RenderNode.cpp revision f648108f83d4e74811919e9811efb8fcc184b8a3
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include "DamageAccumulator.h" 20#include "Debug.h" 21#if HWUI_NEW_OPS 22#include "RecordedOp.h" 23#include "BakedOpRenderer.h" 24#endif 25#include "DisplayListOp.h" 26#include "LayerRenderer.h" 27#include "OpenGLRenderer.h" 28#include "TreeInfo.h" 29#include "utils/MathUtils.h" 30#include "utils/TraceUtils.h" 31#include "renderthread/CanvasContext.h" 32 33#include "protos/hwui.pb.h" 34#include "protos/ProtoHelpers.h" 35 36#include <algorithm> 37#include <sstream> 38#include <string> 39 40namespace android { 41namespace uirenderer { 42 43void RenderNode::debugDumpLayers(const char* prefix) { 44#if HWUI_NEW_OPS 45 LOG_ALWAYS_FATAL("TODO: dump layer"); 46#else 47 if (mLayer) { 48 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 49 prefix, this, getName(), mLayer, mLayer->getFbo(), 50 mLayer->wasBuildLayered ? "true" : "false"); 51 } 52#endif 53 if (mDisplayList) { 54 for (auto&& child : mDisplayList->getChildren()) { 55 child->renderNode->debugDumpLayers(prefix); 56 } 57 } 58} 59 60RenderNode::RenderNode() 61 : mDirtyPropertyFields(0) 62 , mNeedsDisplayListSync(false) 63 , mDisplayList(nullptr) 64 , mStagingDisplayList(nullptr) 65 , mAnimatorManager(*this) 66 , mParentCount(0) { 67} 68 69RenderNode::~RenderNode() { 70 deleteDisplayList(); 71 delete mStagingDisplayList; 72#if HWUI_NEW_OPS 73 LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!"); 74#else 75 if (mLayer) { 76 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 77 mLayer->postDecStrong(); 78 mLayer = nullptr; 79 } 80#endif 81} 82 83void RenderNode::setStagingDisplayList(DisplayList* displayList) { 84 mNeedsDisplayListSync = true; 85 delete mStagingDisplayList; 86 mStagingDisplayList = displayList; 87 // If mParentCount == 0 we are the sole reference to this RenderNode, 88 // so immediately free the old display list 89 if (!mParentCount && !mStagingDisplayList) { 90 deleteDisplayList(); 91 } 92} 93 94/** 95 * This function is a simplified version of replay(), where we simply retrieve and log the 96 * display list. This function should remain in sync with the replay() function. 97 */ 98void RenderNode::output(uint32_t level) { 99 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 100 getName(), 101 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 102 (properties().hasShadow() ? ", casting shadow" : ""), 103 (isRenderable() ? "" : ", empty"), 104 (properties().getProjectBackwards() ? ", projected" : ""), 105 (mLayer != nullptr ? ", on HW Layer" : "")); 106 ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip); 107 108 properties().debugOutputProperties(level); 109 110 if (mDisplayList) { 111#if HWUI_NEW_OPS 112 LOG_ALWAYS_FATAL("op dumping unsupported"); 113#else 114 // TODO: consider printing the chunk boundaries here 115 for (auto&& op : mDisplayList->getOps()) { 116 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 117 } 118#endif 119 } 120 121 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 122} 123 124void RenderNode::copyTo(proto::RenderNode *pnode) { 125 pnode->set_id(static_cast<uint64_t>( 126 reinterpret_cast<uintptr_t>(this))); 127 pnode->set_name(mName.string(), mName.length()); 128 129 proto::RenderProperties* pprops = pnode->mutable_properties(); 130 pprops->set_left(properties().getLeft()); 131 pprops->set_top(properties().getTop()); 132 pprops->set_right(properties().getRight()); 133 pprops->set_bottom(properties().getBottom()); 134 pprops->set_clip_flags(properties().getClippingFlags()); 135 pprops->set_alpha(properties().getAlpha()); 136 pprops->set_translation_x(properties().getTranslationX()); 137 pprops->set_translation_y(properties().getTranslationY()); 138 pprops->set_translation_z(properties().getTranslationZ()); 139 pprops->set_elevation(properties().getElevation()); 140 pprops->set_rotation(properties().getRotation()); 141 pprops->set_rotation_x(properties().getRotationX()); 142 pprops->set_rotation_y(properties().getRotationY()); 143 pprops->set_scale_x(properties().getScaleX()); 144 pprops->set_scale_y(properties().getScaleY()); 145 pprops->set_pivot_x(properties().getPivotX()); 146 pprops->set_pivot_y(properties().getPivotY()); 147 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 148 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 149 pprops->set_project_backwards(properties().getProjectBackwards()); 150 pprops->set_projection_receiver(properties().isProjectionReceiver()); 151 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 152 153 const Outline& outline = properties().getOutline(); 154 if (outline.getType() != Outline::Type::None) { 155 proto::Outline* poutline = pprops->mutable_outline(); 156 poutline->clear_path(); 157 if (outline.getType() == Outline::Type::Empty) { 158 poutline->set_type(proto::Outline_Type_Empty); 159 } else if (outline.getType() == Outline::Type::ConvexPath) { 160 poutline->set_type(proto::Outline_Type_ConvexPath); 161 if (const SkPath* path = outline.getPath()) { 162 set(poutline->mutable_path(), *path); 163 } 164 } else if (outline.getType() == Outline::Type::RoundRect) { 165 poutline->set_type(proto::Outline_Type_RoundRect); 166 } else { 167 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 168 poutline->set_type(proto::Outline_Type_None); 169 } 170 poutline->set_should_clip(outline.getShouldClip()); 171 poutline->set_alpha(outline.getAlpha()); 172 poutline->set_radius(outline.getRadius()); 173 set(poutline->mutable_bounds(), outline.getBounds()); 174 } else { 175 pprops->clear_outline(); 176 } 177 178 const RevealClip& revealClip = properties().getRevealClip(); 179 if (revealClip.willClip()) { 180 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 181 prevealClip->set_x(revealClip.getX()); 182 prevealClip->set_y(revealClip.getY()); 183 prevealClip->set_radius(revealClip.getRadius()); 184 } else { 185 pprops->clear_reveal_clip(); 186 } 187 188 pnode->clear_children(); 189 if (mDisplayList) { 190 for (auto&& child : mDisplayList->getChildren()) { 191 child->renderNode->copyTo(pnode->add_children()); 192 } 193 } 194} 195 196int RenderNode::getDebugSize() { 197 int size = sizeof(RenderNode); 198 if (mStagingDisplayList) { 199 size += mStagingDisplayList->getUsedSize(); 200 } 201 if (mDisplayList && mDisplayList != mStagingDisplayList) { 202 size += mDisplayList->getUsedSize(); 203 } 204 return size; 205} 206 207void RenderNode::prepareTree(TreeInfo& info) { 208 ATRACE_CALL(); 209 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 210 211 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 212 bool functorsNeedLayer = Properties::debugOverdraw; 213 214 prepareTreeImpl(info, functorsNeedLayer); 215} 216 217void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 218 mAnimatorManager.addAnimator(animator); 219} 220 221void RenderNode::damageSelf(TreeInfo& info) { 222 if (isRenderable()) { 223 if (properties().getClipDamageToBounds()) { 224 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 225 } else { 226 // Hope this is big enough? 227 // TODO: Get this from the display list ops or something 228 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 229 } 230 } 231} 232 233void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 234 LayerType layerType = properties().effectiveLayerType(); 235 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 236 // Damage applied so far needs to affect our parent, but does not require 237 // the layer to be updated. So we pop/push here to clear out the current 238 // damage and get a clean state for display list or children updates to 239 // affect, which will require the layer to be updated 240 info.damageAccumulator->popTransform(); 241 info.damageAccumulator->pushTransform(this); 242 if (dirtyMask & DISPLAY_LIST) { 243 damageSelf(info); 244 } 245 } 246} 247 248static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { 249#if HWUI_NEW_OPS 250 return renderState.layerPool().get(renderState, width, height); 251#else 252 return LayerRenderer::createRenderLayer(renderState, width, height); 253#endif 254} 255 256static void destroyLayer(layer_t* layer) { 257#if HWUI_NEW_OPS 258 RenderState& renderState = layer->renderState; 259 renderState.layerPool().putOrDelete(layer); 260#else 261 LayerRenderer::destroyLayer(layer); 262#endif 263} 264 265static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) { 266#if HWUI_NEW_OPS 267 return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height; 268#else 269 return layer->layer.getWidth() == width && layer->layer.getHeight() == height; 270#endif 271} 272 273void RenderNode::pushLayerUpdate(TreeInfo& info) { 274 LayerType layerType = properties().effectiveLayerType(); 275 // If we are not a layer OR we cannot be rendered (eg, view was detached) 276 // we need to destroy any Layers we may have had previously 277 if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable())) { 278 if (CC_UNLIKELY(mLayer)) { 279 destroyLayer(mLayer); 280 mLayer = nullptr; 281 } 282 return; 283 } 284 285 bool transformUpdateNeeded = false; 286 if (!mLayer) { 287 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); 288#if !HWUI_NEW_OPS 289 applyLayerPropertiesToLayer(info); 290#endif 291 damageSelf(info); 292 transformUpdateNeeded = true; 293 } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) { 294#if HWUI_NEW_OPS 295 RenderState& renderState = mLayer->renderState; 296 if (properties().fitsOnLayer()) { 297 mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight()); 298 } else { 299#else 300 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 301#endif 302 destroyLayer(mLayer); 303 mLayer = nullptr; 304 } 305 damageSelf(info); 306 transformUpdateNeeded = true; 307 } 308 309 SkRect dirty; 310 info.damageAccumulator->peekAtDirty(&dirty); 311 312 if (!mLayer) { 313 Caches::getInstance().dumpMemoryUsage(); 314 if (info.errorHandler) { 315 std::ostringstream err; 316 err << "Unable to create layer for " << getName(); 317 const int maxTextureSize = Caches::getInstance().maxTextureSize; 318 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 319 err << ", size " << getWidth() << "x" << getHeight() 320 << " exceeds max size " << maxTextureSize; 321 } else { 322 err << ", see logcat for more info"; 323 } 324 info.errorHandler->onError(err.str()); 325 } 326 return; 327 } 328 329 if (transformUpdateNeeded && mLayer) { 330 // update the transform in window of the layer to reset its origin wrt light source position 331 Matrix4 windowTransform; 332 info.damageAccumulator->computeCurrentTransform(&windowTransform); 333 mLayer->setWindowTransform(windowTransform); 334 } 335 336#if HWUI_NEW_OPS 337 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); 338#else 339 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 340 dirty.roundOut(&dirty); 341 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 342 } 343 // This is not inside the above if because we may have called 344 // updateDeferred on a previous prepare pass that didn't have a renderer 345 if (info.renderer && mLayer->deferredUpdateScheduled) { 346 info.renderer->pushLayerUpdate(mLayer); 347 } 348#endif 349 350 // There might be prefetched layers that need to be accounted for. 351 // That might be us, so tell CanvasContext that this layer is in the 352 // tree and should not be destroyed. 353 info.canvasContext.markLayerInUse(this); 354} 355 356/** 357 * Traverse down the the draw tree to prepare for a frame. 358 * 359 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 360 * 361 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 362 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 363 */ 364void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 365 info.damageAccumulator->pushTransform(this); 366 367 if (info.mode == TreeInfo::MODE_FULL) { 368 pushStagingPropertiesChanges(info); 369 } 370 uint32_t animatorDirtyMask = 0; 371 if (CC_LIKELY(info.runAnimations)) { 372 animatorDirtyMask = mAnimatorManager.animate(info); 373 } 374 375 bool willHaveFunctor = false; 376 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 377 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 378 } else if (mDisplayList) { 379 willHaveFunctor = !mDisplayList->getFunctors().empty(); 380 } 381 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 382 willHaveFunctor, functorsNeedLayer); 383 384 if (CC_UNLIKELY(mPositionListener.get())) { 385 mPositionListener->onPositionUpdated(*this, info); 386 } 387 388 prepareLayer(info, animatorDirtyMask); 389 if (info.mode == TreeInfo::MODE_FULL) { 390 pushStagingDisplayListChanges(info); 391 } 392 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 393 pushLayerUpdate(info); 394 395 info.damageAccumulator->popTransform(); 396} 397 398void RenderNode::syncProperties() { 399 mProperties = mStagingProperties; 400} 401 402void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 403 // Push the animators first so that setupStartValueIfNecessary() is called 404 // before properties() is trampled by stagingProperties(), as they are 405 // required by some animators. 406 if (CC_LIKELY(info.runAnimations)) { 407 mAnimatorManager.pushStaging(); 408 } 409 if (mDirtyPropertyFields) { 410 mDirtyPropertyFields = 0; 411 damageSelf(info); 412 info.damageAccumulator->popTransform(); 413 syncProperties(); 414#if !HWUI_NEW_OPS 415 applyLayerPropertiesToLayer(info); 416#endif 417 // We could try to be clever and only re-damage if the matrix changed. 418 // However, we don't need to worry about that. The cost of over-damaging 419 // here is only going to be a single additional map rect of this node 420 // plus a rect join(). The parent's transform (and up) will only be 421 // performed once. 422 info.damageAccumulator->pushTransform(this); 423 damageSelf(info); 424 } 425} 426 427#if !HWUI_NEW_OPS 428void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 429 if (CC_LIKELY(!mLayer)) return; 430 431 const LayerProperties& props = properties().layerProperties(); 432 mLayer->setAlpha(props.alpha(), props.xferMode()); 433 mLayer->setColorFilter(props.colorFilter()); 434 mLayer->setBlend(props.needsBlending()); 435} 436#endif 437 438void RenderNode::syncDisplayList() { 439 // Make sure we inc first so that we don't fluctuate between 0 and 1, 440 // which would thrash the layer cache 441 if (mStagingDisplayList) { 442 for (auto&& child : mStagingDisplayList->getChildren()) { 443 child->renderNode->incParentRefCount(); 444 } 445 } 446 deleteDisplayList(); 447 mDisplayList = mStagingDisplayList; 448 mStagingDisplayList = nullptr; 449 if (mDisplayList) { 450 for (size_t i = 0; i < mDisplayList->getFunctors().size(); i++) { 451 (*mDisplayList->getFunctors()[i])(DrawGlInfo::kModeSync, nullptr); 452 } 453 } 454} 455 456void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 457 if (mNeedsDisplayListSync) { 458 mNeedsDisplayListSync = false; 459 // Damage with the old display list first then the new one to catch any 460 // changes in isRenderable or, in the future, bounds 461 damageSelf(info); 462 syncDisplayList(); 463 damageSelf(info); 464 } 465} 466 467void RenderNode::deleteDisplayList() { 468 if (mDisplayList) { 469 for (auto&& child : mDisplayList->getChildren()) { 470 child->renderNode->decParentRefCount(); 471 } 472 } 473 delete mDisplayList; 474 mDisplayList = nullptr; 475} 476 477void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 478 if (subtree) { 479 TextureCache& cache = Caches::getInstance().textureCache; 480 info.out.hasFunctors |= subtree->getFunctors().size(); 481 for (auto&& bitmapResource : subtree->getBitmapResources()) { 482 void* ownerToken = &info.canvasContext; 483 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); 484 } 485 for (auto&& op : subtree->getChildren()) { 486 RenderNode* childNode = op->renderNode; 487#if HWUI_NEW_OPS 488 info.damageAccumulator->pushTransform(&op->localMatrix); 489 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 490#else 491 info.damageAccumulator->pushTransform(&op->localMatrix); 492 bool childFunctorsNeedLayer = functorsNeedLayer 493 // Recorded with non-rect clip, or canvas-rotated by parent 494 || op->mRecordedWithPotentialStencilClip; 495#endif 496 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 497 info.damageAccumulator->popTransform(); 498 } 499 } 500} 501 502void RenderNode::destroyHardwareResources() { 503 if (mLayer) { 504 destroyLayer(mLayer); 505 mLayer = nullptr; 506 } 507 if (mDisplayList) { 508 for (auto&& child : mDisplayList->getChildren()) { 509 child->renderNode->destroyHardwareResources(); 510 } 511 if (mNeedsDisplayListSync) { 512 // Next prepare tree we are going to push a new display list, so we can 513 // drop our current one now 514 deleteDisplayList(); 515 } 516 } 517} 518 519void RenderNode::decParentRefCount() { 520 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 521 mParentCount--; 522 if (!mParentCount) { 523 // If a child of ours is being attached to our parent then this will incorrectly 524 // destroy its hardware resources. However, this situation is highly unlikely 525 // and the failure is "just" that the layer is re-created, so this should 526 // be safe enough 527 destroyHardwareResources(); 528 } 529} 530 531/* 532 * For property operations, we pass a savecount of 0, since the operations aren't part of the 533 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 534 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 535 */ 536#define PROPERTY_SAVECOUNT 0 537 538template <class T> 539void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 540#if DEBUG_DISPLAY_LIST 541 properties().debugOutputProperties(handler.level() + 1); 542#endif 543 if (properties().getLeft() != 0 || properties().getTop() != 0) { 544 renderer.translate(properties().getLeft(), properties().getTop()); 545 } 546 if (properties().getStaticMatrix()) { 547 renderer.concatMatrix(*properties().getStaticMatrix()); 548 } else if (properties().getAnimationMatrix()) { 549 renderer.concatMatrix(*properties().getAnimationMatrix()); 550 } 551 if (properties().hasTransformMatrix()) { 552 if (properties().isTransformTranslateOnly()) { 553 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 554 } else { 555 renderer.concatMatrix(*properties().getTransformMatrix()); 556 } 557 } 558 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 559 int clipFlags = properties().getClippingFlags(); 560 if (properties().getAlpha() < 1) { 561 if (isLayer) { 562 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 563 } 564 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 565 // simply scale rendering content's alpha 566 renderer.scaleAlpha(properties().getAlpha()); 567 } else { 568 // savelayer needed to create an offscreen buffer 569 Rect layerBounds(0, 0, getWidth(), getHeight()); 570 if (clipFlags) { 571 properties().getClippingRectForFlags(clipFlags, &layerBounds); 572 clipFlags = 0; // all clipping done by savelayer 573 } 574 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 575 layerBounds.left, layerBounds.top, 576 layerBounds.right, layerBounds.bottom, 577 (int) (properties().getAlpha() * 255), 578 SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer); 579 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 580 } 581 582 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 583 // pretend alpha always causes savelayer to warn about 584 // performance problem affecting old versions 585 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 586 static_cast<int>(getWidth()), 587 static_cast<int>(getHeight())); 588 } 589 } 590 if (clipFlags) { 591 Rect clipRect; 592 properties().getClippingRectForFlags(clipFlags, &clipRect); 593 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 594 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 595 SkRegion::kIntersect_Op); 596 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 597 } 598 599 // TODO: support nesting round rect clips 600 if (mProperties.getRevealClip().willClip()) { 601 Rect bounds; 602 mProperties.getRevealClip().getBounds(&bounds); 603 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 604 } else if (mProperties.getOutline().willClip()) { 605 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 606 } 607} 608 609/** 610 * Apply property-based transformations to input matrix 611 * 612 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 613 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 614 */ 615void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 616 if (properties().getLeft() != 0 || properties().getTop() != 0) { 617 matrix.translate(properties().getLeft(), properties().getTop()); 618 } 619 if (properties().getStaticMatrix()) { 620 mat4 stat(*properties().getStaticMatrix()); 621 matrix.multiply(stat); 622 } else if (properties().getAnimationMatrix()) { 623 mat4 anim(*properties().getAnimationMatrix()); 624 matrix.multiply(anim); 625 } 626 627 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 628 if (properties().hasTransformMatrix() || applyTranslationZ) { 629 if (properties().isTransformTranslateOnly()) { 630 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 631 true3dTransform ? properties().getZ() : 0.0f); 632 } else { 633 if (!true3dTransform) { 634 matrix.multiply(*properties().getTransformMatrix()); 635 } else { 636 mat4 true3dMat; 637 true3dMat.loadTranslate( 638 properties().getPivotX() + properties().getTranslationX(), 639 properties().getPivotY() + properties().getTranslationY(), 640 properties().getZ()); 641 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 642 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 643 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 644 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 645 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 646 647 matrix.multiply(true3dMat); 648 } 649 } 650 } 651} 652 653/** 654 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 655 * 656 * This should be called before a call to defer() or drawDisplayList() 657 * 658 * Each DisplayList that serves as a 3d root builds its list of composited children, 659 * which are flagged to not draw in the standard draw loop. 660 */ 661void RenderNode::computeOrdering() { 662 ATRACE_CALL(); 663 mProjectedNodes.clear(); 664 665 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 666 // transform properties are applied correctly to top level children 667 if (mDisplayList == nullptr) return; 668 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 669 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 670 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 671 } 672} 673 674void RenderNode::computeOrderingImpl( 675 renderNodeOp_t* opState, 676 std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface, 677 const mat4* transformFromProjectionSurface) { 678 mProjectedNodes.clear(); 679 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 680 681 // TODO: should avoid this calculation in most cases 682 // TODO: just calculate single matrix, down to all leaf composited elements 683 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 684 localTransformFromProjectionSurface.multiply(opState->localMatrix); 685 686 if (properties().getProjectBackwards()) { 687 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 688 opState->skipInOrderDraw = true; 689 opState->transformFromCompositingAncestor = localTransformFromProjectionSurface; 690 compositedChildrenOfProjectionSurface->push_back(opState); 691 } else { 692 // standard in order draw 693 opState->skipInOrderDraw = false; 694 } 695 696 if (mDisplayList->getChildren().size() > 0) { 697 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 698 bool haveAppliedPropertiesToProjection = false; 699 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 700 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 701 RenderNode* child = childOp->renderNode; 702 703 std::vector<renderNodeOp_t*>* projectionChildren = nullptr; 704 const mat4* projectionTransform = nullptr; 705 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 706 // if receiving projections, collect projecting descendant 707 708 // Note that if a direct descendant is projecting backwards, we pass its 709 // grandparent projection collection, since it shouldn't project onto its 710 // parent, where it will already be drawing. 711 projectionChildren = &mProjectedNodes; 712 projectionTransform = &mat4::identity(); 713 } else { 714 if (!haveAppliedPropertiesToProjection) { 715 applyViewPropertyTransforms(localTransformFromProjectionSurface); 716 haveAppliedPropertiesToProjection = true; 717 } 718 projectionChildren = compositedChildrenOfProjectionSurface; 719 projectionTransform = &localTransformFromProjectionSurface; 720 } 721 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 722 } 723 } 724} 725 726class DeferOperationHandler { 727public: 728 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 729 : mDeferStruct(deferStruct), mLevel(level) {} 730 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 731 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 732 } 733 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 734 inline void startMark(const char* name) {} // do nothing 735 inline void endMark() {} 736 inline int level() { return mLevel; } 737 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 738 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 739 740private: 741 DeferStateStruct& mDeferStruct; 742 const int mLevel; 743}; 744 745void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 746 DeferOperationHandler handler(deferStruct, level); 747 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 748} 749 750class ReplayOperationHandler { 751public: 752 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 753 : mReplayStruct(replayStruct), mLevel(level) {} 754 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 755#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 756 mReplayStruct.mRenderer.eventMark(operation->name()); 757#endif 758 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 759 } 760 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 761 inline void startMark(const char* name) { 762 mReplayStruct.mRenderer.startMark(name); 763 } 764 inline void endMark() { 765 mReplayStruct.mRenderer.endMark(); 766 } 767 inline int level() { return mLevel; } 768 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 769 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 770 771private: 772 ReplayStateStruct& mReplayStruct; 773 const int mLevel; 774}; 775 776void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 777 ReplayOperationHandler handler(replayStruct, level); 778 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 779} 780 781void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 782 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 783#if !HWUI_NEW_OPS 784 if (chunk.beginChildIndex == chunk.endChildIndex) return; 785 786 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 787 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 788 RenderNode* child = childOp->renderNode; 789 float childZ = child->properties().getZ(); 790 791 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 792 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 793 childOp->skipInOrderDraw = true; 794 } else if (!child->properties().getProjectBackwards()) { 795 // regular, in order drawing DisplayList 796 childOp->skipInOrderDraw = false; 797 } 798 } 799 800 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 801 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 802#endif 803} 804 805template <class T> 806void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 807 if (properties().getAlpha() <= 0.0f 808 || properties().getOutline().getAlpha() <= 0.0f 809 || !properties().getOutline().getPath() 810 || properties().getScaleX() == 0 811 || properties().getScaleY() == 0) { 812 // no shadow to draw 813 return; 814 } 815 816 mat4 shadowMatrixXY(transformFromParent); 817 applyViewPropertyTransforms(shadowMatrixXY); 818 819 // Z matrix needs actual 3d transformation, so mapped z values will be correct 820 mat4 shadowMatrixZ(transformFromParent); 821 applyViewPropertyTransforms(shadowMatrixZ, true); 822 823 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 824 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 825 if (revealClipPath && revealClipPath->isEmpty()) return; 826 827 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 828 829 830 // holds temporary SkPath to store the result of intersections 831 SkPath* frameAllocatedPath = nullptr; 832 const SkPath* outlinePath = casterOutlinePath; 833 834 // intersect the outline with the reveal clip, if present 835 if (revealClipPath) { 836 frameAllocatedPath = handler.allocPathForFrame(); 837 838 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 839 outlinePath = frameAllocatedPath; 840 } 841 842 // intersect the outline with the clipBounds, if present 843 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 844 if (!frameAllocatedPath) { 845 frameAllocatedPath = handler.allocPathForFrame(); 846 } 847 848 Rect clipBounds; 849 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 850 SkPath clipBoundsPath; 851 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 852 clipBounds.right, clipBounds.bottom); 853 854 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 855 outlinePath = frameAllocatedPath; 856 } 857 858 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 859 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 860 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 861} 862 863#define SHADOW_DELTA 0.1f 864 865template <class T> 866void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 867 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 868 OpenGLRenderer& renderer, T& handler) { 869 const int size = zTranslatedNodes.size(); 870 if (size == 0 871 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 872 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 873 // no 3d children to draw 874 return; 875 } 876 877 // Apply the base transform of the parent of the 3d children. This isolates 878 // 3d children of the current chunk from transformations made in previous chunks. 879 int rootRestoreTo = renderer.save(SaveFlags::Matrix); 880 renderer.setGlobalMatrix(initialTransform); 881 882 /** 883 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 884 * with very similar Z heights to draw together. 885 * 886 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 887 * underneath both, and neither's shadow is drawn on top of the other. 888 */ 889 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 890 size_t drawIndex, shadowIndex, endIndex; 891 if (mode == ChildrenSelectMode::NegativeZChildren) { 892 drawIndex = 0; 893 endIndex = nonNegativeIndex; 894 shadowIndex = endIndex; // draw no shadows 895 } else { 896 drawIndex = nonNegativeIndex; 897 endIndex = size; 898 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 899 } 900 901 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 902 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 903 904 float lastCasterZ = 0.0f; 905 while (shadowIndex < endIndex || drawIndex < endIndex) { 906 if (shadowIndex < endIndex) { 907 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 908 RenderNode* caster = casterOp->renderNode; 909 const float casterZ = zTranslatedNodes[shadowIndex].key; 910 // attempt to render the shadow if the caster about to be drawn is its caster, 911 // OR if its caster's Z value is similar to the previous potential caster 912 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 913 caster->issueDrawShadowOperation(casterOp->localMatrix, handler); 914 915 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 916 shadowIndex++; 917 continue; 918 } 919 } 920 921 // only the actual child DL draw needs to be in save/restore, 922 // since it modifies the renderer's matrix 923 int restoreTo = renderer.save(SaveFlags::Matrix); 924 925 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 926 927 renderer.concatMatrix(childOp->localMatrix); 928 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 929 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 930 childOp->skipInOrderDraw = true; 931 932 renderer.restoreToCount(restoreTo); 933 drawIndex++; 934 } 935 renderer.restoreToCount(rootRestoreTo); 936} 937 938template <class T> 939void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 940 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 941 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 942 int restoreTo = renderer.getSaveCount(); 943 944 LinearAllocator& alloc = handler.allocator(); 945 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 946 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 947 948 // Transform renderer to match background we're projecting onto 949 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 950 const DisplayListOp* op = 951#if HWUI_NEW_OPS 952 nullptr; 953 LOG_ALWAYS_FATAL("unsupported"); 954#else 955 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 956#endif 957 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 958 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 959 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 960 961 // If the projection receiver has an outline, we mask projected content to it 962 // (which we know, apriori, are all tessellated paths) 963 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 964 965 // draw projected nodes 966 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 967 renderNodeOp_t* childOp = mProjectedNodes[i]; 968 969 // matrix save, concat, and restore can be done safely without allocating operations 970 int restoreTo = renderer.save(SaveFlags::Matrix); 971 renderer.concatMatrix(childOp->transformFromCompositingAncestor); 972 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 973 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 974 childOp->skipInOrderDraw = true; 975 renderer.restoreToCount(restoreTo); 976 } 977 978 handler(new (alloc) RestoreToCountOp(restoreTo), 979 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 980} 981 982/** 983 * This function serves both defer and replay modes, and will organize the displayList's component 984 * operations for a single frame: 985 * 986 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 987 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 988 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 989 * defer vs replay logic, per operation 990 */ 991template <class T> 992void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 993 if (mDisplayList->isEmpty()) { 994 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 995 this, getName()); 996 return; 997 } 998 999#if HWUI_NEW_OPS 1000 const bool drawLayer = false; 1001#else 1002 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 1003#endif 1004 // If we are updating the contents of mLayer, we don't want to apply any of 1005 // the RenderNode's properties to this issueOperations pass. Those will all 1006 // be applied when the layer is drawn, aka when this is true. 1007 const bool useViewProperties = (!mLayer || drawLayer); 1008 if (useViewProperties) { 1009 const Outline& outline = properties().getOutline(); 1010 if (properties().getAlpha() <= 0 1011 || (outline.getShouldClip() && outline.isEmpty()) 1012 || properties().getScaleX() == 0 1013 || properties().getScaleY() == 0) { 1014 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 1015 this, getName()); 1016 return; 1017 } 1018 } 1019 1020 handler.startMark(getName()); 1021 1022#if DEBUG_DISPLAY_LIST 1023 const Rect& clipRect = renderer.getLocalClipBounds(); 1024 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 1025 handler.level() * 2, "", this, getName(), 1026 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1027#endif 1028 1029 LinearAllocator& alloc = handler.allocator(); 1030 int restoreTo = renderer.getSaveCount(); 1031 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 1032 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1033 1034 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1035 SaveFlags::MatrixClip, restoreTo); 1036 1037 if (useViewProperties) { 1038 setViewProperties<T>(renderer, handler); 1039 } 1040 1041#if HWUI_NEW_OPS 1042 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1043#else 1044 bool quickRejected = properties().getClipToBounds() 1045 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1046 if (!quickRejected) { 1047 Matrix4 initialTransform(*(renderer.currentTransform())); 1048 renderer.setBaseTransform(initialTransform); 1049 1050 if (drawLayer) { 1051 handler(new (alloc) DrawLayerOp(mLayer), 1052 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1053 } else { 1054 const int saveCountOffset = renderer.getSaveCount() - 1; 1055 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1056 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1057 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1058 1059 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1060 buildZSortedChildList(chunk, zTranslatedNodes); 1061 1062 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1063 initialTransform, zTranslatedNodes, renderer, handler); 1064 1065 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1066 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1067#if DEBUG_DISPLAY_LIST 1068 op->output(handler.level() + 1); 1069#endif 1070 handler(op, saveCountOffset, properties().getClipToBounds()); 1071 1072 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1073 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1074 issueOperationsOfProjectedChildren(renderer, handler); 1075 } 1076 } 1077 1078 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1079 initialTransform, zTranslatedNodes, renderer, handler); 1080 } 1081 } 1082 } 1083#endif 1084 1085 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1086 handler(new (alloc) RestoreToCountOp(restoreTo), 1087 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1088 1089 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1090 handler.endMark(); 1091} 1092 1093} /* namespace uirenderer */ 1094} /* namespace android */ 1095