RenderNode.cpp revision 68bfe0a37a0dcef52abd81688d8520c5d16e1a85
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28#include <utils/Trace.h> 29 30#include "DamageAccumulator.h" 31#include "Debug.h" 32#include "DisplayListOp.h" 33#include "DisplayListLogBuffer.h" 34#include "LayerRenderer.h" 35#include "OpenGLRenderer.h" 36#include "utils/MathUtils.h" 37 38namespace android { 39namespace uirenderer { 40 41void RenderNode::outputLogBuffer(int fd) { 42 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 43 if (logBuffer.isEmpty()) { 44 return; 45 } 46 47 FILE *file = fdopen(fd, "a"); 48 49 fprintf(file, "\nRecent DisplayList operations\n"); 50 logBuffer.outputCommands(file); 51 52 String8 cachesLog; 53 Caches::getInstance().dumpMemoryUsage(cachesLog); 54 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 55 fprintf(file, "\n"); 56 57 fflush(file); 58} 59 60RenderNode::RenderNode() 61 : mDirtyPropertyFields(0) 62 , mNeedsDisplayListDataSync(false) 63 , mDisplayListData(0) 64 , mStagingDisplayListData(0) 65 , mAnimatorManager(*this) 66 , mLayer(0) { 67} 68 69RenderNode::~RenderNode() { 70 delete mDisplayListData; 71 delete mStagingDisplayListData; 72 LayerRenderer::destroyLayerDeferred(mLayer); 73} 74 75void RenderNode::setStagingDisplayList(DisplayListData* data) { 76 mNeedsDisplayListDataSync = true; 77 delete mStagingDisplayListData; 78 mStagingDisplayListData = data; 79 if (mStagingDisplayListData) { 80 Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount); 81 } 82} 83 84/** 85 * This function is a simplified version of replay(), where we simply retrieve and log the 86 * display list. This function should remain in sync with the replay() function. 87 */ 88void RenderNode::output(uint32_t level) { 89 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 90 getName(), isRenderable()); 91 ALOGD("%*s%s %d", level * 2, "", "Save", 92 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 93 94 properties().debugOutputProperties(level); 95 int flags = DisplayListOp::kOpLogFlag_Recurse; 96 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 97 mDisplayListData->displayListOps[i]->output(level, flags); 98 } 99 100 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 101} 102 103int RenderNode::getDebugSize() { 104 int size = sizeof(RenderNode); 105 if (mStagingDisplayListData) { 106 size += mStagingDisplayListData->allocator.usedSize(); 107 } 108 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 109 size += mDisplayListData->allocator.usedSize(); 110 } 111 return size; 112} 113 114void RenderNode::prepareTree(TreeInfo& info) { 115 ATRACE_CALL(); 116 117 prepareTreeImpl(info); 118} 119 120void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 121 mAnimatorManager.addAnimator(animator); 122} 123 124void RenderNode::damageSelf(TreeInfo& info) { 125 if (isRenderable()) { 126 if (properties().getClipDamageToBounds()) { 127 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 128 } else { 129 // Hope this is big enough? 130 // TODO: Get this from the display list ops or something 131 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 132 } 133 } 134} 135 136void RenderNode::prepareLayer(TreeInfo& info) { 137 LayerType layerType = properties().layerProperties().type(); 138 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 139 // We push a null transform here as we don't care what the existing dirty 140 // area is, only what our display list dirty is as well as our children's 141 // dirty area 142 info.damageAccumulator->pushNullTransform(); 143 } 144} 145 146void RenderNode::pushLayerUpdate(TreeInfo& info) { 147 LayerType layerType = properties().layerProperties().type(); 148 // If we are not a layer OR we cannot be rendered (eg, view was detached) 149 // we need to destroy any Layers we may have had previously 150 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 151 if (layerType == kLayerTypeRenderLayer) { 152 info.damageAccumulator->popTransform(); 153 } 154 if (CC_UNLIKELY(mLayer)) { 155 LayerRenderer::destroyLayer(mLayer); 156 mLayer = NULL; 157 } 158 return; 159 } 160 161 if (!mLayer) { 162 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 163 applyLayerPropertiesToLayer(info); 164 damageSelf(info); 165 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 166 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 167 LayerRenderer::destroyLayer(mLayer); 168 mLayer = 0; 169 } 170 damageSelf(info); 171 } 172 173 SkRect dirty; 174 info.damageAccumulator->peekAtDirty(&dirty); 175 info.damageAccumulator->popTransform(); 176 177 if (!mLayer) { 178 if (info.errorHandler) { 179 std::string msg = "Unable to create layer for "; 180 msg += getName(); 181 info.errorHandler->onError(msg); 182 } 183 return; 184 } 185 186 if (!dirty.isEmpty()) { 187 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 188 } 189 // This is not inside the above if because we may have called 190 // updateDeferred on a previous prepare pass that didn't have a renderer 191 if (info.renderer && mLayer->deferredUpdateScheduled) { 192 info.renderer->pushLayerUpdate(mLayer); 193 } 194} 195 196void RenderNode::prepareTreeImpl(TreeInfo& info) { 197 info.damageAccumulator->pushTransform(this); 198 if (info.mode == TreeInfo::MODE_FULL) { 199 pushStagingPropertiesChanges(info); 200 mAnimatorManager.animate(info); 201 } else if (info.mode == TreeInfo::MODE_MAYBE_DETACHING) { 202 pushStagingPropertiesChanges(info); 203 } else if (info.mode == TreeInfo::MODE_RT_ONLY) { 204 mAnimatorManager.animate(info); 205 } 206 207 prepareLayer(info); 208 if (info.mode == TreeInfo::MODE_FULL) { 209 pushStagingDisplayListChanges(info); 210 } 211 prepareSubTree(info, mDisplayListData); 212 pushLayerUpdate(info); 213 214 info.damageAccumulator->popTransform(); 215} 216 217void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 218 // Push the animators first so that setupStartValueIfNecessary() is called 219 // before properties() is trampled by stagingProperties(), as they are 220 // required by some animators. 221 mAnimatorManager.pushStaging(info); 222 if (mDirtyPropertyFields) { 223 mDirtyPropertyFields = 0; 224 damageSelf(info); 225 info.damageAccumulator->popTransform(); 226 mProperties = mStagingProperties; 227 applyLayerPropertiesToLayer(info); 228 // We could try to be clever and only re-damage if the matrix changed. 229 // However, we don't need to worry about that. The cost of over-damaging 230 // here is only going to be a single additional map rect of this node 231 // plus a rect join(). The parent's transform (and up) will only be 232 // performed once. 233 info.damageAccumulator->pushTransform(this); 234 damageSelf(info); 235 } 236} 237 238void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 239 if (CC_LIKELY(!mLayer)) return; 240 241 const LayerProperties& props = properties().layerProperties(); 242 mLayer->setAlpha(props.alpha(), props.xferMode()); 243 mLayer->setColorFilter(props.colorFilter()); 244 mLayer->setBlend(props.needsBlending()); 245} 246 247void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 248 if (mNeedsDisplayListDataSync) { 249 mNeedsDisplayListDataSync = false; 250 // Do a push pass on the old tree to handle freeing DisplayListData 251 // that are no longer used 252 TreeInfo oldTreeInfo(TreeInfo::MODE_MAYBE_DETACHING, info); 253 prepareSubTree(oldTreeInfo, mDisplayListData); 254 delete mDisplayListData; 255 mDisplayListData = mStagingDisplayListData; 256 mStagingDisplayListData = 0; 257 damageSelf(info); 258 } 259} 260 261void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 262 if (subtree) { 263 TextureCache& cache = Caches::getInstance().textureCache; 264 info.out.hasFunctors |= subtree->functorCount; 265 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 266 // and thus falling out of async drawing path. 267 if (subtree->ownedBitmapResources.size()) { 268 info.prepareTextures = false; 269 } 270 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 271 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 272 } 273 for (size_t i = 0; i < subtree->children().size(); i++) { 274 DrawRenderNodeOp* op = subtree->children()[i]; 275 RenderNode* childNode = op->mRenderNode; 276 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 277 childNode->prepareTreeImpl(info); 278 info.damageAccumulator->popTransform(); 279 } 280 } 281} 282 283/* 284 * For property operations, we pass a savecount of 0, since the operations aren't part of the 285 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 286 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 287 */ 288#define PROPERTY_SAVECOUNT 0 289 290template <class T> 291void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 292#if DEBUG_DISPLAY_LIST 293 properties().debugOutputProperties(handler.level() + 1); 294#endif 295 if (properties().getLeft() != 0 || properties().getTop() != 0) { 296 renderer.translate(properties().getLeft(), properties().getTop()); 297 } 298 if (properties().getStaticMatrix()) { 299 renderer.concatMatrix(*properties().getStaticMatrix()); 300 } else if (properties().getAnimationMatrix()) { 301 renderer.concatMatrix(*properties().getAnimationMatrix()); 302 } 303 if (properties().hasTransformMatrix()) { 304 if (properties().isTransformTranslateOnly()) { 305 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 306 } else { 307 renderer.concatMatrix(*properties().getTransformMatrix()); 308 } 309 } 310 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 311 bool clipToBoundsNeeded = isLayer ? false : properties().getClipToBounds(); 312 if (properties().getAlpha() < 1) { 313 if (isLayer) { 314 renderer.setOverrideLayerAlpha(properties().getAlpha()); 315 } else if (!properties().getHasOverlappingRendering()) { 316 renderer.scaleAlpha(properties().getAlpha()); 317 } else { 318 // TODO: should be able to store the size of a DL at record time and not 319 // have to pass it into this call. In fact, this information might be in the 320 // location/size info that we store with the new native transform data. 321 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 322 if (clipToBoundsNeeded) { 323 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 324 clipToBoundsNeeded = false; // clipping done by saveLayer 325 } 326 327 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 328 0, 0, properties().getWidth(), properties().getHeight(), 329 properties().getAlpha() * 255, saveFlags); 330 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 331 } 332 } 333 if (clipToBoundsNeeded) { 334 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 335 0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op); 336 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 337 } 338 339 if (CC_UNLIKELY(properties().hasClippingPath())) { 340 ClipPathOp* op = new (handler.allocator()) ClipPathOp( 341 properties().getClippingPath(), properties().getClippingPathOp()); 342 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 343 } 344} 345 346/** 347 * Apply property-based transformations to input matrix 348 * 349 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 350 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 351 */ 352void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) { 353 if (properties().getLeft() != 0 || properties().getTop() != 0) { 354 matrix.translate(properties().getLeft(), properties().getTop()); 355 } 356 if (properties().getStaticMatrix()) { 357 mat4 stat(*properties().getStaticMatrix()); 358 matrix.multiply(stat); 359 } else if (properties().getAnimationMatrix()) { 360 mat4 anim(*properties().getAnimationMatrix()); 361 matrix.multiply(anim); 362 } 363 364 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 365 if (properties().hasTransformMatrix() || applyTranslationZ) { 366 if (properties().isTransformTranslateOnly()) { 367 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 368 true3dTransform ? properties().getZ() : 0.0f); 369 } else { 370 if (!true3dTransform) { 371 matrix.multiply(*properties().getTransformMatrix()); 372 } else { 373 mat4 true3dMat; 374 true3dMat.loadTranslate( 375 properties().getPivotX() + properties().getTranslationX(), 376 properties().getPivotY() + properties().getTranslationY(), 377 properties().getZ()); 378 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 379 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 380 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 381 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 382 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 383 384 matrix.multiply(true3dMat); 385 } 386 } 387 } 388} 389 390/** 391 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 392 * 393 * This should be called before a call to defer() or drawDisplayList() 394 * 395 * Each DisplayList that serves as a 3d root builds its list of composited children, 396 * which are flagged to not draw in the standard draw loop. 397 */ 398void RenderNode::computeOrdering() { 399 ATRACE_CALL(); 400 mProjectedNodes.clear(); 401 402 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 403 // transform properties are applied correctly to top level children 404 if (mDisplayListData == NULL) return; 405 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 406 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 407 childOp->mRenderNode->computeOrderingImpl(childOp, 408 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 409 } 410} 411 412void RenderNode::computeOrderingImpl( 413 DrawRenderNodeOp* opState, 414 const SkPath* outlineOfProjectionSurface, 415 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 416 const mat4* transformFromProjectionSurface) { 417 mProjectedNodes.clear(); 418 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 419 420 // TODO: should avoid this calculation in most cases 421 // TODO: just calculate single matrix, down to all leaf composited elements 422 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 423 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 424 425 if (properties().getProjectBackwards()) { 426 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 427 opState->mSkipInOrderDraw = true; 428 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 429 compositedChildrenOfProjectionSurface->add(opState); 430 } else { 431 // standard in order draw 432 opState->mSkipInOrderDraw = false; 433 } 434 435 if (mDisplayListData->children().size() > 0) { 436 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 437 bool haveAppliedPropertiesToProjection = false; 438 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 439 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 440 RenderNode* child = childOp->mRenderNode; 441 442 const SkPath* projectionOutline = NULL; 443 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 444 const mat4* projectionTransform = NULL; 445 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 446 // if receiving projections, collect projecting descendent 447 448 // Note that if a direct descendent is projecting backwards, we pass it's 449 // grandparent projection collection, since it shouldn't project onto it's 450 // parent, where it will already be drawing. 451 projectionOutline = properties().getOutline().getPath(); 452 projectionChildren = &mProjectedNodes; 453 projectionTransform = &mat4::identity(); 454 } else { 455 if (!haveAppliedPropertiesToProjection) { 456 applyViewPropertyTransforms(localTransformFromProjectionSurface); 457 haveAppliedPropertiesToProjection = true; 458 } 459 projectionOutline = outlineOfProjectionSurface; 460 projectionChildren = compositedChildrenOfProjectionSurface; 461 projectionTransform = &localTransformFromProjectionSurface; 462 } 463 child->computeOrderingImpl(childOp, 464 projectionOutline, projectionChildren, projectionTransform); 465 } 466 } 467} 468 469class DeferOperationHandler { 470public: 471 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 472 : mDeferStruct(deferStruct), mLevel(level) {} 473 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 474 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 475 } 476 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 477 inline void startMark(const char* name) {} // do nothing 478 inline void endMark() {} 479 inline int level() { return mLevel; } 480 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 481 482private: 483 DeferStateStruct& mDeferStruct; 484 const int mLevel; 485}; 486 487void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 488 DeferOperationHandler handler(deferStruct, level); 489 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 490} 491 492class ReplayOperationHandler { 493public: 494 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 495 : mReplayStruct(replayStruct), mLevel(level) {} 496 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 497#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 498 mReplayStruct.mRenderer.eventMark(operation->name()); 499#endif 500 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 501 } 502 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 503 inline void startMark(const char* name) { 504 mReplayStruct.mRenderer.startMark(name); 505 } 506 inline void endMark() { 507 mReplayStruct.mRenderer.endMark(); 508 } 509 inline int level() { return mLevel; } 510 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 511 512private: 513 ReplayStateStruct& mReplayStruct; 514 const int mLevel; 515}; 516 517void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 518 ReplayOperationHandler handler(replayStruct, level); 519 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 520} 521 522void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 523 if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return; 524 525 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 526 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 527 RenderNode* child = childOp->mRenderNode; 528 float childZ = child->properties().getZ(); 529 530 if (!MathUtils::isZero(childZ)) { 531 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 532 childOp->mSkipInOrderDraw = true; 533 } else if (!child->properties().getProjectBackwards()) { 534 // regular, in order drawing DisplayList 535 childOp->mSkipInOrderDraw = false; 536 } 537 } 538 539 // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order) 540 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 541} 542 543template <class T> 544void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 545 if (properties().getAlpha() <= 0.0f || properties().getOutline().isEmpty()) return; 546 547 mat4 shadowMatrixXY(transformFromParent); 548 applyViewPropertyTransforms(shadowMatrixXY); 549 550 // Z matrix needs actual 3d transformation, so mapped z values will be correct 551 mat4 shadowMatrixZ(transformFromParent); 552 applyViewPropertyTransforms(shadowMatrixZ, true); 553 554 const SkPath* outlinePath = properties().getOutline().getPath(); 555 const RevealClip& revealClip = properties().getRevealClip(); 556 const SkPath* revealClipPath = revealClip.hasConvexClip() 557 ? revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex 558 559 if (revealClipPath && revealClipPath->isEmpty()) return; 560 561 /** 562 * The drawing area of the caster is always the same as the its perimeter (which 563 * the shadow system uses) *except* in the inverse clip case. Inform the shadow 564 * system that the caster's drawing area (as opposed to its perimeter) has been 565 * clipped, so that it knows the caster can't be opaque. 566 */ 567 bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip(); 568 569 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 570 shadowMatrixXY, shadowMatrixZ, 571 properties().getAlpha(), casterUnclipped, 572 outlinePath, revealClipPath); 573 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 574} 575 576template <class T> 577int RenderNode::issueOperationsOfNegZChildren( 578 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 579 OpenGLRenderer& renderer, T& handler) { 580 if (zTranslatedNodes.isEmpty()) return -1; 581 582 // create a save around the body of the ViewGroup's draw method, so that 583 // matrix/clip methods don't affect composited children 584 int shadowSaveCount = renderer.getSaveCount(); 585 handler(new (handler.allocator()) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 586 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 587 588 issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler); 589 return shadowSaveCount; 590} 591 592template <class T> 593void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo, 594 const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 595 OpenGLRenderer& renderer, T& handler) { 596 if (zTranslatedNodes.isEmpty()) return; 597 598 LOG_ALWAYS_FATAL_IF(shadowRestoreTo < 0, "invalid save to restore to"); 599 handler(new (handler.allocator()) RestoreToCountOp(shadowRestoreTo), 600 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 601 renderer.setOverrideLayerAlpha(1.0f); 602 603 issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler); 604} 605 606#define SHADOW_DELTA 0.1f 607 608template <class T> 609void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 610 ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) { 611 const int size = zTranslatedNodes.size(); 612 if (size == 0 613 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 614 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 615 // no 3d children to draw 616 return; 617 } 618 619 /** 620 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 621 * with very similar Z heights to draw together. 622 * 623 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 624 * underneath both, and neither's shadow is drawn on top of the other. 625 */ 626 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 627 size_t drawIndex, shadowIndex, endIndex; 628 if (mode == kNegativeZChildren) { 629 drawIndex = 0; 630 endIndex = nonNegativeIndex; 631 shadowIndex = endIndex; // draw no shadows 632 } else { 633 drawIndex = nonNegativeIndex; 634 endIndex = size; 635 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 636 } 637 638 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 639 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 640 641 float lastCasterZ = 0.0f; 642 while (shadowIndex < endIndex || drawIndex < endIndex) { 643 if (shadowIndex < endIndex) { 644 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 645 RenderNode* caster = casterOp->mRenderNode; 646 const float casterZ = zTranslatedNodes[shadowIndex].key; 647 // attempt to render the shadow if the caster about to be drawn is its caster, 648 // OR if its caster's Z value is similar to the previous potential caster 649 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 650 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 651 652 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 653 shadowIndex++; 654 continue; 655 } 656 } 657 658 // only the actual child DL draw needs to be in save/restore, 659 // since it modifies the renderer's matrix 660 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 661 662 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 663 RenderNode* child = childOp->mRenderNode; 664 665 renderer.concatMatrix(childOp->mTransformFromParent); 666 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 667 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 668 childOp->mSkipInOrderDraw = true; 669 670 renderer.restoreToCount(restoreTo); 671 drawIndex++; 672 } 673} 674 675template <class T> 676void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 677 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 678 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 679 int restoreTo = renderer.getSaveCount(); 680 681 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 682 // Either with clipRect, or special saveLayer masking 683 LinearAllocator& alloc = handler.allocator(); 684 if (projectionReceiverOutline != NULL) { 685 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 686 if (projectionReceiverOutline->isRect(NULL)) { 687 // mask to the rect outline simply with clipRect 688 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 689 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 690 ClipRectOp* clipOp = new (alloc) ClipRectOp( 691 outlineBounds.left(), outlineBounds.top(), 692 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 693 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 694 } else { 695 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 696 SaveLayerOp* op = new (alloc) SaveLayerOp( 697 outlineBounds.left(), outlineBounds.top(), 698 outlineBounds.right(), outlineBounds.bottom(), 699 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 700 op->setMask(projectionReceiverOutline); 701 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 702 703 /* TODO: add optimizations here to take advantage of placement/size of projected 704 * children (which may shrink saveLayer area significantly). This is dependent on 705 * passing actual drawing/dirtying bounds of projected content down to native. 706 */ 707 } 708 } 709 710 // draw projected nodes 711 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 712 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 713 714 // matrix save, concat, and restore can be done safely without allocating operations 715 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 716 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 717 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 718 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 719 childOp->mSkipInOrderDraw = true; 720 renderer.restoreToCount(restoreTo); 721 } 722 723 if (projectionReceiverOutline != NULL) { 724 handler(new (alloc) RestoreToCountOp(restoreTo), 725 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 726 } 727} 728 729/** 730 * This function serves both defer and replay modes, and will organize the displayList's component 731 * operations for a single frame: 732 * 733 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 734 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 735 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 736 * defer vs replay logic, per operation 737 */ 738template <class T> 739void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 740 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 741 // If we are updating the contents of mLayer, we don't want to apply any of 742 // the RenderNode's properties to this issueOperations pass. Those will all 743 // be applied when the layer is drawn, aka when this is true. 744 const bool useViewProperties = (!mLayer || drawLayer); 745 746 const int level = handler.level(); 747 if (mDisplayListData->isEmpty() || (useViewProperties && properties().getAlpha() <= 0)) { 748 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 749 return; 750 } 751 752 handler.startMark(getName()); 753 754#if DEBUG_DISPLAY_LIST 755 const Rect& clipRect = renderer.getLocalClipBounds(); 756 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 757 level * 2, "", this, getName(), 758 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 759#endif 760 761 LinearAllocator& alloc = handler.allocator(); 762 int restoreTo = renderer.getSaveCount(); 763 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 764 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 765 766 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 767 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 768 769 if (useViewProperties) { 770 setViewProperties<T>(renderer, handler); 771 } 772 773 bool quickRejected = properties().getClipToBounds() 774 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 775 if (!quickRejected) { 776 if (mProperties.getOutline().willClip()) { 777 renderer.setClippingOutline(alloc, &(mProperties.getOutline())); 778 } 779 780 if (drawLayer) { 781 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 782 renderer.getSaveCount() - 1, properties().getClipToBounds()); 783 } else { 784 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 785 buildZSortedChildList(zTranslatedNodes); 786 787 // for 3d root, draw children with negative z values 788 int shadowRestoreTo = issueOperationsOfNegZChildren(zTranslatedNodes, renderer, handler); 789 790 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 791 const int saveCountOffset = renderer.getSaveCount() - 1; 792 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 793 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 794 DisplayListOp *op = mDisplayListData->displayListOps[i]; 795 796#if DEBUG_DISPLAY_LIST 797 op->output(level + 1); 798#endif 799 logBuffer.writeCommand(level, op->name()); 800 handler(op, saveCountOffset, properties().getClipToBounds()); 801 802 if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) { 803 issueOperationsOfProjectedChildren(renderer, handler); 804 } 805 } 806 807 // for 3d root, draw children with positive z values 808 issueOperationsOfPosZChildren(shadowRestoreTo, zTranslatedNodes, renderer, handler); 809 } 810 } 811 812 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 813 handler(new (alloc) RestoreToCountOp(restoreTo), 814 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 815 renderer.setOverrideLayerAlpha(1.0f); 816 817 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 818 handler.endMark(); 819} 820 821} /* namespace uirenderer */ 822} /* namespace android */ 823