RenderNode.cpp revision 70850ea258cbf91477efa57a1f1a23cc0044cc93
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28 29#include "DamageAccumulator.h" 30#include "Debug.h" 31#include "DisplayListOp.h" 32#include "DisplayListLogBuffer.h" 33#include "LayerRenderer.h" 34#include "OpenGLRenderer.h" 35#include "utils/MathUtils.h" 36#include "utils/TraceUtils.h" 37#include "renderthread/CanvasContext.h" 38 39namespace android { 40namespace uirenderer { 41 42void RenderNode::outputLogBuffer(int fd) { 43 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 44 if (logBuffer.isEmpty()) { 45 return; 46 } 47 48 FILE *file = fdopen(fd, "a"); 49 50 fprintf(file, "\nRecent DisplayList operations\n"); 51 logBuffer.outputCommands(file); 52 53 if (Caches::hasInstance()) { 54 String8 cachesLog; 55 Caches::getInstance().dumpMemoryUsage(cachesLog); 56 fprintf(file, "\nCaches:\n%s\n", cachesLog.string()); 57 } else { 58 fprintf(file, "\nNo caches instance.\n"); 59 } 60 61 fflush(file); 62} 63 64void RenderNode::debugDumpLayers(const char* prefix) { 65 if (mLayer) { 66 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 67 prefix, this, getName(), mLayer, mLayer->getFbo(), 68 mLayer->wasBuildLayered ? "true" : "false"); 69 } 70 if (mDisplayListData) { 71 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 72 mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix); 73 } 74 } 75} 76 77RenderNode::RenderNode() 78 : mDirtyPropertyFields(0) 79 , mNeedsDisplayListDataSync(false) 80 , mDisplayListData(0) 81 , mStagingDisplayListData(0) 82 , mAnimatorManager(*this) 83 , mLayer(0) 84 , mParentCount(0) { 85} 86 87RenderNode::~RenderNode() { 88 deleteDisplayListData(); 89 delete mStagingDisplayListData; 90 if (mLayer) { 91 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 92 mLayer->postDecStrong(); 93 mLayer = 0; 94 } 95} 96 97void RenderNode::setStagingDisplayList(DisplayListData* data) { 98 mNeedsDisplayListDataSync = true; 99 delete mStagingDisplayListData; 100 mStagingDisplayListData = data; 101} 102 103/** 104 * This function is a simplified version of replay(), where we simply retrieve and log the 105 * display list. This function should remain in sync with the replay() function. 106 */ 107void RenderNode::output(uint32_t level) { 108 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 109 getName(), isRenderable()); 110 ALOGD("%*s%s %d", level * 2, "", "Save", 111 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 112 113 properties().debugOutputProperties(level); 114 int flags = DisplayListOp::kOpLogFlag_Recurse; 115 if (mDisplayListData) { 116 // TODO: consider printing the chunk boundaries here 117 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 118 mDisplayListData->displayListOps[i]->output(level, flags); 119 } 120 } 121 122 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 123} 124 125int RenderNode::getDebugSize() { 126 int size = sizeof(RenderNode); 127 if (mStagingDisplayListData) { 128 size += mStagingDisplayListData->getUsedSize(); 129 } 130 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 131 size += mDisplayListData->getUsedSize(); 132 } 133 return size; 134} 135 136void RenderNode::prepareTree(TreeInfo& info) { 137 ATRACE_CALL(); 138 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 139 140 prepareTreeImpl(info); 141} 142 143void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 144 mAnimatorManager.addAnimator(animator); 145} 146 147void RenderNode::damageSelf(TreeInfo& info) { 148 if (isRenderable()) { 149 if (properties().getClipDamageToBounds()) { 150 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 151 } else { 152 // Hope this is big enough? 153 // TODO: Get this from the display list ops or something 154 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 155 } 156 } 157} 158 159void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 160 LayerType layerType = properties().layerProperties().type(); 161 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 162 // Damage applied so far needs to affect our parent, but does not require 163 // the layer to be updated. So we pop/push here to clear out the current 164 // damage and get a clean state for display list or children updates to 165 // affect, which will require the layer to be updated 166 info.damageAccumulator->popTransform(); 167 info.damageAccumulator->pushTransform(this); 168 if (dirtyMask & DISPLAY_LIST) { 169 damageSelf(info); 170 } 171 } 172} 173 174void RenderNode::pushLayerUpdate(TreeInfo& info) { 175 LayerType layerType = properties().layerProperties().type(); 176 // If we are not a layer OR we cannot be rendered (eg, view was detached) 177 // we need to destroy any Layers we may have had previously 178 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 179 if (CC_UNLIKELY(mLayer)) { 180 LayerRenderer::destroyLayer(mLayer); 181 mLayer = NULL; 182 } 183 return; 184 } 185 186 bool transformUpdateNeeded = false; 187 if (!mLayer) { 188 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 189 applyLayerPropertiesToLayer(info); 190 damageSelf(info); 191 transformUpdateNeeded = true; 192 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 193 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 194 LayerRenderer::destroyLayer(mLayer); 195 mLayer = 0; 196 } 197 damageSelf(info); 198 transformUpdateNeeded = true; 199 } 200 201 SkRect dirty; 202 info.damageAccumulator->peekAtDirty(&dirty); 203 204 if (!mLayer) { 205 Caches::getInstance().dumpMemoryUsage(); 206 if (info.errorHandler) { 207 std::string msg = "Unable to create layer for "; 208 msg += getName(); 209 info.errorHandler->onError(msg); 210 } 211 return; 212 } 213 214 if (transformUpdateNeeded) { 215 // update the transform in window of the layer to reset its origin wrt light source position 216 Matrix4 windowTransform; 217 info.damageAccumulator->computeCurrentTransform(&windowTransform); 218 mLayer->setWindowTransform(windowTransform); 219 } 220 221 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 222 dirty.roundOut(); 223 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 224 } 225 // This is not inside the above if because we may have called 226 // updateDeferred on a previous prepare pass that didn't have a renderer 227 if (info.renderer && mLayer->deferredUpdateScheduled) { 228 info.renderer->pushLayerUpdate(mLayer); 229 } 230 231 if (CC_UNLIKELY(info.canvasContext)) { 232 // If canvasContext is not null that means there are prefetched layers 233 // that need to be accounted for. That might be us, so tell CanvasContext 234 // that this layer is in the tree and should not be destroyed. 235 info.canvasContext->markLayerInUse(this); 236 } 237} 238 239void RenderNode::prepareTreeImpl(TreeInfo& info) { 240 info.damageAccumulator->pushTransform(this); 241 242 if (info.mode == TreeInfo::MODE_FULL) { 243 pushStagingPropertiesChanges(info); 244 } 245 uint32_t animatorDirtyMask = 0; 246 if (CC_LIKELY(info.runAnimations)) { 247 animatorDirtyMask = mAnimatorManager.animate(info); 248 } 249 prepareLayer(info, animatorDirtyMask); 250 if (info.mode == TreeInfo::MODE_FULL) { 251 pushStagingDisplayListChanges(info); 252 } 253 prepareSubTree(info, mDisplayListData); 254 pushLayerUpdate(info); 255 256 info.damageAccumulator->popTransform(); 257} 258 259void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 260 // Push the animators first so that setupStartValueIfNecessary() is called 261 // before properties() is trampled by stagingProperties(), as they are 262 // required by some animators. 263 if (CC_LIKELY(info.runAnimations)) { 264 mAnimatorManager.pushStaging(); 265 } 266 if (mDirtyPropertyFields) { 267 mDirtyPropertyFields = 0; 268 damageSelf(info); 269 info.damageAccumulator->popTransform(); 270 mProperties = mStagingProperties; 271 applyLayerPropertiesToLayer(info); 272 // We could try to be clever and only re-damage if the matrix changed. 273 // However, we don't need to worry about that. The cost of over-damaging 274 // here is only going to be a single additional map rect of this node 275 // plus a rect join(). The parent's transform (and up) will only be 276 // performed once. 277 info.damageAccumulator->pushTransform(this); 278 damageSelf(info); 279 } 280} 281 282void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 283 if (CC_LIKELY(!mLayer)) return; 284 285 const LayerProperties& props = properties().layerProperties(); 286 mLayer->setAlpha(props.alpha(), props.xferMode()); 287 mLayer->setColorFilter(props.colorFilter()); 288 mLayer->setBlend(props.needsBlending()); 289} 290 291void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 292 if (mNeedsDisplayListDataSync) { 293 mNeedsDisplayListDataSync = false; 294 // Make sure we inc first so that we don't fluctuate between 0 and 1, 295 // which would thrash the layer cache 296 if (mStagingDisplayListData) { 297 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 298 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 299 } 300 } 301 // Damage with the old display list first then the new one to catch any 302 // changes in isRenderable or, in the future, bounds 303 damageSelf(info); 304 deleteDisplayListData(); 305 // TODO: Remove this caches stuff 306 if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) { 307 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 308 } 309 mDisplayListData = mStagingDisplayListData; 310 mStagingDisplayListData = NULL; 311 if (mDisplayListData) { 312 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 313 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL); 314 } 315 } 316 damageSelf(info); 317 } 318} 319 320void RenderNode::deleteDisplayListData() { 321 if (mDisplayListData) { 322 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 323 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 324 } 325 if (mDisplayListData->functors.size()) { 326 Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size()); 327 } 328 } 329 delete mDisplayListData; 330 mDisplayListData = NULL; 331} 332 333void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 334 if (subtree) { 335 TextureCache& cache = Caches::getInstance().textureCache; 336 info.out.hasFunctors |= subtree->functors.size(); 337 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 338 // and thus falling out of async drawing path. 339 if (subtree->ownedBitmapResources.size()) { 340 info.prepareTextures = false; 341 } 342 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 343 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 344 } 345 for (size_t i = 0; i < subtree->children().size(); i++) { 346 DrawRenderNodeOp* op = subtree->children()[i]; 347 RenderNode* childNode = op->mRenderNode; 348 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 349 childNode->prepareTreeImpl(info); 350 info.damageAccumulator->popTransform(); 351 } 352 } 353} 354 355void RenderNode::destroyHardwareResources() { 356 if (mLayer) { 357 LayerRenderer::destroyLayer(mLayer); 358 mLayer = NULL; 359 } 360 if (mDisplayListData) { 361 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 362 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 363 } 364 if (mNeedsDisplayListDataSync) { 365 // Next prepare tree we are going to push a new display list, so we can 366 // drop our current one now 367 deleteDisplayListData(); 368 } 369 } 370} 371 372void RenderNode::decParentRefCount() { 373 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 374 mParentCount--; 375 if (!mParentCount) { 376 // If a child of ours is being attached to our parent then this will incorrectly 377 // destroy its hardware resources. However, this situation is highly unlikely 378 // and the failure is "just" that the layer is re-created, so this should 379 // be safe enough 380 destroyHardwareResources(); 381 } 382} 383 384/* 385 * For property operations, we pass a savecount of 0, since the operations aren't part of the 386 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 387 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 388 */ 389#define PROPERTY_SAVECOUNT 0 390 391template <class T> 392void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 393#if DEBUG_DISPLAY_LIST 394 properties().debugOutputProperties(handler.level() + 1); 395#endif 396 if (properties().getLeft() != 0 || properties().getTop() != 0) { 397 renderer.translate(properties().getLeft(), properties().getTop()); 398 } 399 if (properties().getStaticMatrix()) { 400 renderer.concatMatrix(*properties().getStaticMatrix()); 401 } else if (properties().getAnimationMatrix()) { 402 renderer.concatMatrix(*properties().getAnimationMatrix()); 403 } 404 if (properties().hasTransformMatrix()) { 405 if (properties().isTransformTranslateOnly()) { 406 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 407 } else { 408 renderer.concatMatrix(*properties().getTransformMatrix()); 409 } 410 } 411 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 412 int clipFlags = properties().getClippingFlags(); 413 if (properties().getAlpha() < 1) { 414 if (isLayer) { 415 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 416 417 renderer.setOverrideLayerAlpha(properties().getAlpha()); 418 } else if (!properties().getHasOverlappingRendering()) { 419 renderer.scaleAlpha(properties().getAlpha()); 420 } else { 421 Rect layerBounds(0, 0, getWidth(), getHeight()); 422 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 423 if (clipFlags) { 424 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 425 properties().getClippingRectForFlags(clipFlags, &layerBounds); 426 clipFlags = 0; // all clipping done by saveLayer 427 } 428 429 ATRACE_FORMAT("%s alpha caused %ssaveLayer %ux%u", 430 getName(), clipFlags ? "" : "unclipped ", 431 layerBounds.getWidth(), layerBounds.getHeight()); 432 433 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 434 layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom, 435 properties().getAlpha() * 255, saveFlags); 436 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 437 } 438 } 439 if (clipFlags) { 440 Rect clipRect; 441 properties().getClippingRectForFlags(clipFlags, &clipRect); 442 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 443 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 444 SkRegion::kIntersect_Op); 445 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 446 } 447 448 // TODO: support nesting round rect clips 449 if (mProperties.getRevealClip().willClip()) { 450 Rect bounds; 451 mProperties.getRevealClip().getBounds(&bounds); 452 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 453 } else if (mProperties.getOutline().willClip()) { 454 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 455 } 456} 457 458/** 459 * Apply property-based transformations to input matrix 460 * 461 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 462 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 463 */ 464void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 465 if (properties().getLeft() != 0 || properties().getTop() != 0) { 466 matrix.translate(properties().getLeft(), properties().getTop()); 467 } 468 if (properties().getStaticMatrix()) { 469 mat4 stat(*properties().getStaticMatrix()); 470 matrix.multiply(stat); 471 } else if (properties().getAnimationMatrix()) { 472 mat4 anim(*properties().getAnimationMatrix()); 473 matrix.multiply(anim); 474 } 475 476 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 477 if (properties().hasTransformMatrix() || applyTranslationZ) { 478 if (properties().isTransformTranslateOnly()) { 479 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 480 true3dTransform ? properties().getZ() : 0.0f); 481 } else { 482 if (!true3dTransform) { 483 matrix.multiply(*properties().getTransformMatrix()); 484 } else { 485 mat4 true3dMat; 486 true3dMat.loadTranslate( 487 properties().getPivotX() + properties().getTranslationX(), 488 properties().getPivotY() + properties().getTranslationY(), 489 properties().getZ()); 490 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 491 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 492 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 493 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 494 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 495 496 matrix.multiply(true3dMat); 497 } 498 } 499 } 500} 501 502/** 503 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 504 * 505 * This should be called before a call to defer() or drawDisplayList() 506 * 507 * Each DisplayList that serves as a 3d root builds its list of composited children, 508 * which are flagged to not draw in the standard draw loop. 509 */ 510void RenderNode::computeOrdering() { 511 ATRACE_CALL(); 512 mProjectedNodes.clear(); 513 514 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 515 // transform properties are applied correctly to top level children 516 if (mDisplayListData == NULL) return; 517 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 518 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 519 childOp->mRenderNode->computeOrderingImpl(childOp, 520 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 521 } 522} 523 524void RenderNode::computeOrderingImpl( 525 DrawRenderNodeOp* opState, 526 const SkPath* outlineOfProjectionSurface, 527 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 528 const mat4* transformFromProjectionSurface) { 529 mProjectedNodes.clear(); 530 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 531 532 // TODO: should avoid this calculation in most cases 533 // TODO: just calculate single matrix, down to all leaf composited elements 534 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 535 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 536 537 if (properties().getProjectBackwards()) { 538 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 539 opState->mSkipInOrderDraw = true; 540 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 541 compositedChildrenOfProjectionSurface->add(opState); 542 } else { 543 // standard in order draw 544 opState->mSkipInOrderDraw = false; 545 } 546 547 if (mDisplayListData->children().size() > 0) { 548 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 549 bool haveAppliedPropertiesToProjection = false; 550 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 551 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 552 RenderNode* child = childOp->mRenderNode; 553 554 const SkPath* projectionOutline = NULL; 555 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 556 const mat4* projectionTransform = NULL; 557 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 558 // if receiving projections, collect projecting descendent 559 560 // Note that if a direct descendent is projecting backwards, we pass it's 561 // grandparent projection collection, since it shouldn't project onto it's 562 // parent, where it will already be drawing. 563 projectionOutline = properties().getOutline().getPath(); 564 projectionChildren = &mProjectedNodes; 565 projectionTransform = &mat4::identity(); 566 } else { 567 if (!haveAppliedPropertiesToProjection) { 568 applyViewPropertyTransforms(localTransformFromProjectionSurface); 569 haveAppliedPropertiesToProjection = true; 570 } 571 projectionOutline = outlineOfProjectionSurface; 572 projectionChildren = compositedChildrenOfProjectionSurface; 573 projectionTransform = &localTransformFromProjectionSurface; 574 } 575 child->computeOrderingImpl(childOp, 576 projectionOutline, projectionChildren, projectionTransform); 577 } 578 } 579} 580 581class DeferOperationHandler { 582public: 583 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 584 : mDeferStruct(deferStruct), mLevel(level) {} 585 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 586 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 587 } 588 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 589 inline void startMark(const char* name) {} // do nothing 590 inline void endMark() {} 591 inline int level() { return mLevel; } 592 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 593 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 594 595private: 596 DeferStateStruct& mDeferStruct; 597 const int mLevel; 598}; 599 600void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 601 DeferOperationHandler handler(deferStruct, level); 602 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 603} 604 605class ReplayOperationHandler { 606public: 607 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 608 : mReplayStruct(replayStruct), mLevel(level) {} 609 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 610#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 611 mReplayStruct.mRenderer.eventMark(operation->name()); 612#endif 613 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 614 } 615 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 616 inline void startMark(const char* name) { 617 mReplayStruct.mRenderer.startMark(name); 618 } 619 inline void endMark() { 620 mReplayStruct.mRenderer.endMark(); 621 } 622 inline int level() { return mLevel; } 623 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 624 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 625 626private: 627 ReplayStateStruct& mReplayStruct; 628 const int mLevel; 629}; 630 631void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 632 ReplayOperationHandler handler(replayStruct, level); 633 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 634} 635 636void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk, 637 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 638 if (chunk.beginChildIndex == chunk.endChildIndex) return; 639 640 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 641 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 642 RenderNode* child = childOp->mRenderNode; 643 float childZ = child->properties().getZ(); 644 645 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 646 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 647 childOp->mSkipInOrderDraw = true; 648 } else if (!child->properties().getProjectBackwards()) { 649 // regular, in order drawing DisplayList 650 childOp->mSkipInOrderDraw = false; 651 } 652 } 653 654 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 655 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 656} 657 658template <class T> 659void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 660 if (properties().getAlpha() <= 0.0f 661 || properties().getOutline().getAlpha() <= 0.0f 662 || !properties().getOutline().getPath()) { 663 // no shadow to draw 664 return; 665 } 666 667 mat4 shadowMatrixXY(transformFromParent); 668 applyViewPropertyTransforms(shadowMatrixXY); 669 670 // Z matrix needs actual 3d transformation, so mapped z values will be correct 671 mat4 shadowMatrixZ(transformFromParent); 672 applyViewPropertyTransforms(shadowMatrixZ, true); 673 674 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 675 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 676 if (revealClipPath && revealClipPath->isEmpty()) return; 677 678 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 679 680 const SkPath* outlinePath = casterOutlinePath; 681 if (revealClipPath) { 682 // if we can't simply use the caster's path directly, create a temporary one 683 SkPath* frameAllocatedPath = handler.allocPathForFrame(); 684 685 // intersect the outline with the convex reveal clip 686 Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); 687 outlinePath = frameAllocatedPath; 688 } 689 690 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 691 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 692 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 693} 694 695#define SHADOW_DELTA 0.1f 696 697template <class T> 698void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 699 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 700 OpenGLRenderer& renderer, T& handler) { 701 const int size = zTranslatedNodes.size(); 702 if (size == 0 703 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 704 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 705 // no 3d children to draw 706 return; 707 } 708 709 // Apply the base transform of the parent of the 3d children. This isolates 710 // 3d children of the current chunk from transformations made in previous chunks. 711 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 712 renderer.setMatrix(initialTransform); 713 714 /** 715 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 716 * with very similar Z heights to draw together. 717 * 718 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 719 * underneath both, and neither's shadow is drawn on top of the other. 720 */ 721 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 722 size_t drawIndex, shadowIndex, endIndex; 723 if (mode == kNegativeZChildren) { 724 drawIndex = 0; 725 endIndex = nonNegativeIndex; 726 shadowIndex = endIndex; // draw no shadows 727 } else { 728 drawIndex = nonNegativeIndex; 729 endIndex = size; 730 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 731 } 732 733 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 734 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 735 736 float lastCasterZ = 0.0f; 737 while (shadowIndex < endIndex || drawIndex < endIndex) { 738 if (shadowIndex < endIndex) { 739 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 740 RenderNode* caster = casterOp->mRenderNode; 741 const float casterZ = zTranslatedNodes[shadowIndex].key; 742 // attempt to render the shadow if the caster about to be drawn is its caster, 743 // OR if its caster's Z value is similar to the previous potential caster 744 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 745 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 746 747 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 748 shadowIndex++; 749 continue; 750 } 751 } 752 753 // only the actual child DL draw needs to be in save/restore, 754 // since it modifies the renderer's matrix 755 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 756 757 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 758 RenderNode* child = childOp->mRenderNode; 759 760 renderer.concatMatrix(childOp->mTransformFromParent); 761 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 762 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 763 childOp->mSkipInOrderDraw = true; 764 765 renderer.restoreToCount(restoreTo); 766 drawIndex++; 767 } 768 renderer.restoreToCount(rootRestoreTo); 769} 770 771template <class T> 772void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 773 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 774 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 775 int restoreTo = renderer.getSaveCount(); 776 777 LinearAllocator& alloc = handler.allocator(); 778 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 779 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 780 781 // Transform renderer to match background we're projecting onto 782 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 783 const DisplayListOp* op = 784 (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]); 785 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 786 const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties(); 787 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 788 789 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 790 // Either with clipRect, or special saveLayer masking 791 if (projectionReceiverOutline != NULL) { 792 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 793 if (projectionReceiverOutline->isRect(NULL)) { 794 // mask to the rect outline simply with clipRect 795 ClipRectOp* clipOp = new (alloc) ClipRectOp( 796 outlineBounds.left(), outlineBounds.top(), 797 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 798 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 799 } else { 800 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 801 SaveLayerOp* op = new (alloc) SaveLayerOp( 802 outlineBounds.left(), outlineBounds.top(), 803 outlineBounds.right(), outlineBounds.bottom(), 804 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 805 op->setMask(projectionReceiverOutline); 806 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 807 808 /* TODO: add optimizations here to take advantage of placement/size of projected 809 * children (which may shrink saveLayer area significantly). This is dependent on 810 * passing actual drawing/dirtying bounds of projected content down to native. 811 */ 812 } 813 } 814 815 // draw projected nodes 816 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 817 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 818 819 // matrix save, concat, and restore can be done safely without allocating operations 820 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 821 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 822 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 823 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 824 childOp->mSkipInOrderDraw = true; 825 renderer.restoreToCount(restoreTo); 826 } 827 828 if (projectionReceiverOutline != NULL) { 829 handler(new (alloc) RestoreToCountOp(restoreTo), 830 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 831 } 832} 833 834/** 835 * This function serves both defer and replay modes, and will organize the displayList's component 836 * operations for a single frame: 837 * 838 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 839 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 840 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 841 * defer vs replay logic, per operation 842 */ 843template <class T> 844void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 845 const int level = handler.level(); 846 if (mDisplayListData->isEmpty()) { 847 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 848 return; 849 } 850 851 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 852 // If we are updating the contents of mLayer, we don't want to apply any of 853 // the RenderNode's properties to this issueOperations pass. Those will all 854 // be applied when the layer is drawn, aka when this is true. 855 const bool useViewProperties = (!mLayer || drawLayer); 856 if (useViewProperties) { 857 const Outline& outline = properties().getOutline(); 858 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 859 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName()); 860 return; 861 } 862 } 863 864 handler.startMark(getName()); 865 866#if DEBUG_DISPLAY_LIST 867 const Rect& clipRect = renderer.getLocalClipBounds(); 868 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 869 level * 2, "", this, getName(), 870 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 871#endif 872 873 LinearAllocator& alloc = handler.allocator(); 874 int restoreTo = renderer.getSaveCount(); 875 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 876 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 877 878 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 879 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 880 881 if (useViewProperties) { 882 setViewProperties<T>(renderer, handler); 883 } 884 885 bool quickRejected = properties().getClipToBounds() 886 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 887 if (!quickRejected) { 888 Matrix4 initialTransform(*(renderer.currentTransform())); 889 890 if (drawLayer) { 891 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 892 renderer.getSaveCount() - 1, properties().getClipToBounds()); 893 } else { 894 const int saveCountOffset = renderer.getSaveCount() - 1; 895 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 896 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 897 for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) { 898 const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex]; 899 900 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 901 buildZSortedChildList(chunk, zTranslatedNodes); 902 903 issueOperationsOf3dChildren(kNegativeZChildren, 904 initialTransform, zTranslatedNodes, renderer, handler); 905 906 907 for (int opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 908 DisplayListOp *op = mDisplayListData->displayListOps[opIndex]; 909#if DEBUG_DISPLAY_LIST 910 op->output(level + 1); 911#endif 912 logBuffer.writeCommand(level, op->name()); 913 handler(op, saveCountOffset, properties().getClipToBounds()); 914 915 if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && opIndex == projectionReceiveIndex)) { 916 issueOperationsOfProjectedChildren(renderer, handler); 917 } 918 } 919 920 issueOperationsOf3dChildren(kPositiveZChildren, 921 initialTransform, zTranslatedNodes, renderer, handler); 922 } 923 } 924 } 925 926 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 927 handler(new (alloc) RestoreToCountOp(restoreTo), 928 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 929 renderer.setOverrideLayerAlpha(1.0f); 930 931 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 932 handler.endMark(); 933} 934 935} /* namespace uirenderer */ 936} /* namespace android */ 937