RenderNode.cpp revision 98787e6c9b2c10b1ab7820bdac168686025b924a
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include "DamageAccumulator.h" 20#include "Debug.h" 21#if HWUI_NEW_OPS 22#include "RecordedOp.h" 23#include "BakedOpRenderer.h" 24#endif 25#include "DisplayListOp.h" 26#include "LayerRenderer.h" 27#include "OpenGLRenderer.h" 28#include "TreeInfo.h" 29#include "utils/MathUtils.h" 30#include "utils/TraceUtils.h" 31#include "renderthread/CanvasContext.h" 32 33#include "protos/hwui.pb.h" 34#include "protos/ProtoHelpers.h" 35 36#include <SkCanvas.h> 37 38#include <algorithm> 39#include <sstream> 40#include <string> 41 42namespace android { 43namespace uirenderer { 44 45void RenderNode::debugDumpLayers(const char* prefix) { 46#if HWUI_NEW_OPS 47 LOG_ALWAYS_FATAL("TODO: dump layer"); 48#else 49 if (mLayer) { 50 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 51 prefix, this, getName(), mLayer, mLayer->getFbo(), 52 mLayer->wasBuildLayered ? "true" : "false"); 53 } 54#endif 55 if (mDisplayList) { 56 for (auto&& child : mDisplayList->getChildren()) { 57 child->renderNode->debugDumpLayers(prefix); 58 } 59 } 60} 61 62RenderNode::RenderNode() 63 : mDirtyPropertyFields(0) 64 , mNeedsDisplayListSync(false) 65 , mDisplayList(nullptr) 66 , mStagingDisplayList(nullptr) 67 , mAnimatorManager(*this) 68 , mParentCount(0) { 69} 70 71RenderNode::~RenderNode() { 72 deleteDisplayList(); 73 delete mStagingDisplayList; 74#if HWUI_NEW_OPS 75 LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!"); 76#else 77 if (mLayer) { 78 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 79 mLayer->postDecStrong(); 80 mLayer = nullptr; 81 } 82#endif 83} 84 85void RenderNode::setStagingDisplayList(DisplayList* displayList) { 86 mNeedsDisplayListSync = true; 87 delete mStagingDisplayList; 88 mStagingDisplayList = displayList; 89 // If mParentCount == 0 we are the sole reference to this RenderNode, 90 // so immediately free the old display list 91 if (!mParentCount && !mStagingDisplayList) { 92 deleteDisplayList(); 93 } 94} 95 96/** 97 * This function is a simplified version of replay(), where we simply retrieve and log the 98 * display list. This function should remain in sync with the replay() function. 99 */ 100void RenderNode::output(uint32_t level) { 101 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 102 getName(), 103 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 104 (properties().hasShadow() ? ", casting shadow" : ""), 105 (isRenderable() ? "" : ", empty"), 106 (properties().getProjectBackwards() ? ", projected" : ""), 107 (mLayer != nullptr ? ", on HW Layer" : "")); 108 ALOGD("%*s%s %d", level * 2, "", "Save", 109 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 110 111 properties().debugOutputProperties(level); 112 113 if (mDisplayList) { 114#if HWUI_NEW_OPS 115 LOG_ALWAYS_FATAL("op dumping unsupported"); 116#else 117 // TODO: consider printing the chunk boundaries here 118 for (auto&& op : mDisplayList->getOps()) { 119 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 120 } 121#endif 122 } 123 124 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 125} 126 127void RenderNode::copyTo(proto::RenderNode *pnode) { 128 pnode->set_id(static_cast<uint64_t>( 129 reinterpret_cast<uintptr_t>(this))); 130 pnode->set_name(mName.string(), mName.length()); 131 132 proto::RenderProperties* pprops = pnode->mutable_properties(); 133 pprops->set_left(properties().getLeft()); 134 pprops->set_top(properties().getTop()); 135 pprops->set_right(properties().getRight()); 136 pprops->set_bottom(properties().getBottom()); 137 pprops->set_clip_flags(properties().getClippingFlags()); 138 pprops->set_alpha(properties().getAlpha()); 139 pprops->set_translation_x(properties().getTranslationX()); 140 pprops->set_translation_y(properties().getTranslationY()); 141 pprops->set_translation_z(properties().getTranslationZ()); 142 pprops->set_elevation(properties().getElevation()); 143 pprops->set_rotation(properties().getRotation()); 144 pprops->set_rotation_x(properties().getRotationX()); 145 pprops->set_rotation_y(properties().getRotationY()); 146 pprops->set_scale_x(properties().getScaleX()); 147 pprops->set_scale_y(properties().getScaleY()); 148 pprops->set_pivot_x(properties().getPivotX()); 149 pprops->set_pivot_y(properties().getPivotY()); 150 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 151 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 152 pprops->set_project_backwards(properties().getProjectBackwards()); 153 pprops->set_projection_receiver(properties().isProjectionReceiver()); 154 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 155 156 const Outline& outline = properties().getOutline(); 157 if (outline.getType() != Outline::Type::None) { 158 proto::Outline* poutline = pprops->mutable_outline(); 159 poutline->clear_path(); 160 if (outline.getType() == Outline::Type::Empty) { 161 poutline->set_type(proto::Outline_Type_Empty); 162 } else if (outline.getType() == Outline::Type::ConvexPath) { 163 poutline->set_type(proto::Outline_Type_ConvexPath); 164 if (const SkPath* path = outline.getPath()) { 165 set(poutline->mutable_path(), *path); 166 } 167 } else if (outline.getType() == Outline::Type::RoundRect) { 168 poutline->set_type(proto::Outline_Type_RoundRect); 169 } else { 170 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 171 poutline->set_type(proto::Outline_Type_None); 172 } 173 poutline->set_should_clip(outline.getShouldClip()); 174 poutline->set_alpha(outline.getAlpha()); 175 poutline->set_radius(outline.getRadius()); 176 set(poutline->mutable_bounds(), outline.getBounds()); 177 } else { 178 pprops->clear_outline(); 179 } 180 181 const RevealClip& revealClip = properties().getRevealClip(); 182 if (revealClip.willClip()) { 183 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 184 prevealClip->set_x(revealClip.getX()); 185 prevealClip->set_y(revealClip.getY()); 186 prevealClip->set_radius(revealClip.getRadius()); 187 } else { 188 pprops->clear_reveal_clip(); 189 } 190 191 pnode->clear_children(); 192 if (mDisplayList) { 193 for (auto&& child : mDisplayList->getChildren()) { 194 child->renderNode->copyTo(pnode->add_children()); 195 } 196 } 197} 198 199int RenderNode::getDebugSize() { 200 int size = sizeof(RenderNode); 201 if (mStagingDisplayList) { 202 size += mStagingDisplayList->getUsedSize(); 203 } 204 if (mDisplayList && mDisplayList != mStagingDisplayList) { 205 size += mDisplayList->getUsedSize(); 206 } 207 return size; 208} 209 210void RenderNode::prepareTree(TreeInfo& info) { 211 ATRACE_CALL(); 212 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 213 214 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 215 bool functorsNeedLayer = Properties::debugOverdraw; 216 217 prepareTreeImpl(info, functorsNeedLayer); 218} 219 220void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 221 mAnimatorManager.addAnimator(animator); 222} 223 224void RenderNode::damageSelf(TreeInfo& info) { 225 if (isRenderable()) { 226 if (properties().getClipDamageToBounds()) { 227 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 228 } else { 229 // Hope this is big enough? 230 // TODO: Get this from the display list ops or something 231 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 232 } 233 } 234} 235 236void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 237 LayerType layerType = properties().effectiveLayerType(); 238 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 239 // Damage applied so far needs to affect our parent, but does not require 240 // the layer to be updated. So we pop/push here to clear out the current 241 // damage and get a clean state for display list or children updates to 242 // affect, which will require the layer to be updated 243 info.damageAccumulator->popTransform(); 244 info.damageAccumulator->pushTransform(this); 245 if (dirtyMask & DISPLAY_LIST) { 246 damageSelf(info); 247 } 248 } 249} 250 251static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { 252#if HWUI_NEW_OPS 253 return renderState.layerPool().get(renderState, width, height); 254#else 255 return LayerRenderer::createRenderLayer(renderState, width, height); 256#endif 257} 258 259static void destroyLayer(layer_t* layer) { 260#if HWUI_NEW_OPS 261 RenderState& renderState = layer->renderState; 262 renderState.layerPool().putOrDelete(layer); 263#else 264 LayerRenderer::destroyLayer(layer); 265#endif 266} 267 268static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) { 269#if HWUI_NEW_OPS 270 return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height; 271#else 272 return layer->layer.getWidth() == width && layer->layer.getHeight() == height; 273#endif 274} 275 276void RenderNode::pushLayerUpdate(TreeInfo& info) { 277 LayerType layerType = properties().effectiveLayerType(); 278 // If we are not a layer OR we cannot be rendered (eg, view was detached) 279 // we need to destroy any Layers we may have had previously 280 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) { 281 if (CC_UNLIKELY(mLayer)) { 282 destroyLayer(mLayer); 283 mLayer = nullptr; 284 } 285 return; 286 } 287 288 bool transformUpdateNeeded = false; 289 if (!mLayer) { 290 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); 291 damageSelf(info); 292 transformUpdateNeeded = true; 293 } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) { 294#if HWUI_NEW_OPS 295 RenderState& renderState = mLayer->renderState; 296 if (properties().fitsOnLayer()) { 297 mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight()); 298 } else { 299#else 300 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 301#endif 302 destroyLayer(mLayer); 303 mLayer = nullptr; 304 } 305 damageSelf(info); 306 transformUpdateNeeded = true; 307 } 308 309 SkRect dirty; 310 info.damageAccumulator->peekAtDirty(&dirty); 311 312 if (!mLayer) { 313 Caches::getInstance().dumpMemoryUsage(); 314 if (info.errorHandler) { 315 std::ostringstream err; 316 err << "Unable to create layer for " << getName(); 317 const int maxTextureSize = Caches::getInstance().maxTextureSize; 318 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 319 err << ", size " << getWidth() << "x" << getHeight() 320 << " exceeds max size " << maxTextureSize; 321 } else { 322 err << ", see logcat for more info"; 323 } 324 info.errorHandler->onError(err.str()); 325 } 326 return; 327 } 328 329 if (transformUpdateNeeded && mLayer) { 330 // update the transform in window of the layer to reset its origin wrt light source position 331 Matrix4 windowTransform; 332 info.damageAccumulator->computeCurrentTransform(&windowTransform); 333 mLayer->setWindowTransform(windowTransform); 334 } 335 336#if HWUI_NEW_OPS 337 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); 338#else 339 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 340 dirty.roundOut(&dirty); 341 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 342 } 343 // This is not inside the above if because we may have called 344 // updateDeferred on a previous prepare pass that didn't have a renderer 345 if (info.renderer && mLayer->deferredUpdateScheduled) { 346 info.renderer->pushLayerUpdate(mLayer); 347 } 348#endif 349 350 // There might be prefetched layers that need to be accounted for. 351 // That might be us, so tell CanvasContext that this layer is in the 352 // tree and should not be destroyed. 353 info.canvasContext.markLayerInUse(this); 354} 355 356/** 357 * Traverse down the the draw tree to prepare for a frame. 358 * 359 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 360 * 361 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 362 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 363 */ 364void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 365 info.damageAccumulator->pushTransform(this); 366 367 if (info.mode == TreeInfo::MODE_FULL) { 368 pushStagingPropertiesChanges(info); 369 } 370 uint32_t animatorDirtyMask = 0; 371 if (CC_LIKELY(info.runAnimations)) { 372 animatorDirtyMask = mAnimatorManager.animate(info); 373 } 374 375 bool willHaveFunctor = false; 376 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 377 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 378 } else if (mDisplayList) { 379 willHaveFunctor = !mDisplayList->getFunctors().empty(); 380 } 381 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 382 willHaveFunctor, functorsNeedLayer); 383 384 prepareLayer(info, animatorDirtyMask); 385 if (info.mode == TreeInfo::MODE_FULL) { 386 pushStagingDisplayListChanges(info); 387 } 388 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 389 pushLayerUpdate(info); 390 391 info.damageAccumulator->popTransform(); 392} 393 394void RenderNode::syncProperties() { 395 mProperties = mStagingProperties; 396} 397 398void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 399 // Push the animators first so that setupStartValueIfNecessary() is called 400 // before properties() is trampled by stagingProperties(), as they are 401 // required by some animators. 402 if (CC_LIKELY(info.runAnimations)) { 403 mAnimatorManager.pushStaging(); 404 } 405 if (mDirtyPropertyFields) { 406 mDirtyPropertyFields = 0; 407 damageSelf(info); 408 info.damageAccumulator->popTransform(); 409 syncProperties(); 410#if !HWUI_NEW_OPS 411 applyLayerPropertiesToLayer(info); 412#endif 413 // We could try to be clever and only re-damage if the matrix changed. 414 // However, we don't need to worry about that. The cost of over-damaging 415 // here is only going to be a single additional map rect of this node 416 // plus a rect join(). The parent's transform (and up) will only be 417 // performed once. 418 info.damageAccumulator->pushTransform(this); 419 damageSelf(info); 420 } 421} 422 423#if !HWUI_NEW_OPS 424void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 425 if (CC_LIKELY(!mLayer)) return; 426 427 const LayerProperties& props = properties().layerProperties(); 428 mLayer->setAlpha(props.alpha(), props.xferMode()); 429 mLayer->setColorFilter(props.colorFilter()); 430 mLayer->setBlend(props.needsBlending()); 431} 432#endif 433 434void RenderNode::syncDisplayList() { 435 // Make sure we inc first so that we don't fluctuate between 0 and 1, 436 // which would thrash the layer cache 437 if (mStagingDisplayList) { 438 for (auto&& child : mStagingDisplayList->getChildren()) { 439 child->renderNode->incParentRefCount(); 440 } 441 } 442 deleteDisplayList(); 443 mDisplayList = mStagingDisplayList; 444 mStagingDisplayList = nullptr; 445 if (mDisplayList) { 446 for (size_t i = 0; i < mDisplayList->getFunctors().size(); i++) { 447 (*mDisplayList->getFunctors()[i])(DrawGlInfo::kModeSync, nullptr); 448 } 449 } 450} 451 452void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 453 if (mNeedsDisplayListSync) { 454 mNeedsDisplayListSync = false; 455 // Damage with the old display list first then the new one to catch any 456 // changes in isRenderable or, in the future, bounds 457 damageSelf(info); 458 syncDisplayList(); 459 damageSelf(info); 460 } 461} 462 463void RenderNode::deleteDisplayList() { 464 if (mDisplayList) { 465 for (auto&& child : mDisplayList->getChildren()) { 466 child->renderNode->decParentRefCount(); 467 } 468 } 469 delete mDisplayList; 470 mDisplayList = nullptr; 471} 472 473void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 474 if (subtree) { 475 TextureCache& cache = Caches::getInstance().textureCache; 476 info.out.hasFunctors |= subtree->getFunctors().size(); 477 for (auto&& bitmapResource : subtree->getBitmapResources()) { 478 void* ownerToken = &info.canvasContext; 479 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); 480 } 481 for (auto&& op : subtree->getChildren()) { 482 RenderNode* childNode = op->renderNode; 483#if HWUI_NEW_OPS 484 info.damageAccumulator->pushTransform(&op->localMatrix); 485 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 486#else 487 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 488 bool childFunctorsNeedLayer = functorsNeedLayer 489 // Recorded with non-rect clip, or canvas-rotated by parent 490 || op->mRecordedWithPotentialStencilClip; 491#endif 492 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 493 info.damageAccumulator->popTransform(); 494 } 495 } 496} 497 498void RenderNode::destroyHardwareResources() { 499 if (mLayer) { 500 destroyLayer(mLayer); 501 mLayer = nullptr; 502 } 503 if (mDisplayList) { 504 for (auto&& child : mDisplayList->getChildren()) { 505 child->renderNode->destroyHardwareResources(); 506 } 507 if (mNeedsDisplayListSync) { 508 // Next prepare tree we are going to push a new display list, so we can 509 // drop our current one now 510 deleteDisplayList(); 511 } 512 } 513} 514 515void RenderNode::decParentRefCount() { 516 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 517 mParentCount--; 518 if (!mParentCount) { 519 // If a child of ours is being attached to our parent then this will incorrectly 520 // destroy its hardware resources. However, this situation is highly unlikely 521 // and the failure is "just" that the layer is re-created, so this should 522 // be safe enough 523 destroyHardwareResources(); 524 } 525} 526 527bool RenderNode::applyViewProperties(CanvasState& canvasState, LinearAllocator& allocator) const { 528 const Outline& outline = properties().getOutline(); 529 if (properties().getAlpha() <= 0 530 || (outline.getShouldClip() && outline.isEmpty()) 531 || properties().getScaleX() == 0 532 || properties().getScaleY() == 0) { 533 return false; // rejected 534 } 535 536 if (properties().getLeft() != 0 || properties().getTop() != 0) { 537 canvasState.translate(properties().getLeft(), properties().getTop()); 538 } 539 if (properties().getStaticMatrix()) { 540 canvasState.concatMatrix(*properties().getStaticMatrix()); 541 } else if (properties().getAnimationMatrix()) { 542 canvasState.concatMatrix(*properties().getAnimationMatrix()); 543 } 544 if (properties().hasTransformMatrix()) { 545 if (properties().isTransformTranslateOnly()) { 546 canvasState.translate(properties().getTranslationX(), properties().getTranslationY()); 547 } else { 548 canvasState.concatMatrix(*properties().getTransformMatrix()); 549 } 550 } 551 552 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 553 int clipFlags = properties().getClippingFlags(); 554 if (properties().getAlpha() < 1) { 555 if (isLayer) { 556 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 557 } 558 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 559 // simply scale rendering content's alpha 560 canvasState.scaleAlpha(properties().getAlpha()); 561 } else { 562 // savelayer needed to create an offscreen buffer 563 Rect layerBounds(0, 0, getWidth(), getHeight()); 564 if (clipFlags) { 565 properties().getClippingRectForFlags(clipFlags, &layerBounds); 566 clipFlags = 0; // all clipping done by savelayer 567 } 568 LOG_ALWAYS_FATAL("TODO: savelayer"); 569 } 570 571 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 572 // pretend alpha always causes savelayer to warn about 573 // performance problem affecting old versions 574 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), getWidth(), getHeight()); 575 } 576 } 577 if (clipFlags) { 578 Rect clipRect; 579 properties().getClippingRectForFlags(clipFlags, &clipRect); 580 canvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 581 SkRegion::kIntersect_Op); 582 } 583 584 // TODO: support nesting round rect clips 585 if (mProperties.getRevealClip().willClip()) { 586 Rect bounds; 587 mProperties.getRevealClip().getBounds(&bounds); 588 canvasState.setClippingRoundRect(allocator, 589 bounds, mProperties.getRevealClip().getRadius()); 590 } else if (mProperties.getOutline().willClip()) { 591 canvasState.setClippingOutline(allocator, &(mProperties.getOutline())); 592 } 593 return !canvasState.quickRejectConservative( 594 0, 0, properties().getWidth(), properties().getHeight()); 595} 596 597/* 598 * For property operations, we pass a savecount of 0, since the operations aren't part of the 599 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 600 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 601 */ 602#define PROPERTY_SAVECOUNT 0 603 604template <class T> 605void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 606#if DEBUG_DISPLAY_LIST 607 properties().debugOutputProperties(handler.level() + 1); 608#endif 609 if (properties().getLeft() != 0 || properties().getTop() != 0) { 610 renderer.translate(properties().getLeft(), properties().getTop()); 611 } 612 if (properties().getStaticMatrix()) { 613 renderer.concatMatrix(*properties().getStaticMatrix()); 614 } else if (properties().getAnimationMatrix()) { 615 renderer.concatMatrix(*properties().getAnimationMatrix()); 616 } 617 if (properties().hasTransformMatrix()) { 618 if (properties().isTransformTranslateOnly()) { 619 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 620 } else { 621 renderer.concatMatrix(*properties().getTransformMatrix()); 622 } 623 } 624 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 625 int clipFlags = properties().getClippingFlags(); 626 if (properties().getAlpha() < 1) { 627 if (isLayer) { 628 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 629 } 630 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 631 // simply scale rendering content's alpha 632 renderer.scaleAlpha(properties().getAlpha()); 633 } else { 634 // savelayer needed to create an offscreen buffer 635 Rect layerBounds(0, 0, getWidth(), getHeight()); 636 if (clipFlags) { 637 properties().getClippingRectForFlags(clipFlags, &layerBounds); 638 clipFlags = 0; // all clipping done by savelayer 639 } 640 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 641 layerBounds.left, layerBounds.top, 642 layerBounds.right, layerBounds.bottom, 643 (int) (properties().getAlpha() * 255), 644 SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag); 645 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 646 } 647 648 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 649 // pretend alpha always causes savelayer to warn about 650 // performance problem affecting old versions 651 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 652 static_cast<int>(getWidth()), 653 static_cast<int>(getHeight())); 654 } 655 } 656 if (clipFlags) { 657 Rect clipRect; 658 properties().getClippingRectForFlags(clipFlags, &clipRect); 659 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 660 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 661 SkRegion::kIntersect_Op); 662 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 663 } 664 665 // TODO: support nesting round rect clips 666 if (mProperties.getRevealClip().willClip()) { 667 Rect bounds; 668 mProperties.getRevealClip().getBounds(&bounds); 669 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 670 } else if (mProperties.getOutline().willClip()) { 671 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 672 } 673} 674 675/** 676 * Apply property-based transformations to input matrix 677 * 678 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 679 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 680 */ 681void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 682 if (properties().getLeft() != 0 || properties().getTop() != 0) { 683 matrix.translate(properties().getLeft(), properties().getTop()); 684 } 685 if (properties().getStaticMatrix()) { 686 mat4 stat(*properties().getStaticMatrix()); 687 matrix.multiply(stat); 688 } else if (properties().getAnimationMatrix()) { 689 mat4 anim(*properties().getAnimationMatrix()); 690 matrix.multiply(anim); 691 } 692 693 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 694 if (properties().hasTransformMatrix() || applyTranslationZ) { 695 if (properties().isTransformTranslateOnly()) { 696 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 697 true3dTransform ? properties().getZ() : 0.0f); 698 } else { 699 if (!true3dTransform) { 700 matrix.multiply(*properties().getTransformMatrix()); 701 } else { 702 mat4 true3dMat; 703 true3dMat.loadTranslate( 704 properties().getPivotX() + properties().getTranslationX(), 705 properties().getPivotY() + properties().getTranslationY(), 706 properties().getZ()); 707 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 708 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 709 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 710 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 711 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 712 713 matrix.multiply(true3dMat); 714 } 715 } 716 } 717} 718 719/** 720 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 721 * 722 * This should be called before a call to defer() or drawDisplayList() 723 * 724 * Each DisplayList that serves as a 3d root builds its list of composited children, 725 * which are flagged to not draw in the standard draw loop. 726 */ 727void RenderNode::computeOrdering() { 728#if !HWUI_NEW_OPS 729 ATRACE_CALL(); 730 mProjectedNodes.clear(); 731 732 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 733 // transform properties are applied correctly to top level children 734 if (mDisplayList == nullptr) return; 735 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 736 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 737 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 738 } 739#endif 740} 741 742void RenderNode::computeOrderingImpl( 743 DrawRenderNodeOp* opState, 744 std::vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 745 const mat4* transformFromProjectionSurface) { 746#if !HWUI_NEW_OPS 747 mProjectedNodes.clear(); 748 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 749 750 // TODO: should avoid this calculation in most cases 751 // TODO: just calculate single matrix, down to all leaf composited elements 752 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 753 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 754 755 if (properties().getProjectBackwards()) { 756 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 757 opState->mSkipInOrderDraw = true; 758 opState->mTransformFromCompositingAncestor = localTransformFromProjectionSurface; 759 compositedChildrenOfProjectionSurface->push_back(opState); 760 } else { 761 // standard in order draw 762 opState->mSkipInOrderDraw = false; 763 } 764 765 if (mDisplayList->getChildren().size() > 0) { 766 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 767 bool haveAppliedPropertiesToProjection = false; 768 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 769 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 770 RenderNode* child = childOp->renderNode; 771 772 std::vector<DrawRenderNodeOp*>* projectionChildren = nullptr; 773 const mat4* projectionTransform = nullptr; 774 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 775 // if receiving projections, collect projecting descendant 776 777 // Note that if a direct descendant is projecting backwards, we pass its 778 // grandparent projection collection, since it shouldn't project onto its 779 // parent, where it will already be drawing. 780 projectionChildren = &mProjectedNodes; 781 projectionTransform = &mat4::identity(); 782 } else { 783 if (!haveAppliedPropertiesToProjection) { 784 applyViewPropertyTransforms(localTransformFromProjectionSurface); 785 haveAppliedPropertiesToProjection = true; 786 } 787 projectionChildren = compositedChildrenOfProjectionSurface; 788 projectionTransform = &localTransformFromProjectionSurface; 789 } 790 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 791 } 792 } 793#endif 794} 795 796class DeferOperationHandler { 797public: 798 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 799 : mDeferStruct(deferStruct), mLevel(level) {} 800 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 801 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 802 } 803 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 804 inline void startMark(const char* name) {} // do nothing 805 inline void endMark() {} 806 inline int level() { return mLevel; } 807 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 808 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 809 810private: 811 DeferStateStruct& mDeferStruct; 812 const int mLevel; 813}; 814 815void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 816 DeferOperationHandler handler(deferStruct, level); 817 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 818} 819 820class ReplayOperationHandler { 821public: 822 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 823 : mReplayStruct(replayStruct), mLevel(level) {} 824 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 825#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 826 mReplayStruct.mRenderer.eventMark(operation->name()); 827#endif 828 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 829 } 830 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 831 inline void startMark(const char* name) { 832 mReplayStruct.mRenderer.startMark(name); 833 } 834 inline void endMark() { 835 mReplayStruct.mRenderer.endMark(); 836 } 837 inline int level() { return mLevel; } 838 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 839 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 840 841private: 842 ReplayStateStruct& mReplayStruct; 843 const int mLevel; 844}; 845 846void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 847 ReplayOperationHandler handler(replayStruct, level); 848 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 849} 850 851void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 852 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 853#if !HWUI_NEW_OPS 854 if (chunk.beginChildIndex == chunk.endChildIndex) return; 855 856 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 857 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 858 RenderNode* child = childOp->renderNode; 859 float childZ = child->properties().getZ(); 860 861 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 862 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 863 childOp->mSkipInOrderDraw = true; 864 } else if (!child->properties().getProjectBackwards()) { 865 // regular, in order drawing DisplayList 866 childOp->mSkipInOrderDraw = false; 867 } 868 } 869 870 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 871 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 872#endif 873} 874 875template <class T> 876void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 877 if (properties().getAlpha() <= 0.0f 878 || properties().getOutline().getAlpha() <= 0.0f 879 || !properties().getOutline().getPath() 880 || properties().getScaleX() == 0 881 || properties().getScaleY() == 0) { 882 // no shadow to draw 883 return; 884 } 885 886 mat4 shadowMatrixXY(transformFromParent); 887 applyViewPropertyTransforms(shadowMatrixXY); 888 889 // Z matrix needs actual 3d transformation, so mapped z values will be correct 890 mat4 shadowMatrixZ(transformFromParent); 891 applyViewPropertyTransforms(shadowMatrixZ, true); 892 893 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 894 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 895 if (revealClipPath && revealClipPath->isEmpty()) return; 896 897 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 898 899 900 // holds temporary SkPath to store the result of intersections 901 SkPath* frameAllocatedPath = nullptr; 902 const SkPath* outlinePath = casterOutlinePath; 903 904 // intersect the outline with the reveal clip, if present 905 if (revealClipPath) { 906 frameAllocatedPath = handler.allocPathForFrame(); 907 908 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 909 outlinePath = frameAllocatedPath; 910 } 911 912 // intersect the outline with the clipBounds, if present 913 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 914 if (!frameAllocatedPath) { 915 frameAllocatedPath = handler.allocPathForFrame(); 916 } 917 918 Rect clipBounds; 919 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 920 SkPath clipBoundsPath; 921 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 922 clipBounds.right, clipBounds.bottom); 923 924 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 925 outlinePath = frameAllocatedPath; 926 } 927 928 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 929 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 930 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 931} 932 933#define SHADOW_DELTA 0.1f 934 935template <class T> 936void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 937 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 938 OpenGLRenderer& renderer, T& handler) { 939 const int size = zTranslatedNodes.size(); 940 if (size == 0 941 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 942 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 943 // no 3d children to draw 944 return; 945 } 946 947 // Apply the base transform of the parent of the 3d children. This isolates 948 // 3d children of the current chunk from transformations made in previous chunks. 949 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 950 renderer.setGlobalMatrix(initialTransform); 951 952 /** 953 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 954 * with very similar Z heights to draw together. 955 * 956 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 957 * underneath both, and neither's shadow is drawn on top of the other. 958 */ 959 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 960 size_t drawIndex, shadowIndex, endIndex; 961 if (mode == ChildrenSelectMode::NegativeZChildren) { 962 drawIndex = 0; 963 endIndex = nonNegativeIndex; 964 shadowIndex = endIndex; // draw no shadows 965 } else { 966 drawIndex = nonNegativeIndex; 967 endIndex = size; 968 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 969 } 970 971 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 972 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 973 974 float lastCasterZ = 0.0f; 975 while (shadowIndex < endIndex || drawIndex < endIndex) { 976 if (shadowIndex < endIndex) { 977 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 978 RenderNode* caster = casterOp->renderNode; 979 const float casterZ = zTranslatedNodes[shadowIndex].key; 980 // attempt to render the shadow if the caster about to be drawn is its caster, 981 // OR if its caster's Z value is similar to the previous potential caster 982 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 983 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 984 985 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 986 shadowIndex++; 987 continue; 988 } 989 } 990 991 // only the actual child DL draw needs to be in save/restore, 992 // since it modifies the renderer's matrix 993 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 994 995 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 996 997 renderer.concatMatrix(childOp->mTransformFromParent); 998 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 999 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 1000 childOp->mSkipInOrderDraw = true; 1001 1002 renderer.restoreToCount(restoreTo); 1003 drawIndex++; 1004 } 1005 renderer.restoreToCount(rootRestoreTo); 1006} 1007 1008template <class T> 1009void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 1010 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 1011 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 1012 int restoreTo = renderer.getSaveCount(); 1013 1014 LinearAllocator& alloc = handler.allocator(); 1015 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 1016 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1017 1018 // Transform renderer to match background we're projecting onto 1019 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 1020 const DisplayListOp* op = 1021#if HWUI_NEW_OPS 1022 nullptr; 1023 LOG_ALWAYS_FATAL("unsupported"); 1024#else 1025 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 1026#endif 1027 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 1028 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 1029 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 1030 1031 // If the projection receiver has an outline, we mask projected content to it 1032 // (which we know, apriori, are all tessellated paths) 1033 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 1034 1035 // draw projected nodes 1036 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 1037 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 1038 1039 // matrix save, concat, and restore can be done safely without allocating operations 1040 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 1041 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 1042 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 1043 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 1044 childOp->mSkipInOrderDraw = true; 1045 renderer.restoreToCount(restoreTo); 1046 } 1047 1048 handler(new (alloc) RestoreToCountOp(restoreTo), 1049 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1050} 1051 1052/** 1053 * This function serves both defer and replay modes, and will organize the displayList's component 1054 * operations for a single frame: 1055 * 1056 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 1057 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 1058 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 1059 * defer vs replay logic, per operation 1060 */ 1061template <class T> 1062void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 1063 if (mDisplayList->isEmpty()) { 1064 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 1065 this, getName()); 1066 return; 1067 } 1068 1069#if HWUI_NEW_OPS 1070 const bool drawLayer = false; 1071#else 1072 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 1073#endif 1074 // If we are updating the contents of mLayer, we don't want to apply any of 1075 // the RenderNode's properties to this issueOperations pass. Those will all 1076 // be applied when the layer is drawn, aka when this is true. 1077 const bool useViewProperties = (!mLayer || drawLayer); 1078 if (useViewProperties) { 1079 const Outline& outline = properties().getOutline(); 1080 if (properties().getAlpha() <= 0 1081 || (outline.getShouldClip() && outline.isEmpty()) 1082 || properties().getScaleX() == 0 1083 || properties().getScaleY() == 0) { 1084 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 1085 this, getName()); 1086 return; 1087 } 1088 } 1089 1090 handler.startMark(getName()); 1091 1092#if DEBUG_DISPLAY_LIST 1093 const Rect& clipRect = renderer.getLocalClipBounds(); 1094 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 1095 handler.level() * 2, "", this, getName(), 1096 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1097#endif 1098 1099 LinearAllocator& alloc = handler.allocator(); 1100 int restoreTo = renderer.getSaveCount(); 1101 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 1102 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1103 1104 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1105 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 1106 1107 if (useViewProperties) { 1108 setViewProperties<T>(renderer, handler); 1109 } 1110 1111#if HWUI_NEW_OPS 1112 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1113#else 1114 bool quickRejected = properties().getClipToBounds() 1115 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1116 if (!quickRejected) { 1117 Matrix4 initialTransform(*(renderer.currentTransform())); 1118 renderer.setBaseTransform(initialTransform); 1119 1120 if (drawLayer) { 1121 handler(new (alloc) DrawLayerOp(mLayer), 1122 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1123 } else { 1124 const int saveCountOffset = renderer.getSaveCount() - 1; 1125 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1126 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1127 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1128 1129 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1130 buildZSortedChildList(chunk, zTranslatedNodes); 1131 1132 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1133 initialTransform, zTranslatedNodes, renderer, handler); 1134 1135 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1136 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1137#if DEBUG_DISPLAY_LIST 1138 op->output(handler.level() + 1); 1139#endif 1140 handler(op, saveCountOffset, properties().getClipToBounds()); 1141 1142 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1143 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1144 issueOperationsOfProjectedChildren(renderer, handler); 1145 } 1146 } 1147 1148 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1149 initialTransform, zTranslatedNodes, renderer, handler); 1150 } 1151 } 1152 } 1153#endif 1154 1155 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1156 handler(new (alloc) RestoreToCountOp(restoreTo), 1157 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1158 1159 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1160 handler.endMark(); 1161} 1162 1163} /* namespace uirenderer */ 1164} /* namespace android */ 1165