762 RenderNode* caster = casterOp->mRenderNode; 763 const float casterZ = zTranslatedNodes[shadowIndex].key; 764 // attempt to render the shadow if the caster about to be drawn is its caster, 765 // OR if its caster's Z value is similar to the previous potential caster 766 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 767 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 768 769 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 770 shadowIndex++; 771 continue; 772 } 773 } 774 775 // only the actual child DL draw needs to be in save/restore, 776 // since it modifies the renderer's matrix 777 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 778 779 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 780 781 renderer.concatMatrix(childOp->mTransformFromParent); 782 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 783 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 784 childOp->mSkipInOrderDraw = true; 785 786 renderer.restoreToCount(restoreTo); 787 drawIndex++; 788 } 789 renderer.restoreToCount(rootRestoreTo); 790} 791 792template <class T> 793void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 794 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 795 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 796 int restoreTo = renderer.getSaveCount(); 797 798 LinearAllocator& alloc = handler.allocator(); 799 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 800 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 801 802 // Transform renderer to match background we're projecting onto 803 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 804 const DisplayListOp* op = 805 (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]); 806 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 807 const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties(); 808 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 809 810 // If the projection reciever has an outline, we mask projected content to it 811 // (which we know, apriori, are all tessellated paths) 812 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 813 814 // draw projected nodes 815 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 816 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 817 818 // matrix save, concat, and restore can be done safely without allocating operations 819 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 820 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 821 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 822 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 823 childOp->mSkipInOrderDraw = true; 824 renderer.restoreToCount(restoreTo); 825 } 826 827 handler(new (alloc) RestoreToCountOp(restoreTo), 828 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 829} 830 831/** 832 * This function serves both defer and replay modes, and will organize the displayList's component 833 * operations for a single frame: 834 * 835 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 836 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 837 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 838 * defer vs replay logic, per operation 839 */ 840template <class T> 841void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 842 if (mDisplayListData->isEmpty()) { 843 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 844 this, getName()); 845 return; 846 } 847 848 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 849 // If we are updating the contents of mLayer, we don't want to apply any of 850 // the RenderNode's properties to this issueOperations pass. Those will all 851 // be applied when the layer is drawn, aka when this is true. 852 const bool useViewProperties = (!mLayer || drawLayer); 853 if (useViewProperties) { 854 const Outline& outline = properties().getOutline(); 855 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 856 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 857 this, getName()); 858 return; 859 } 860 } 861 862 handler.startMark(getName()); 863 864#if DEBUG_DISPLAY_LIST 865 const Rect& clipRect = renderer.getLocalClipBounds(); 866 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 867 handler.level() * 2, "", this, getName(), 868 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 869#endif 870 871 LinearAllocator& alloc = handler.allocator(); 872 int restoreTo = renderer.getSaveCount(); 873 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 874 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 875 876 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 877 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 878 879 if (useViewProperties) { 880 setViewProperties<T>(renderer, handler); 881 } 882 883 bool quickRejected = properties().getClipToBounds() 884 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 885 if (!quickRejected) { 886 Matrix4 initialTransform(*(renderer.currentTransform())); 887 renderer.setBaseTransform(initialTransform); 888 889 if (drawLayer) { 890 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 891 renderer.getSaveCount() - 1, properties().getClipToBounds()); 892 } else { 893 const int saveCountOffset = renderer.getSaveCount() - 1; 894 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 895 for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) { 896 const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex]; 897 898 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 899 buildZSortedChildList(chunk, zTranslatedNodes); 900 901 issueOperationsOf3dChildren(kNegativeZChildren, 902 initialTransform, zTranslatedNodes, renderer, handler); 903 904 905 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 906 DisplayListOp *op = mDisplayListData->displayListOps[opIndex]; 907#if DEBUG_DISPLAY_LIST 908 op->output(handler.level() + 1); 909#endif 910 handler(op, saveCountOffset, properties().getClipToBounds()); 911 912 if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && projectionReceiveIndex >= 0 && 913 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 914 issueOperationsOfProjectedChildren(renderer, handler); 915 } 916 } 917 918 issueOperationsOf3dChildren(kPositiveZChildren, 919 initialTransform, zTranslatedNodes, renderer, handler); 920 } 921 } 922 } 923 924 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 925 handler(new (alloc) RestoreToCountOp(restoreTo), 926 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 927 928 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 929 handler.endMark(); 930} 931 932} /* namespace uirenderer */ 933} /* namespace android */ 934