RenderNode.cpp revision b565df13a9e5c7b1d7d93bdfa4a793752d66d3cc
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "RenderNode.h"
18
19#include <algorithm>
20#include <string>
21
22#include <SkCanvas.h>
23#include <algorithm>
24
25
26#include "DamageAccumulator.h"
27#include "Debug.h"
28#if HWUI_NEW_OPS
29#include "RecordedOp.h"
30#endif
31#include "DisplayListOp.h"
32#include "LayerRenderer.h"
33#include "OpenGLRenderer.h"
34#include "TreeInfo.h"
35#include "utils/MathUtils.h"
36#include "utils/TraceUtils.h"
37#include "renderthread/CanvasContext.h"
38
39#include "protos/hwui.pb.h"
40#include "protos/ProtoHelpers.h"
41
42namespace android {
43namespace uirenderer {
44
45void RenderNode::debugDumpLayers(const char* prefix) {
46    if (mLayer) {
47        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
48                prefix, this, getName(), mLayer, mLayer->getFbo(),
49                mLayer->wasBuildLayered ? "true" : "false");
50    }
51    if (mDisplayListData) {
52        for (size_t i = 0; i < mDisplayListData->children().size(); i++) {
53            mDisplayListData->children()[i]->renderNode->debugDumpLayers(prefix);
54        }
55    }
56}
57
58RenderNode::RenderNode()
59        : mDirtyPropertyFields(0)
60        , mNeedsDisplayListDataSync(false)
61        , mDisplayListData(nullptr)
62        , mStagingDisplayListData(nullptr)
63        , mAnimatorManager(*this)
64        , mLayer(nullptr)
65        , mParentCount(0) {
66}
67
68RenderNode::~RenderNode() {
69    deleteDisplayListData();
70    delete mStagingDisplayListData;
71    if (mLayer) {
72        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
73        mLayer->postDecStrong();
74        mLayer = nullptr;
75    }
76}
77
78void RenderNode::setStagingDisplayList(DisplayListData* data) {
79    mNeedsDisplayListDataSync = true;
80    delete mStagingDisplayListData;
81    mStagingDisplayListData = data;
82}
83
84/**
85 * This function is a simplified version of replay(), where we simply retrieve and log the
86 * display list. This function should remain in sync with the replay() function.
87 */
88void RenderNode::output(uint32_t level) {
89    ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
90            getName(),
91            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
92            (properties().hasShadow() ? ", casting shadow" : ""),
93            (isRenderable() ? "" : ", empty"),
94            (properties().getProjectBackwards() ? ", projected" : ""),
95            (mLayer != nullptr ? ", on HW Layer" : ""));
96    ALOGD("%*s%s %d", level * 2, "", "Save",
97            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
98
99    properties().debugOutputProperties(level);
100    int flags = DisplayListOp::kOpLogFlag_Recurse;
101    if (mDisplayListData) {
102        // TODO: consider printing the chunk boundaries here
103        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
104            mDisplayListData->displayListOps[i]->output(level, flags);
105        }
106    }
107
108    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
109}
110
111void RenderNode::copyTo(proto::RenderNode *pnode) {
112    pnode->set_id(static_cast<uint64_t>(
113            reinterpret_cast<uintptr_t>(this)));
114    pnode->set_name(mName.string(), mName.length());
115
116    proto::RenderProperties* pprops = pnode->mutable_properties();
117    pprops->set_left(properties().getLeft());
118    pprops->set_top(properties().getTop());
119    pprops->set_right(properties().getRight());
120    pprops->set_bottom(properties().getBottom());
121    pprops->set_clip_flags(properties().getClippingFlags());
122    pprops->set_alpha(properties().getAlpha());
123    pprops->set_translation_x(properties().getTranslationX());
124    pprops->set_translation_y(properties().getTranslationY());
125    pprops->set_translation_z(properties().getTranslationZ());
126    pprops->set_elevation(properties().getElevation());
127    pprops->set_rotation(properties().getRotation());
128    pprops->set_rotation_x(properties().getRotationX());
129    pprops->set_rotation_y(properties().getRotationY());
130    pprops->set_scale_x(properties().getScaleX());
131    pprops->set_scale_y(properties().getScaleY());
132    pprops->set_pivot_x(properties().getPivotX());
133    pprops->set_pivot_y(properties().getPivotY());
134    pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
135    pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
136    pprops->set_project_backwards(properties().getProjectBackwards());
137    pprops->set_projection_receiver(properties().isProjectionReceiver());
138    set(pprops->mutable_clip_bounds(), properties().getClipBounds());
139
140    const Outline& outline = properties().getOutline();
141    if (outline.getType() != Outline::Type::None) {
142        proto::Outline* poutline = pprops->mutable_outline();
143        poutline->clear_path();
144        if (outline.getType() == Outline::Type::Empty) {
145            poutline->set_type(proto::Outline_Type_Empty);
146        } else if (outline.getType() == Outline::Type::ConvexPath) {
147            poutline->set_type(proto::Outline_Type_ConvexPath);
148            if (const SkPath* path = outline.getPath()) {
149                set(poutline->mutable_path(), *path);
150            }
151        } else if (outline.getType() == Outline::Type::RoundRect) {
152            poutline->set_type(proto::Outline_Type_RoundRect);
153        } else {
154            ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
155            poutline->set_type(proto::Outline_Type_None);
156        }
157        poutline->set_should_clip(outline.getShouldClip());
158        poutline->set_alpha(outline.getAlpha());
159        poutline->set_radius(outline.getRadius());
160        set(poutline->mutable_bounds(), outline.getBounds());
161    } else {
162        pprops->clear_outline();
163    }
164
165    const RevealClip& revealClip = properties().getRevealClip();
166    if (revealClip.willClip()) {
167        proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
168        prevealClip->set_x(revealClip.getX());
169        prevealClip->set_y(revealClip.getY());
170        prevealClip->set_radius(revealClip.getRadius());
171    } else {
172        pprops->clear_reveal_clip();
173    }
174
175    pnode->clear_children();
176    if (mDisplayListData) {
177        for (auto&& child : mDisplayListData->children()) {
178            child->renderNode->copyTo(pnode->add_children());
179        }
180    }
181}
182
183int RenderNode::getDebugSize() {
184    int size = sizeof(RenderNode);
185    if (mStagingDisplayListData) {
186        size += mStagingDisplayListData->getUsedSize();
187    }
188    if (mDisplayListData && mDisplayListData != mStagingDisplayListData) {
189        size += mDisplayListData->getUsedSize();
190    }
191    return size;
192}
193
194void RenderNode::prepareTree(TreeInfo& info) {
195    ATRACE_CALL();
196    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
197
198    // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
199    bool functorsNeedLayer = Properties::debugOverdraw;
200
201    prepareTreeImpl(info, functorsNeedLayer);
202}
203
204void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
205    mAnimatorManager.addAnimator(animator);
206}
207
208void RenderNode::damageSelf(TreeInfo& info) {
209    if (isRenderable()) {
210        if (properties().getClipDamageToBounds()) {
211            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
212        } else {
213            // Hope this is big enough?
214            // TODO: Get this from the display list ops or something
215            info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
216        }
217    }
218}
219
220void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
221    LayerType layerType = properties().effectiveLayerType();
222    if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
223        // Damage applied so far needs to affect our parent, but does not require
224        // the layer to be updated. So we pop/push here to clear out the current
225        // damage and get a clean state for display list or children updates to
226        // affect, which will require the layer to be updated
227        info.damageAccumulator->popTransform();
228        info.damageAccumulator->pushTransform(this);
229        if (dirtyMask & DISPLAY_LIST) {
230            damageSelf(info);
231        }
232    }
233}
234
235void RenderNode::pushLayerUpdate(TreeInfo& info) {
236    LayerType layerType = properties().effectiveLayerType();
237    // If we are not a layer OR we cannot be rendered (eg, view was detached)
238    // we need to destroy any Layers we may have had previously
239    if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) {
240        if (CC_UNLIKELY(mLayer)) {
241            LayerRenderer::destroyLayer(mLayer);
242            mLayer = nullptr;
243        }
244        return;
245    }
246
247    bool transformUpdateNeeded = false;
248    if (!mLayer) {
249        mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight());
250        applyLayerPropertiesToLayer(info);
251        damageSelf(info);
252        transformUpdateNeeded = true;
253    } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) {
254        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
255            LayerRenderer::destroyLayer(mLayer);
256            mLayer = nullptr;
257        }
258        damageSelf(info);
259        transformUpdateNeeded = true;
260    }
261
262    SkRect dirty;
263    info.damageAccumulator->peekAtDirty(&dirty);
264
265    if (!mLayer) {
266        Caches::getInstance().dumpMemoryUsage();
267        if (info.errorHandler) {
268            std::string msg = "Unable to create layer for ";
269            msg += getName();
270            info.errorHandler->onError(msg);
271        }
272        return;
273    }
274
275    if (transformUpdateNeeded) {
276        // update the transform in window of the layer to reset its origin wrt light source position
277        Matrix4 windowTransform;
278        info.damageAccumulator->computeCurrentTransform(&windowTransform);
279        mLayer->setWindowTransform(windowTransform);
280    }
281
282    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
283        dirty.roundOut(&dirty);
284        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
285    }
286    // This is not inside the above if because we may have called
287    // updateDeferred on a previous prepare pass that didn't have a renderer
288    if (info.renderer && mLayer->deferredUpdateScheduled) {
289        info.renderer->pushLayerUpdate(mLayer);
290    }
291
292    if (info.canvasContext) {
293        // There might be prefetched layers that need to be accounted for.
294        // That might be us, so tell CanvasContext that this layer is in the
295        // tree and should not be destroyed.
296        info.canvasContext->markLayerInUse(this);
297    }
298}
299
300/**
301 * Traverse down the the draw tree to prepare for a frame.
302 *
303 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
304 *
305 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
306 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
307 */
308void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
309    info.damageAccumulator->pushTransform(this);
310
311    if (info.mode == TreeInfo::MODE_FULL) {
312        pushStagingPropertiesChanges(info);
313    }
314    uint32_t animatorDirtyMask = 0;
315    if (CC_LIKELY(info.runAnimations)) {
316        animatorDirtyMask = mAnimatorManager.animate(info);
317    }
318
319    bool willHaveFunctor = false;
320    if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayListData) {
321        willHaveFunctor = !mStagingDisplayListData->functors.isEmpty();
322    } else if (mDisplayListData) {
323        willHaveFunctor = !mDisplayListData->functors.isEmpty();
324    }
325    bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
326            willHaveFunctor, functorsNeedLayer);
327
328    prepareLayer(info, animatorDirtyMask);
329    if (info.mode == TreeInfo::MODE_FULL) {
330        pushStagingDisplayListChanges(info);
331    }
332    prepareSubTree(info, childFunctorsNeedLayer, mDisplayListData);
333    pushLayerUpdate(info);
334
335    info.damageAccumulator->popTransform();
336}
337
338void RenderNode::syncProperties() {
339    mProperties = mStagingProperties;
340}
341
342void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
343    // Push the animators first so that setupStartValueIfNecessary() is called
344    // before properties() is trampled by stagingProperties(), as they are
345    // required by some animators.
346    if (CC_LIKELY(info.runAnimations)) {
347        mAnimatorManager.pushStaging();
348    }
349    if (mDirtyPropertyFields) {
350        mDirtyPropertyFields = 0;
351        damageSelf(info);
352        info.damageAccumulator->popTransform();
353        syncProperties();
354        applyLayerPropertiesToLayer(info);
355        // We could try to be clever and only re-damage if the matrix changed.
356        // However, we don't need to worry about that. The cost of over-damaging
357        // here is only going to be a single additional map rect of this node
358        // plus a rect join(). The parent's transform (and up) will only be
359        // performed once.
360        info.damageAccumulator->pushTransform(this);
361        damageSelf(info);
362    }
363}
364
365void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
366    if (CC_LIKELY(!mLayer)) return;
367
368    const LayerProperties& props = properties().layerProperties();
369    mLayer->setAlpha(props.alpha(), props.xferMode());
370    mLayer->setColorFilter(props.colorFilter());
371    mLayer->setBlend(props.needsBlending());
372}
373
374void RenderNode::syncDisplayList() {
375    // Make sure we inc first so that we don't fluctuate between 0 and 1,
376    // which would thrash the layer cache
377    if (mStagingDisplayListData) {
378        for (auto&& child : mStagingDisplayListData->children()) {
379            child->renderNode->incParentRefCount();
380        }
381    }
382    deleteDisplayListData();
383    mDisplayListData = mStagingDisplayListData;
384    mStagingDisplayListData = nullptr;
385    if (mDisplayListData) {
386        for (size_t i = 0; i < mDisplayListData->functors.size(); i++) {
387            (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, nullptr);
388        }
389    }
390}
391
392void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
393    if (mNeedsDisplayListDataSync) {
394        mNeedsDisplayListDataSync = false;
395        // Damage with the old display list first then the new one to catch any
396        // changes in isRenderable or, in the future, bounds
397        damageSelf(info);
398        syncDisplayList();
399        damageSelf(info);
400    }
401}
402
403void RenderNode::deleteDisplayListData() {
404    if (mDisplayListData) {
405        for (auto&& child : mDisplayListData->children()) {
406            child->renderNode->decParentRefCount();
407        }
408    }
409    delete mDisplayListData;
410    mDisplayListData = nullptr;
411}
412
413void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree) {
414    if (subtree) {
415        TextureCache& cache = Caches::getInstance().textureCache;
416        info.out.hasFunctors |= subtree->functors.size();
417        for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) {
418            info.prepareTextures = cache.prefetchAndMarkInUse(
419                    info.canvasContext, subtree->bitmapResources[i]);
420        }
421        for (auto&& op : subtree->children()) {
422            RenderNode* childNode = op->renderNode;
423#if HWUI_NEW_OPS
424            info.damageAccumulator->pushTransform(&op->localMatrix);
425            bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
426#else
427            info.damageAccumulator->pushTransform(&op->mTransformFromParent);
428            bool childFunctorsNeedLayer = functorsNeedLayer
429                    // Recorded with non-rect clip, or canvas-rotated by parent
430                    || op->mRecordedWithPotentialStencilClip;
431#endif
432            childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
433            info.damageAccumulator->popTransform();
434        }
435    }
436}
437
438void RenderNode::destroyHardwareResources() {
439    if (mLayer) {
440        LayerRenderer::destroyLayer(mLayer);
441        mLayer = nullptr;
442    }
443    if (mDisplayListData) {
444        for (auto&& child : mDisplayListData->children()) {
445            child->renderNode->destroyHardwareResources();
446        }
447        if (mNeedsDisplayListDataSync) {
448            // Next prepare tree we are going to push a new display list, so we can
449            // drop our current one now
450            deleteDisplayListData();
451        }
452    }
453}
454
455void RenderNode::decParentRefCount() {
456    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
457    mParentCount--;
458    if (!mParentCount) {
459        // If a child of ours is being attached to our parent then this will incorrectly
460        // destroy its hardware resources. However, this situation is highly unlikely
461        // and the failure is "just" that the layer is re-created, so this should
462        // be safe enough
463        destroyHardwareResources();
464    }
465}
466
467bool RenderNode::applyViewProperties(CanvasState& canvasState) const {
468    const Outline& outline = properties().getOutline();
469    if (properties().getAlpha() <= 0
470            || (outline.getShouldClip() && outline.isEmpty())
471            || properties().getScaleX() == 0
472            || properties().getScaleY() == 0) {
473        return false; // rejected
474    }
475
476    if (properties().getLeft() != 0 || properties().getTop() != 0) {
477        canvasState.translate(properties().getLeft(), properties().getTop());
478    }
479    if (properties().getStaticMatrix()) {
480        canvasState.concatMatrix(*properties().getStaticMatrix());
481    } else if (properties().getAnimationMatrix()) {
482        canvasState.concatMatrix(*properties().getAnimationMatrix());
483    }
484    if (properties().hasTransformMatrix()) {
485        if (properties().isTransformTranslateOnly()) {
486            canvasState.translate(properties().getTranslationX(), properties().getTranslationY());
487        } else {
488            canvasState.concatMatrix(*properties().getTransformMatrix());
489        }
490    }
491    return !canvasState.quickRejectConservative(
492            0, 0, properties().getWidth(), properties().getHeight());
493}
494
495/*
496 * For property operations, we pass a savecount of 0, since the operations aren't part of the
497 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
498 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
499 */
500#define PROPERTY_SAVECOUNT 0
501
502template <class T>
503void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
504#if DEBUG_DISPLAY_LIST
505    properties().debugOutputProperties(handler.level() + 1);
506#endif
507    if (properties().getLeft() != 0 || properties().getTop() != 0) {
508        renderer.translate(properties().getLeft(), properties().getTop());
509    }
510    if (properties().getStaticMatrix()) {
511        renderer.concatMatrix(*properties().getStaticMatrix());
512    } else if (properties().getAnimationMatrix()) {
513        renderer.concatMatrix(*properties().getAnimationMatrix());
514    }
515    if (properties().hasTransformMatrix()) {
516        if (properties().isTransformTranslateOnly()) {
517            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
518        } else {
519            renderer.concatMatrix(*properties().getTransformMatrix());
520        }
521    }
522    const bool isLayer = properties().effectiveLayerType() != LayerType::None;
523    int clipFlags = properties().getClippingFlags();
524    if (properties().getAlpha() < 1) {
525        if (isLayer) {
526            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
527        }
528        if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
529            // simply scale rendering content's alpha
530            renderer.scaleAlpha(properties().getAlpha());
531        } else {
532            // savelayer needed to create an offscreen buffer
533            Rect layerBounds(0, 0, getWidth(), getHeight());
534            if (clipFlags) {
535                properties().getClippingRectForFlags(clipFlags, &layerBounds);
536                clipFlags = 0; // all clipping done by savelayer
537            }
538            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
539                    layerBounds.left, layerBounds.top,
540                    layerBounds.right, layerBounds.bottom,
541                    (int) (properties().getAlpha() * 255),
542                    SkCanvas::kHasAlphaLayer_SaveFlag | SkCanvas::kClipToLayer_SaveFlag);
543            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
544        }
545
546        if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
547            // pretend alpha always causes savelayer to warn about
548            // performance problem affecting old versions
549            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
550                    static_cast<int>(getWidth()),
551                    static_cast<int>(getHeight()));
552        }
553    }
554    if (clipFlags) {
555        Rect clipRect;
556        properties().getClippingRectForFlags(clipFlags, &clipRect);
557        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
558                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
559                SkRegion::kIntersect_Op);
560        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
561    }
562
563    // TODO: support nesting round rect clips
564    if (mProperties.getRevealClip().willClip()) {
565        Rect bounds;
566        mProperties.getRevealClip().getBounds(&bounds);
567        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
568    } else if (mProperties.getOutline().willClip()) {
569        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
570    }
571}
572
573/**
574 * Apply property-based transformations to input matrix
575 *
576 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
577 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
578 */
579void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
580    if (properties().getLeft() != 0 || properties().getTop() != 0) {
581        matrix.translate(properties().getLeft(), properties().getTop());
582    }
583    if (properties().getStaticMatrix()) {
584        mat4 stat(*properties().getStaticMatrix());
585        matrix.multiply(stat);
586    } else if (properties().getAnimationMatrix()) {
587        mat4 anim(*properties().getAnimationMatrix());
588        matrix.multiply(anim);
589    }
590
591    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
592    if (properties().hasTransformMatrix() || applyTranslationZ) {
593        if (properties().isTransformTranslateOnly()) {
594            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
595                    true3dTransform ? properties().getZ() : 0.0f);
596        } else {
597            if (!true3dTransform) {
598                matrix.multiply(*properties().getTransformMatrix());
599            } else {
600                mat4 true3dMat;
601                true3dMat.loadTranslate(
602                        properties().getPivotX() + properties().getTranslationX(),
603                        properties().getPivotY() + properties().getTranslationY(),
604                        properties().getZ());
605                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
606                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
607                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
608                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
609                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
610
611                matrix.multiply(true3dMat);
612            }
613        }
614    }
615}
616
617/**
618 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
619 *
620 * This should be called before a call to defer() or drawDisplayList()
621 *
622 * Each DisplayList that serves as a 3d root builds its list of composited children,
623 * which are flagged to not draw in the standard draw loop.
624 */
625void RenderNode::computeOrdering() {
626#if !HWUI_NEW_OPS
627    ATRACE_CALL();
628    mProjectedNodes.clear();
629
630    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
631    // transform properties are applied correctly to top level children
632    if (mDisplayListData == nullptr) return;
633    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
634        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
635        childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
636    }
637#endif
638}
639
640void RenderNode::computeOrderingImpl(
641        DrawRenderNodeOp* opState,
642        std::vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
643        const mat4* transformFromProjectionSurface) {
644#if !HWUI_NEW_OPS
645    mProjectedNodes.clear();
646    if (mDisplayListData == nullptr || mDisplayListData->isEmpty()) return;
647
648    // TODO: should avoid this calculation in most cases
649    // TODO: just calculate single matrix, down to all leaf composited elements
650    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
651    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
652
653    if (properties().getProjectBackwards()) {
654        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
655        opState->mSkipInOrderDraw = true;
656        opState->mTransformFromCompositingAncestor = localTransformFromProjectionSurface;
657        compositedChildrenOfProjectionSurface->push_back(opState);
658    } else {
659        // standard in order draw
660        opState->mSkipInOrderDraw = false;
661    }
662
663    if (mDisplayListData->children().size() > 0) {
664        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
665        bool haveAppliedPropertiesToProjection = false;
666        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
667            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
668            RenderNode* child = childOp->renderNode;
669
670            std::vector<DrawRenderNodeOp*>* projectionChildren = nullptr;
671            const mat4* projectionTransform = nullptr;
672            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
673                // if receiving projections, collect projecting descendant
674
675                // Note that if a direct descendant is projecting backwards, we pass its
676                // grandparent projection collection, since it shouldn't project onto its
677                // parent, where it will already be drawing.
678                projectionChildren = &mProjectedNodes;
679                projectionTransform = &mat4::identity();
680            } else {
681                if (!haveAppliedPropertiesToProjection) {
682                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
683                    haveAppliedPropertiesToProjection = true;
684                }
685                projectionChildren = compositedChildrenOfProjectionSurface;
686                projectionTransform = &localTransformFromProjectionSurface;
687            }
688            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
689        }
690    }
691#endif
692}
693
694class DeferOperationHandler {
695public:
696    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
697        : mDeferStruct(deferStruct), mLevel(level) {}
698    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
699        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
700    }
701    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
702    inline void startMark(const char* name) {} // do nothing
703    inline void endMark() {}
704    inline int level() { return mLevel; }
705    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
706    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
707
708private:
709    DeferStateStruct& mDeferStruct;
710    const int mLevel;
711};
712
713void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
714    DeferOperationHandler handler(deferStruct, level);
715    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
716}
717
718class ReplayOperationHandler {
719public:
720    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
721        : mReplayStruct(replayStruct), mLevel(level) {}
722    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
723#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
724        mReplayStruct.mRenderer.eventMark(operation->name());
725#endif
726        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
727    }
728    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
729    inline void startMark(const char* name) {
730        mReplayStruct.mRenderer.startMark(name);
731    }
732    inline void endMark() {
733        mReplayStruct.mRenderer.endMark();
734    }
735    inline int level() { return mLevel; }
736    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
737    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
738
739private:
740    ReplayStateStruct& mReplayStruct;
741    const int mLevel;
742};
743
744void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
745    ReplayOperationHandler handler(replayStruct, level);
746    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
747}
748
749void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk,
750        std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
751#if !HWUI_NEW_OPS
752    if (chunk.beginChildIndex == chunk.endChildIndex) return;
753
754    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
755        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
756        RenderNode* child = childOp->renderNode;
757        float childZ = child->properties().getZ();
758
759        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
760            zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp));
761            childOp->mSkipInOrderDraw = true;
762        } else if (!child->properties().getProjectBackwards()) {
763            // regular, in order drawing DisplayList
764            childOp->mSkipInOrderDraw = false;
765        }
766    }
767
768    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
769    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
770#endif
771}
772
773template <class T>
774void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
775    if (properties().getAlpha() <= 0.0f
776            || properties().getOutline().getAlpha() <= 0.0f
777            || !properties().getOutline().getPath()
778            || properties().getScaleX() == 0
779            || properties().getScaleY() == 0) {
780        // no shadow to draw
781        return;
782    }
783
784    mat4 shadowMatrixXY(transformFromParent);
785    applyViewPropertyTransforms(shadowMatrixXY);
786
787    // Z matrix needs actual 3d transformation, so mapped z values will be correct
788    mat4 shadowMatrixZ(transformFromParent);
789    applyViewPropertyTransforms(shadowMatrixZ, true);
790
791    const SkPath* casterOutlinePath = properties().getOutline().getPath();
792    const SkPath* revealClipPath = properties().getRevealClip().getPath();
793    if (revealClipPath && revealClipPath->isEmpty()) return;
794
795    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
796
797
798    // holds temporary SkPath to store the result of intersections
799    SkPath* frameAllocatedPath = nullptr;
800    const SkPath* outlinePath = casterOutlinePath;
801
802    // intersect the outline with the reveal clip, if present
803    if (revealClipPath) {
804        frameAllocatedPath = handler.allocPathForFrame();
805
806        Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
807        outlinePath = frameAllocatedPath;
808    }
809
810    // intersect the outline with the clipBounds, if present
811    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
812        if (!frameAllocatedPath) {
813            frameAllocatedPath = handler.allocPathForFrame();
814        }
815
816        Rect clipBounds;
817        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
818        SkPath clipBoundsPath;
819        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
820                clipBounds.right, clipBounds.bottom);
821
822        Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
823        outlinePath = frameAllocatedPath;
824    }
825
826    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
827            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
828    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
829}
830
831#define SHADOW_DELTA 0.1f
832
833template <class T>
834void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
835        const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
836        OpenGLRenderer& renderer, T& handler) {
837    const int size = zTranslatedNodes.size();
838    if (size == 0
839            || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f)
840            || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
841        // no 3d children to draw
842        return;
843    }
844
845    // Apply the base transform of the parent of the 3d children. This isolates
846    // 3d children of the current chunk from transformations made in previous chunks.
847    int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
848    renderer.setGlobalMatrix(initialTransform);
849
850    /**
851     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
852     * with very similar Z heights to draw together.
853     *
854     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
855     * underneath both, and neither's shadow is drawn on top of the other.
856     */
857    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
858    size_t drawIndex, shadowIndex, endIndex;
859    if (mode == ChildrenSelectMode::NegativeZChildren) {
860        drawIndex = 0;
861        endIndex = nonNegativeIndex;
862        shadowIndex = endIndex; // draw no shadows
863    } else {
864        drawIndex = nonNegativeIndex;
865        endIndex = size;
866        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
867    }
868
869    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
870            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
871
872    float lastCasterZ = 0.0f;
873    while (shadowIndex < endIndex || drawIndex < endIndex) {
874        if (shadowIndex < endIndex) {
875            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
876            RenderNode* caster = casterOp->renderNode;
877            const float casterZ = zTranslatedNodes[shadowIndex].key;
878            // attempt to render the shadow if the caster about to be drawn is its caster,
879            // OR if its caster's Z value is similar to the previous potential caster
880            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
881                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
882
883                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
884                shadowIndex++;
885                continue;
886            }
887        }
888
889        // only the actual child DL draw needs to be in save/restore,
890        // since it modifies the renderer's matrix
891        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
892
893        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
894
895        renderer.concatMatrix(childOp->mTransformFromParent);
896        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
897        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
898        childOp->mSkipInOrderDraw = true;
899
900        renderer.restoreToCount(restoreTo);
901        drawIndex++;
902    }
903    renderer.restoreToCount(rootRestoreTo);
904}
905
906template <class T>
907void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
908    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
909    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
910    int restoreTo = renderer.getSaveCount();
911
912    LinearAllocator& alloc = handler.allocator();
913    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
914            PROPERTY_SAVECOUNT, properties().getClipToBounds());
915
916    // Transform renderer to match background we're projecting onto
917    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
918    const DisplayListOp* op =
919            (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]);
920    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
921    const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
922    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
923
924    // If the projection reciever has an outline, we mask projected content to it
925    // (which we know, apriori, are all tessellated paths)
926    renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
927
928    // draw projected nodes
929    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
930        DrawRenderNodeOp* childOp = mProjectedNodes[i];
931
932        // matrix save, concat, and restore can be done safely without allocating operations
933        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
934        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
935        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
936        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
937        childOp->mSkipInOrderDraw = true;
938        renderer.restoreToCount(restoreTo);
939    }
940
941    handler(new (alloc) RestoreToCountOp(restoreTo),
942            PROPERTY_SAVECOUNT, properties().getClipToBounds());
943}
944
945/**
946 * This function serves both defer and replay modes, and will organize the displayList's component
947 * operations for a single frame:
948 *
949 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
950 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
951 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
952 * defer vs replay logic, per operation
953 */
954template <class T>
955void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
956    if (mDisplayListData->isEmpty()) {
957        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
958                this, getName());
959        return;
960    }
961
962    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
963    // If we are updating the contents of mLayer, we don't want to apply any of
964    // the RenderNode's properties to this issueOperations pass. Those will all
965    // be applied when the layer is drawn, aka when this is true.
966    const bool useViewProperties = (!mLayer || drawLayer);
967    if (useViewProperties) {
968        const Outline& outline = properties().getOutline();
969        if (properties().getAlpha() <= 0
970                || (outline.getShouldClip() && outline.isEmpty())
971                || properties().getScaleX() == 0
972                || properties().getScaleY() == 0) {
973            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
974                    this, getName());
975            return;
976        }
977    }
978
979    handler.startMark(getName());
980
981#if DEBUG_DISPLAY_LIST
982    const Rect& clipRect = renderer.getLocalClipBounds();
983    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
984            handler.level() * 2, "", this, getName(),
985            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
986#endif
987
988    LinearAllocator& alloc = handler.allocator();
989    int restoreTo = renderer.getSaveCount();
990    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
991            PROPERTY_SAVECOUNT, properties().getClipToBounds());
992
993    DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
994            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
995
996    if (useViewProperties) {
997        setViewProperties<T>(renderer, handler);
998    }
999
1000    bool quickRejected = properties().getClipToBounds()
1001            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
1002    if (!quickRejected) {
1003        Matrix4 initialTransform(*(renderer.currentTransform()));
1004        renderer.setBaseTransform(initialTransform);
1005
1006        if (drawLayer) {
1007            handler(new (alloc) DrawLayerOp(mLayer),
1008                    renderer.getSaveCount() - 1, properties().getClipToBounds());
1009        } else {
1010            const int saveCountOffset = renderer.getSaveCount() - 1;
1011            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
1012            for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) {
1013                const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex];
1014
1015                std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
1016                buildZSortedChildList(chunk, zTranslatedNodes);
1017
1018                issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren,
1019                        initialTransform, zTranslatedNodes, renderer, handler);
1020
1021
1022                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
1023                    DisplayListOp *op = mDisplayListData->displayListOps[opIndex];
1024#if DEBUG_DISPLAY_LIST
1025                    op->output(handler.level() + 1);
1026#endif
1027                    handler(op, saveCountOffset, properties().getClipToBounds());
1028
1029                    if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 &&
1030                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
1031                        issueOperationsOfProjectedChildren(renderer, handler);
1032                    }
1033                }
1034
1035                issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren,
1036                        initialTransform, zTranslatedNodes, renderer, handler);
1037            }
1038        }
1039    }
1040
1041    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
1042    handler(new (alloc) RestoreToCountOp(restoreTo),
1043            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1044
1045    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
1046    handler.endMark();
1047}
1048
1049} /* namespace uirenderer */
1050} /* namespace android */
1051