RenderNode.cpp revision 77c40109cf25d29f85ee6c13aeb96e22e55f33ab
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include "DamageAccumulator.h" 20#include "Debug.h" 21#if HWUI_NEW_OPS 22#include "RecordedOp.h" 23#endif 24#include "DisplayListOp.h" 25#include "LayerRenderer.h" 26#include "OpenGLRenderer.h" 27#include "TreeInfo.h" 28#include "utils/MathUtils.h" 29#include "utils/TraceUtils.h" 30#include "renderthread/CanvasContext.h" 31 32#include "protos/hwui.pb.h" 33#include "protos/ProtoHelpers.h" 34 35#include <SkCanvas.h> 36 37#include <algorithm> 38#include <sstream> 39#include <string> 40 41namespace android { 42namespace uirenderer { 43 44void RenderNode::debugDumpLayers(const char* prefix) { 45 if (mLayer) { 46 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 47 prefix, this, getName(), mLayer, mLayer->getFbo(), 48 mLayer->wasBuildLayered ? "true" : "false"); 49 } 50 if (mDisplayList) { 51 for (auto&& child : mDisplayList->getChildren()) { 52 child->renderNode->debugDumpLayers(prefix); 53 } 54 } 55} 56 57RenderNode::RenderNode() 58 : mDirtyPropertyFields(0) 59 , mNeedsDisplayListSync(false) 60 , mDisplayList(nullptr) 61 , mStagingDisplayList(nullptr) 62 , mAnimatorManager(*this) 63 , mLayer(nullptr) 64 , mParentCount(0) { 65} 66 67RenderNode::~RenderNode() { 68 deleteDisplayList(); 69 delete mStagingDisplayList; 70 if (mLayer) { 71 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 72 mLayer->postDecStrong(); 73 mLayer = nullptr; 74 } 75} 76 77void RenderNode::setStagingDisplayList(DisplayList* displayList) { 78 mNeedsDisplayListSync = true; 79 delete mStagingDisplayList; 80 mStagingDisplayList = displayList; 81} 82 83/** 84 * This function is a simplified version of replay(), where we simply retrieve and log the 85 * display list. This function should remain in sync with the replay() function. 86 */ 87void RenderNode::output(uint32_t level) { 88 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 89 getName(), 90 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 91 (properties().hasShadow() ? ", casting shadow" : ""), 92 (isRenderable() ? "" : ", empty"), 93 (properties().getProjectBackwards() ? ", projected" : ""), 94 (mLayer != nullptr ? ", on HW Layer" : "")); 95 ALOGD("%*s%s %d", level * 2, "", "Save", 96 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 97 98 properties().debugOutputProperties(level); 99 100 if (mDisplayList) { 101#if HWUI_NEW_OPS 102 LOG_ALWAYS_FATAL("op dumping unsupported"); 103#else 104 // TODO: consider printing the chunk boundaries here 105 for (auto&& op : mDisplayList->getOps()) { 106 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 107 } 108#endif 109 } 110 111 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 112} 113 114void RenderNode::copyTo(proto::RenderNode *pnode) { 115 pnode->set_id(static_cast<uint64_t>( 116 reinterpret_cast<uintptr_t>(this))); 117 pnode->set_name(mName.string(), mName.length()); 118 119 proto::RenderProperties* pprops = pnode->mutable_properties(); 120 pprops->set_left(properties().getLeft()); 121 pprops->set_top(properties().getTop()); 122 pprops->set_right(properties().getRight()); 123 pprops->set_bottom(properties().getBottom()); 124 pprops->set_clip_flags(properties().getClippingFlags()); 125 pprops->set_alpha(properties().getAlpha()); 126 pprops->set_translation_x(properties().getTranslationX()); 127 pprops->set_translation_y(properties().getTranslationY()); 128 pprops->set_translation_z(properties().getTranslationZ()); 129 pprops->set_elevation(properties().getElevation()); 130 pprops->set_rotation(properties().getRotation()); 131 pprops->set_rotation_x(properties().getRotationX()); 132 pprops->set_rotation_y(properties().getRotationY()); 133 pprops->set_scale_x(properties().getScaleX()); 134 pprops->set_scale_y(properties().getScaleY()); 135 pprops->set_pivot_x(properties().getPivotX()); 136 pprops->set_pivot_y(properties().getPivotY()); 137 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 138 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 139 pprops->set_project_backwards(properties().getProjectBackwards()); 140 pprops->set_projection_receiver(properties().isProjectionReceiver()); 141 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 142 143 const Outline& outline = properties().getOutline(); 144 if (outline.getType() != Outline::Type::None) { 145 proto::Outline* poutline = pprops->mutable_outline(); 146 poutline->clear_path(); 147 if (outline.getType() == Outline::Type::Empty) { 148 poutline->set_type(proto::Outline_Type_Empty); 149 } else if (outline.getType() == Outline::Type::ConvexPath) { 150 poutline->set_type(proto::Outline_Type_ConvexPath); 151 if (const SkPath* path = outline.getPath()) { 152 set(poutline->mutable_path(), *path); 153 } 154 } else if (outline.getType() == Outline::Type::RoundRect) { 155 poutline->set_type(proto::Outline_Type_RoundRect); 156 } else { 157 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 158 poutline->set_type(proto::Outline_Type_None); 159 } 160 poutline->set_should_clip(outline.getShouldClip()); 161 poutline->set_alpha(outline.getAlpha()); 162 poutline->set_radius(outline.getRadius()); 163 set(poutline->mutable_bounds(), outline.getBounds()); 164 } else { 165 pprops->clear_outline(); 166 } 167 168 const RevealClip& revealClip = properties().getRevealClip(); 169 if (revealClip.willClip()) { 170 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 171 prevealClip->set_x(revealClip.getX()); 172 prevealClip->set_y(revealClip.getY()); 173 prevealClip->set_radius(revealClip.getRadius()); 174 } else { 175 pprops->clear_reveal_clip(); 176 } 177 178 pnode->clear_children(); 179 if (mDisplayList) { 180 for (auto&& child : mDisplayList->getChildren()) { 181 child->renderNode->copyTo(pnode->add_children()); 182 } 183 } 184} 185 186int RenderNode::getDebugSize() { 187 int size = sizeof(RenderNode); 188 if (mStagingDisplayList) { 189 size += mStagingDisplayList->getUsedSize(); 190 } 191 if (mDisplayList && mDisplayList != mStagingDisplayList) { 192 size += mDisplayList->getUsedSize(); 193 } 194 return size; 195} 196 197void RenderNode::prepareTree(TreeInfo& info) { 198 ATRACE_CALL(); 199 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 200 201 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 202 bool functorsNeedLayer = Properties::debugOverdraw; 203 204 prepareTreeImpl(info, functorsNeedLayer); 205} 206 207void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 208 mAnimatorManager.addAnimator(animator); 209} 210 211void RenderNode::damageSelf(TreeInfo& info) { 212 if (isRenderable()) { 213 if (properties().getClipDamageToBounds()) { 214 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 215 } else { 216 // Hope this is big enough? 217 // TODO: Get this from the display list ops or something 218 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 219 } 220 } 221} 222 223void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 224 LayerType layerType = properties().effectiveLayerType(); 225 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 226 // Damage applied so far needs to affect our parent, but does not require 227 // the layer to be updated. So we pop/push here to clear out the current 228 // damage and get a clean state for display list or children updates to 229 // affect, which will require the layer to be updated 230 info.damageAccumulator->popTransform(); 231 info.damageAccumulator->pushTransform(this); 232 if (dirtyMask & DISPLAY_LIST) { 233 damageSelf(info); 234 } 235 } 236} 237 238void RenderNode::pushLayerUpdate(TreeInfo& info) { 239 LayerType layerType = properties().effectiveLayerType(); 240 // If we are not a layer OR we cannot be rendered (eg, view was detached) 241 // we need to destroy any Layers we may have had previously 242 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) { 243 if (CC_UNLIKELY(mLayer)) { 244 LayerRenderer::destroyLayer(mLayer); 245 mLayer = nullptr; 246 } 247 return; 248 } 249 250 bool transformUpdateNeeded = false; 251 if (!mLayer) { 252 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 253 applyLayerPropertiesToLayer(info); 254 damageSelf(info); 255 transformUpdateNeeded = true; 256 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 257 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 258 LayerRenderer::destroyLayer(mLayer); 259 mLayer = nullptr; 260 } 261 damageSelf(info); 262 transformUpdateNeeded = true; 263 } 264 265 SkRect dirty; 266 info.damageAccumulator->peekAtDirty(&dirty); 267 268 if (!mLayer) { 269 Caches::getInstance().dumpMemoryUsage(); 270 if (info.errorHandler) { 271 std::ostringstream err; 272 err << "Unable to create layer for " << getName(); 273 const int maxTextureSize = Caches::getInstance().maxTextureSize; 274 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 275 err << ", size " << getWidth() << "x" << getHeight() 276 << " exceeds max size " << maxTextureSize; 277 } else { 278 err << ", see logcat for more info"; 279 } 280 info.errorHandler->onError(err.str()); 281 } 282 return; 283 } 284 285 if (transformUpdateNeeded) { 286 // update the transform in window of the layer to reset its origin wrt light source position 287 Matrix4 windowTransform; 288 info.damageAccumulator->computeCurrentTransform(&windowTransform); 289 mLayer->setWindowTransform(windowTransform); 290 } 291 292 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 293 dirty.roundOut(&dirty); 294 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 295 } 296 // This is not inside the above if because we may have called 297 // updateDeferred on a previous prepare pass that didn't have a renderer 298 if (info.renderer && mLayer->deferredUpdateScheduled) { 299 info.renderer->pushLayerUpdate(mLayer); 300 } 301 302 if (info.canvasContext) { 303 // There might be prefetched layers that need to be accounted for. 304 // That might be us, so tell CanvasContext that this layer is in the 305 // tree and should not be destroyed. 306 info.canvasContext->markLayerInUse(this); 307 } 308} 309 310/** 311 * Traverse down the the draw tree to prepare for a frame. 312 * 313 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 314 * 315 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 316 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 317 */ 318void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 319 info.damageAccumulator->pushTransform(this); 320 321 if (info.mode == TreeInfo::MODE_FULL) { 322 pushStagingPropertiesChanges(info); 323 } 324 uint32_t animatorDirtyMask = 0; 325 if (CC_LIKELY(info.runAnimations)) { 326 animatorDirtyMask = mAnimatorManager.animate(info); 327 } 328 329 bool willHaveFunctor = false; 330 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 331 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 332 } else if (mDisplayList) { 333 willHaveFunctor = !mDisplayList->getFunctors().empty(); 334 } 335 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 336 willHaveFunctor, functorsNeedLayer); 337 338 prepareLayer(info, animatorDirtyMask); 339 if (info.mode == TreeInfo::MODE_FULL) { 340 pushStagingDisplayListChanges(info); 341 } 342 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 343 pushLayerUpdate(info); 344 345 info.damageAccumulator->popTransform(); 346} 347 348void RenderNode::syncProperties() { 349 mProperties = mStagingProperties; 350} 351 352void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 353 // Push the animators first so that setupStartValueIfNecessary() is called 354 // before properties() is trampled by stagingProperties(), as they are 355 // required by some animators. 356 if (CC_LIKELY(info.runAnimations)) { 357 mAnimatorManager.pushStaging(); 358 } 359 if (mDirtyPropertyFields) { 360 mDirtyPropertyFields = 0; 361 damageSelf(info); 362 info.damageAccumulator->popTransform(); 363 syncProperties(); 364 applyLayerPropertiesToLayer(info); 365 // We could try to be clever and only re-damage if the matrix changed. 366 // However, we don't need to worry about that. The cost of over-damaging 367 // here is only going to be a single additional map rect of this node 368 // plus a rect join(). The parent's transform (and up) will only be 369 // performed once. 370 info.damageAccumulator->pushTransform(this); 371 damageSelf(info); 372 } 373} 374 375void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 376 if (CC_LIKELY(!mLayer)) return; 377 378 const LayerProperties& props = properties().layerProperties(); 379 mLayer->setAlpha(props.alpha(), props.xferMode()); 380 mLayer->setColorFilter(props.colorFilter()); 381 mLayer->setBlend(props.needsBlending()); 382} 383 384void RenderNode::syncDisplayList() { 385 // Make sure we inc first so that we don't fluctuate between 0 and 1, 386 // which would thrash the layer cache 387 if (mStagingDisplayList) { 388 for (auto&& child : mStagingDisplayList->getChildren()) { 389 child->renderNode->incParentRefCount(); 390 } 391 } 392 deleteDisplayList(); 393 mDisplayList = mStagingDisplayList; 394 mStagingDisplayList = nullptr; 395 if (mDisplayList) { 396 for (size_t i = 0; i < mDisplayList->getFunctors().size(); i++) { 397 (*mDisplayList->getFunctors()[i])(DrawGlInfo::kModeSync, nullptr); 398 } 399 } 400} 401 402void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 403 if (mNeedsDisplayListSync) { 404 mNeedsDisplayListSync = false; 405 // Damage with the old display list first then the new one to catch any 406 // changes in isRenderable or, in the future, bounds 407 damageSelf(info); 408 syncDisplayList(); 409 damageSelf(info); 410 } 411} 412 413void RenderNode::deleteDisplayList() { 414 if (mDisplayList) { 415 for (auto&& child : mDisplayList->getChildren()) { 416 child->renderNode->decParentRefCount(); 417 } 418 } 419 delete mDisplayList; 420 mDisplayList = nullptr; 421} 422 423void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 424 if (subtree) { 425 TextureCache& cache = Caches::getInstance().textureCache; 426 info.out.hasFunctors |= subtree->getFunctors().size(); 427 for (auto&& bitmapResource : subtree->getBitmapResources()) { 428 info.prepareTextures = cache.prefetchAndMarkInUse(info.canvasContext, bitmapResource); 429 } 430 for (auto&& op : subtree->getChildren()) { 431 RenderNode* childNode = op->renderNode; 432#if HWUI_NEW_OPS 433 info.damageAccumulator->pushTransform(&op->localMatrix); 434 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 435#else 436 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 437 bool childFunctorsNeedLayer = functorsNeedLayer 438 // Recorded with non-rect clip, or canvas-rotated by parent 439 || op->mRecordedWithPotentialStencilClip; 440#endif 441 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 442 info.damageAccumulator->popTransform(); 443 } 444 } 445} 446 447void RenderNode::destroyHardwareResources() { 448 if (mLayer) { 449 LayerRenderer::destroyLayer(mLayer); 450 mLayer = nullptr; 451 } 452 if (mDisplayList) { 453 for (auto&& child : mDisplayList->getChildren()) { 454 child->renderNode->destroyHardwareResources(); 455 } 456 if (mNeedsDisplayListSync) { 457 // Next prepare tree we are going to push a new display list, so we can 458 // drop our current one now 459 deleteDisplayList(); 460 } 461 } 462} 463 464void RenderNode::decParentRefCount() { 465 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 466 mParentCount--; 467 if (!mParentCount) { 468 // If a child of ours is being attached to our parent then this will incorrectly 469 // destroy its hardware resources. However, this situation is highly unlikely 470 // and the failure is "just" that the layer is re-created, so this should 471 // be safe enough 472 destroyHardwareResources(); 473 } 474} 475 476bool RenderNode::applyViewProperties(CanvasState& canvasState) const { 477 const Outline& outline = properties().getOutline(); 478 if (properties().getAlpha() <= 0 479 || (outline.getShouldClip() && outline.isEmpty()) 480 || properties().getScaleX() == 0 481 || properties().getScaleY() == 0) { 482 return false; // rejected 483 } 484 485 if (properties().getLeft() != 0 || properties().getTop() != 0) { 486 canvasState.translate(properties().getLeft(), properties().getTop()); 487 } 488 if (properties().getStaticMatrix()) { 489 canvasState.concatMatrix(*properties().getStaticMatrix()); 490 } else if (properties().getAnimationMatrix()) { 491 canvasState.concatMatrix(*properties().getAnimationMatrix()); 492 } 493 if (properties().hasTransformMatrix()) { 494 if (properties().isTransformTranslateOnly()) { 495 canvasState.translate(properties().getTranslationX(), properties().getTranslationY()); 496 } else { 497 canvasState.concatMatrix(*properties().getTransformMatrix()); 498 } 499 } 500 return !canvasState.quickRejectConservative( 501 0, 0, properties().getWidth(), properties().getHeight()); 502} 503 504/* 505 * For property operations, we pass a savecount of 0, since the operations aren't part of the 506 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 507 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 508 */ 509#define PROPERTY_SAVECOUNT 0 510 511template <class T> 512void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 513#if DEBUG_DISPLAY_LIST 514 properties().debugOutputProperties(handler.level() + 1); 515#endif 516 if (properties().getLeft() != 0 || properties().getTop() != 0) { 517 renderer.translate(properties().getLeft(), properties().getTop()); 518 } 519 if (properties().getStaticMatrix()) { 520 renderer.concatMatrix(*properties().getStaticMatrix()); 521 } else if (properties().getAnimationMatrix()) { 522 renderer.concatMatrix(*properties().getAnimationMatrix()); 523 } 524 if (properties().hasTransformMatrix()) { 525 if (properties().isTransformTranslateOnly()) { 526 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 527 } else { 528 renderer.concatMatrix(*properties().getTransformMatrix()); 529 } 530 } 531 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 532 int clipFlags = properties().getClippingFlags(); 533 if (properties().getAlpha() < 1) { 534 if (isLayer) { 535 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 536 } 537 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 538 // simply scale rendering content's alpha 539 renderer.scaleAlpha(properties().getAlpha()); 540 } else { 541 // savelayer needed to create an offscreen buffer 542 Rect layerBounds(0, 0, getWidth(), getHeight()); 543 if (clipFlags) { 544 properties().getClippingRectForFlags(clipFlags, &layerBounds); 545 clipFlags = 0; // all clipping done by savelayer 546 } 547 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 548 layerBounds.left, layerBounds.top, 549 layerBounds.right, layerBounds.bottom, 550 (int) (properties().getAlpha() * 255), 551 SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag); 552 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 553 } 554 555 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 556 // pretend alpha always causes savelayer to warn about 557 // performance problem affecting old versions 558 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 559 static_cast<int>(getWidth()), 560 static_cast<int>(getHeight())); 561 } 562 } 563 if (clipFlags) { 564 Rect clipRect; 565 properties().getClippingRectForFlags(clipFlags, &clipRect); 566 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 567 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 568 SkRegion::kIntersect_Op); 569 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 570 } 571 572 // TODO: support nesting round rect clips 573 if (mProperties.getRevealClip().willClip()) { 574 Rect bounds; 575 mProperties.getRevealClip().getBounds(&bounds); 576 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 577 } else if (mProperties.getOutline().willClip()) { 578 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 579 } 580} 581 582/** 583 * Apply property-based transformations to input matrix 584 * 585 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 586 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 587 */ 588void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 589 if (properties().getLeft() != 0 || properties().getTop() != 0) { 590 matrix.translate(properties().getLeft(), properties().getTop()); 591 } 592 if (properties().getStaticMatrix()) { 593 mat4 stat(*properties().getStaticMatrix()); 594 matrix.multiply(stat); 595 } else if (properties().getAnimationMatrix()) { 596 mat4 anim(*properties().getAnimationMatrix()); 597 matrix.multiply(anim); 598 } 599 600 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 601 if (properties().hasTransformMatrix() || applyTranslationZ) { 602 if (properties().isTransformTranslateOnly()) { 603 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 604 true3dTransform ? properties().getZ() : 0.0f); 605 } else { 606 if (!true3dTransform) { 607 matrix.multiply(*properties().getTransformMatrix()); 608 } else { 609 mat4 true3dMat; 610 true3dMat.loadTranslate( 611 properties().getPivotX() + properties().getTranslationX(), 612 properties().getPivotY() + properties().getTranslationY(), 613 properties().getZ()); 614 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 615 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 616 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 617 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 618 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 619 620 matrix.multiply(true3dMat); 621 } 622 } 623 } 624} 625 626/** 627 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 628 * 629 * This should be called before a call to defer() or drawDisplayList() 630 * 631 * Each DisplayList that serves as a 3d root builds its list of composited children, 632 * which are flagged to not draw in the standard draw loop. 633 */ 634void RenderNode::computeOrdering() { 635#if !HWUI_NEW_OPS 636 ATRACE_CALL(); 637 mProjectedNodes.clear(); 638 639 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 640 // transform properties are applied correctly to top level children 641 if (mDisplayList == nullptr) return; 642 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 643 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 644 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 645 } 646#endif 647} 648 649void RenderNode::computeOrderingImpl( 650 DrawRenderNodeOp* opState, 651 std::vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 652 const mat4* transformFromProjectionSurface) { 653#if !HWUI_NEW_OPS 654 mProjectedNodes.clear(); 655 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 656 657 // TODO: should avoid this calculation in most cases 658 // TODO: just calculate single matrix, down to all leaf composited elements 659 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 660 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 661 662 if (properties().getProjectBackwards()) { 663 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 664 opState->mSkipInOrderDraw = true; 665 opState->mTransformFromCompositingAncestor = localTransformFromProjectionSurface; 666 compositedChildrenOfProjectionSurface->push_back(opState); 667 } else { 668 // standard in order draw 669 opState->mSkipInOrderDraw = false; 670 } 671 672 if (mDisplayList->getChildren().size() > 0) { 673 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 674 bool haveAppliedPropertiesToProjection = false; 675 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 676 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 677 RenderNode* child = childOp->renderNode; 678 679 std::vector<DrawRenderNodeOp*>* projectionChildren = nullptr; 680 const mat4* projectionTransform = nullptr; 681 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 682 // if receiving projections, collect projecting descendant 683 684 // Note that if a direct descendant is projecting backwards, we pass its 685 // grandparent projection collection, since it shouldn't project onto its 686 // parent, where it will already be drawing. 687 projectionChildren = &mProjectedNodes; 688 projectionTransform = &mat4::identity(); 689 } else { 690 if (!haveAppliedPropertiesToProjection) { 691 applyViewPropertyTransforms(localTransformFromProjectionSurface); 692 haveAppliedPropertiesToProjection = true; 693 } 694 projectionChildren = compositedChildrenOfProjectionSurface; 695 projectionTransform = &localTransformFromProjectionSurface; 696 } 697 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 698 } 699 } 700#endif 701} 702 703class DeferOperationHandler { 704public: 705 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 706 : mDeferStruct(deferStruct), mLevel(level) {} 707 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 708 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 709 } 710 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 711 inline void startMark(const char* name) {} // do nothing 712 inline void endMark() {} 713 inline int level() { return mLevel; } 714 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 715 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 716 717private: 718 DeferStateStruct& mDeferStruct; 719 const int mLevel; 720}; 721 722void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 723 DeferOperationHandler handler(deferStruct, level); 724 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 725} 726 727class ReplayOperationHandler { 728public: 729 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 730 : mReplayStruct(replayStruct), mLevel(level) {} 731 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 732#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 733 mReplayStruct.mRenderer.eventMark(operation->name()); 734#endif 735 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 736 } 737 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 738 inline void startMark(const char* name) { 739 mReplayStruct.mRenderer.startMark(name); 740 } 741 inline void endMark() { 742 mReplayStruct.mRenderer.endMark(); 743 } 744 inline int level() { return mLevel; } 745 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 746 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 747 748private: 749 ReplayStateStruct& mReplayStruct; 750 const int mLevel; 751}; 752 753void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 754 ReplayOperationHandler handler(replayStruct, level); 755 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 756} 757 758void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 759 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 760#if !HWUI_NEW_OPS 761 if (chunk.beginChildIndex == chunk.endChildIndex) return; 762 763 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 764 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 765 RenderNode* child = childOp->renderNode; 766 float childZ = child->properties().getZ(); 767 768 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 769 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 770 childOp->mSkipInOrderDraw = true; 771 } else if (!child->properties().getProjectBackwards()) { 772 // regular, in order drawing DisplayList 773 childOp->mSkipInOrderDraw = false; 774 } 775 } 776 777 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 778 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 779#endif 780} 781 782template <class T> 783void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 784 if (properties().getAlpha() <= 0.0f 785 || properties().getOutline().getAlpha() <= 0.0f 786 || !properties().getOutline().getPath() 787 || properties().getScaleX() == 0 788 || properties().getScaleY() == 0) { 789 // no shadow to draw 790 return; 791 } 792 793 mat4 shadowMatrixXY(transformFromParent); 794 applyViewPropertyTransforms(shadowMatrixXY); 795 796 // Z matrix needs actual 3d transformation, so mapped z values will be correct 797 mat4 shadowMatrixZ(transformFromParent); 798 applyViewPropertyTransforms(shadowMatrixZ, true); 799 800 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 801 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 802 if (revealClipPath && revealClipPath->isEmpty()) return; 803 804 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 805 806 807 // holds temporary SkPath to store the result of intersections 808 SkPath* frameAllocatedPath = nullptr; 809 const SkPath* outlinePath = casterOutlinePath; 810 811 // intersect the outline with the reveal clip, if present 812 if (revealClipPath) { 813 frameAllocatedPath = handler.allocPathForFrame(); 814 815 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 816 outlinePath = frameAllocatedPath; 817 } 818 819 // intersect the outline with the clipBounds, if present 820 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 821 if (!frameAllocatedPath) { 822 frameAllocatedPath = handler.allocPathForFrame(); 823 } 824 825 Rect clipBounds; 826 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 827 SkPath clipBoundsPath; 828 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 829 clipBounds.right, clipBounds.bottom); 830 831 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 832 outlinePath = frameAllocatedPath; 833 } 834 835 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 836 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 837 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 838} 839 840#define SHADOW_DELTA 0.1f 841 842template <class T> 843void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 844 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 845 OpenGLRenderer& renderer, T& handler) { 846 const int size = zTranslatedNodes.size(); 847 if (size == 0 848 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 849 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 850 // no 3d children to draw 851 return; 852 } 853 854 // Apply the base transform of the parent of the 3d children. This isolates 855 // 3d children of the current chunk from transformations made in previous chunks. 856 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 857 renderer.setGlobalMatrix(initialTransform); 858 859 /** 860 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 861 * with very similar Z heights to draw together. 862 * 863 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 864 * underneath both, and neither's shadow is drawn on top of the other. 865 */ 866 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 867 size_t drawIndex, shadowIndex, endIndex; 868 if (mode == ChildrenSelectMode::NegativeZChildren) { 869 drawIndex = 0; 870 endIndex = nonNegativeIndex; 871 shadowIndex = endIndex; // draw no shadows 872 } else { 873 drawIndex = nonNegativeIndex; 874 endIndex = size; 875 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 876 } 877 878 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 879 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 880 881 float lastCasterZ = 0.0f; 882 while (shadowIndex < endIndex || drawIndex < endIndex) { 883 if (shadowIndex < endIndex) { 884 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 885 RenderNode* caster = casterOp->renderNode; 886 const float casterZ = zTranslatedNodes[shadowIndex].key; 887 // attempt to render the shadow if the caster about to be drawn is its caster, 888 // OR if its caster's Z value is similar to the previous potential caster 889 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 890 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 891 892 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 893 shadowIndex++; 894 continue; 895 } 896 } 897 898 // only the actual child DL draw needs to be in save/restore, 899 // since it modifies the renderer's matrix 900 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 901 902 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 903 904 renderer.concatMatrix(childOp->mTransformFromParent); 905 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 906 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 907 childOp->mSkipInOrderDraw = true; 908 909 renderer.restoreToCount(restoreTo); 910 drawIndex++; 911 } 912 renderer.restoreToCount(rootRestoreTo); 913} 914 915template <class T> 916void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 917 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 918 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 919 int restoreTo = renderer.getSaveCount(); 920 921 LinearAllocator& alloc = handler.allocator(); 922 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 923 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 924 925 // Transform renderer to match background we're projecting onto 926 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 927 const DisplayListOp* op = 928#if HWUI_NEW_OPS 929 nullptr; 930 LOG_ALWAYS_FATAL("unsupported"); 931#else 932 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 933#endif 934 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 935 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 936 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 937 938 // If the projection receiver has an outline, we mask projected content to it 939 // (which we know, apriori, are all tessellated paths) 940 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 941 942 // draw projected nodes 943 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 944 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 945 946 // matrix save, concat, and restore can be done safely without allocating operations 947 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 948 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 949 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 950 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 951 childOp->mSkipInOrderDraw = true; 952 renderer.restoreToCount(restoreTo); 953 } 954 955 handler(new (alloc) RestoreToCountOp(restoreTo), 956 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 957} 958 959/** 960 * This function serves both defer and replay modes, and will organize the displayList's component 961 * operations for a single frame: 962 * 963 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 964 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 965 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 966 * defer vs replay logic, per operation 967 */ 968template <class T> 969void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 970 if (mDisplayList->isEmpty()) { 971 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 972 this, getName()); 973 return; 974 } 975 976 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 977 // If we are updating the contents of mLayer, we don't want to apply any of 978 // the RenderNode's properties to this issueOperations pass. Those will all 979 // be applied when the layer is drawn, aka when this is true. 980 const bool useViewProperties = (!mLayer || drawLayer); 981 if (useViewProperties) { 982 const Outline& outline = properties().getOutline(); 983 if (properties().getAlpha() <= 0 984 || (outline.getShouldClip() && outline.isEmpty()) 985 || properties().getScaleX() == 0 986 || properties().getScaleY() == 0) { 987 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 988 this, getName()); 989 return; 990 } 991 } 992 993 handler.startMark(getName()); 994 995#if DEBUG_DISPLAY_LIST 996 const Rect& clipRect = renderer.getLocalClipBounds(); 997 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 998 handler.level() * 2, "", this, getName(), 999 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1000#endif 1001 1002 LinearAllocator& alloc = handler.allocator(); 1003 int restoreTo = renderer.getSaveCount(); 1004 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 1005 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1006 1007 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1008 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 1009 1010 if (useViewProperties) { 1011 setViewProperties<T>(renderer, handler); 1012 } 1013 1014#if HWUI_NEW_OPS 1015 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1016#else 1017 bool quickRejected = properties().getClipToBounds() 1018 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1019 if (!quickRejected) { 1020 Matrix4 initialTransform(*(renderer.currentTransform())); 1021 renderer.setBaseTransform(initialTransform); 1022 1023 if (drawLayer) { 1024 handler(new (alloc) DrawLayerOp(mLayer), 1025 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1026 } else { 1027 const int saveCountOffset = renderer.getSaveCount() - 1; 1028 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1029 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1030 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1031 1032 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1033 buildZSortedChildList(chunk, zTranslatedNodes); 1034 1035 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1036 initialTransform, zTranslatedNodes, renderer, handler); 1037 1038 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1039 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1040#if DEBUG_DISPLAY_LIST 1041 op->output(handler.level() + 1); 1042#endif 1043 handler(op, saveCountOffset, properties().getClipToBounds()); 1044 1045 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1046 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1047 issueOperationsOfProjectedChildren(renderer, handler); 1048 } 1049 } 1050 1051 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1052 initialTransform, zTranslatedNodes, renderer, handler); 1053 } 1054 } 1055 } 1056#endif 1057 1058 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1059 handler(new (alloc) RestoreToCountOp(restoreTo), 1060 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1061 1062 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1063 handler.endMark(); 1064} 1065 1066} /* namespace uirenderer */ 1067} /* namespace android */ 1068