RenderNode.cpp revision edaecc1db0584fa017822dfc2da0c968b53967e6
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define ATRACE_TAG ATRACE_TAG_VIEW 18#define LOG_TAG "OpenGLRenderer" 19 20#include "RenderNode.h" 21 22#include <algorithm> 23#include <string> 24 25#include <SkCanvas.h> 26#include <algorithm> 27 28#include <utils/Trace.h> 29 30#include "DamageAccumulator.h" 31#include "Debug.h" 32#include "DisplayListOp.h" 33#include "DisplayListLogBuffer.h" 34#include "LayerRenderer.h" 35#include "OpenGLRenderer.h" 36#include "TreeInfo.h" 37#include "utils/MathUtils.h" 38#include "renderthread/CanvasContext.h" 39 40namespace android { 41namespace uirenderer { 42 43void RenderNode::outputLogBuffer(int fd) { 44 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 45 if (logBuffer.isEmpty()) { 46 return; 47 } 48 49 FILE *file = fdopen(fd, "a"); 50 51 fprintf(file, "\nRecent DisplayList operations\n"); 52 logBuffer.outputCommands(file); 53 54 if (Caches::hasInstance()) { 55 String8 cachesLog; 56 Caches::getInstance().dumpMemoryUsage(cachesLog); 57 fprintf(file, "\nCaches:\n%s\n", cachesLog.string()); 58 } else { 59 fprintf(file, "\nNo caches instance.\n"); 60 } 61 62 fflush(file); 63} 64 65void RenderNode::debugDumpLayers(const char* prefix) { 66 if (mLayer) { 67 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 68 prefix, this, getName(), mLayer, mLayer->getFbo(), 69 mLayer->wasBuildLayered ? "true" : "false"); 70 } 71 if (mDisplayListData) { 72 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 73 mDisplayListData->children()[i]->mRenderNode->debugDumpLayers(prefix); 74 } 75 } 76} 77 78RenderNode::RenderNode() 79 : mDirtyPropertyFields(0) 80 , mNeedsDisplayListDataSync(false) 81 , mDisplayListData(0) 82 , mStagingDisplayListData(0) 83 , mAnimatorManager(*this) 84 , mLayer(0) 85 , mParentCount(0) { 86} 87 88RenderNode::~RenderNode() { 89 deleteDisplayListData(); 90 delete mStagingDisplayListData; 91 if (mLayer) { 92 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 93 mLayer->postDecStrong(); 94 mLayer = 0; 95 } 96} 97 98void RenderNode::setStagingDisplayList(DisplayListData* data) { 99 mNeedsDisplayListDataSync = true; 100 delete mStagingDisplayListData; 101 mStagingDisplayListData = data; 102} 103 104/** 105 * This function is a simplified version of replay(), where we simply retrieve and log the 106 * display list. This function should remain in sync with the replay() function. 107 */ 108void RenderNode::output(uint32_t level) { 109 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 110 getName(), isRenderable()); 111 ALOGD("%*s%s %d", level * 2, "", "Save", 112 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 113 114 properties().debugOutputProperties(level); 115 int flags = DisplayListOp::kOpLogFlag_Recurse; 116 if (mDisplayListData) { 117 // TODO: consider printing the chunk boundaries here 118 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 119 mDisplayListData->displayListOps[i]->output(level, flags); 120 } 121 } 122 123 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 124} 125 126int RenderNode::getDebugSize() { 127 int size = sizeof(RenderNode); 128 if (mStagingDisplayListData) { 129 size += mStagingDisplayListData->getUsedSize(); 130 } 131 if (mDisplayListData && mDisplayListData != mStagingDisplayListData) { 132 size += mDisplayListData->getUsedSize(); 133 } 134 return size; 135} 136 137void RenderNode::prepareTree(TreeInfo& info) { 138 ATRACE_CALL(); 139 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 140 141 prepareTreeImpl(info); 142} 143 144void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 145 mAnimatorManager.addAnimator(animator); 146} 147 148void RenderNode::damageSelf(TreeInfo& info) { 149 if (isRenderable()) { 150 if (properties().getClipDamageToBounds()) { 151 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 152 } else { 153 // Hope this is big enough? 154 // TODO: Get this from the display list ops or something 155 info.damageAccumulator->dirty(INT_MIN, INT_MIN, INT_MAX, INT_MAX); 156 } 157 } 158} 159 160void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 161 LayerType layerType = properties().layerProperties().type(); 162 if (CC_UNLIKELY(layerType == kLayerTypeRenderLayer)) { 163 // Damage applied so far needs to affect our parent, but does not require 164 // the layer to be updated. So we pop/push here to clear out the current 165 // damage and get a clean state for display list or children updates to 166 // affect, which will require the layer to be updated 167 info.damageAccumulator->popTransform(); 168 info.damageAccumulator->pushTransform(this); 169 if (dirtyMask & DISPLAY_LIST) { 170 damageSelf(info); 171 } 172 } 173} 174 175void RenderNode::pushLayerUpdate(TreeInfo& info) { 176 LayerType layerType = properties().layerProperties().type(); 177 // If we are not a layer OR we cannot be rendered (eg, view was detached) 178 // we need to destroy any Layers we may have had previously 179 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { 180 if (CC_UNLIKELY(mLayer)) { 181 LayerRenderer::destroyLayer(mLayer); 182 mLayer = NULL; 183 } 184 return; 185 } 186 187 bool transformUpdateNeeded = false; 188 if (!mLayer) { 189 mLayer = LayerRenderer::createRenderLayer(info.renderState, getWidth(), getHeight()); 190 applyLayerPropertiesToLayer(info); 191 damageSelf(info); 192 transformUpdateNeeded = true; 193 } else if (mLayer->layer.getWidth() != getWidth() || mLayer->layer.getHeight() != getHeight()) { 194 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 195 LayerRenderer::destroyLayer(mLayer); 196 mLayer = 0; 197 } 198 damageSelf(info); 199 transformUpdateNeeded = true; 200 } 201 202 SkRect dirty; 203 info.damageAccumulator->peekAtDirty(&dirty); 204 205 if (!mLayer) { 206 Caches::getInstance().dumpMemoryUsage(); 207 if (info.errorHandler) { 208 std::string msg = "Unable to create layer for "; 209 msg += getName(); 210 info.errorHandler->onError(msg); 211 } 212 return; 213 } 214 215 if (transformUpdateNeeded) { 216 // update the transform in window of the layer to reset its origin wrt light source position 217 Matrix4 windowTransform; 218 info.damageAccumulator->computeCurrentTransform(&windowTransform); 219 mLayer->setWindowTransform(windowTransform); 220 } 221 222 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 223 dirty.roundOut(); 224 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 225 } 226 // This is not inside the above if because we may have called 227 // updateDeferred on a previous prepare pass that didn't have a renderer 228 if (info.renderer && mLayer->deferredUpdateScheduled) { 229 info.renderer->pushLayerUpdate(mLayer); 230 } 231 232 if (CC_UNLIKELY(info.canvasContext)) { 233 // If canvasContext is not null that means there are prefetched layers 234 // that need to be accounted for. That might be us, so tell CanvasContext 235 // that this layer is in the tree and should not be destroyed. 236 info.canvasContext->markLayerInUse(this); 237 } 238} 239 240void RenderNode::prepareTreeImpl(TreeInfo& info) { 241 info.damageAccumulator->pushTransform(this); 242 243 if (info.mode == TreeInfo::MODE_FULL) { 244 pushStagingPropertiesChanges(info); 245 } 246 uint32_t animatorDirtyMask = 0; 247 if (CC_LIKELY(info.runAnimations)) { 248 animatorDirtyMask = mAnimatorManager.animate(info); 249 } 250 prepareLayer(info, animatorDirtyMask); 251 if (info.mode == TreeInfo::MODE_FULL) { 252 pushStagingDisplayListChanges(info); 253 } 254 prepareSubTree(info, mDisplayListData); 255 pushLayerUpdate(info); 256 257 info.damageAccumulator->popTransform(); 258} 259 260void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 261 // Push the animators first so that setupStartValueIfNecessary() is called 262 // before properties() is trampled by stagingProperties(), as they are 263 // required by some animators. 264 if (CC_LIKELY(info.runAnimations)) { 265 mAnimatorManager.pushStaging(); 266 } 267 if (mDirtyPropertyFields) { 268 mDirtyPropertyFields = 0; 269 damageSelf(info); 270 info.damageAccumulator->popTransform(); 271 mProperties = mStagingProperties; 272 applyLayerPropertiesToLayer(info); 273 // We could try to be clever and only re-damage if the matrix changed. 274 // However, we don't need to worry about that. The cost of over-damaging 275 // here is only going to be a single additional map rect of this node 276 // plus a rect join(). The parent's transform (and up) will only be 277 // performed once. 278 info.damageAccumulator->pushTransform(this); 279 damageSelf(info); 280 } 281} 282 283void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 284 if (CC_LIKELY(!mLayer)) return; 285 286 const LayerProperties& props = properties().layerProperties(); 287 mLayer->setAlpha(props.alpha(), props.xferMode()); 288 mLayer->setColorFilter(props.colorFilter()); 289 mLayer->setBlend(props.needsBlending()); 290} 291 292void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 293 if (mNeedsDisplayListDataSync) { 294 mNeedsDisplayListDataSync = false; 295 // Make sure we inc first so that we don't fluctuate between 0 and 1, 296 // which would thrash the layer cache 297 if (mStagingDisplayListData) { 298 for (size_t i = 0; i < mStagingDisplayListData->children().size(); i++) { 299 mStagingDisplayListData->children()[i]->mRenderNode->incParentRefCount(); 300 } 301 } 302 // Damage with the old display list first then the new one to catch any 303 // changes in isRenderable or, in the future, bounds 304 damageSelf(info); 305 deleteDisplayListData(); 306 // TODO: Remove this caches stuff 307 if (mStagingDisplayListData && mStagingDisplayListData->functors.size()) { 308 Caches::getInstance().registerFunctors(mStagingDisplayListData->functors.size()); 309 } 310 mDisplayListData = mStagingDisplayListData; 311 mStagingDisplayListData = NULL; 312 if (mDisplayListData) { 313 for (size_t i = 0; i < mDisplayListData->functors.size(); i++) { 314 (*mDisplayListData->functors[i])(DrawGlInfo::kModeSync, NULL); 315 } 316 } 317 damageSelf(info); 318 } 319} 320 321void RenderNode::deleteDisplayListData() { 322 if (mDisplayListData) { 323 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 324 mDisplayListData->children()[i]->mRenderNode->decParentRefCount(); 325 } 326 if (mDisplayListData->functors.size()) { 327 Caches::getInstance().unregisterFunctors(mDisplayListData->functors.size()); 328 } 329 } 330 delete mDisplayListData; 331 mDisplayListData = NULL; 332} 333 334void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) { 335 if (subtree) { 336 TextureCache& cache = Caches::getInstance().textureCache; 337 info.out.hasFunctors |= subtree->functors.size(); 338 // TODO: Fix ownedBitmapResources to not require disabling prepareTextures 339 // and thus falling out of async drawing path. 340 if (subtree->ownedBitmapResources.size()) { 341 info.prepareTextures = false; 342 } 343 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { 344 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); 345 } 346 for (size_t i = 0; i < subtree->children().size(); i++) { 347 DrawRenderNodeOp* op = subtree->children()[i]; 348 RenderNode* childNode = op->mRenderNode; 349 info.damageAccumulator->pushTransform(&op->mTransformFromParent); 350 childNode->prepareTreeImpl(info); 351 info.damageAccumulator->popTransform(); 352 } 353 } 354} 355 356void RenderNode::destroyHardwareResources() { 357 if (mLayer) { 358 LayerRenderer::destroyLayer(mLayer); 359 mLayer = NULL; 360 } 361 if (mDisplayListData) { 362 for (size_t i = 0; i < mDisplayListData->children().size(); i++) { 363 mDisplayListData->children()[i]->mRenderNode->destroyHardwareResources(); 364 } 365 if (mNeedsDisplayListDataSync) { 366 // Next prepare tree we are going to push a new display list, so we can 367 // drop our current one now 368 deleteDisplayListData(); 369 } 370 } 371} 372 373void RenderNode::decParentRefCount() { 374 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 375 mParentCount--; 376 if (!mParentCount) { 377 // If a child of ours is being attached to our parent then this will incorrectly 378 // destroy its hardware resources. However, this situation is highly unlikely 379 // and the failure is "just" that the layer is re-created, so this should 380 // be safe enough 381 destroyHardwareResources(); 382 } 383} 384 385/* 386 * For property operations, we pass a savecount of 0, since the operations aren't part of the 387 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 388 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 389 */ 390#define PROPERTY_SAVECOUNT 0 391 392template <class T> 393void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 394#if DEBUG_DISPLAY_LIST 395 properties().debugOutputProperties(handler.level() + 1); 396#endif 397 if (properties().getLeft() != 0 || properties().getTop() != 0) { 398 renderer.translate(properties().getLeft(), properties().getTop()); 399 } 400 if (properties().getStaticMatrix()) { 401 renderer.concatMatrix(*properties().getStaticMatrix()); 402 } else if (properties().getAnimationMatrix()) { 403 renderer.concatMatrix(*properties().getAnimationMatrix()); 404 } 405 if (properties().hasTransformMatrix()) { 406 if (properties().isTransformTranslateOnly()) { 407 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 408 } else { 409 renderer.concatMatrix(*properties().getTransformMatrix()); 410 } 411 } 412 const bool isLayer = properties().layerProperties().type() != kLayerTypeNone; 413 int clipFlags = properties().getClippingFlags(); 414 if (properties().getAlpha() < 1) { 415 if (isLayer) { 416 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 417 418 renderer.setOverrideLayerAlpha(properties().getAlpha()); 419 } else if (!properties().getHasOverlappingRendering()) { 420 renderer.scaleAlpha(properties().getAlpha()); 421 } else { 422 Rect layerBounds(0, 0, getWidth(), getHeight()); 423 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 424 if (clipFlags) { 425 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 426 properties().getClippingRectForFlags(clipFlags, &layerBounds); 427 clipFlags = 0; // all clipping done by saveLayer 428 } 429 430 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 431 layerBounds.left, layerBounds.top, layerBounds.right, layerBounds.bottom, 432 properties().getAlpha() * 255, saveFlags); 433 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 434 } 435 } 436 if (clipFlags) { 437 Rect clipRect; 438 properties().getClippingRectForFlags(clipFlags, &clipRect); 439 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 440 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 441 SkRegion::kIntersect_Op); 442 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 443 } 444 445 // TODO: support nesting round rect clips 446 if (mProperties.getRevealClip().willClip()) { 447 Rect bounds; 448 mProperties.getRevealClip().getBounds(&bounds); 449 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 450 } else if (mProperties.getOutline().willClip()) { 451 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 452 } 453} 454 455/** 456 * Apply property-based transformations to input matrix 457 * 458 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 459 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 460 */ 461void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 462 if (properties().getLeft() != 0 || properties().getTop() != 0) { 463 matrix.translate(properties().getLeft(), properties().getTop()); 464 } 465 if (properties().getStaticMatrix()) { 466 mat4 stat(*properties().getStaticMatrix()); 467 matrix.multiply(stat); 468 } else if (properties().getAnimationMatrix()) { 469 mat4 anim(*properties().getAnimationMatrix()); 470 matrix.multiply(anim); 471 } 472 473 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 474 if (properties().hasTransformMatrix() || applyTranslationZ) { 475 if (properties().isTransformTranslateOnly()) { 476 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 477 true3dTransform ? properties().getZ() : 0.0f); 478 } else { 479 if (!true3dTransform) { 480 matrix.multiply(*properties().getTransformMatrix()); 481 } else { 482 mat4 true3dMat; 483 true3dMat.loadTranslate( 484 properties().getPivotX() + properties().getTranslationX(), 485 properties().getPivotY() + properties().getTranslationY(), 486 properties().getZ()); 487 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 488 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 489 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 490 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 491 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 492 493 matrix.multiply(true3dMat); 494 } 495 } 496 } 497} 498 499/** 500 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 501 * 502 * This should be called before a call to defer() or drawDisplayList() 503 * 504 * Each DisplayList that serves as a 3d root builds its list of composited children, 505 * which are flagged to not draw in the standard draw loop. 506 */ 507void RenderNode::computeOrdering() { 508 ATRACE_CALL(); 509 mProjectedNodes.clear(); 510 511 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 512 // transform properties are applied correctly to top level children 513 if (mDisplayListData == NULL) return; 514 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 515 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 516 childOp->mRenderNode->computeOrderingImpl(childOp, 517 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity()); 518 } 519} 520 521void RenderNode::computeOrderingImpl( 522 DrawRenderNodeOp* opState, 523 const SkPath* outlineOfProjectionSurface, 524 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 525 const mat4* transformFromProjectionSurface) { 526 mProjectedNodes.clear(); 527 if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return; 528 529 // TODO: should avoid this calculation in most cases 530 // TODO: just calculate single matrix, down to all leaf composited elements 531 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 532 localTransformFromProjectionSurface.multiply(opState->mTransformFromParent); 533 534 if (properties().getProjectBackwards()) { 535 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 536 opState->mSkipInOrderDraw = true; 537 opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface); 538 compositedChildrenOfProjectionSurface->add(opState); 539 } else { 540 // standard in order draw 541 opState->mSkipInOrderDraw = false; 542 } 543 544 if (mDisplayListData->children().size() > 0) { 545 const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0; 546 bool haveAppliedPropertiesToProjection = false; 547 for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) { 548 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 549 RenderNode* child = childOp->mRenderNode; 550 551 const SkPath* projectionOutline = NULL; 552 Vector<DrawRenderNodeOp*>* projectionChildren = NULL; 553 const mat4* projectionTransform = NULL; 554 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 555 // if receiving projections, collect projecting descendent 556 557 // Note that if a direct descendent is projecting backwards, we pass it's 558 // grandparent projection collection, since it shouldn't project onto it's 559 // parent, where it will already be drawing. 560 projectionOutline = properties().getOutline().getPath(); 561 projectionChildren = &mProjectedNodes; 562 projectionTransform = &mat4::identity(); 563 } else { 564 if (!haveAppliedPropertiesToProjection) { 565 applyViewPropertyTransforms(localTransformFromProjectionSurface); 566 haveAppliedPropertiesToProjection = true; 567 } 568 projectionOutline = outlineOfProjectionSurface; 569 projectionChildren = compositedChildrenOfProjectionSurface; 570 projectionTransform = &localTransformFromProjectionSurface; 571 } 572 child->computeOrderingImpl(childOp, 573 projectionOutline, projectionChildren, projectionTransform); 574 } 575 } 576} 577 578class DeferOperationHandler { 579public: 580 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 581 : mDeferStruct(deferStruct), mLevel(level) {} 582 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 583 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 584 } 585 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 586 inline void startMark(const char* name) {} // do nothing 587 inline void endMark() {} 588 inline int level() { return mLevel; } 589 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 590 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 591 592private: 593 DeferStateStruct& mDeferStruct; 594 const int mLevel; 595}; 596 597void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 598 DeferOperationHandler handler(deferStruct, level); 599 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 600} 601 602class ReplayOperationHandler { 603public: 604 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 605 : mReplayStruct(replayStruct), mLevel(level) {} 606 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 607#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 608 mReplayStruct.mRenderer.eventMark(operation->name()); 609#endif 610 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 611 } 612 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 613 inline void startMark(const char* name) { 614 mReplayStruct.mRenderer.startMark(name); 615 } 616 inline void endMark() { 617 mReplayStruct.mRenderer.endMark(); 618 } 619 inline int level() { return mLevel; } 620 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 621 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 622 623private: 624 ReplayStateStruct& mReplayStruct; 625 const int mLevel; 626}; 627 628void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 629 ReplayOperationHandler handler(replayStruct, level); 630 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 631} 632 633void RenderNode::buildZSortedChildList(const DisplayListData::Chunk& chunk, 634 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 635 if (chunk.beginChildIndex == chunk.endChildIndex) return; 636 637 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 638 DrawRenderNodeOp* childOp = mDisplayListData->children()[i]; 639 RenderNode* child = childOp->mRenderNode; 640 float childZ = child->properties().getZ(); 641 642 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 643 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp)); 644 childOp->mSkipInOrderDraw = true; 645 } else if (!child->properties().getProjectBackwards()) { 646 // regular, in order drawing DisplayList 647 childOp->mSkipInOrderDraw = false; 648 } 649 } 650 651 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 652 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 653} 654 655template <class T> 656void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 657 if (properties().getAlpha() <= 0.0f 658 || properties().getOutline().getAlpha() <= 0.0f 659 || !properties().getOutline().getPath()) { 660 // no shadow to draw 661 return; 662 } 663 664 mat4 shadowMatrixXY(transformFromParent); 665 applyViewPropertyTransforms(shadowMatrixXY); 666 667 // Z matrix needs actual 3d transformation, so mapped z values will be correct 668 mat4 shadowMatrixZ(transformFromParent); 669 applyViewPropertyTransforms(shadowMatrixZ, true); 670 671 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 672 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 673 if (revealClipPath && revealClipPath->isEmpty()) return; 674 675 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 676 677 const SkPath* outlinePath = casterOutlinePath; 678 if (revealClipPath) { 679 // if we can't simply use the caster's path directly, create a temporary one 680 SkPath* frameAllocatedPath = handler.allocPathForFrame(); 681 682 // intersect the outline with the convex reveal clip 683 Op(*casterOutlinePath, *revealClipPath, kIntersect_PathOp, frameAllocatedPath); 684 outlinePath = frameAllocatedPath; 685 } 686 687 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 688 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 689 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 690} 691 692#define SHADOW_DELTA 0.1f 693 694template <class T> 695void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 696 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 697 OpenGLRenderer& renderer, T& handler) { 698 const int size = zTranslatedNodes.size(); 699 if (size == 0 700 || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f) 701 || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 702 // no 3d children to draw 703 return; 704 } 705 706 // Apply the base transform of the parent of the 3d children. This isolates 707 // 3d children of the current chunk from transformations made in previous chunks. 708 int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 709 renderer.setMatrix(initialTransform); 710 711 /** 712 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 713 * with very similar Z heights to draw together. 714 * 715 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 716 * underneath both, and neither's shadow is drawn on top of the other. 717 */ 718 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 719 size_t drawIndex, shadowIndex, endIndex; 720 if (mode == kNegativeZChildren) { 721 drawIndex = 0; 722 endIndex = nonNegativeIndex; 723 shadowIndex = endIndex; // draw no shadows 724 } else { 725 drawIndex = nonNegativeIndex; 726 endIndex = size; 727 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 728 } 729 730 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 731 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 732 733 float lastCasterZ = 0.0f; 734 while (shadowIndex < endIndex || drawIndex < endIndex) { 735 if (shadowIndex < endIndex) { 736 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 737 RenderNode* caster = casterOp->mRenderNode; 738 const float casterZ = zTranslatedNodes[shadowIndex].key; 739 // attempt to render the shadow if the caster about to be drawn is its caster, 740 // OR if its caster's Z value is similar to the previous potential caster 741 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 742 caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler); 743 744 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 745 shadowIndex++; 746 continue; 747 } 748 } 749 750 // only the actual child DL draw needs to be in save/restore, 751 // since it modifies the renderer's matrix 752 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 753 754 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 755 756 renderer.concatMatrix(childOp->mTransformFromParent); 757 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 758 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 759 childOp->mSkipInOrderDraw = true; 760 761 renderer.restoreToCount(restoreTo); 762 drawIndex++; 763 } 764 renderer.restoreToCount(rootRestoreTo); 765} 766 767template <class T> 768void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 769 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 770 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 771 int restoreTo = renderer.getSaveCount(); 772 773 LinearAllocator& alloc = handler.allocator(); 774 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 775 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 776 777 // Transform renderer to match background we're projecting onto 778 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 779 const DisplayListOp* op = 780 (mDisplayListData->displayListOps[mDisplayListData->projectionReceiveIndex]); 781 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 782 const RenderProperties& backgroundProps = backgroundOp->mRenderNode->properties(); 783 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 784 785 // If the projection reciever has an outline, we mask each of the projected rendernodes to it 786 // Either with clipRect, or special saveLayer masking 787 if (projectionReceiverOutline != NULL) { 788 const SkRect& outlineBounds = projectionReceiverOutline->getBounds(); 789 if (projectionReceiverOutline->isRect(NULL)) { 790 // mask to the rect outline simply with clipRect 791 ClipRectOp* clipOp = new (alloc) ClipRectOp( 792 outlineBounds.left(), outlineBounds.top(), 793 outlineBounds.right(), outlineBounds.bottom(), SkRegion::kIntersect_Op); 794 handler(clipOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 795 } else { 796 // wrap the projected RenderNodes with a SaveLayer that will mask to the outline 797 SaveLayerOp* op = new (alloc) SaveLayerOp( 798 outlineBounds.left(), outlineBounds.top(), 799 outlineBounds.right(), outlineBounds.bottom(), 800 255, SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag | SkCanvas::kARGB_ClipLayer_SaveFlag); 801 op->setMask(projectionReceiverOutline); 802 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 803 804 /* TODO: add optimizations here to take advantage of placement/size of projected 805 * children (which may shrink saveLayer area significantly). This is dependent on 806 * passing actual drawing/dirtying bounds of projected content down to native. 807 */ 808 } 809 } 810 811 // draw projected nodes 812 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 813 DrawRenderNodeOp* childOp = mProjectedNodes[i]; 814 815 // matrix save, concat, and restore can be done safely without allocating operations 816 int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag); 817 renderer.concatMatrix(childOp->mTransformFromCompositingAncestor); 818 childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone 819 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 820 childOp->mSkipInOrderDraw = true; 821 renderer.restoreToCount(restoreTo); 822 } 823 824 if (projectionReceiverOutline != NULL) { 825 handler(new (alloc) RestoreToCountOp(restoreTo), 826 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 827 } 828} 829 830/** 831 * This function serves both defer and replay modes, and will organize the displayList's component 832 * operations for a single frame: 833 * 834 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 835 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 836 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 837 * defer vs replay logic, per operation 838 */ 839template <class T> 840void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 841 const int level = handler.level(); 842 if (mDisplayListData->isEmpty()) { 843 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, getName()); 844 return; 845 } 846 847 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer)); 848 // If we are updating the contents of mLayer, we don't want to apply any of 849 // the RenderNode's properties to this issueOperations pass. Those will all 850 // be applied when the layer is drawn, aka when this is true. 851 const bool useViewProperties = (!mLayer || drawLayer); 852 if (useViewProperties) { 853 const Outline& outline = properties().getOutline(); 854 if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) { 855 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", level * 2, "", this, getName()); 856 return; 857 } 858 } 859 860 handler.startMark(getName()); 861 862#if DEBUG_DISPLAY_LIST 863 const Rect& clipRect = renderer.getLocalClipBounds(); 864 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 865 level * 2, "", this, getName(), 866 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 867#endif 868 869 LinearAllocator& alloc = handler.allocator(); 870 int restoreTo = renderer.getSaveCount(); 871 handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 872 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 873 874 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 875 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 876 877 if (useViewProperties) { 878 setViewProperties<T>(renderer, handler); 879 } 880 881 bool quickRejected = properties().getClipToBounds() 882 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 883 if (!quickRejected) { 884 Matrix4 initialTransform(*(renderer.currentTransform())); 885 886 if (drawLayer) { 887 handler(new (alloc) DrawLayerOp(mLayer, 0, 0), 888 renderer.getSaveCount() - 1, properties().getClipToBounds()); 889 } else { 890 const int saveCountOffset = renderer.getSaveCount() - 1; 891 const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; 892 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 893 for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) { 894 const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex]; 895 896 Vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 897 buildZSortedChildList(chunk, zTranslatedNodes); 898 899 issueOperationsOf3dChildren(kNegativeZChildren, 900 initialTransform, zTranslatedNodes, renderer, handler); 901 902 903 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 904 DisplayListOp *op = mDisplayListData->displayListOps[opIndex]; 905#if DEBUG_DISPLAY_LIST 906 op->output(level + 1); 907#endif 908 logBuffer.writeCommand(level, op->name()); 909 handler(op, saveCountOffset, properties().getClipToBounds()); 910 911 if (CC_UNLIKELY(!mProjectedNodes.isEmpty() && projectionReceiveIndex >= 0 && 912 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 913 issueOperationsOfProjectedChildren(renderer, handler); 914 } 915 } 916 917 issueOperationsOf3dChildren(kPositiveZChildren, 918 initialTransform, zTranslatedNodes, renderer, handler); 919 } 920 } 921 } 922 923 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 924 handler(new (alloc) RestoreToCountOp(restoreTo), 925 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 926 renderer.setOverrideLayerAlpha(1.0f); 927 928 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", level * 2, "", this, getName()); 929 handler.endMark(); 930} 931 932} /* namespace uirenderer */ 933} /* namespace android */ 934