RenderNode.cpp revision 8d2cf943d9c7292e54726399faefdec4a01c084b
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "RenderNode.h"
18
19#include "DamageAccumulator.h"
20#include "Debug.h"
21#if HWUI_NEW_OPS
22#include "RecordedOp.h"
23#include "BakedOpRenderer.h"
24#endif
25#include "DisplayListOp.h"
26#include "LayerRenderer.h"
27#include "OpenGLRenderer.h"
28#include "TreeInfo.h"
29#include "utils/MathUtils.h"
30#include "utils/TraceUtils.h"
31#include "renderthread/CanvasContext.h"
32
33#include "protos/hwui.pb.h"
34#include "protos/ProtoHelpers.h"
35
36#include <SkCanvas.h>
37
38#include <algorithm>
39#include <sstream>
40#include <string>
41
42namespace android {
43namespace uirenderer {
44
45void RenderNode::debugDumpLayers(const char* prefix) {
46#if HWUI_NEW_OPS
47    LOG_ALWAYS_FATAL("TODO: dump layer");
48#else
49    if (mLayer) {
50        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
51                prefix, this, getName(), mLayer, mLayer->getFbo(),
52                mLayer->wasBuildLayered ? "true" : "false");
53    }
54#endif
55    if (mDisplayList) {
56        for (auto&& child : mDisplayList->getChildren()) {
57            child->renderNode->debugDumpLayers(prefix);
58        }
59    }
60}
61
62RenderNode::RenderNode()
63        : mDirtyPropertyFields(0)
64        , mNeedsDisplayListSync(false)
65        , mDisplayList(nullptr)
66        , mStagingDisplayList(nullptr)
67        , mAnimatorManager(*this)
68        , mParentCount(0) {
69}
70
71RenderNode::~RenderNode() {
72    deleteDisplayList();
73    delete mStagingDisplayList;
74#if HWUI_NEW_OPS
75    LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!");
76#else
77    if (mLayer) {
78        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
79        mLayer->postDecStrong();
80        mLayer = nullptr;
81    }
82#endif
83}
84
85void RenderNode::setStagingDisplayList(DisplayList* displayList) {
86    mNeedsDisplayListSync = true;
87    delete mStagingDisplayList;
88    mStagingDisplayList = displayList;
89    // If mParentCount == 0 we are the sole reference to this RenderNode,
90    // so immediately free the old display list
91    if (!mParentCount && !mStagingDisplayList) {
92        deleteDisplayList();
93    }
94}
95
96/**
97 * This function is a simplified version of replay(), where we simply retrieve and log the
98 * display list. This function should remain in sync with the replay() function.
99 */
100void RenderNode::output(uint32_t level) {
101    ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
102            getName(),
103            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
104            (properties().hasShadow() ? ", casting shadow" : ""),
105            (isRenderable() ? "" : ", empty"),
106            (properties().getProjectBackwards() ? ", projected" : ""),
107            (mLayer != nullptr ? ", on HW Layer" : ""));
108    ALOGD("%*s%s %d", level * 2, "", "Save",
109            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
110
111    properties().debugOutputProperties(level);
112
113    if (mDisplayList) {
114#if HWUI_NEW_OPS
115        LOG_ALWAYS_FATAL("op dumping unsupported");
116#else
117        // TODO: consider printing the chunk boundaries here
118        for (auto&& op : mDisplayList->getOps()) {
119            op->output(level, DisplayListOp::kOpLogFlag_Recurse);
120        }
121#endif
122    }
123
124    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
125}
126
127void RenderNode::copyTo(proto::RenderNode *pnode) {
128    pnode->set_id(static_cast<uint64_t>(
129            reinterpret_cast<uintptr_t>(this)));
130    pnode->set_name(mName.string(), mName.length());
131
132    proto::RenderProperties* pprops = pnode->mutable_properties();
133    pprops->set_left(properties().getLeft());
134    pprops->set_top(properties().getTop());
135    pprops->set_right(properties().getRight());
136    pprops->set_bottom(properties().getBottom());
137    pprops->set_clip_flags(properties().getClippingFlags());
138    pprops->set_alpha(properties().getAlpha());
139    pprops->set_translation_x(properties().getTranslationX());
140    pprops->set_translation_y(properties().getTranslationY());
141    pprops->set_translation_z(properties().getTranslationZ());
142    pprops->set_elevation(properties().getElevation());
143    pprops->set_rotation(properties().getRotation());
144    pprops->set_rotation_x(properties().getRotationX());
145    pprops->set_rotation_y(properties().getRotationY());
146    pprops->set_scale_x(properties().getScaleX());
147    pprops->set_scale_y(properties().getScaleY());
148    pprops->set_pivot_x(properties().getPivotX());
149    pprops->set_pivot_y(properties().getPivotY());
150    pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
151    pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
152    pprops->set_project_backwards(properties().getProjectBackwards());
153    pprops->set_projection_receiver(properties().isProjectionReceiver());
154    set(pprops->mutable_clip_bounds(), properties().getClipBounds());
155
156    const Outline& outline = properties().getOutline();
157    if (outline.getType() != Outline::Type::None) {
158        proto::Outline* poutline = pprops->mutable_outline();
159        poutline->clear_path();
160        if (outline.getType() == Outline::Type::Empty) {
161            poutline->set_type(proto::Outline_Type_Empty);
162        } else if (outline.getType() == Outline::Type::ConvexPath) {
163            poutline->set_type(proto::Outline_Type_ConvexPath);
164            if (const SkPath* path = outline.getPath()) {
165                set(poutline->mutable_path(), *path);
166            }
167        } else if (outline.getType() == Outline::Type::RoundRect) {
168            poutline->set_type(proto::Outline_Type_RoundRect);
169        } else {
170            ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
171            poutline->set_type(proto::Outline_Type_None);
172        }
173        poutline->set_should_clip(outline.getShouldClip());
174        poutline->set_alpha(outline.getAlpha());
175        poutline->set_radius(outline.getRadius());
176        set(poutline->mutable_bounds(), outline.getBounds());
177    } else {
178        pprops->clear_outline();
179    }
180
181    const RevealClip& revealClip = properties().getRevealClip();
182    if (revealClip.willClip()) {
183        proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
184        prevealClip->set_x(revealClip.getX());
185        prevealClip->set_y(revealClip.getY());
186        prevealClip->set_radius(revealClip.getRadius());
187    } else {
188        pprops->clear_reveal_clip();
189    }
190
191    pnode->clear_children();
192    if (mDisplayList) {
193        for (auto&& child : mDisplayList->getChildren()) {
194            child->renderNode->copyTo(pnode->add_children());
195        }
196    }
197}
198
199int RenderNode::getDebugSize() {
200    int size = sizeof(RenderNode);
201    if (mStagingDisplayList) {
202        size += mStagingDisplayList->getUsedSize();
203    }
204    if (mDisplayList && mDisplayList != mStagingDisplayList) {
205        size += mDisplayList->getUsedSize();
206    }
207    return size;
208}
209
210void RenderNode::prepareTree(TreeInfo& info) {
211    ATRACE_CALL();
212    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
213
214    // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
215    bool functorsNeedLayer = Properties::debugOverdraw;
216
217    prepareTreeImpl(info, functorsNeedLayer);
218}
219
220void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
221    mAnimatorManager.addAnimator(animator);
222}
223
224void RenderNode::damageSelf(TreeInfo& info) {
225    if (isRenderable()) {
226        if (properties().getClipDamageToBounds()) {
227            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
228        } else {
229            // Hope this is big enough?
230            // TODO: Get this from the display list ops or something
231            info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
232        }
233    }
234}
235
236void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
237    LayerType layerType = properties().effectiveLayerType();
238    if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
239        // Damage applied so far needs to affect our parent, but does not require
240        // the layer to be updated. So we pop/push here to clear out the current
241        // damage and get a clean state for display list or children updates to
242        // affect, which will require the layer to be updated
243        info.damageAccumulator->popTransform();
244        info.damageAccumulator->pushTransform(this);
245        if (dirtyMask & DISPLAY_LIST) {
246            damageSelf(info);
247        }
248    }
249}
250
251layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) {
252#if HWUI_NEW_OPS
253    return BakedOpRenderer::createOffscreenBuffer(renderState, width, height);
254#else
255    return LayerRenderer::createRenderLayer(renderState, width, height);
256#endif
257}
258
259void destroyLayer(layer_t* layer) {
260#if HWUI_NEW_OPS
261    BakedOpRenderer::destroyOffscreenBuffer(layer);
262#else
263    LayerRenderer::destroyLayer(layer);
264#endif
265}
266
267void RenderNode::pushLayerUpdate(TreeInfo& info) {
268    LayerType layerType = properties().effectiveLayerType();
269    // If we are not a layer OR we cannot be rendered (eg, view was detached)
270    // we need to destroy any Layers we may have had previously
271    if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) {
272        if (CC_UNLIKELY(mLayer)) {
273            destroyLayer(mLayer);
274            mLayer = nullptr;
275        }
276        return;
277    }
278
279    bool transformUpdateNeeded = false;
280    if (!mLayer) {
281            mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight());
282            damageSelf(info);
283            transformUpdateNeeded = true;
284#if HWUI_NEW_OPS
285    } else if (mLayer->viewportWidth != getWidth() || mLayer->viewportHeight != getHeight()) {
286        // TODO: allow it to grow larger
287        if (getWidth() > mLayer->texture.width || getHeight() > mLayer->texture.height) {
288#else
289    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
290        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
291#endif
292            destroyLayer(mLayer);
293            mLayer = nullptr;
294        }
295        damageSelf(info);
296        transformUpdateNeeded = true;
297    }
298
299    SkRect dirty;
300    info.damageAccumulator->peekAtDirty(&dirty);
301
302    if (!mLayer) {
303        Caches::getInstance().dumpMemoryUsage();
304        if (info.errorHandler) {
305            std::ostringstream err;
306            err << "Unable to create layer for " << getName();
307            const uint32_t  maxTextureSize = Caches::getInstance().maxTextureSize;
308            if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
309                err << ", size " << getWidth() << "x" << getHeight()
310                        << " exceeds max size " << maxTextureSize;
311            } else {
312                err << ", see logcat for more info";
313            }
314            info.errorHandler->onError(err.str());
315        }
316        return;
317    }
318
319    if (transformUpdateNeeded) {
320        // update the transform in window of the layer to reset its origin wrt light source position
321        Matrix4 windowTransform;
322        info.damageAccumulator->computeCurrentTransform(&windowTransform);
323#if HWUI_NEW_OPS
324        // TODO: update layer transform (perhaps as part of enqueueLayerWithDamage)
325#else
326        mLayer->setWindowTransform(windowTransform);
327#endif
328    }
329
330#if HWUI_NEW_OPS
331    info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
332#else
333    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
334        dirty.roundOut(&dirty);
335        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
336    }
337    // This is not inside the above if because we may have called
338    // updateDeferred on a previous prepare pass that didn't have a renderer
339    if (info.renderer && mLayer->deferredUpdateScheduled) {
340        info.renderer->pushLayerUpdate(mLayer);
341    }
342#endif
343
344    // There might be prefetched layers that need to be accounted for.
345    // That might be us, so tell CanvasContext that this layer is in the
346    // tree and should not be destroyed.
347    info.canvasContext.markLayerInUse(this);
348}
349
350/**
351 * Traverse down the the draw tree to prepare for a frame.
352 *
353 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
354 *
355 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
356 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
357 */
358void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
359    info.damageAccumulator->pushTransform(this);
360
361    if (info.mode == TreeInfo::MODE_FULL) {
362        pushStagingPropertiesChanges(info);
363    }
364    uint32_t animatorDirtyMask = 0;
365    if (CC_LIKELY(info.runAnimations)) {
366        animatorDirtyMask = mAnimatorManager.animate(info);
367    }
368
369    bool willHaveFunctor = false;
370    if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
371        willHaveFunctor = !mStagingDisplayList->getFunctors().empty();
372    } else if (mDisplayList) {
373        willHaveFunctor = !mDisplayList->getFunctors().empty();
374    }
375    bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
376            willHaveFunctor, functorsNeedLayer);
377
378    prepareLayer(info, animatorDirtyMask);
379    if (info.mode == TreeInfo::MODE_FULL) {
380        pushStagingDisplayListChanges(info);
381    }
382    prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
383    pushLayerUpdate(info);
384
385    info.damageAccumulator->popTransform();
386}
387
388void RenderNode::syncProperties() {
389    mProperties = mStagingProperties;
390}
391
392void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
393    // Push the animators first so that setupStartValueIfNecessary() is called
394    // before properties() is trampled by stagingProperties(), as they are
395    // required by some animators.
396    if (CC_LIKELY(info.runAnimations)) {
397        mAnimatorManager.pushStaging();
398    }
399    if (mDirtyPropertyFields) {
400        mDirtyPropertyFields = 0;
401        damageSelf(info);
402        info.damageAccumulator->popTransform();
403        syncProperties();
404#if !HWUI_NEW_OPS
405        applyLayerPropertiesToLayer(info);
406#endif
407        // We could try to be clever and only re-damage if the matrix changed.
408        // However, we don't need to worry about that. The cost of over-damaging
409        // here is only going to be a single additional map rect of this node
410        // plus a rect join(). The parent's transform (and up) will only be
411        // performed once.
412        info.damageAccumulator->pushTransform(this);
413        damageSelf(info);
414    }
415}
416
417#if !HWUI_NEW_OPS
418void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
419    if (CC_LIKELY(!mLayer)) return;
420
421    const LayerProperties& props = properties().layerProperties();
422    mLayer->setAlpha(props.alpha(), props.xferMode());
423    mLayer->setColorFilter(props.colorFilter());
424    mLayer->setBlend(props.needsBlending());
425}
426#endif
427
428void RenderNode::syncDisplayList() {
429    // Make sure we inc first so that we don't fluctuate between 0 and 1,
430    // which would thrash the layer cache
431    if (mStagingDisplayList) {
432        for (auto&& child : mStagingDisplayList->getChildren()) {
433            child->renderNode->incParentRefCount();
434        }
435    }
436    deleteDisplayList();
437    mDisplayList = mStagingDisplayList;
438    mStagingDisplayList = nullptr;
439    if (mDisplayList) {
440        for (size_t i = 0; i < mDisplayList->getFunctors().size(); i++) {
441            (*mDisplayList->getFunctors()[i])(DrawGlInfo::kModeSync, nullptr);
442        }
443    }
444}
445
446void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
447    if (mNeedsDisplayListSync) {
448        mNeedsDisplayListSync = false;
449        // Damage with the old display list first then the new one to catch any
450        // changes in isRenderable or, in the future, bounds
451        damageSelf(info);
452        syncDisplayList();
453        damageSelf(info);
454    }
455}
456
457void RenderNode::deleteDisplayList() {
458    if (mDisplayList) {
459        for (auto&& child : mDisplayList->getChildren()) {
460            child->renderNode->decParentRefCount();
461        }
462    }
463    delete mDisplayList;
464    mDisplayList = nullptr;
465}
466
467void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) {
468    if (subtree) {
469        TextureCache& cache = Caches::getInstance().textureCache;
470        info.out.hasFunctors |= subtree->getFunctors().size();
471        for (auto&& bitmapResource : subtree->getBitmapResources()) {
472            void* ownerToken = &info.canvasContext;
473            info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource);
474        }
475        for (auto&& op : subtree->getChildren()) {
476            RenderNode* childNode = op->renderNode;
477#if HWUI_NEW_OPS
478            info.damageAccumulator->pushTransform(&op->localMatrix);
479            bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
480#else
481            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
482            bool childFunctorsNeedLayer = functorsNeedLayer
483                    // Recorded with non-rect clip, or canvas-rotated by parent
484                    || op->mRecordedWithPotentialStencilClip;
485#endif
486            childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
487            info.damageAccumulator->popTransform();
488        }
489    }
490}
491
492void RenderNode::destroyHardwareResources() {
493    if (mLayer) {
494        destroyLayer(mLayer);
495        mLayer = nullptr;
496    }
497    if (mDisplayList) {
498        for (auto&& child : mDisplayList->getChildren()) {
499            child->renderNode->destroyHardwareResources();
500        }
501        if (mNeedsDisplayListSync) {
502            // Next prepare tree we are going to push a new display list, so we can
503            // drop our current one now
504            deleteDisplayList();
505        }
506    }
507}
508
509void RenderNode::decParentRefCount() {
510    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
511    mParentCount--;
512    if (!mParentCount) {
513        // If a child of ours is being attached to our parent then this will incorrectly
514        // destroy its hardware resources. However, this situation is highly unlikely
515        // and the failure is "just" that the layer is re-created, so this should
516        // be safe enough
517        destroyHardwareResources();
518    }
519}
520
521bool RenderNode::applyViewProperties(CanvasState& canvasState) const {
522    const Outline& outline = properties().getOutline();
523    if (properties().getAlpha() <= 0
524            || (outline.getShouldClip() && outline.isEmpty())
525            || properties().getScaleX() == 0
526            || properties().getScaleY() == 0) {
527        return false; // rejected
528    }
529
530    if (properties().getLeft() != 0 || properties().getTop() != 0) {
531        canvasState.translate(properties().getLeft(), properties().getTop());
532    }
533    if (properties().getStaticMatrix()) {
534        canvasState.concatMatrix(*properties().getStaticMatrix());
535    } else if (properties().getAnimationMatrix()) {
536        canvasState.concatMatrix(*properties().getAnimationMatrix());
537    }
538    if (properties().hasTransformMatrix()) {
539        if (properties().isTransformTranslateOnly()) {
540            canvasState.translate(properties().getTranslationX(), properties().getTranslationY());
541        } else {
542            canvasState.concatMatrix(*properties().getTransformMatrix());
543        }
544    }
545    return !canvasState.quickRejectConservative(
546            0, 0, properties().getWidth(), properties().getHeight());
547}
548
549/*
550 * For property operations, we pass a savecount of 0, since the operations aren't part of the
551 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
552 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
553 */
554#define PROPERTY_SAVECOUNT 0
555
556template <class T>
557void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
558#if DEBUG_DISPLAY_LIST
559    properties().debugOutputProperties(handler.level() + 1);
560#endif
561    if (properties().getLeft() != 0 || properties().getTop() != 0) {
562        renderer.translate(properties().getLeft(), properties().getTop());
563    }
564    if (properties().getStaticMatrix()) {
565        renderer.concatMatrix(*properties().getStaticMatrix());
566    } else if (properties().getAnimationMatrix()) {
567        renderer.concatMatrix(*properties().getAnimationMatrix());
568    }
569    if (properties().hasTransformMatrix()) {
570        if (properties().isTransformTranslateOnly()) {
571            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
572        } else {
573            renderer.concatMatrix(*properties().getTransformMatrix());
574        }
575    }
576    const bool isLayer = properties().effectiveLayerType() != LayerType::None;
577    int clipFlags = properties().getClippingFlags();
578    if (properties().getAlpha() < 1) {
579        if (isLayer) {
580            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
581        }
582        if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
583            // simply scale rendering content's alpha
584            renderer.scaleAlpha(properties().getAlpha());
585        } else {
586            // savelayer needed to create an offscreen buffer
587            Rect layerBounds(0, 0, getWidth(), getHeight());
588            if (clipFlags) {
589                properties().getClippingRectForFlags(clipFlags, &layerBounds);
590                clipFlags = 0; // all clipping done by savelayer
591            }
592            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
593                    layerBounds.left, layerBounds.top,
594                    layerBounds.right, layerBounds.bottom,
595                    (int) (properties().getAlpha() * 255),
596                    SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag);
597            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
598        }
599
600        if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
601            // pretend alpha always causes savelayer to warn about
602            // performance problem affecting old versions
603            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
604                    static_cast<int>(getWidth()),
605                    static_cast<int>(getHeight()));
606        }
607    }
608    if (clipFlags) {
609        Rect clipRect;
610        properties().getClippingRectForFlags(clipFlags, &clipRect);
611        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
612                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
613                SkRegion::kIntersect_Op);
614        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
615    }
616
617    // TODO: support nesting round rect clips
618    if (mProperties.getRevealClip().willClip()) {
619        Rect bounds;
620        mProperties.getRevealClip().getBounds(&bounds);
621        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
622    } else if (mProperties.getOutline().willClip()) {
623        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
624    }
625}
626
627/**
628 * Apply property-based transformations to input matrix
629 *
630 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
631 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
632 */
633void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
634    if (properties().getLeft() != 0 || properties().getTop() != 0) {
635        matrix.translate(properties().getLeft(), properties().getTop());
636    }
637    if (properties().getStaticMatrix()) {
638        mat4 stat(*properties().getStaticMatrix());
639        matrix.multiply(stat);
640    } else if (properties().getAnimationMatrix()) {
641        mat4 anim(*properties().getAnimationMatrix());
642        matrix.multiply(anim);
643    }
644
645    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
646    if (properties().hasTransformMatrix() || applyTranslationZ) {
647        if (properties().isTransformTranslateOnly()) {
648            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
649                    true3dTransform ? properties().getZ() : 0.0f);
650        } else {
651            if (!true3dTransform) {
652                matrix.multiply(*properties().getTransformMatrix());
653            } else {
654                mat4 true3dMat;
655                true3dMat.loadTranslate(
656                        properties().getPivotX() + properties().getTranslationX(),
657                        properties().getPivotY() + properties().getTranslationY(),
658                        properties().getZ());
659                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
660                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
661                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
662                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
663                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
664
665                matrix.multiply(true3dMat);
666            }
667        }
668    }
669}
670
671/**
672 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
673 *
674 * This should be called before a call to defer() or drawDisplayList()
675 *
676 * Each DisplayList that serves as a 3d root builds its list of composited children,
677 * which are flagged to not draw in the standard draw loop.
678 */
679void RenderNode::computeOrdering() {
680#if !HWUI_NEW_OPS
681    ATRACE_CALL();
682    mProjectedNodes.clear();
683
684    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
685    // transform properties are applied correctly to top level children
686    if (mDisplayList == nullptr) return;
687    for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
688        DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i];
689        childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
690    }
691#endif
692}
693
694void RenderNode::computeOrderingImpl(
695        DrawRenderNodeOp* opState,
696        std::vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
697        const mat4* transformFromProjectionSurface) {
698#if !HWUI_NEW_OPS
699    mProjectedNodes.clear();
700    if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
701
702    // TODO: should avoid this calculation in most cases
703    // TODO: just calculate single matrix, down to all leaf composited elements
704    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
705    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
706
707    if (properties().getProjectBackwards()) {
708        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
709        opState->mSkipInOrderDraw = true;
710        opState->mTransformFromCompositingAncestor = localTransformFromProjectionSurface;
711        compositedChildrenOfProjectionSurface->push_back(opState);
712    } else {
713        // standard in order draw
714        opState->mSkipInOrderDraw = false;
715    }
716
717    if (mDisplayList->getChildren().size() > 0) {
718        const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
719        bool haveAppliedPropertiesToProjection = false;
720        for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
721            DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i];
722            RenderNode* child = childOp->renderNode;
723
724            std::vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
725            const mat4* projectionTransform = nullptr;
726            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
727                // if receiving projections, collect projecting descendant
728
729                // Note that if a direct descendant is projecting backwards, we pass its
730                // grandparent projection collection, since it shouldn't project onto its
731                // parent, where it will already be drawing.
732                projectionChildren = &mProjectedNodes;
733                projectionTransform = &mat4::identity();
734            } else {
735                if (!haveAppliedPropertiesToProjection) {
736                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
737                    haveAppliedPropertiesToProjection = true;
738                }
739                projectionChildren = compositedChildrenOfProjectionSurface;
740                projectionTransform = &localTransformFromProjectionSurface;
741            }
742            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
743        }
744    }
745#endif
746}
747
748class DeferOperationHandler {
749public:
750    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
751        : mDeferStruct(deferStruct), mLevel(level) {}
752    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
753        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
754    }
755    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
756    inline void startMark(const char* name) {} // do nothing
757    inline void endMark() {}
758    inline int level() { return mLevel; }
759    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
760    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
761
762private:
763    DeferStateStruct& mDeferStruct;
764    const int mLevel;
765};
766
767void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
768    DeferOperationHandler handler(deferStruct, level);
769    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
770}
771
772class ReplayOperationHandler {
773public:
774    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
775        : mReplayStruct(replayStruct), mLevel(level) {}
776    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
777#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
778        mReplayStruct.mRenderer.eventMark(operation->name());
779#endif
780        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
781    }
782    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
783    inline void startMark(const char* name) {
784        mReplayStruct.mRenderer.startMark(name);
785    }
786    inline void endMark() {
787        mReplayStruct.mRenderer.endMark();
788    }
789    inline int level() { return mLevel; }
790    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
791    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
792
793private:
794    ReplayStateStruct& mReplayStruct;
795    const int mLevel;
796};
797
798void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
799    ReplayOperationHandler handler(replayStruct, level);
800    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
801}
802
803void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk,
804        std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
805#if !HWUI_NEW_OPS
806    if (chunk.beginChildIndex == chunk.endChildIndex) return;
807
808    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
809        DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i];
810        RenderNode* child = childOp->renderNode;
811        float childZ = child->properties().getZ();
812
813        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
814            zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp));
815            childOp->mSkipInOrderDraw = true;
816        } else if (!child->properties().getProjectBackwards()) {
817            // regular, in order drawing DisplayList
818            childOp->mSkipInOrderDraw = false;
819        }
820    }
821
822    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
823    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
824#endif
825}
826
827template <class T>
828void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
829    if (properties().getAlpha() <= 0.0f
830            || properties().getOutline().getAlpha() <= 0.0f
831            || !properties().getOutline().getPath()
832            || properties().getScaleX() == 0
833            || properties().getScaleY() == 0) {
834        // no shadow to draw
835        return;
836    }
837
838    mat4 shadowMatrixXY(transformFromParent);
839    applyViewPropertyTransforms(shadowMatrixXY);
840
841    // Z matrix needs actual 3d transformation, so mapped z values will be correct
842    mat4 shadowMatrixZ(transformFromParent);
843    applyViewPropertyTransforms(shadowMatrixZ, true);
844
845    const SkPath* casterOutlinePath = properties().getOutline().getPath();
846    const SkPath* revealClipPath = properties().getRevealClip().getPath();
847    if (revealClipPath && revealClipPath->isEmpty()) return;
848
849    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
850
851
852    // holds temporary SkPath to store the result of intersections
853    SkPath* frameAllocatedPath = nullptr;
854    const SkPath* outlinePath = casterOutlinePath;
855
856    // intersect the outline with the reveal clip, if present
857    if (revealClipPath) {
858        frameAllocatedPath = handler.allocPathForFrame();
859
860        Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
861        outlinePath = frameAllocatedPath;
862    }
863
864    // intersect the outline with the clipBounds, if present
865    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
866        if (!frameAllocatedPath) {
867            frameAllocatedPath = handler.allocPathForFrame();
868        }
869
870        Rect clipBounds;
871        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
872        SkPath clipBoundsPath;
873        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
874                clipBounds.right, clipBounds.bottom);
875
876        Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
877        outlinePath = frameAllocatedPath;
878    }
879
880    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
881            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
882    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
883}
884
885#define SHADOW_DELTA 0.1f
886
887template <class T>
888void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
889        const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
890        OpenGLRenderer& renderer, T& handler) {
891    const int size = zTranslatedNodes.size();
892    if (size == 0
893            || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f)
894            || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
895        // no 3d children to draw
896        return;
897    }
898
899    // Apply the base transform of the parent of the 3d children. This isolates
900    // 3d children of the current chunk from transformations made in previous chunks.
901    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
902    renderer.setGlobalMatrix(initialTransform);
903
904    /**
905     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
906     * with very similar Z heights to draw together.
907     *
908     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
909     * underneath both, and neither's shadow is drawn on top of the other.
910     */
911    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
912    size_t drawIndex, shadowIndex, endIndex;
913    if (mode == ChildrenSelectMode::NegativeZChildren) {
914        drawIndex = 0;
915        endIndex = nonNegativeIndex;
916        shadowIndex = endIndex; // draw no shadows
917    } else {
918        drawIndex = nonNegativeIndex;
919        endIndex = size;
920        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
921    }
922
923    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
924            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
925
926    float lastCasterZ = 0.0f;
927    while (shadowIndex < endIndex || drawIndex < endIndex) {
928        if (shadowIndex < endIndex) {
929            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
930            RenderNode* caster = casterOp->renderNode;
931            const float casterZ = zTranslatedNodes[shadowIndex].key;
932            // attempt to render the shadow if the caster about to be drawn is its caster,
933            // OR if its caster's Z value is similar to the previous potential caster
934            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
935                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
936
937                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
938                shadowIndex++;
939                continue;
940            }
941        }
942
943        // only the actual child DL draw needs to be in save/restore,
944        // since it modifies the renderer's matrix
945        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
946
947        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
948
949        renderer.concatMatrix(childOp->mTransformFromParent);
950        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
951        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
952        childOp->mSkipInOrderDraw = true;
953
954        renderer.restoreToCount(restoreTo);
955        drawIndex++;
956    }
957    renderer.restoreToCount(rootRestoreTo);
958}
959
960template <class T>
961void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
962    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
963    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
964    int restoreTo = renderer.getSaveCount();
965
966    LinearAllocator& alloc = handler.allocator();
967    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
968            PROPERTY_SAVECOUNT, properties().getClipToBounds());
969
970    // Transform renderer to match background we're projecting onto
971    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
972    const DisplayListOp* op =
973#if HWUI_NEW_OPS
974            nullptr;
975    LOG_ALWAYS_FATAL("unsupported");
976#else
977            (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]);
978#endif
979    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
980    const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
981    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
982
983    // If the projection receiver has an outline, we mask projected content to it
984    // (which we know, apriori, are all tessellated paths)
985    renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
986
987    // draw projected nodes
988    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
989        DrawRenderNodeOp* childOp = mProjectedNodes[i];
990
991        // matrix save, concat, and restore can be done safely without allocating operations
992        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
993        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
994        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
995        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
996        childOp->mSkipInOrderDraw = true;
997        renderer.restoreToCount(restoreTo);
998    }
999
1000    handler(new (alloc) RestoreToCountOp(restoreTo),
1001            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1002}
1003
1004/**
1005 * This function serves both defer and replay modes, and will organize the displayList's component
1006 * operations for a single frame:
1007 *
1008 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
1009 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
1010 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
1011 * defer vs replay logic, per operation
1012 */
1013template <class T>
1014void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
1015    if (mDisplayList->isEmpty()) {
1016        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
1017                this, getName());
1018        return;
1019    }
1020
1021#if HWUI_NEW_OPS
1022    const bool drawLayer = false;
1023#else
1024    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
1025#endif
1026    // If we are updating the contents of mLayer, we don't want to apply any of
1027    // the RenderNode's properties to this issueOperations pass. Those will all
1028    // be applied when the layer is drawn, aka when this is true.
1029    const bool useViewProperties = (!mLayer || drawLayer);
1030    if (useViewProperties) {
1031        const Outline& outline = properties().getOutline();
1032        if (properties().getAlpha() <= 0
1033                || (outline.getShouldClip() && outline.isEmpty())
1034                || properties().getScaleX() == 0
1035                || properties().getScaleY() == 0) {
1036            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
1037                    this, getName());
1038            return;
1039        }
1040    }
1041
1042    handler.startMark(getName());
1043
1044#if DEBUG_DISPLAY_LIST
1045    const Rect& clipRect = renderer.getLocalClipBounds();
1046    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
1047            handler.level() * 2, "", this, getName(),
1048            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
1049#endif
1050
1051    LinearAllocator& alloc = handler.allocator();
1052    int restoreTo = renderer.getSaveCount();
1053    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
1054            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1055
1056    DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
1057            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
1058
1059    if (useViewProperties) {
1060        setViewProperties<T>(renderer, handler);
1061    }
1062
1063#if HWUI_NEW_OPS
1064    LOG_ALWAYS_FATAL("legacy op traversal not supported");
1065#else
1066    bool quickRejected = properties().getClipToBounds()
1067            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
1068    if (!quickRejected) {
1069        Matrix4 initialTransform(*(renderer.currentTransform()));
1070        renderer.setBaseTransform(initialTransform);
1071
1072        if (drawLayer) {
1073            handler(new (alloc) DrawLayerOp(mLayer),
1074                    renderer.getSaveCount() - 1, properties().getClipToBounds());
1075        } else {
1076            const int saveCountOffset = renderer.getSaveCount() - 1;
1077            const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex;
1078            for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) {
1079                const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex];
1080
1081                std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
1082                buildZSortedChildList(chunk, zTranslatedNodes);
1083
1084                issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren,
1085                        initialTransform, zTranslatedNodes, renderer, handler);
1086
1087                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
1088                    DisplayListOp *op = mDisplayList->getOps()[opIndex];
1089#if DEBUG_DISPLAY_LIST
1090                    op->output(handler.level() + 1);
1091#endif
1092                    handler(op, saveCountOffset, properties().getClipToBounds());
1093
1094                    if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 &&
1095                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
1096                        issueOperationsOfProjectedChildren(renderer, handler);
1097                    }
1098                }
1099
1100                issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren,
1101                        initialTransform, zTranslatedNodes, renderer, handler);
1102            }
1103        }
1104    }
1105#endif
1106
1107    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
1108    handler(new (alloc) RestoreToCountOp(restoreTo),
1109            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1110
1111    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
1112    handler.endMark();
1113}
1114
1115} /* namespace uirenderer */
1116} /* namespace android */
1117