RenderNode.cpp revision d4fe4d3b30aaefcaaae6a6d1b8dc4bf59e034768
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "RenderNode.h"
18
19#include "DamageAccumulator.h"
20#include "Debug.h"
21#if HWUI_NEW_OPS
22#include "BakedOpRenderer.h"
23#include "RecordedOp.h"
24#include "OpDumper.h"
25#endif
26#include "DisplayListOp.h"
27#include "LayerRenderer.h"
28#include "OpenGLRenderer.h"
29#include "TreeInfo.h"
30#include "utils/MathUtils.h"
31#include "utils/TraceUtils.h"
32#include "renderthread/CanvasContext.h"
33
34#include "protos/hwui.pb.h"
35#include "protos/ProtoHelpers.h"
36
37#include <algorithm>
38#include <sstream>
39#include <string>
40
41namespace android {
42namespace uirenderer {
43
44void RenderNode::debugDumpLayers(const char* prefix) {
45#if HWUI_NEW_OPS
46    LOG_ALWAYS_FATAL("TODO: dump layer");
47#else
48    if (mLayer) {
49        ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)",
50                prefix, this, getName(), mLayer, mLayer->getFbo(),
51                mLayer->wasBuildLayered ? "true" : "false");
52    }
53#endif
54    if (mDisplayList) {
55        for (auto&& child : mDisplayList->getChildren()) {
56            child->renderNode->debugDumpLayers(prefix);
57        }
58    }
59}
60
61RenderNode::RenderNode()
62        : mDirtyPropertyFields(0)
63        , mNeedsDisplayListSync(false)
64        , mDisplayList(nullptr)
65        , mStagingDisplayList(nullptr)
66        , mAnimatorManager(*this)
67        , mParentCount(0) {
68}
69
70RenderNode::~RenderNode() {
71    deleteDisplayList(nullptr);
72    delete mStagingDisplayList;
73#if HWUI_NEW_OPS
74    LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!");
75#else
76    if (mLayer) {
77        ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer);
78        mLayer->postDecStrong();
79        mLayer = nullptr;
80    }
81#endif
82}
83
84void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) {
85    mNeedsDisplayListSync = true;
86    delete mStagingDisplayList;
87    mStagingDisplayList = displayList;
88    // If mParentCount == 0 we are the sole reference to this RenderNode,
89    // so immediately free the old display list
90    if (!mParentCount && !mStagingDisplayList) {
91        deleteDisplayList(observer);
92    }
93}
94
95/**
96 * This function is a simplified version of replay(), where we simply retrieve and log the
97 * display list. This function should remain in sync with the replay() function.
98 */
99#if HWUI_NEW_OPS
100void RenderNode::output(uint32_t level, const char* label) {
101    ALOGD("%s (%s %p%s%s%s%s%s)",
102            label,
103            getName(),
104            this,
105            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
106            (properties().hasShadow() ? ", casting shadow" : ""),
107            (isRenderable() ? "" : ", empty"),
108            (properties().getProjectBackwards() ? ", projected" : ""),
109            (mLayer != nullptr ? ", on HW Layer" : ""));
110    properties().debugOutputProperties(level + 1);
111
112    if (mDisplayList) {
113        for (auto&& op : mDisplayList->getOps()) {
114            std::stringstream strout;
115            OpDumper::dump(*op, strout, level + 1);
116            if (op->opId == RecordedOpId::RenderNodeOp) {
117                auto rnOp = reinterpret_cast<const RenderNodeOp*>(op);
118                rnOp->renderNode->output(level + 1, strout.str().c_str());
119            } else {
120                ALOGD("%s", strout.str().c_str());
121            }
122        }
123    }
124    ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this);
125}
126#else
127void RenderNode::output(uint32_t level) {
128    ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this,
129            getName(),
130            (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""),
131            (properties().hasShadow() ? ", casting shadow" : ""),
132            (isRenderable() ? "" : ", empty"),
133            (properties().getProjectBackwards() ? ", projected" : ""),
134            (mLayer != nullptr ? ", on HW Layer" : ""));
135    ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip);
136    properties().debugOutputProperties(level);
137    if (mDisplayList) {
138        // TODO: consider printing the chunk boundaries here
139        for (auto&& op : mDisplayList->getOps()) {
140            op->output(level, DisplayListOp::kOpLogFlag_Recurse);
141        }
142    }
143    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName());
144    }
145#endif
146
147void RenderNode::copyTo(proto::RenderNode *pnode) {
148    pnode->set_id(static_cast<uint64_t>(
149            reinterpret_cast<uintptr_t>(this)));
150    pnode->set_name(mName.string(), mName.length());
151
152    proto::RenderProperties* pprops = pnode->mutable_properties();
153    pprops->set_left(properties().getLeft());
154    pprops->set_top(properties().getTop());
155    pprops->set_right(properties().getRight());
156    pprops->set_bottom(properties().getBottom());
157    pprops->set_clip_flags(properties().getClippingFlags());
158    pprops->set_alpha(properties().getAlpha());
159    pprops->set_translation_x(properties().getTranslationX());
160    pprops->set_translation_y(properties().getTranslationY());
161    pprops->set_translation_z(properties().getTranslationZ());
162    pprops->set_elevation(properties().getElevation());
163    pprops->set_rotation(properties().getRotation());
164    pprops->set_rotation_x(properties().getRotationX());
165    pprops->set_rotation_y(properties().getRotationY());
166    pprops->set_scale_x(properties().getScaleX());
167    pprops->set_scale_y(properties().getScaleY());
168    pprops->set_pivot_x(properties().getPivotX());
169    pprops->set_pivot_y(properties().getPivotY());
170    pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering());
171    pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet());
172    pprops->set_project_backwards(properties().getProjectBackwards());
173    pprops->set_projection_receiver(properties().isProjectionReceiver());
174    set(pprops->mutable_clip_bounds(), properties().getClipBounds());
175
176    const Outline& outline = properties().getOutline();
177    if (outline.getType() != Outline::Type::None) {
178        proto::Outline* poutline = pprops->mutable_outline();
179        poutline->clear_path();
180        if (outline.getType() == Outline::Type::Empty) {
181            poutline->set_type(proto::Outline_Type_Empty);
182        } else if (outline.getType() == Outline::Type::ConvexPath) {
183            poutline->set_type(proto::Outline_Type_ConvexPath);
184            if (const SkPath* path = outline.getPath()) {
185                set(poutline->mutable_path(), *path);
186            }
187        } else if (outline.getType() == Outline::Type::RoundRect) {
188            poutline->set_type(proto::Outline_Type_RoundRect);
189        } else {
190            ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType()));
191            poutline->set_type(proto::Outline_Type_None);
192        }
193        poutline->set_should_clip(outline.getShouldClip());
194        poutline->set_alpha(outline.getAlpha());
195        poutline->set_radius(outline.getRadius());
196        set(poutline->mutable_bounds(), outline.getBounds());
197    } else {
198        pprops->clear_outline();
199    }
200
201    const RevealClip& revealClip = properties().getRevealClip();
202    if (revealClip.willClip()) {
203        proto::RevealClip* prevealClip = pprops->mutable_reveal_clip();
204        prevealClip->set_x(revealClip.getX());
205        prevealClip->set_y(revealClip.getY());
206        prevealClip->set_radius(revealClip.getRadius());
207    } else {
208        pprops->clear_reveal_clip();
209    }
210
211    pnode->clear_children();
212    if (mDisplayList) {
213        for (auto&& child : mDisplayList->getChildren()) {
214            child->renderNode->copyTo(pnode->add_children());
215        }
216    }
217}
218
219int RenderNode::getDebugSize() {
220    int size = sizeof(RenderNode);
221    if (mStagingDisplayList) {
222        size += mStagingDisplayList->getUsedSize();
223    }
224    if (mDisplayList && mDisplayList != mStagingDisplayList) {
225        size += mDisplayList->getUsedSize();
226    }
227    return size;
228}
229
230void RenderNode::prepareTree(TreeInfo& info) {
231    ATRACE_CALL();
232    LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
233
234    // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer.
235    bool functorsNeedLayer = Properties::debugOverdraw;
236
237    prepareTreeImpl(info, functorsNeedLayer);
238}
239
240void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
241    mAnimatorManager.addAnimator(animator);
242}
243
244void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
245    mAnimatorManager.removeAnimator(animator);
246}
247
248void RenderNode::damageSelf(TreeInfo& info) {
249    if (isRenderable()) {
250        if (properties().getClipDamageToBounds()) {
251            info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
252        } else {
253            // Hope this is big enough?
254            // TODO: Get this from the display list ops or something
255            info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
256        }
257    }
258}
259
260void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) {
261    LayerType layerType = properties().effectiveLayerType();
262    if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) {
263        // Damage applied so far needs to affect our parent, but does not require
264        // the layer to be updated. So we pop/push here to clear out the current
265        // damage and get a clean state for display list or children updates to
266        // affect, which will require the layer to be updated
267        info.damageAccumulator->popTransform();
268        info.damageAccumulator->pushTransform(this);
269        if (dirtyMask & DISPLAY_LIST) {
270            damageSelf(info);
271        }
272    }
273}
274
275static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) {
276#if HWUI_NEW_OPS
277    return renderState.layerPool().get(renderState, width, height);
278#else
279    return LayerRenderer::createRenderLayer(renderState, width, height);
280#endif
281}
282
283static void destroyLayer(layer_t* layer) {
284#if HWUI_NEW_OPS
285    RenderState& renderState = layer->renderState;
286    renderState.layerPool().putOrDelete(layer);
287#else
288    LayerRenderer::destroyLayer(layer);
289#endif
290}
291
292static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) {
293#if HWUI_NEW_OPS
294    return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height;
295#else
296    return layer->layer.getWidth() == width && layer->layer.getHeight() == height;
297#endif
298}
299
300void RenderNode::pushLayerUpdate(TreeInfo& info) {
301    LayerType layerType = properties().effectiveLayerType();
302    // If we are not a layer OR we cannot be rendered (eg, view was detached)
303    // we need to destroy any Layers we may have had previously
304    if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) {
305        if (CC_UNLIKELY(mLayer)) {
306            destroyLayer(mLayer);
307            mLayer = nullptr;
308        }
309        return;
310    }
311
312    bool transformUpdateNeeded = false;
313    if (!mLayer) {
314        mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight());
315#if !HWUI_NEW_OPS
316        applyLayerPropertiesToLayer(info);
317#endif
318        damageSelf(info);
319        transformUpdateNeeded = true;
320    } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) {
321#if HWUI_NEW_OPS
322        // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
323        // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
324        RenderState& renderState = mLayer->renderState;
325        if (properties().fitsOnLayer()) {
326            mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight());
327        } else {
328#else
329        if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) {
330#endif
331            destroyLayer(mLayer);
332            mLayer = nullptr;
333        }
334        damageSelf(info);
335        transformUpdateNeeded = true;
336    }
337
338    SkRect dirty;
339    info.damageAccumulator->peekAtDirty(&dirty);
340
341    if (!mLayer) {
342        Caches::getInstance().dumpMemoryUsage();
343        if (info.errorHandler) {
344            std::ostringstream err;
345            err << "Unable to create layer for " << getName();
346            const int maxTextureSize = Caches::getInstance().maxTextureSize;
347            if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) {
348                err << ", size " << getWidth() << "x" << getHeight()
349                        << " exceeds max size " << maxTextureSize;
350            } else {
351                err << ", see logcat for more info";
352            }
353            info.errorHandler->onError(err.str());
354        }
355        return;
356    }
357
358    if (transformUpdateNeeded && mLayer) {
359        // update the transform in window of the layer to reset its origin wrt light source position
360        Matrix4 windowTransform;
361        info.damageAccumulator->computeCurrentTransform(&windowTransform);
362        mLayer->setWindowTransform(windowTransform);
363    }
364
365#if HWUI_NEW_OPS
366    info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty);
367#else
368    if (dirty.intersect(0, 0, getWidth(), getHeight())) {
369        dirty.roundOut(&dirty);
370        mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom);
371    }
372    // This is not inside the above if because we may have called
373    // updateDeferred on a previous prepare pass that didn't have a renderer
374    if (info.renderer && mLayer->deferredUpdateScheduled) {
375        info.renderer->pushLayerUpdate(mLayer);
376    }
377#endif
378
379    // There might be prefetched layers that need to be accounted for.
380    // That might be us, so tell CanvasContext that this layer is in the
381    // tree and should not be destroyed.
382    info.canvasContext.markLayerInUse(this);
383}
384
385/**
386 * Traverse down the the draw tree to prepare for a frame.
387 *
388 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven
389 *
390 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the
391 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
392 */
393void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) {
394    info.damageAccumulator->pushTransform(this);
395
396    if (info.mode == TreeInfo::MODE_FULL) {
397        pushStagingPropertiesChanges(info);
398    }
399    uint32_t animatorDirtyMask = 0;
400    if (CC_LIKELY(info.runAnimations)) {
401        animatorDirtyMask = mAnimatorManager.animate(info);
402    }
403
404    bool willHaveFunctor = false;
405    if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) {
406        willHaveFunctor = !mStagingDisplayList->getFunctors().empty();
407    } else if (mDisplayList) {
408        willHaveFunctor = !mDisplayList->getFunctors().empty();
409    }
410    bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence(
411            willHaveFunctor, functorsNeedLayer);
412
413    if (CC_UNLIKELY(mPositionListener.get())) {
414        mPositionListener->onPositionUpdated(*this, info);
415    }
416
417    prepareLayer(info, animatorDirtyMask);
418    if (info.mode == TreeInfo::MODE_FULL) {
419        pushStagingDisplayListChanges(info);
420    }
421    prepareSubTree(info, childFunctorsNeedLayer, mDisplayList);
422    pushLayerUpdate(info);
423
424    info.damageAccumulator->popTransform();
425}
426
427void RenderNode::syncProperties() {
428    mProperties = mStagingProperties;
429}
430
431void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) {
432    // Push the animators first so that setupStartValueIfNecessary() is called
433    // before properties() is trampled by stagingProperties(), as they are
434    // required by some animators.
435    if (CC_LIKELY(info.runAnimations)) {
436        mAnimatorManager.pushStaging();
437    }
438    if (mDirtyPropertyFields) {
439        mDirtyPropertyFields = 0;
440        damageSelf(info);
441        info.damageAccumulator->popTransform();
442        syncProperties();
443#if !HWUI_NEW_OPS
444        applyLayerPropertiesToLayer(info);
445#endif
446        // We could try to be clever and only re-damage if the matrix changed.
447        // However, we don't need to worry about that. The cost of over-damaging
448        // here is only going to be a single additional map rect of this node
449        // plus a rect join(). The parent's transform (and up) will only be
450        // performed once.
451        info.damageAccumulator->pushTransform(this);
452        damageSelf(info);
453    }
454}
455
456#if !HWUI_NEW_OPS
457void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) {
458    if (CC_LIKELY(!mLayer)) return;
459
460    const LayerProperties& props = properties().layerProperties();
461    mLayer->setAlpha(props.alpha(), props.xferMode());
462    mLayer->setColorFilter(props.colorFilter());
463    mLayer->setBlend(props.needsBlending());
464}
465#endif
466
467void RenderNode::syncDisplayList(TreeObserver* observer) {
468    // Make sure we inc first so that we don't fluctuate between 0 and 1,
469    // which would thrash the layer cache
470    if (mStagingDisplayList) {
471        for (auto&& child : mStagingDisplayList->getChildren()) {
472            child->renderNode->incParentRefCount();
473        }
474    }
475    deleteDisplayList(observer);
476    mDisplayList = mStagingDisplayList;
477    mStagingDisplayList = nullptr;
478    if (mDisplayList) {
479        for (auto& iter : mDisplayList->getFunctors()) {
480            (*iter.functor)(DrawGlInfo::kModeSync, nullptr);
481        }
482        for (size_t i = 0; i < mDisplayList->getPushStagingFunctors().size(); i++) {
483            (*mDisplayList->getPushStagingFunctors()[i])();
484        }
485    }
486}
487
488void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) {
489    if (mNeedsDisplayListSync) {
490        mNeedsDisplayListSync = false;
491        // Damage with the old display list first then the new one to catch any
492        // changes in isRenderable or, in the future, bounds
493        damageSelf(info);
494        syncDisplayList(info.observer);
495        damageSelf(info);
496    }
497}
498
499void RenderNode::deleteDisplayList(TreeObserver* observer) {
500    if (mDisplayList) {
501        for (auto&& child : mDisplayList->getChildren()) {
502            child->renderNode->decParentRefCount(observer);
503        }
504    }
505    delete mDisplayList;
506    mDisplayList = nullptr;
507}
508
509void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) {
510    if (subtree) {
511        TextureCache& cache = Caches::getInstance().textureCache;
512        info.out.hasFunctors |= subtree->getFunctors().size();
513        for (auto&& bitmapResource : subtree->getBitmapResources()) {
514            void* ownerToken = &info.canvasContext;
515            info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource);
516        }
517        for (auto&& op : subtree->getChildren()) {
518            RenderNode* childNode = op->renderNode;
519#if HWUI_NEW_OPS
520            info.damageAccumulator->pushTransform(&op->localMatrix);
521            bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip;
522#else
523            info.damageAccumulator->pushTransform(&op->localMatrix);
524            bool childFunctorsNeedLayer = functorsNeedLayer
525                    // Recorded with non-rect clip, or canvas-rotated by parent
526                    || op->mRecordedWithPotentialStencilClip;
527#endif
528            childNode->prepareTreeImpl(info, childFunctorsNeedLayer);
529            info.damageAccumulator->popTransform();
530        }
531    }
532}
533
534void RenderNode::destroyHardwareResources(TreeObserver* observer) {
535    if (mLayer) {
536        destroyLayer(mLayer);
537        mLayer = nullptr;
538    }
539    if (mDisplayList) {
540        for (auto&& child : mDisplayList->getChildren()) {
541            child->renderNode->destroyHardwareResources(observer);
542        }
543        if (mNeedsDisplayListSync) {
544            // Next prepare tree we are going to push a new display list, so we can
545            // drop our current one now
546            deleteDisplayList(observer);
547        }
548    }
549}
550
551void RenderNode::decParentRefCount(TreeObserver* observer) {
552    LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!");
553    mParentCount--;
554    if (!mParentCount) {
555        if (observer) {
556            observer->onMaybeRemovedFromTree(this);
557        }
558        // If a child of ours is being attached to our parent then this will incorrectly
559        // destroy its hardware resources. However, this situation is highly unlikely
560        // and the failure is "just" that the layer is re-created, so this should
561        // be safe enough
562        destroyHardwareResources(observer);
563    }
564}
565
566/*
567 * For property operations, we pass a savecount of 0, since the operations aren't part of the
568 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
569 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
570 */
571#define PROPERTY_SAVECOUNT 0
572
573template <class T>
574void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
575#if DEBUG_DISPLAY_LIST
576    properties().debugOutputProperties(handler.level() + 1);
577#endif
578    if (properties().getLeft() != 0 || properties().getTop() != 0) {
579        renderer.translate(properties().getLeft(), properties().getTop());
580    }
581    if (properties().getStaticMatrix()) {
582        renderer.concatMatrix(*properties().getStaticMatrix());
583    } else if (properties().getAnimationMatrix()) {
584        renderer.concatMatrix(*properties().getAnimationMatrix());
585    }
586    if (properties().hasTransformMatrix()) {
587        if (properties().isTransformTranslateOnly()) {
588            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
589        } else {
590            renderer.concatMatrix(*properties().getTransformMatrix());
591        }
592    }
593    const bool isLayer = properties().effectiveLayerType() != LayerType::None;
594    int clipFlags = properties().getClippingFlags();
595    if (properties().getAlpha() < 1) {
596        if (isLayer) {
597            clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
598        }
599        if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) {
600            // simply scale rendering content's alpha
601            renderer.scaleAlpha(properties().getAlpha());
602        } else {
603            // savelayer needed to create an offscreen buffer
604            Rect layerBounds(0, 0, getWidth(), getHeight());
605            if (clipFlags) {
606                properties().getClippingRectForFlags(clipFlags, &layerBounds);
607                clipFlags = 0; // all clipping done by savelayer
608            }
609            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
610                    layerBounds.left, layerBounds.top,
611                    layerBounds.right, layerBounds.bottom,
612                    (int) (properties().getAlpha() * 255),
613                    SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer);
614            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
615        }
616
617        if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) {
618            // pretend alpha always causes savelayer to warn about
619            // performance problem affecting old versions
620            ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(),
621                    static_cast<int>(getWidth()),
622                    static_cast<int>(getHeight()));
623        }
624    }
625    if (clipFlags) {
626        Rect clipRect;
627        properties().getClippingRectForFlags(clipFlags, &clipRect);
628        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
629                clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
630                SkRegion::kIntersect_Op);
631        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
632    }
633
634    // TODO: support nesting round rect clips
635    if (mProperties.getRevealClip().willClip()) {
636        Rect bounds;
637        mProperties.getRevealClip().getBounds(&bounds);
638        renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius());
639    } else if (mProperties.getOutline().willClip()) {
640        renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
641    }
642}
643
644/**
645 * Apply property-based transformations to input matrix
646 *
647 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
648 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
649 */
650void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const {
651    if (properties().getLeft() != 0 || properties().getTop() != 0) {
652        matrix.translate(properties().getLeft(), properties().getTop());
653    }
654    if (properties().getStaticMatrix()) {
655        mat4 stat(*properties().getStaticMatrix());
656        matrix.multiply(stat);
657    } else if (properties().getAnimationMatrix()) {
658        mat4 anim(*properties().getAnimationMatrix());
659        matrix.multiply(anim);
660    }
661
662    bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ());
663    if (properties().hasTransformMatrix() || applyTranslationZ) {
664        if (properties().isTransformTranslateOnly()) {
665            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
666                    true3dTransform ? properties().getZ() : 0.0f);
667        } else {
668            if (!true3dTransform) {
669                matrix.multiply(*properties().getTransformMatrix());
670            } else {
671                mat4 true3dMat;
672                true3dMat.loadTranslate(
673                        properties().getPivotX() + properties().getTranslationX(),
674                        properties().getPivotY() + properties().getTranslationY(),
675                        properties().getZ());
676                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
677                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
678                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
679                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
680                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
681
682                matrix.multiply(true3dMat);
683            }
684        }
685    }
686}
687
688/**
689 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
690 *
691 * This should be called before a call to defer() or drawDisplayList()
692 *
693 * Each DisplayList that serves as a 3d root builds its list of composited children,
694 * which are flagged to not draw in the standard draw loop.
695 */
696void RenderNode::computeOrdering() {
697    ATRACE_CALL();
698    mProjectedNodes.clear();
699
700    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
701    // transform properties are applied correctly to top level children
702    if (mDisplayList == nullptr) return;
703    for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
704        renderNodeOp_t* childOp = mDisplayList->getChildren()[i];
705        childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity());
706    }
707}
708
709void RenderNode::computeOrderingImpl(
710        renderNodeOp_t* opState,
711        std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface,
712        const mat4* transformFromProjectionSurface) {
713    mProjectedNodes.clear();
714    if (mDisplayList == nullptr || mDisplayList->isEmpty()) return;
715
716    // TODO: should avoid this calculation in most cases
717    // TODO: just calculate single matrix, down to all leaf composited elements
718    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
719    localTransformFromProjectionSurface.multiply(opState->localMatrix);
720
721    if (properties().getProjectBackwards()) {
722        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
723        opState->skipInOrderDraw = true;
724        opState->transformFromCompositingAncestor = localTransformFromProjectionSurface;
725        compositedChildrenOfProjectionSurface->push_back(opState);
726    } else {
727        // standard in order draw
728        opState->skipInOrderDraw = false;
729    }
730
731    if (mDisplayList->getChildren().size() > 0) {
732        const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0;
733        bool haveAppliedPropertiesToProjection = false;
734        for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) {
735            renderNodeOp_t* childOp = mDisplayList->getChildren()[i];
736            RenderNode* child = childOp->renderNode;
737
738            std::vector<renderNodeOp_t*>* projectionChildren = nullptr;
739            const mat4* projectionTransform = nullptr;
740            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
741                // if receiving projections, collect projecting descendant
742
743                // Note that if a direct descendant is projecting backwards, we pass its
744                // grandparent projection collection, since it shouldn't project onto its
745                // parent, where it will already be drawing.
746                projectionChildren = &mProjectedNodes;
747                projectionTransform = &mat4::identity();
748            } else {
749                if (!haveAppliedPropertiesToProjection) {
750                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
751                    haveAppliedPropertiesToProjection = true;
752                }
753                projectionChildren = compositedChildrenOfProjectionSurface;
754                projectionTransform = &localTransformFromProjectionSurface;
755            }
756            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
757        }
758    }
759}
760
761class DeferOperationHandler {
762public:
763    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
764        : mDeferStruct(deferStruct), mLevel(level) {}
765    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
766        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
767    }
768    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
769    inline void startMark(const char* name) {} // do nothing
770    inline void endMark() {}
771    inline int level() { return mLevel; }
772    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
773    inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); }
774
775private:
776    DeferStateStruct& mDeferStruct;
777    const int mLevel;
778};
779
780void RenderNode::defer(DeferStateStruct& deferStruct, const int level) {
781    DeferOperationHandler handler(deferStruct, level);
782    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
783}
784
785class ReplayOperationHandler {
786public:
787    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
788        : mReplayStruct(replayStruct), mLevel(level) {}
789    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
790#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
791        mReplayStruct.mRenderer.eventMark(operation->name());
792#endif
793        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
794    }
795    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
796    inline void startMark(const char* name) {
797        mReplayStruct.mRenderer.startMark(name);
798    }
799    inline void endMark() {
800        mReplayStruct.mRenderer.endMark();
801    }
802    inline int level() { return mLevel; }
803    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
804    inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); }
805
806private:
807    ReplayStateStruct& mReplayStruct;
808    const int mLevel;
809};
810
811void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) {
812    ReplayOperationHandler handler(replayStruct, level);
813    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
814}
815
816void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk,
817        std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
818#if !HWUI_NEW_OPS
819    if (chunk.beginChildIndex == chunk.endChildIndex) return;
820
821    for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
822        DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i];
823        RenderNode* child = childOp->renderNode;
824        float childZ = child->properties().getZ();
825
826        if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
827            zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp));
828            childOp->skipInOrderDraw = true;
829        } else if (!child->properties().getProjectBackwards()) {
830            // regular, in order drawing DisplayList
831            childOp->skipInOrderDraw = false;
832        }
833    }
834
835    // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
836    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
837#endif
838}
839
840template <class T>
841void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
842    if (properties().getAlpha() <= 0.0f
843            || properties().getOutline().getAlpha() <= 0.0f
844            || !properties().getOutline().getPath()
845            || properties().getScaleX() == 0
846            || properties().getScaleY() == 0) {
847        // no shadow to draw
848        return;
849    }
850
851    mat4 shadowMatrixXY(transformFromParent);
852    applyViewPropertyTransforms(shadowMatrixXY);
853
854    // Z matrix needs actual 3d transformation, so mapped z values will be correct
855    mat4 shadowMatrixZ(transformFromParent);
856    applyViewPropertyTransforms(shadowMatrixZ, true);
857
858    const SkPath* casterOutlinePath = properties().getOutline().getPath();
859    const SkPath* revealClipPath = properties().getRevealClip().getPath();
860    if (revealClipPath && revealClipPath->isEmpty()) return;
861
862    float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha();
863
864
865    // holds temporary SkPath to store the result of intersections
866    SkPath* frameAllocatedPath = nullptr;
867    const SkPath* outlinePath = casterOutlinePath;
868
869    // intersect the outline with the reveal clip, if present
870    if (revealClipPath) {
871        frameAllocatedPath = handler.allocPathForFrame();
872
873        Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath);
874        outlinePath = frameAllocatedPath;
875    }
876
877    // intersect the outline with the clipBounds, if present
878    if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) {
879        if (!frameAllocatedPath) {
880            frameAllocatedPath = handler.allocPathForFrame();
881        }
882
883        Rect clipBounds;
884        properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds);
885        SkPath clipBoundsPath;
886        clipBoundsPath.addRect(clipBounds.left, clipBounds.top,
887                clipBounds.right, clipBounds.bottom);
888
889        Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath);
890        outlinePath = frameAllocatedPath;
891    }
892
893    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
894            shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath);
895    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
896}
897
898#define SHADOW_DELTA 0.1f
899
900template <class T>
901void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode,
902        const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
903        OpenGLRenderer& renderer, T& handler) {
904    const int size = zTranslatedNodes.size();
905    if (size == 0
906            || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f)
907            || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
908        // no 3d children to draw
909        return;
910    }
911
912    // Apply the base transform of the parent of the 3d children. This isolates
913    // 3d children of the current chunk from transformations made in previous chunks.
914    int rootRestoreTo = renderer.save(SaveFlags::Matrix);
915    renderer.setGlobalMatrix(initialTransform);
916
917    /**
918     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
919     * with very similar Z heights to draw together.
920     *
921     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
922     * underneath both, and neither's shadow is drawn on top of the other.
923     */
924    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
925    size_t drawIndex, shadowIndex, endIndex;
926    if (mode == ChildrenSelectMode::NegativeZChildren) {
927        drawIndex = 0;
928        endIndex = nonNegativeIndex;
929        shadowIndex = endIndex; // draw no shadows
930    } else {
931        drawIndex = nonNegativeIndex;
932        endIndex = size;
933        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
934    }
935
936    DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "",
937            endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive");
938
939    float lastCasterZ = 0.0f;
940    while (shadowIndex < endIndex || drawIndex < endIndex) {
941        if (shadowIndex < endIndex) {
942            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
943            RenderNode* caster = casterOp->renderNode;
944            const float casterZ = zTranslatedNodes[shadowIndex].key;
945            // attempt to render the shadow if the caster about to be drawn is its caster,
946            // OR if its caster's Z value is similar to the previous potential caster
947            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
948                caster->issueDrawShadowOperation(casterOp->localMatrix, handler);
949
950                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
951                shadowIndex++;
952                continue;
953            }
954        }
955
956        // only the actual child DL draw needs to be in save/restore,
957        // since it modifies the renderer's matrix
958        int restoreTo = renderer.save(SaveFlags::Matrix);
959
960        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
961
962        renderer.concatMatrix(childOp->localMatrix);
963        childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone
964        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
965        childOp->skipInOrderDraw = true;
966
967        renderer.restoreToCount(restoreTo);
968        drawIndex++;
969    }
970    renderer.restoreToCount(rootRestoreTo);
971}
972
973template <class T>
974void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
975    DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size());
976    const SkPath* projectionReceiverOutline = properties().getOutline().getPath();
977    int restoreTo = renderer.getSaveCount();
978
979    LinearAllocator& alloc = handler.allocator();
980    handler(new (alloc) SaveOp(SaveFlags::MatrixClip),
981            PROPERTY_SAVECOUNT, properties().getClipToBounds());
982
983    // Transform renderer to match background we're projecting onto
984    // (by offsetting canvas by translationX/Y of background rendernode, since only those are set)
985    const DisplayListOp* op =
986#if HWUI_NEW_OPS
987            nullptr;
988    LOG_ALWAYS_FATAL("unsupported");
989#else
990            (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]);
991#endif
992    const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op);
993    const RenderProperties& backgroundProps = backgroundOp->renderNode->properties();
994    renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY());
995
996    // If the projection receiver has an outline, we mask projected content to it
997    // (which we know, apriori, are all tessellated paths)
998    renderer.setProjectionPathMask(alloc, projectionReceiverOutline);
999
1000    // draw projected nodes
1001    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
1002        renderNodeOp_t* childOp = mProjectedNodes[i];
1003
1004        // matrix save, concat, and restore can be done safely without allocating operations
1005        int restoreTo = renderer.save(SaveFlags::Matrix);
1006        renderer.concatMatrix(childOp->transformFromCompositingAncestor);
1007        childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone
1008        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
1009        childOp->skipInOrderDraw = true;
1010        renderer.restoreToCount(restoreTo);
1011    }
1012
1013    handler(new (alloc) RestoreToCountOp(restoreTo),
1014            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1015}
1016
1017/**
1018 * This function serves both defer and replay modes, and will organize the displayList's component
1019 * operations for a single frame:
1020 *
1021 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
1022 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
1023 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
1024 * defer vs replay logic, per operation
1025 */
1026template <class T>
1027void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
1028    if (mDisplayList->isEmpty()) {
1029        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "",
1030                this, getName());
1031        return;
1032    }
1033
1034#if HWUI_NEW_OPS
1035    const bool drawLayer = false;
1036#else
1037    const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get()));
1038#endif
1039    // If we are updating the contents of mLayer, we don't want to apply any of
1040    // the RenderNode's properties to this issueOperations pass. Those will all
1041    // be applied when the layer is drawn, aka when this is true.
1042    const bool useViewProperties = (!mLayer || drawLayer);
1043    if (useViewProperties) {
1044        const Outline& outline = properties().getOutline();
1045        if (properties().getAlpha() <= 0
1046                || (outline.getShouldClip() && outline.isEmpty())
1047                || properties().getScaleX() == 0
1048                || properties().getScaleY() == 0) {
1049            DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
1050                    this, getName());
1051            return;
1052        }
1053    }
1054
1055    handler.startMark(getName());
1056
1057#if DEBUG_DISPLAY_LIST
1058    const Rect& clipRect = renderer.getLocalClipBounds();
1059    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f",
1060            handler.level() * 2, "", this, getName(),
1061            clipRect.left, clipRect.top, clipRect.right, clipRect.bottom);
1062#endif
1063
1064    LinearAllocator& alloc = handler.allocator();
1065    int restoreTo = renderer.getSaveCount();
1066    handler(new (alloc) SaveOp(SaveFlags::MatrixClip),
1067            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1068
1069    DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "",
1070            SaveFlags::MatrixClip, restoreTo);
1071
1072    if (useViewProperties) {
1073        setViewProperties<T>(renderer, handler);
1074    }
1075
1076#if HWUI_NEW_OPS
1077    LOG_ALWAYS_FATAL("legacy op traversal not supported");
1078#else
1079    bool quickRejected = properties().getClipToBounds()
1080            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
1081    if (!quickRejected) {
1082        Matrix4 initialTransform(*(renderer.currentTransform()));
1083        renderer.setBaseTransform(initialTransform);
1084
1085        if (drawLayer) {
1086            handler(new (alloc) DrawLayerOp(mLayer),
1087                    renderer.getSaveCount() - 1, properties().getClipToBounds());
1088        } else {
1089            const int saveCountOffset = renderer.getSaveCount() - 1;
1090            const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex;
1091            for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) {
1092                const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex];
1093
1094                std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
1095                buildZSortedChildList(chunk, zTranslatedNodes);
1096
1097                issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren,
1098                        initialTransform, zTranslatedNodes, renderer, handler);
1099
1100                for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
1101                    DisplayListOp *op = mDisplayList->getOps()[opIndex];
1102#if DEBUG_DISPLAY_LIST
1103                    op->output(handler.level() + 1);
1104#endif
1105                    handler(op, saveCountOffset, properties().getClipToBounds());
1106
1107                    if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 &&
1108                        opIndex == static_cast<size_t>(projectionReceiveIndex))) {
1109                        issueOperationsOfProjectedChildren(renderer, handler);
1110                    }
1111                }
1112
1113                issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren,
1114                        initialTransform, zTranslatedNodes, renderer, handler);
1115            }
1116        }
1117    }
1118#endif
1119
1120    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo);
1121    handler(new (alloc) RestoreToCountOp(restoreTo),
1122            PROPERTY_SAVECOUNT, properties().getClipToBounds());
1123
1124    DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName());
1125    handler.endMark();
1126}
1127
1128} /* namespace uirenderer */
1129} /* namespace android */
1130