RenderNode.cpp revision 91eff22b5d7f8fe551bae01331948858ce932a96
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "RenderNode.h"
18
19#include "DamageAccumulator.h"
20#include "Debug.h"
21#if HWUI_NEW_OPS
22#include "BakedOpRenderer.h"
23#include "RecordedOp.h"
24#include "OpDumper.h"
25#endif
26#include "DisplayListOp.h"
27#include "LayerRenderer.h"
28#include "OpenGLRenderer.h"
29#include "TreeInfo.h"
30#include "utils/MathUtils.h"
31#include "utils/TraceUtils.h"
32#include "renderthread/CanvasContext.h"
33
34#include "protos/hwui.pb.h"
35#include "protos/ProtoHelpers.h"
36
37#include <algorithm>
38#include <sstream>
39#include <string>
40
41namespace android {
42namespace uirenderer {
43
44void RenderNode::debugDumpLayers(const char* prefix) {
45#if HWUI_NEW_OPS
46    LOG_ALWAYS_FATAL("TODO: dump layer");
47#else
48    if (mLayer) {
49        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
50                prefix, this, getName(), mLayer, mLayer->getFbo(),
51                mLayer->wasBuildLayered ? "true" : "false");
52    }
53#endif
54    if (mDisplayList) {
55        for (auto&& child : mDisplayList->getChildren()) {
56            child->renderNode->debugDumpLayers(prefix);
57        }
58    }
59}
60
61RenderNode::RenderNode()
62        : mDirtyPropertyFields(0)
63        , mNeedsDisplayListSync(false)
64        , mDisplayList(nullptr)
65        , mStagingDisplayList(nullptr)
66        , mAnimatorManager(*this)
67        , mParentCount(0) {
68}
69
70RenderNode::~RenderNode() {
71    deleteDisplayList();
72    delete mStagingDisplayList;
73#if HWUI_NEW_OPS
74    LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!");
75#else
76    if (mLayer) {
77        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
78        mLayer->postDecStrong();
79        mLayer = nullptr;
80    }
81#endif
82}
83
84void RenderNode::setStagingDisplayList(DisplayList* displayList) {
85    mNeedsDisplayListSync = true;
86    delete mStagingDisplayList;
87    mStagingDisplayList = displayList;
88    // If mParentCount == 0 we are the sole reference to this RenderNode,
89    // so immediately free the old display list
90    if (!mParentCount && !mStagingDisplayList) {
91        deleteDisplayList();
92    }
93}
94
95/**
96 * This function is a simplified version of replay(), where we simply retrieve and log the
97 * display list. This function should remain in sync with the replay() function.
98 */
99#if HWUI_NEW_OPS
100void RenderNode::output(uint32_t level, const char* label) {
101    ALOGD("%s (%s %p%s%s%s%s%s)",
102            label,
103            getName(),
104            this,
105            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
106            (properties().hasShadow() ? ", casting shadow" : ""),
107            (isRenderable() ? "" : ", empty"),
108            (properties().getProjectBackwards() ? ", projected" : ""),
109            (mLayer != nullptr ? ", on HW Layer" : ""));
110    properties().debugOutputProperties(level + 1);
111
112    if (mDisplayList) {
113        for (auto&& op : mDisplayList->getOps()) {
114            std::stringstream strout;
115            OpDumper::dump(*op, strout, level + 1);
116            if (op->opId == RecordedOpId::RenderNodeOp) {
117                auto rnOp = reinterpret_cast<const RenderNodeOp*>(op);
118                rnOp->renderNode->output(level + 1, strout.str().c_str());
119            } else {
120                ALOGD("%s", strout.str().c_str());
121            }
122        }
123    }
124    ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this);
125}
126#else
127void RenderNode::output(uint32_t level) {
128    ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
129            getName(),
130            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
131            (properties().hasShadow() ? ", casting shadow" : ""),
132            (isRenderable() ? "" : ", empty"),
133            (properties().getProjectBackwards() ? ", projected" : ""),
134            (mLayer != nullptr ? ", on HW Layer" : ""));
135    ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip);
136    properties().debugOutputProperties(level);
137    if (mDisplayList) {
138        // TODO: consider printing the chunk boundaries here
139        for (auto&& op : mDisplayList->getOps()) {
140            op->output(level, DisplayListOp::kOpLogFlag_Recurse);
141        }
142    }
143    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
144    }
145#endif
146
147void RenderNode::copyTo(proto::RenderNode *pnode) {
148    pnode->set_id(static_cast<uint64_t>(
149            reinterpret_cast<uintptr_t>(this)));
150    pnode->set_name(mName.string(), mName.length());
151
152    proto::RenderProperties* pprops = pnode->mutable_properties();
153    pprops->set_left(properties().getLeft());
154    pprops->set_top(properties().getTop());
155    pprops->set_right(properties().getRight());
156    pprops->set_bottom(properties().getBottom());
157    pprops->set_clip_flags(properties().getClippingFlags());
158    pprops->set_alpha(properties().getAlpha());
159    pprops->set_translation_x(properties().getTranslationX());
160    pprops->set_translation_y(properties().getTranslationY());
161    pprops->set_translation_z(properties().getTranslationZ());
162    pprops->set_elevation(properties().getElevation());
163    pprops->set_rotation(properties().getRotation());
164    pprops->set_rotation_x(properties().getRotationX());
165    pprops->set_rotation_y(properties().getRotationY());
166    pprops->set_scale_x(properties().getScaleX());
167    pprops->set_scale_y(properties().getScaleY());
168    pprops->set_pivot_x(properties().getPivotX());
169    pprops->set_pivot_y(properties().getPivotY());
170    pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
171    pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
172    pprops->set_project_backwards(properties().getProjectBackwards());
173    pprops->set_projection_receiver(properties().isProjectionReceiver());
174    set(pprops->mutable_clip_bounds(), properties().getClipBounds());
175
176    const Outline& outline = properties().getOutline();
177    if (outline.getType() != Outline::Type::None) {
178        proto::Outline* poutline = pprops->mutable_outline();
179        poutline->clear_path();
180        if (outline.getType() == Outline::Type::Empty) {
181            poutline->set_type(proto::Outline_Type_Empty);
182        } else if (outline.getType() == Outline::Type::ConvexPath) {
183            poutline->set_type(proto::Outline_Type_ConvexPath);
184            if (const SkPath* path = outline.getPath()) {
185                set(poutline->mutable_path(), *path);
186            }
187        } else if (outline.getType() == Outline::Type::RoundRect) {
188            poutline->set_type(proto::Outline_Type_RoundRect);
189        } else {
190            ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
191            poutline->set_type(proto::Outline_Type_None);
192        }
193        poutline->set_should_clip(outline.getShouldClip());
194        poutline->set_alpha(outline.getAlpha());
195        poutline->set_radius(outline.getRadius());
196        set(poutline->mutable_bounds(), outline.getBounds());
197    } else {
198        pprops->clear_outline();
199    }
200
201    const RevealClip& revealClip = properties().getRevealClip();
202    if (revealClip.willClip()) {
203        proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
204        prevealClip->set_x(revealClip.getX());
205        prevealClip->set_y(revealClip.getY());
206        prevealClip->set_radius(revealClip.getRadius());
207    } else {
208        pprops->clear_reveal_clip();
209    }
210
211    pnode->clear_children();
212    if (mDisplayList) {
213        for (auto&& child : mDisplayList->getChildren()) {
214            child->renderNode->copyTo(pnode->add_children());
215        }
216    }
217}
218
219int RenderNode::getDebugSize() {
220    int size = sizeof(RenderNode);
221    if (mStagingDisplayList) {
222        size += mStagingDisplayList->getUsedSize();
223    }
224    if (mDisplayList && mDisplayList != mStagingDisplayList) {
225        size += mDisplayList->getUsedSize();
226    }
227    return size;
228}
229
230void RenderNode::prepareTree(TreeInfo& info) {
231    ATRACE_CALL();
232    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
233
234    // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
235    bool functorsNeedLayer = Properties::debugOverdraw;
236
237    prepareTreeImpl(info, functorsNeedLayer);
238}
239
240void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
241    mAnimatorManager.addAnimator(animator);
242}
243
244void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
245    mAnimatorManager.removeAnimator(animator);
246}
247
248void RenderNode::damageSelf(TreeInfo& info) {
249    if (isRenderable()) {
250        if (properties().getClipDamageToBounds()) {
251            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
252        } else {
253            // Hope this is big enough?
254            // TODO: Get this from the display list ops or something
255            info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
256        }
257    }
258}
259
260void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
261    LayerType layerType = properties().effectiveLayerType();
262    if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
263        // Damage applied so far needs to affect our parent, but does not require
264        // the layer to be updated. So we pop/push here to clear out the current
265        // damage and get a clean state for display list or children updates to
266        // affect, which will require the layer to be updated
267        info.damageAccumulator->popTransform();
268        info.damageAccumulator->pushTransform(this);
269        if (dirtyMask & DISPLAY_LIST) {
270            damageSelf(info);
271        }
272    }
273}
274
275static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) {
276#if HWUI_NEW_OPS
277    return renderState.layerPool().get(renderState, width, height);
278#else
279    return LayerRenderer::createRenderLayer(renderState, width, height);
280#endif
281}
282
283static void destroyLayer(layer_t* layer) {
284#if HWUI_NEW_OPS
285    RenderState& renderState = layer->renderState;
286    renderState.layerPool().putOrDelete(layer);
287#else
288    LayerRenderer::destroyLayer(layer);
289#endif
290}
291
292static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) {
293#if HWUI_NEW_OPS
294    return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height;
295#else
296    return layer->layer.getWidth() == width && layer->layer.getHeight() == height;
297#endif
298}
299
300void RenderNode::pushLayerUpdate(TreeInfo& info) {
301    LayerType layerType = properties().effectiveLayerType();
302    // If we are not a layer OR we cannot be rendered (eg, view was detached)
303    // we need to destroy any Layers we may have had previously
304    if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) {
305        if (CC_UNLIKELY(mLayer)) {
306            destroyLayer(mLayer);
307            mLayer = nullptr;
308        }
309        return;
310    }
311
312    bool transformUpdateNeeded = false;
313    if (!mLayer) {
314        mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight());
315#if !HWUI_NEW_OPS
316        applyLayerPropertiesToLayer(info);
317#endif
318        damageSelf(info);
319        transformUpdateNeeded = true;
320    } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) {
321#if HWUI_NEW_OPS
322        RenderState& renderState = mLayer->renderState;
323        if (properties().fitsOnLayer()) {
324            mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight());
325        } else {
326#else
327        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
328#endif
329            destroyLayer(mLayer);
330            mLayer = nullptr;
331        }
332        damageSelf(info);
333        transformUpdateNeeded = true;
334    }
335
336    SkRect dirty;
337    info.damageAccumulator->peekAtDirty(&dirty);
338
339    if (!mLayer) {
340        Caches::getInstance().dumpMemoryUsage();
341        if (info.errorHandler) {
342            std::ostringstream err;
343            err << "Unable to create layer for " << getName();
344            const int maxTextureSize = Caches::getInstance().maxTextureSize;
345            if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
346                err << ", size " << getWidth() << "x" << getHeight()
347                        << " exceeds max size " << maxTextureSize;
348            } else {
349                err << ", see logcat for more info";
350            }
351            info.errorHandler->onError(err.str());
352        }
353        return;
354    }
355
356    if (transformUpdateNeeded && mLayer) {
357        // update the transform in window of the layer to reset its origin wrt light source position
358        Matrix4 windowTransform;
359        info.damageAccumulator->computeCurrentTransform(&windowTransform);
360        mLayer->setWindowTransform(windowTransform);
361    }
362
363#if HWUI_NEW_OPS
364    info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
365#else
366    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
367        dirty.roundOut(&dirty);
368        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
369    }
370    // This is not inside the above if because we may have called
371    // updateDeferred on a previous prepare pass that didn't have a renderer
372    if (info.renderer && mLayer->deferredUpdateScheduled) {
373        info.renderer->pushLayerUpdate(mLayer);
374    }
375#endif
376
377    // There might be prefetched layers that need to be accounted for.
378    // That might be us, so tell CanvasContext that this layer is in the
379    // tree and should not be destroyed.
380    info.canvasContext.markLayerInUse(this);
381}
382
383/**
384 * Traverse down the the draw tree to prepare for a frame.
385 *
386 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
387 *
388 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
389 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
390 */
391void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
392    info.damageAccumulator->pushTransform(this);
393
394    if (info.mode == TreeInfo::MODE_FULL) {
395        pushStagingPropertiesChanges(info);
396    }
397    uint32_t animatorDirtyMask = 0;
398    if (CC_LIKELY(info.runAnimations)) {
399        animatorDirtyMask = mAnimatorManager.animate(info);
400    }
401
402    bool willHaveFunctor = false;
403    if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
404        willHaveFunctor = !mStagingDisplayList->getFunctors().empty();
405    } else if (mDisplayList) {
406        willHaveFunctor = !mDisplayList->getFunctors().empty();
407    }
408    bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
409            willHaveFunctor, functorsNeedLayer);
410
411    if (CC_UNLIKELY(mPositionListener.get())) {
412        mPositionListener->onPositionUpdated(*this, info);
413    }
414
415    prepareLayer(info, animatorDirtyMask);
416    if (info.mode == TreeInfo::MODE_FULL) {
417        pushStagingDisplayListChanges(info);
418    }
419    prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
420    pushLayerUpdate(info);
421
422    info.damageAccumulator->popTransform();
423}
424
425void RenderNode::syncProperties() {
426    mProperties = mStagingProperties;
427}
428
429void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
430    // Push the animators first so that setupStartValueIfNecessary() is called
431    // before properties() is trampled by stagingProperties(), as they are
432    // required by some animators.
433    if (CC_LIKELY(info.runAnimations)) {
434        mAnimatorManager.pushStaging();
435    }
436    if (mDirtyPropertyFields) {
437        mDirtyPropertyFields = 0;
438        damageSelf(info);
439        info.damageAccumulator->popTransform();
440        syncProperties();
441#if !HWUI_NEW_OPS
442        applyLayerPropertiesToLayer(info);
443#endif
444        // We could try to be clever and only re-damage if the matrix changed.
445        // However, we don't need to worry about that. The cost of over-damaging
446        // here is only going to be a single additional map rect of this node
447        // plus a rect join(). The parent's transform (and up) will only be
448        // performed once.
449        info.damageAccumulator->pushTransform(this);
450        damageSelf(info);
451    }
452}
453
454#if !HWUI_NEW_OPS
455void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
456    if (CC_LIKELY(!mLayer)) return;
457
458    const LayerProperties& props = properties().layerProperties();
459    mLayer->setAlpha(props.alpha(), props.xferMode());
460    mLayer->setColorFilter(props.colorFilter());
461    mLayer->setBlend(props.needsBlending());
462}
463#endif
464
465void RenderNode::syncDisplayList() {
466    // Make sure we inc first so that we don't fluctuate between 0 and 1,
467    // which would thrash the layer cache
468    if (mStagingDisplayList) {
469        for (auto&& child : mStagingDisplayList->getChildren()) {
470            child->renderNode->incParentRefCount();
471        }
472    }
473    deleteDisplayList();
474    mDisplayList = mStagingDisplayList;
475    mStagingDisplayList = nullptr;
476    if (mDisplayList) {
477        for (size_t i = 0; i < mDisplayList->getFunctors().size(); i++) {
478            (*mDisplayList->getFunctors()[i])(DrawGlInfo::kModeSync, nullptr);
479        }
480    }
481}
482
483void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
484    if (mNeedsDisplayListSync) {
485        mNeedsDisplayListSync = false;
486        // Damage with the old display list first then the new one to catch any
487        // changes in isRenderable or, in the future, bounds
488        damageSelf(info);
489        syncDisplayList();
490        damageSelf(info);
491    }
492}
493
494void RenderNode::deleteDisplayList() {
495    if (mDisplayList) {
496        for (auto&& child : mDisplayList->getChildren()) {
497            child->renderNode->decParentRefCount();
498        }
499    }
500    delete mDisplayList;
501    mDisplayList = nullptr;
502}
503
504void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) {
505    if (subtree) {
506        TextureCache& cache = Caches::getInstance().textureCache;
507        info.out.hasFunctors |= subtree->getFunctors().size();
508        for (auto&& bitmapResource : subtree->getBitmapResources()) {
509            void* ownerToken = &info.canvasContext;
510            info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource);
511        }
512        for (auto&& op : subtree->getChildren()) {
513            RenderNode* childNode = op->renderNode;
514#if HWUI_NEW_OPS
515            info.damageAccumulator->pushTransform(&op->localMatrix);
516            bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
517#else
518            info.damageAccumulator->pushTransform(&op->localMatrix);
519            bool childFunctorsNeedLayer = functorsNeedLayer
520                    // Recorded with non-rect clip, or canvas-rotated by parent
521                    || op->mRecordedWithPotentialStencilClip;
522#endif
523            childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
524            info.damageAccumulator->popTransform();
525        }
526    }
527}
528
529void RenderNode::destroyHardwareResources() {
530    if (mLayer) {
531        destroyLayer(mLayer);
532        mLayer = nullptr;
533    }
534    if (mDisplayList) {
535        for (auto&& child : mDisplayList->getChildren()) {
536            child->renderNode->destroyHardwareResources();
537        }
538        if (mNeedsDisplayListSync) {
539            // Next prepare tree we are going to push a new display list, so we can
540            // drop our current one now
541            deleteDisplayList();
542        }
543    }
544}
545
546void RenderNode::decParentRefCount() {
547    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
548    mParentCount--;
549    if (!mParentCount) {
550        // If a child of ours is being attached to our parent then this will incorrectly
551        // destroy its hardware resources. However, this situation is highly unlikely
552        // and the failure is "just" that the layer is re-created, so this should
553        // be safe enough
554        destroyHardwareResources();
555    }
556}
557
558/*
559 * For property operations, we pass a savecount of 0, since the operations aren't part of the
560 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
561 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
562 */
563#define PROPERTY_SAVECOUNT 0
564
565template <class T>
566void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
567#if DEBUG_DISPLAY_LIST
568    properties().debugOutputProperties(handler.level() + 1);
569#endif
570    if (properties().getLeft() != 0 || properties().getTop() != 0) {
571        renderer.translate(properties().getLeft(), properties().getTop());
572    }
573    if (properties().getStaticMatrix()) {
574        renderer.concatMatrix(*properties().getStaticMatrix());
575    } else if (properties().getAnimationMatrix()) {
576        renderer.concatMatrix(*properties().getAnimationMatrix());
577    }
578    if (properties().hasTransformMatrix()) {
579        if (properties().isTransformTranslateOnly()) {
580            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
581        } else {
582            renderer.concatMatrix(*properties().getTransformMatrix());
583        }
584    }
585    const bool isLayer = properties().effectiveLayerType() != LayerType::None;
586    int clipFlags = properties().getClippingFlags();
587    if (properties().getAlpha() < 1) {
588        if (isLayer) {
589            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
590        }
591        if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
592            // simply scale rendering content's alpha
593            renderer.scaleAlpha(properties().getAlpha());
594        } else {
595            // savelayer needed to create an offscreen buffer
596            Rect layerBounds(0, 0, getWidth(), getHeight());
597            if (clipFlags) {
598                properties().getClippingRectForFlags(clipFlags, &layerBounds);
599                clipFlags = 0; // all clipping done by savelayer
600            }
601            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
602                    layerBounds.left, layerBounds.top,
603                    layerBounds.right, layerBounds.bottom,
604                    (int) (properties().getAlpha() * 255),
605                    SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer);
606            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
607        }
608
609        if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
610            // pretend alpha always causes savelayer to warn about
611            // performance problem affecting old versions
612            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
613                    static_cast<int>(getWidth()),
614                    static_cast<int>(getHeight()));
615        }
616    }
617    if (clipFlags) {
618        Rect clipRect;
619        properties().getClippingRectForFlags(clipFlags, &clipRect);
620        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
621                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
622                SkRegion::kIntersect_Op);
623        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
624    }
625
626    // TODO: support nesting round rect clips
627    if (mProperties.getRevealClip().willClip()) {
628        Rect bounds;
629        mProperties.getRevealClip().getBounds(&bounds);
630        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
631    } else if (mProperties.getOutline().willClip()) {
632        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
633    }
634}
635
636/**
637 * Apply property-based transformations to input matrix
638 *
639 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
640 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
641 */
642void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
643    if (properties().getLeft() != 0 || properties().getTop() != 0) {
644        matrix.translate(properties().getLeft(), properties().getTop());
645    }
646    if (properties().getStaticMatrix()) {
647        mat4 stat(*properties().getStaticMatrix());
648        matrix.multiply(stat);
649    } else if (properties().getAnimationMatrix()) {
650        mat4 anim(*properties().getAnimationMatrix());
651        matrix.multiply(anim);
652    }
653
654    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
655    if (properties().hasTransformMatrix() || applyTranslationZ) {
656        if (properties().isTransformTranslateOnly()) {
657            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
658                    true3dTransform ? properties().getZ() : 0.0f);
659        } else {
660            if (!true3dTransform) {
661                matrix.multiply(*properties().getTransformMatrix());
662            } else {
663                mat4 true3dMat;
664                true3dMat.loadTranslate(
665                        properties().getPivotX() + properties().getTranslationX(),
666                        properties().getPivotY() + properties().getTranslationY(),
667                        properties().getZ());
668                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
669                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
670                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
671                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
672                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
673
674                matrix.multiply(true3dMat);
675            }
676        }
677    }
678}
679
680/**
681 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
682 *
683 * This should be called before a call to defer() or drawDisplayList()
684 *
685 * Each DisplayList that serves as a 3d root builds its list of composited children,
686 * which are flagged to not draw in the standard draw loop.
687 */
688void RenderNode::computeOrdering() {
689    ATRACE_CALL();
690    mProjectedNodes.clear();
691
692    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
693    // transform properties are applied correctly to top level children
694    if (mDisplayList == nullptr) return;
695    for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
696        renderNodeOp_t* childOp = mDisplayList->getChildren()[i];
697        childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
698    }
699}
700
701void RenderNode::computeOrderingImpl(
702        renderNodeOp_t* opState,
703        std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface,
704        const mat4* transformFromProjectionSurface) {
705    mProjectedNodes.clear();
706    if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
707
708    // TODO: should avoid this calculation in most cases
709    // TODO: just calculate single matrix, down to all leaf composited elements
710    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
711    localTransformFromProjectionSurface.multiply(opState->localMatrix);
712
713    if (properties().getProjectBackwards()) {
714        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
715        opState->skipInOrderDraw = true;
716        opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
717        compositedChildrenOfProjectionSurface->push_back(opState);
718    } else {
719        // standard in order draw
720        opState->skipInOrderDraw = false;
721    }
722
723    if (mDisplayList->getChildren().size() > 0) {
724        const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
725        bool haveAppliedPropertiesToProjection = false;
726        for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
727            renderNodeOp_t* childOp = mDisplayList->getChildren()[i];
728            RenderNode* child = childOp->renderNode;
729
730            std::vector<renderNodeOp_t*>* projectionChildren = nullptr;
731            const mat4* projectionTransform = nullptr;
732            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
733                // if receiving projections, collect projecting descendant
734
735                // Note that if a direct descendant is projecting backwards, we pass its
736                // grandparent projection collection, since it shouldn't project onto its
737                // parent, where it will already be drawing.
738                projectionChildren = &mProjectedNodes;
739                projectionTransform = &mat4::identity();
740            } else {
741                if (!haveAppliedPropertiesToProjection) {
742                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
743                    haveAppliedPropertiesToProjection = true;
744                }
745                projectionChildren = compositedChildrenOfProjectionSurface;
746                projectionTransform = &localTransformFromProjectionSurface;
747            }
748            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
749        }
750    }
751}
752
753class DeferOperationHandler {
754public:
755    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
756        : mDeferStruct(deferStruct), mLevel(level) {}
757    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
758        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
759    }
760    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
761    inline void startMark(const char* name) {} // do nothing
762    inline void endMark() {}
763    inline int level() { return mLevel; }
764    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
765    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
766
767private:
768    DeferStateStruct& mDeferStruct;
769    const int mLevel;
770};
771
772void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
773    DeferOperationHandler handler(deferStruct, level);
774    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
775}
776
777class ReplayOperationHandler {
778public:
779    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
780        : mReplayStruct(replayStruct), mLevel(level) {}
781    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
782#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
783        mReplayStruct.mRenderer.eventMark(operation->name());
784#endif
785        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
786    }
787    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
788    inline void startMark(const char* name) {
789        mReplayStruct.mRenderer.startMark(name);
790    }
791    inline void endMark() {
792        mReplayStruct.mRenderer.endMark();
793    }
794    inline int level() { return mLevel; }
795    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
796    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
797
798private:
799    ReplayStateStruct& mReplayStruct;
800    const int mLevel;
801};
802
803void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
804    ReplayOperationHandler handler(replayStruct, level);
805    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
806}
807
808void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk,
809        std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
810#if !HWUI_NEW_OPS
811    if (chunk.beginChildIndex == chunk.endChildIndex) return;
812
813    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
814        DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i];
815        RenderNode* child = childOp->renderNode;
816        float childZ = child->properties().getZ();
817
818        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
819            zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp));
820            childOp->skipInOrderDraw = true;
821        } else if (!child->properties().getProjectBackwards()) {
822            // regular, in order drawing DisplayList
823            childOp->skipInOrderDraw = false;
824        }
825    }
826
827    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
828    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
829#endif
830}
831
832template <class T>
833void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
834    if (properties().getAlpha() <= 0.0f
835            || properties().getOutline().getAlpha() <= 0.0f
836            || !properties().getOutline().getPath()
837            || properties().getScaleX() == 0
838            || properties().getScaleY() == 0) {
839        // no shadow to draw
840        return;
841    }
842
843    mat4 shadowMatrixXY(transformFromParent);
844    applyViewPropertyTransforms(shadowMatrixXY);
845
846    // Z matrix needs actual 3d transformation, so mapped z values will be correct
847    mat4 shadowMatrixZ(transformFromParent);
848    applyViewPropertyTransforms(shadowMatrixZ, true);
849
850    const SkPath* casterOutlinePath = properties().getOutline().getPath();
851    const SkPath* revealClipPath = properties().getRevealClip().getPath();
852    if (revealClipPath && revealClipPath->isEmpty()) return;
853
854    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
855
856
857    // holds temporary SkPath to store the result of intersections
858    SkPath* frameAllocatedPath = nullptr;
859    const SkPath* outlinePath = casterOutlinePath;
860
861    // intersect the outline with the reveal clip, if present
862    if (revealClipPath) {
863        frameAllocatedPath = handler.allocPathForFrame();
864
865        Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
866        outlinePath = frameAllocatedPath;
867    }
868
869    // intersect the outline with the clipBounds, if present
870    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
871        if (!frameAllocatedPath) {
872            frameAllocatedPath = handler.allocPathForFrame();
873        }
874
875        Rect clipBounds;
876        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
877        SkPath clipBoundsPath;
878        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
879                clipBounds.right, clipBounds.bottom);
880
881        Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
882        outlinePath = frameAllocatedPath;
883    }
884
885    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
886            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
887    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
888}
889
890#define SHADOW_DELTA 0.1f
891
892template <class T>
893void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
894        const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
895        OpenGLRenderer& renderer, T& handler) {
896    const int size = zTranslatedNodes.size();
897    if (size == 0
898            || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f)
899            || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
900        // no 3d children to draw
901        return;
902    }
903
904    // Apply the base transform of the parent of the 3d children. This isolates
905    // 3d children of the current chunk from transformations made in previous chunks.
906    int rootRestoreTo = renderer.save(SaveFlags::Matrix);
907    renderer.setGlobalMatrix(initialTransform);
908
909    /**
910     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
911     * with very similar Z heights to draw together.
912     *
913     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
914     * underneath both, and neither's shadow is drawn on top of the other.
915     */
916    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
917    size_t drawIndex, shadowIndex, endIndex;
918    if (mode == ChildrenSelectMode::NegativeZChildren) {
919        drawIndex = 0;
920        endIndex = nonNegativeIndex;
921        shadowIndex = endIndex; // draw no shadows
922    } else {
923        drawIndex = nonNegativeIndex;
924        endIndex = size;
925        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
926    }
927
928    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
929            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
930
931    float lastCasterZ = 0.0f;
932    while (shadowIndex < endIndex || drawIndex < endIndex) {
933        if (shadowIndex < endIndex) {
934            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
935            RenderNode* caster = casterOp->renderNode;
936            const float casterZ = zTranslatedNodes[shadowIndex].key;
937            // attempt to render the shadow if the caster about to be drawn is its caster,
938            // OR if its caster's Z value is similar to the previous potential caster
939            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
940                caster->issueDrawShadowOperation(casterOp->localMatrix, handler);
941
942                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
943                shadowIndex++;
944                continue;
945            }
946        }
947
948        // only the actual child DL draw needs to be in save/restore,
949        // since it modifies the renderer's matrix
950        int restoreTo = renderer.save(SaveFlags::Matrix);
951
952        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
953
954        renderer.concatMatrix(childOp->localMatrix);
955        childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone
956        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
957        childOp->skipInOrderDraw = true;
958
959        renderer.restoreToCount(restoreTo);
960        drawIndex++;
961    }
962    renderer.restoreToCount(rootRestoreTo);
963}
964
965template <class T>
966void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
967    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
968    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
969    int restoreTo = renderer.getSaveCount();
970
971    LinearAllocator& alloc = handler.allocator();
972    handler(new (alloc) SaveOp(SaveFlags::MatrixClip),
973            PROPERTY_SAVECOUNT, properties().getClipToBounds());
974
975    // Transform renderer to match background we're projecting onto
976    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
977    const DisplayListOp* op =
978#if HWUI_NEW_OPS
979            nullptr;
980    LOG_ALWAYS_FATAL("unsupported");
981#else
982            (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]);
983#endif
984    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
985    const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
986    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
987
988    // If the projection receiver has an outline, we mask projected content to it
989    // (which we know, apriori, are all tessellated paths)
990    renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
991
992    // draw projected nodes
993    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
994        renderNodeOp_t* childOp = mProjectedNodes[i];
995
996        // matrix save, concat, and restore can be done safely without allocating operations
997        int restoreTo = renderer.save(SaveFlags::Matrix);
998        renderer.concatMatrix(childOp->transformFromCompositingAncestor);
999        childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone
1000        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
1001        childOp->skipInOrderDraw = true;
1002        renderer.restoreToCount(restoreTo);
1003    }
1004
1005    handler(new (alloc) RestoreToCountOp(restoreTo),
1006            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1007}
1008
1009/**
1010 * This function serves both defer and replay modes, and will organize the displayList's component
1011 * operations for a single frame:
1012 *
1013 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
1014 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
1015 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
1016 * defer vs replay logic, per operation
1017 */
1018template <class T>
1019void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
1020    if (mDisplayList->isEmpty()) {
1021        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
1022                this, getName());
1023        return;
1024    }
1025
1026#if HWUI_NEW_OPS
1027    const bool drawLayer = false;
1028#else
1029    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
1030#endif
1031    // If we are updating the contents of mLayer, we don't want to apply any of
1032    // the RenderNode's properties to this issueOperations pass. Those will all
1033    // be applied when the layer is drawn, aka when this is true.
1034    const bool useViewProperties = (!mLayer || drawLayer);
1035    if (useViewProperties) {
1036        const Outline& outline = properties().getOutline();
1037        if (properties().getAlpha() <= 0
1038                || (outline.getShouldClip() && outline.isEmpty())
1039                || properties().getScaleX() == 0
1040                || properties().getScaleY() == 0) {
1041            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
1042                    this, getName());
1043            return;
1044        }
1045    }
1046
1047    handler.startMark(getName());
1048
1049#if DEBUG_DISPLAY_LIST
1050    const Rect& clipRect = renderer.getLocalClipBounds();
1051    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
1052            handler.level() * 2, "", this, getName(),
1053            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
1054#endif
1055
1056    LinearAllocator& alloc = handler.allocator();
1057    int restoreTo = renderer.getSaveCount();
1058    handler(new (alloc) SaveOp(SaveFlags::MatrixClip),
1059            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1060
1061    DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
1062            SaveFlags::MatrixClip, restoreTo);
1063
1064    if (useViewProperties) {
1065        setViewProperties<T>(renderer, handler);
1066    }
1067
1068#if HWUI_NEW_OPS
1069    LOG_ALWAYS_FATAL("legacy op traversal not supported");
1070#else
1071    bool quickRejected = properties().getClipToBounds()
1072            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
1073    if (!quickRejected) {
1074        Matrix4 initialTransform(*(renderer.currentTransform()));
1075        renderer.setBaseTransform(initialTransform);
1076
1077        if (drawLayer) {
1078            handler(new (alloc) DrawLayerOp(mLayer),
1079                    renderer.getSaveCount() - 1, properties().getClipToBounds());
1080        } else {
1081            const int saveCountOffset = renderer.getSaveCount() - 1;
1082            const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex;
1083            for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) {
1084                const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex];
1085
1086                std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
1087                buildZSortedChildList(chunk, zTranslatedNodes);
1088
1089                issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren,
1090                        initialTransform, zTranslatedNodes, renderer, handler);
1091
1092                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
1093                    DisplayListOp *op = mDisplayList->getOps()[opIndex];
1094#if DEBUG_DISPLAY_LIST
1095                    op->output(handler.level() + 1);
1096#endif
1097                    handler(op, saveCountOffset, properties().getClipToBounds());
1098
1099                    if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 &&
1100                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
1101                        issueOperationsOfProjectedChildren(renderer, handler);
1102                    }
1103                }
1104
1105                issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren,
1106                        initialTransform, zTranslatedNodes, renderer, handler);
1107            }
1108        }
1109    }
1110#endif
1111
1112    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
1113    handler(new (alloc) RestoreToCountOp(restoreTo),
1114            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1115
1116    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
1117    handler.endMark();
1118}
1119
1120} /* namespace uirenderer */
1121} /* namespace android */
1122