RenderNode.cpp revision d4fe4d3b30aaefcaaae6a6d1b8dc4bf59e034768
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include "DamageAccumulator.h" 20#include "Debug.h" 21#if HWUI_NEW_OPS 22#include "BakedOpRenderer.h" 23#include "RecordedOp.h" 24#include "OpDumper.h" 25#endif 26#include "DisplayListOp.h" 27#include "LayerRenderer.h" 28#include "OpenGLRenderer.h" 29#include "TreeInfo.h" 30#include "utils/MathUtils.h" 31#include "utils/TraceUtils.h" 32#include "renderthread/CanvasContext.h" 33 34#include "protos/hwui.pb.h" 35#include "protos/ProtoHelpers.h" 36 37#include <algorithm> 38#include <sstream> 39#include <string> 40 41namespace android { 42namespace uirenderer { 43 44void RenderNode::debugDumpLayers(const char* prefix) { 45#if HWUI_NEW_OPS 46 LOG_ALWAYS_FATAL("TODO: dump layer"); 47#else 48 if (mLayer) { 49 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 50 prefix, this, getName(), mLayer, mLayer->getFbo(), 51 mLayer->wasBuildLayered ? "true" : "false"); 52 } 53#endif 54 if (mDisplayList) { 55 for (auto&& child : mDisplayList->getChildren()) { 56 child->renderNode->debugDumpLayers(prefix); 57 } 58 } 59} 60 61RenderNode::RenderNode() 62 : mDirtyPropertyFields(0) 63 , mNeedsDisplayListSync(false) 64 , mDisplayList(nullptr) 65 , mStagingDisplayList(nullptr) 66 , mAnimatorManager(*this) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayList(nullptr); 72 delete mStagingDisplayList; 73#if HWUI_NEW_OPS 74 LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!"); 75#else 76 if (mLayer) { 77 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 78 mLayer->postDecStrong(); 79 mLayer = nullptr; 80 } 81#endif 82} 83 84void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) { 85 mNeedsDisplayListSync = true; 86 delete mStagingDisplayList; 87 mStagingDisplayList = displayList; 88 // If mParentCount == 0 we are the sole reference to this RenderNode, 89 // so immediately free the old display list 90 if (!mParentCount && !mStagingDisplayList) { 91 deleteDisplayList(observer); 92 } 93} 94 95/** 96 * This function is a simplified version of replay(), where we simply retrieve and log the 97 * display list. This function should remain in sync with the replay() function. 98 */ 99#if HWUI_NEW_OPS 100void RenderNode::output(uint32_t level, const char* label) { 101 ALOGD("%s (%s %p%s%s%s%s%s)", 102 label, 103 getName(), 104 this, 105 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 106 (properties().hasShadow() ? ", casting shadow" : ""), 107 (isRenderable() ? "" : ", empty"), 108 (properties().getProjectBackwards() ? ", projected" : ""), 109 (mLayer != nullptr ? ", on HW Layer" : "")); 110 properties().debugOutputProperties(level + 1); 111 112 if (mDisplayList) { 113 for (auto&& op : mDisplayList->getOps()) { 114 std::stringstream strout; 115 OpDumper::dump(*op, strout, level + 1); 116 if (op->opId == RecordedOpId::RenderNodeOp) { 117 auto rnOp = reinterpret_cast<const RenderNodeOp*>(op); 118 rnOp->renderNode->output(level + 1, strout.str().c_str()); 119 } else { 120 ALOGD("%s", strout.str().c_str()); 121 } 122 } 123 } 124 ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this); 125} 126#else 127void RenderNode::output(uint32_t level) { 128 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 129 getName(), 130 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 131 (properties().hasShadow() ? ", casting shadow" : ""), 132 (isRenderable() ? "" : ", empty"), 133 (properties().getProjectBackwards() ? ", projected" : ""), 134 (mLayer != nullptr ? ", on HW Layer" : "")); 135 ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip); 136 properties().debugOutputProperties(level); 137 if (mDisplayList) { 138 // TODO: consider printing the chunk boundaries here 139 for (auto&& op : mDisplayList->getOps()) { 140 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 141 } 142 } 143 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 144 } 145#endif 146 147void RenderNode::copyTo(proto::RenderNode *pnode) { 148 pnode->set_id(static_cast<uint64_t>( 149 reinterpret_cast<uintptr_t>(this))); 150 pnode->set_name(mName.string(), mName.length()); 151 152 proto::RenderProperties* pprops = pnode->mutable_properties(); 153 pprops->set_left(properties().getLeft()); 154 pprops->set_top(properties().getTop()); 155 pprops->set_right(properties().getRight()); 156 pprops->set_bottom(properties().getBottom()); 157 pprops->set_clip_flags(properties().getClippingFlags()); 158 pprops->set_alpha(properties().getAlpha()); 159 pprops->set_translation_x(properties().getTranslationX()); 160 pprops->set_translation_y(properties().getTranslationY()); 161 pprops->set_translation_z(properties().getTranslationZ()); 162 pprops->set_elevation(properties().getElevation()); 163 pprops->set_rotation(properties().getRotation()); 164 pprops->set_rotation_x(properties().getRotationX()); 165 pprops->set_rotation_y(properties().getRotationY()); 166 pprops->set_scale_x(properties().getScaleX()); 167 pprops->set_scale_y(properties().getScaleY()); 168 pprops->set_pivot_x(properties().getPivotX()); 169 pprops->set_pivot_y(properties().getPivotY()); 170 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 171 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 172 pprops->set_project_backwards(properties().getProjectBackwards()); 173 pprops->set_projection_receiver(properties().isProjectionReceiver()); 174 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 175 176 const Outline& outline = properties().getOutline(); 177 if (outline.getType() != Outline::Type::None) { 178 proto::Outline* poutline = pprops->mutable_outline(); 179 poutline->clear_path(); 180 if (outline.getType() == Outline::Type::Empty) { 181 poutline->set_type(proto::Outline_Type_Empty); 182 } else if (outline.getType() == Outline::Type::ConvexPath) { 183 poutline->set_type(proto::Outline_Type_ConvexPath); 184 if (const SkPath* path = outline.getPath()) { 185 set(poutline->mutable_path(), *path); 186 } 187 } else if (outline.getType() == Outline::Type::RoundRect) { 188 poutline->set_type(proto::Outline_Type_RoundRect); 189 } else { 190 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 191 poutline->set_type(proto::Outline_Type_None); 192 } 193 poutline->set_should_clip(outline.getShouldClip()); 194 poutline->set_alpha(outline.getAlpha()); 195 poutline->set_radius(outline.getRadius()); 196 set(poutline->mutable_bounds(), outline.getBounds()); 197 } else { 198 pprops->clear_outline(); 199 } 200 201 const RevealClip& revealClip = properties().getRevealClip(); 202 if (revealClip.willClip()) { 203 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 204 prevealClip->set_x(revealClip.getX()); 205 prevealClip->set_y(revealClip.getY()); 206 prevealClip->set_radius(revealClip.getRadius()); 207 } else { 208 pprops->clear_reveal_clip(); 209 } 210 211 pnode->clear_children(); 212 if (mDisplayList) { 213 for (auto&& child : mDisplayList->getChildren()) { 214 child->renderNode->copyTo(pnode->add_children()); 215 } 216 } 217} 218 219int RenderNode::getDebugSize() { 220 int size = sizeof(RenderNode); 221 if (mStagingDisplayList) { 222 size += mStagingDisplayList->getUsedSize(); 223 } 224 if (mDisplayList && mDisplayList != mStagingDisplayList) { 225 size += mDisplayList->getUsedSize(); 226 } 227 return size; 228} 229 230void RenderNode::prepareTree(TreeInfo& info) { 231 ATRACE_CALL(); 232 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 233 234 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 235 bool functorsNeedLayer = Properties::debugOverdraw; 236 237 prepareTreeImpl(info, functorsNeedLayer); 238} 239 240void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 241 mAnimatorManager.addAnimator(animator); 242} 243 244void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { 245 mAnimatorManager.removeAnimator(animator); 246} 247 248void RenderNode::damageSelf(TreeInfo& info) { 249 if (isRenderable()) { 250 if (properties().getClipDamageToBounds()) { 251 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 252 } else { 253 // Hope this is big enough? 254 // TODO: Get this from the display list ops or something 255 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 256 } 257 } 258} 259 260void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 261 LayerType layerType = properties().effectiveLayerType(); 262 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 263 // Damage applied so far needs to affect our parent, but does not require 264 // the layer to be updated. So we pop/push here to clear out the current 265 // damage and get a clean state for display list or children updates to 266 // affect, which will require the layer to be updated 267 info.damageAccumulator->popTransform(); 268 info.damageAccumulator->pushTransform(this); 269 if (dirtyMask & DISPLAY_LIST) { 270 damageSelf(info); 271 } 272 } 273} 274 275static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { 276#if HWUI_NEW_OPS 277 return renderState.layerPool().get(renderState, width, height); 278#else 279 return LayerRenderer::createRenderLayer(renderState, width, height); 280#endif 281} 282 283static void destroyLayer(layer_t* layer) { 284#if HWUI_NEW_OPS 285 RenderState& renderState = layer->renderState; 286 renderState.layerPool().putOrDelete(layer); 287#else 288 LayerRenderer::destroyLayer(layer); 289#endif 290} 291 292static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) { 293#if HWUI_NEW_OPS 294 return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height; 295#else 296 return layer->layer.getWidth() == width && layer->layer.getHeight() == height; 297#endif 298} 299 300void RenderNode::pushLayerUpdate(TreeInfo& info) { 301 LayerType layerType = properties().effectiveLayerType(); 302 // If we are not a layer OR we cannot be rendered (eg, view was detached) 303 // we need to destroy any Layers we may have had previously 304 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) { 305 if (CC_UNLIKELY(mLayer)) { 306 destroyLayer(mLayer); 307 mLayer = nullptr; 308 } 309 return; 310 } 311 312 bool transformUpdateNeeded = false; 313 if (!mLayer) { 314 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); 315#if !HWUI_NEW_OPS 316 applyLayerPropertiesToLayer(info); 317#endif 318 damageSelf(info); 319 transformUpdateNeeded = true; 320 } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) { 321#if HWUI_NEW_OPS 322 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering) 323 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct 324 RenderState& renderState = mLayer->renderState; 325 if (properties().fitsOnLayer()) { 326 mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight()); 327 } else { 328#else 329 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 330#endif 331 destroyLayer(mLayer); 332 mLayer = nullptr; 333 } 334 damageSelf(info); 335 transformUpdateNeeded = true; 336 } 337 338 SkRect dirty; 339 info.damageAccumulator->peekAtDirty(&dirty); 340 341 if (!mLayer) { 342 Caches::getInstance().dumpMemoryUsage(); 343 if (info.errorHandler) { 344 std::ostringstream err; 345 err << "Unable to create layer for " << getName(); 346 const int maxTextureSize = Caches::getInstance().maxTextureSize; 347 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 348 err << ", size " << getWidth() << "x" << getHeight() 349 << " exceeds max size " << maxTextureSize; 350 } else { 351 err << ", see logcat for more info"; 352 } 353 info.errorHandler->onError(err.str()); 354 } 355 return; 356 } 357 358 if (transformUpdateNeeded && mLayer) { 359 // update the transform in window of the layer to reset its origin wrt light source position 360 Matrix4 windowTransform; 361 info.damageAccumulator->computeCurrentTransform(&windowTransform); 362 mLayer->setWindowTransform(windowTransform); 363 } 364 365#if HWUI_NEW_OPS 366 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); 367#else 368 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 369 dirty.roundOut(&dirty); 370 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 371 } 372 // This is not inside the above if because we may have called 373 // updateDeferred on a previous prepare pass that didn't have a renderer 374 if (info.renderer && mLayer->deferredUpdateScheduled) { 375 info.renderer->pushLayerUpdate(mLayer); 376 } 377#endif 378 379 // There might be prefetched layers that need to be accounted for. 380 // That might be us, so tell CanvasContext that this layer is in the 381 // tree and should not be destroyed. 382 info.canvasContext.markLayerInUse(this); 383} 384 385/** 386 * Traverse down the the draw tree to prepare for a frame. 387 * 388 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 389 * 390 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 391 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 392 */ 393void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 394 info.damageAccumulator->pushTransform(this); 395 396 if (info.mode == TreeInfo::MODE_FULL) { 397 pushStagingPropertiesChanges(info); 398 } 399 uint32_t animatorDirtyMask = 0; 400 if (CC_LIKELY(info.runAnimations)) { 401 animatorDirtyMask = mAnimatorManager.animate(info); 402 } 403 404 bool willHaveFunctor = false; 405 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 406 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 407 } else if (mDisplayList) { 408 willHaveFunctor = !mDisplayList->getFunctors().empty(); 409 } 410 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 411 willHaveFunctor, functorsNeedLayer); 412 413 if (CC_UNLIKELY(mPositionListener.get())) { 414 mPositionListener->onPositionUpdated(*this, info); 415 } 416 417 prepareLayer(info, animatorDirtyMask); 418 if (info.mode == TreeInfo::MODE_FULL) { 419 pushStagingDisplayListChanges(info); 420 } 421 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 422 pushLayerUpdate(info); 423 424 info.damageAccumulator->popTransform(); 425} 426 427void RenderNode::syncProperties() { 428 mProperties = mStagingProperties; 429} 430 431void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 432 // Push the animators first so that setupStartValueIfNecessary() is called 433 // before properties() is trampled by stagingProperties(), as they are 434 // required by some animators. 435 if (CC_LIKELY(info.runAnimations)) { 436 mAnimatorManager.pushStaging(); 437 } 438 if (mDirtyPropertyFields) { 439 mDirtyPropertyFields = 0; 440 damageSelf(info); 441 info.damageAccumulator->popTransform(); 442 syncProperties(); 443#if !HWUI_NEW_OPS 444 applyLayerPropertiesToLayer(info); 445#endif 446 // We could try to be clever and only re-damage if the matrix changed. 447 // However, we don't need to worry about that. The cost of over-damaging 448 // here is only going to be a single additional map rect of this node 449 // plus a rect join(). The parent's transform (and up) will only be 450 // performed once. 451 info.damageAccumulator->pushTransform(this); 452 damageSelf(info); 453 } 454} 455 456#if !HWUI_NEW_OPS 457void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 458 if (CC_LIKELY(!mLayer)) return; 459 460 const LayerProperties& props = properties().layerProperties(); 461 mLayer->setAlpha(props.alpha(), props.xferMode()); 462 mLayer->setColorFilter(props.colorFilter()); 463 mLayer->setBlend(props.needsBlending()); 464} 465#endif 466 467void RenderNode::syncDisplayList(TreeObserver* observer) { 468 // Make sure we inc first so that we don't fluctuate between 0 and 1, 469 // which would thrash the layer cache 470 if (mStagingDisplayList) { 471 for (auto&& child : mStagingDisplayList->getChildren()) { 472 child->renderNode->incParentRefCount(); 473 } 474 } 475 deleteDisplayList(observer); 476 mDisplayList = mStagingDisplayList; 477 mStagingDisplayList = nullptr; 478 if (mDisplayList) { 479 for (auto& iter : mDisplayList->getFunctors()) { 480 (*iter.functor)(DrawGlInfo::kModeSync, nullptr); 481 } 482 for (size_t i = 0; i < mDisplayList->getPushStagingFunctors().size(); i++) { 483 (*mDisplayList->getPushStagingFunctors()[i])(); 484 } 485 } 486} 487 488void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 489 if (mNeedsDisplayListSync) { 490 mNeedsDisplayListSync = false; 491 // Damage with the old display list first then the new one to catch any 492 // changes in isRenderable or, in the future, bounds 493 damageSelf(info); 494 syncDisplayList(info.observer); 495 damageSelf(info); 496 } 497} 498 499void RenderNode::deleteDisplayList(TreeObserver* observer) { 500 if (mDisplayList) { 501 for (auto&& child : mDisplayList->getChildren()) { 502 child->renderNode->decParentRefCount(observer); 503 } 504 } 505 delete mDisplayList; 506 mDisplayList = nullptr; 507} 508 509void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 510 if (subtree) { 511 TextureCache& cache = Caches::getInstance().textureCache; 512 info.out.hasFunctors |= subtree->getFunctors().size(); 513 for (auto&& bitmapResource : subtree->getBitmapResources()) { 514 void* ownerToken = &info.canvasContext; 515 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); 516 } 517 for (auto&& op : subtree->getChildren()) { 518 RenderNode* childNode = op->renderNode; 519#if HWUI_NEW_OPS 520 info.damageAccumulator->pushTransform(&op->localMatrix); 521 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 522#else 523 info.damageAccumulator->pushTransform(&op->localMatrix); 524 bool childFunctorsNeedLayer = functorsNeedLayer 525 // Recorded with non-rect clip, or canvas-rotated by parent 526 || op->mRecordedWithPotentialStencilClip; 527#endif 528 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 529 info.damageAccumulator->popTransform(); 530 } 531 } 532} 533 534void RenderNode::destroyHardwareResources(TreeObserver* observer) { 535 if (mLayer) { 536 destroyLayer(mLayer); 537 mLayer = nullptr; 538 } 539 if (mDisplayList) { 540 for (auto&& child : mDisplayList->getChildren()) { 541 child->renderNode->destroyHardwareResources(observer); 542 } 543 if (mNeedsDisplayListSync) { 544 // Next prepare tree we are going to push a new display list, so we can 545 // drop our current one now 546 deleteDisplayList(observer); 547 } 548 } 549} 550 551void RenderNode::decParentRefCount(TreeObserver* observer) { 552 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 553 mParentCount--; 554 if (!mParentCount) { 555 if (observer) { 556 observer->onMaybeRemovedFromTree(this); 557 } 558 // If a child of ours is being attached to our parent then this will incorrectly 559 // destroy its hardware resources. However, this situation is highly unlikely 560 // and the failure is "just" that the layer is re-created, so this should 561 // be safe enough 562 destroyHardwareResources(observer); 563 } 564} 565 566/* 567 * For property operations, we pass a savecount of 0, since the operations aren't part of the 568 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 569 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 570 */ 571#define PROPERTY_SAVECOUNT 0 572 573template <class T> 574void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 575#if DEBUG_DISPLAY_LIST 576 properties().debugOutputProperties(handler.level() + 1); 577#endif 578 if (properties().getLeft() != 0 || properties().getTop() != 0) { 579 renderer.translate(properties().getLeft(), properties().getTop()); 580 } 581 if (properties().getStaticMatrix()) { 582 renderer.concatMatrix(*properties().getStaticMatrix()); 583 } else if (properties().getAnimationMatrix()) { 584 renderer.concatMatrix(*properties().getAnimationMatrix()); 585 } 586 if (properties().hasTransformMatrix()) { 587 if (properties().isTransformTranslateOnly()) { 588 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 589 } else { 590 renderer.concatMatrix(*properties().getTransformMatrix()); 591 } 592 } 593 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 594 int clipFlags = properties().getClippingFlags(); 595 if (properties().getAlpha() < 1) { 596 if (isLayer) { 597 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 598 } 599 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 600 // simply scale rendering content's alpha 601 renderer.scaleAlpha(properties().getAlpha()); 602 } else { 603 // savelayer needed to create an offscreen buffer 604 Rect layerBounds(0, 0, getWidth(), getHeight()); 605 if (clipFlags) { 606 properties().getClippingRectForFlags(clipFlags, &layerBounds); 607 clipFlags = 0; // all clipping done by savelayer 608 } 609 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 610 layerBounds.left, layerBounds.top, 611 layerBounds.right, layerBounds.bottom, 612 (int) (properties().getAlpha() * 255), 613 SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer); 614 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 615 } 616 617 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 618 // pretend alpha always causes savelayer to warn about 619 // performance problem affecting old versions 620 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 621 static_cast<int>(getWidth()), 622 static_cast<int>(getHeight())); 623 } 624 } 625 if (clipFlags) { 626 Rect clipRect; 627 properties().getClippingRectForFlags(clipFlags, &clipRect); 628 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 629 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 630 SkRegion::kIntersect_Op); 631 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 632 } 633 634 // TODO: support nesting round rect clips 635 if (mProperties.getRevealClip().willClip()) { 636 Rect bounds; 637 mProperties.getRevealClip().getBounds(&bounds); 638 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 639 } else if (mProperties.getOutline().willClip()) { 640 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 641 } 642} 643 644/** 645 * Apply property-based transformations to input matrix 646 * 647 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 648 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 649 */ 650void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 651 if (properties().getLeft() != 0 || properties().getTop() != 0) { 652 matrix.translate(properties().getLeft(), properties().getTop()); 653 } 654 if (properties().getStaticMatrix()) { 655 mat4 stat(*properties().getStaticMatrix()); 656 matrix.multiply(stat); 657 } else if (properties().getAnimationMatrix()) { 658 mat4 anim(*properties().getAnimationMatrix()); 659 matrix.multiply(anim); 660 } 661 662 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 663 if (properties().hasTransformMatrix() || applyTranslationZ) { 664 if (properties().isTransformTranslateOnly()) { 665 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 666 true3dTransform ? properties().getZ() : 0.0f); 667 } else { 668 if (!true3dTransform) { 669 matrix.multiply(*properties().getTransformMatrix()); 670 } else { 671 mat4 true3dMat; 672 true3dMat.loadTranslate( 673 properties().getPivotX() + properties().getTranslationX(), 674 properties().getPivotY() + properties().getTranslationY(), 675 properties().getZ()); 676 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 677 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 678 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 679 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 680 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 681 682 matrix.multiply(true3dMat); 683 } 684 } 685 } 686} 687 688/** 689 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 690 * 691 * This should be called before a call to defer() or drawDisplayList() 692 * 693 * Each DisplayList that serves as a 3d root builds its list of composited children, 694 * which are flagged to not draw in the standard draw loop. 695 */ 696void RenderNode::computeOrdering() { 697 ATRACE_CALL(); 698 mProjectedNodes.clear(); 699 700 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 701 // transform properties are applied correctly to top level children 702 if (mDisplayList == nullptr) return; 703 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 704 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 705 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 706 } 707} 708 709void RenderNode::computeOrderingImpl( 710 renderNodeOp_t* opState, 711 std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface, 712 const mat4* transformFromProjectionSurface) { 713 mProjectedNodes.clear(); 714 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 715 716 // TODO: should avoid this calculation in most cases 717 // TODO: just calculate single matrix, down to all leaf composited elements 718 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 719 localTransformFromProjectionSurface.multiply(opState->localMatrix); 720 721 if (properties().getProjectBackwards()) { 722 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 723 opState->skipInOrderDraw = true; 724 opState->transformFromCompositingAncestor = localTransformFromProjectionSurface; 725 compositedChildrenOfProjectionSurface->push_back(opState); 726 } else { 727 // standard in order draw 728 opState->skipInOrderDraw = false; 729 } 730 731 if (mDisplayList->getChildren().size() > 0) { 732 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 733 bool haveAppliedPropertiesToProjection = false; 734 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 735 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 736 RenderNode* child = childOp->renderNode; 737 738 std::vector<renderNodeOp_t*>* projectionChildren = nullptr; 739 const mat4* projectionTransform = nullptr; 740 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 741 // if receiving projections, collect projecting descendant 742 743 // Note that if a direct descendant is projecting backwards, we pass its 744 // grandparent projection collection, since it shouldn't project onto its 745 // parent, where it will already be drawing. 746 projectionChildren = &mProjectedNodes; 747 projectionTransform = &mat4::identity(); 748 } else { 749 if (!haveAppliedPropertiesToProjection) { 750 applyViewPropertyTransforms(localTransformFromProjectionSurface); 751 haveAppliedPropertiesToProjection = true; 752 } 753 projectionChildren = compositedChildrenOfProjectionSurface; 754 projectionTransform = &localTransformFromProjectionSurface; 755 } 756 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 757 } 758 } 759} 760 761class DeferOperationHandler { 762public: 763 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 764 : mDeferStruct(deferStruct), mLevel(level) {} 765 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 766 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 767 } 768 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 769 inline void startMark(const char* name) {} // do nothing 770 inline void endMark() {} 771 inline int level() { return mLevel; } 772 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 773 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 774 775private: 776 DeferStateStruct& mDeferStruct; 777 const int mLevel; 778}; 779 780void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 781 DeferOperationHandler handler(deferStruct, level); 782 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 783} 784 785class ReplayOperationHandler { 786public: 787 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 788 : mReplayStruct(replayStruct), mLevel(level) {} 789 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 790#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 791 mReplayStruct.mRenderer.eventMark(operation->name()); 792#endif 793 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 794 } 795 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 796 inline void startMark(const char* name) { 797 mReplayStruct.mRenderer.startMark(name); 798 } 799 inline void endMark() { 800 mReplayStruct.mRenderer.endMark(); 801 } 802 inline int level() { return mLevel; } 803 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 804 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 805 806private: 807 ReplayStateStruct& mReplayStruct; 808 const int mLevel; 809}; 810 811void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 812 ReplayOperationHandler handler(replayStruct, level); 813 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 814} 815 816void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 817 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 818#if !HWUI_NEW_OPS 819 if (chunk.beginChildIndex == chunk.endChildIndex) return; 820 821 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 822 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 823 RenderNode* child = childOp->renderNode; 824 float childZ = child->properties().getZ(); 825 826 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 827 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 828 childOp->skipInOrderDraw = true; 829 } else if (!child->properties().getProjectBackwards()) { 830 // regular, in order drawing DisplayList 831 childOp->skipInOrderDraw = false; 832 } 833 } 834 835 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 836 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 837#endif 838} 839 840template <class T> 841void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 842 if (properties().getAlpha() <= 0.0f 843 || properties().getOutline().getAlpha() <= 0.0f 844 || !properties().getOutline().getPath() 845 || properties().getScaleX() == 0 846 || properties().getScaleY() == 0) { 847 // no shadow to draw 848 return; 849 } 850 851 mat4 shadowMatrixXY(transformFromParent); 852 applyViewPropertyTransforms(shadowMatrixXY); 853 854 // Z matrix needs actual 3d transformation, so mapped z values will be correct 855 mat4 shadowMatrixZ(transformFromParent); 856 applyViewPropertyTransforms(shadowMatrixZ, true); 857 858 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 859 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 860 if (revealClipPath && revealClipPath->isEmpty()) return; 861 862 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 863 864 865 // holds temporary SkPath to store the result of intersections 866 SkPath* frameAllocatedPath = nullptr; 867 const SkPath* outlinePath = casterOutlinePath; 868 869 // intersect the outline with the reveal clip, if present 870 if (revealClipPath) { 871 frameAllocatedPath = handler.allocPathForFrame(); 872 873 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 874 outlinePath = frameAllocatedPath; 875 } 876 877 // intersect the outline with the clipBounds, if present 878 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 879 if (!frameAllocatedPath) { 880 frameAllocatedPath = handler.allocPathForFrame(); 881 } 882 883 Rect clipBounds; 884 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 885 SkPath clipBoundsPath; 886 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 887 clipBounds.right, clipBounds.bottom); 888 889 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 890 outlinePath = frameAllocatedPath; 891 } 892 893 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 894 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 895 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 896} 897 898#define SHADOW_DELTA 0.1f 899 900template <class T> 901void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 902 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 903 OpenGLRenderer& renderer, T& handler) { 904 const int size = zTranslatedNodes.size(); 905 if (size == 0 906 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 907 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 908 // no 3d children to draw 909 return; 910 } 911 912 // Apply the base transform of the parent of the 3d children. This isolates 913 // 3d children of the current chunk from transformations made in previous chunks. 914 int rootRestoreTo = renderer.save(SaveFlags::Matrix); 915 renderer.setGlobalMatrix(initialTransform); 916 917 /** 918 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 919 * with very similar Z heights to draw together. 920 * 921 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 922 * underneath both, and neither's shadow is drawn on top of the other. 923 */ 924 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 925 size_t drawIndex, shadowIndex, endIndex; 926 if (mode == ChildrenSelectMode::NegativeZChildren) { 927 drawIndex = 0; 928 endIndex = nonNegativeIndex; 929 shadowIndex = endIndex; // draw no shadows 930 } else { 931 drawIndex = nonNegativeIndex; 932 endIndex = size; 933 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 934 } 935 936 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 937 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 938 939 float lastCasterZ = 0.0f; 940 while (shadowIndex < endIndex || drawIndex < endIndex) { 941 if (shadowIndex < endIndex) { 942 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 943 RenderNode* caster = casterOp->renderNode; 944 const float casterZ = zTranslatedNodes[shadowIndex].key; 945 // attempt to render the shadow if the caster about to be drawn is its caster, 946 // OR if its caster's Z value is similar to the previous potential caster 947 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 948 caster->issueDrawShadowOperation(casterOp->localMatrix, handler); 949 950 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 951 shadowIndex++; 952 continue; 953 } 954 } 955 956 // only the actual child DL draw needs to be in save/restore, 957 // since it modifies the renderer's matrix 958 int restoreTo = renderer.save(SaveFlags::Matrix); 959 960 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 961 962 renderer.concatMatrix(childOp->localMatrix); 963 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 964 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 965 childOp->skipInOrderDraw = true; 966 967 renderer.restoreToCount(restoreTo); 968 drawIndex++; 969 } 970 renderer.restoreToCount(rootRestoreTo); 971} 972 973template <class T> 974void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 975 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 976 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 977 int restoreTo = renderer.getSaveCount(); 978 979 LinearAllocator& alloc = handler.allocator(); 980 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 981 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 982 983 // Transform renderer to match background we're projecting onto 984 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 985 const DisplayListOp* op = 986#if HWUI_NEW_OPS 987 nullptr; 988 LOG_ALWAYS_FATAL("unsupported"); 989#else 990 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 991#endif 992 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 993 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 994 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 995 996 // If the projection receiver has an outline, we mask projected content to it 997 // (which we know, apriori, are all tessellated paths) 998 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 999 1000 // draw projected nodes 1001 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 1002 renderNodeOp_t* childOp = mProjectedNodes[i]; 1003 1004 // matrix save, concat, and restore can be done safely without allocating operations 1005 int restoreTo = renderer.save(SaveFlags::Matrix); 1006 renderer.concatMatrix(childOp->transformFromCompositingAncestor); 1007 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 1008 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 1009 childOp->skipInOrderDraw = true; 1010 renderer.restoreToCount(restoreTo); 1011 } 1012 1013 handler(new (alloc) RestoreToCountOp(restoreTo), 1014 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1015} 1016 1017/** 1018 * This function serves both defer and replay modes, and will organize the displayList's component 1019 * operations for a single frame: 1020 * 1021 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 1022 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 1023 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 1024 * defer vs replay logic, per operation 1025 */ 1026template <class T> 1027void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 1028 if (mDisplayList->isEmpty()) { 1029 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 1030 this, getName()); 1031 return; 1032 } 1033 1034#if HWUI_NEW_OPS 1035 const bool drawLayer = false; 1036#else 1037 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 1038#endif 1039 // If we are updating the contents of mLayer, we don't want to apply any of 1040 // the RenderNode's properties to this issueOperations pass. Those will all 1041 // be applied when the layer is drawn, aka when this is true. 1042 const bool useViewProperties = (!mLayer || drawLayer); 1043 if (useViewProperties) { 1044 const Outline& outline = properties().getOutline(); 1045 if (properties().getAlpha() <= 0 1046 || (outline.getShouldClip() && outline.isEmpty()) 1047 || properties().getScaleX() == 0 1048 || properties().getScaleY() == 0) { 1049 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 1050 this, getName()); 1051 return; 1052 } 1053 } 1054 1055 handler.startMark(getName()); 1056 1057#if DEBUG_DISPLAY_LIST 1058 const Rect& clipRect = renderer.getLocalClipBounds(); 1059 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 1060 handler.level() * 2, "", this, getName(), 1061 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1062#endif 1063 1064 LinearAllocator& alloc = handler.allocator(); 1065 int restoreTo = renderer.getSaveCount(); 1066 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 1067 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1068 1069 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1070 SaveFlags::MatrixClip, restoreTo); 1071 1072 if (useViewProperties) { 1073 setViewProperties<T>(renderer, handler); 1074 } 1075 1076#if HWUI_NEW_OPS 1077 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1078#else 1079 bool quickRejected = properties().getClipToBounds() 1080 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1081 if (!quickRejected) { 1082 Matrix4 initialTransform(*(renderer.currentTransform())); 1083 renderer.setBaseTransform(initialTransform); 1084 1085 if (drawLayer) { 1086 handler(new (alloc) DrawLayerOp(mLayer), 1087 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1088 } else { 1089 const int saveCountOffset = renderer.getSaveCount() - 1; 1090 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1091 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1092 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1093 1094 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1095 buildZSortedChildList(chunk, zTranslatedNodes); 1096 1097 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1098 initialTransform, zTranslatedNodes, renderer, handler); 1099 1100 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1101 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1102#if DEBUG_DISPLAY_LIST 1103 op->output(handler.level() + 1); 1104#endif 1105 handler(op, saveCountOffset, properties().getClipToBounds()); 1106 1107 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1108 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1109 issueOperationsOfProjectedChildren(renderer, handler); 1110 } 1111 } 1112 1113 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1114 initialTransform, zTranslatedNodes, renderer, handler); 1115 } 1116 } 1117 } 1118#endif 1119 1120 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1121 handler(new (alloc) RestoreToCountOp(restoreTo), 1122 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1123 1124 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1125 handler.endMark(); 1126} 1127 1128} /* namespace uirenderer */ 1129} /* namespace android */ 1130