RenderNode.cpp revision f7483e3af0513a1baa8341d403df2e0c0896a9ff
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_VIEW
18
19#include "RenderNode.h"
20
21#include <SkCanvas.h>
22#include <algorithm>
23
24#include <utils/Trace.h>
25
26#include "Debug.h"
27#include "DisplayListOp.h"
28#include "DisplayListLogBuffer.h"
29
30namespace android {
31namespace uirenderer {
32
33void RenderNode::outputLogBuffer(int fd) {
34    DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
35    if (logBuffer.isEmpty()) {
36        return;
37    }
38
39    FILE *file = fdopen(fd, "a");
40
41    fprintf(file, "\nRecent DisplayList operations\n");
42    logBuffer.outputCommands(file);
43
44    String8 cachesLog;
45    Caches::getInstance().dumpMemoryUsage(cachesLog);
46    fprintf(file, "\nCaches:\n%s", cachesLog.string());
47    fprintf(file, "\n");
48
49    fflush(file);
50}
51
52RenderNode::RenderNode()
53        : mDestroyed(false)
54        , mNeedsPropertiesSync(false)
55        , mNeedsDisplayListDataSync(false)
56        , mDisplayListData(0)
57        , mStagingDisplayListData(0) {
58}
59
60RenderNode::~RenderNode() {
61    LOG_ALWAYS_FATAL_IF(mDestroyed, "Double destroyed DisplayList %p", this);
62
63    mDestroyed = true;
64    delete mDisplayListData;
65    delete mStagingDisplayListData;
66}
67
68void RenderNode::setStagingDisplayList(DisplayListData* data) {
69    mNeedsDisplayListDataSync = true;
70    delete mStagingDisplayListData;
71    mStagingDisplayListData = data;
72    if (mStagingDisplayListData) {
73        Caches::getInstance().registerFunctors(mStagingDisplayListData->functorCount);
74    }
75}
76
77/**
78 * This function is a simplified version of replay(), where we simply retrieve and log the
79 * display list. This function should remain in sync with the replay() function.
80 */
81void RenderNode::output(uint32_t level) {
82    ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this,
83            mName.string(), isRenderable());
84    ALOGD("%*s%s %d", level * 2, "", "Save",
85            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
86
87    properties().debugOutputProperties(level);
88    int flags = DisplayListOp::kOpLogFlag_Recurse;
89    for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
90        mDisplayListData->displayListOps[i]->output(level, flags);
91    }
92
93    ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string());
94}
95
96void RenderNode::prepareTree(TreeInfo& info) {
97    ATRACE_CALL();
98
99    prepareTreeImpl(info);
100}
101
102void RenderNode::prepareTreeImpl(TreeInfo& info) {
103    pushStagingChanges(info);
104    prepareSubTree(info, mDisplayListData);
105}
106
107void RenderNode::pushStagingChanges(TreeInfo& info) {
108    if (mNeedsPropertiesSync) {
109        mNeedsPropertiesSync = false;
110        mProperties = mStagingProperties;
111    }
112    if (mNeedsDisplayListDataSync) {
113        mNeedsDisplayListDataSync = false;
114        // Do a push pass on the old tree to handle freeing DisplayListData
115        // that are no longer used
116        TreeInfo oldTreeInfo = {0};
117        prepareSubTree(oldTreeInfo, mDisplayListData);
118        // TODO: The damage for the old tree should be accounted for
119        delete mDisplayListData;
120        mDisplayListData = mStagingDisplayListData;
121        mStagingDisplayListData = 0;
122    }
123}
124
125void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
126    if (subtree) {
127        if (!info.hasFunctors) {
128            info.hasFunctors = subtree->functorCount;
129        }
130        for (size_t i = 0; i < subtree->children().size(); i++) {
131            RenderNode* childNode = subtree->children()[i]->mDisplayList;
132            childNode->prepareTreeImpl(info);
133        }
134    }
135}
136
137/*
138 * For property operations, we pass a savecount of 0, since the operations aren't part of the
139 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in
140 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount())
141 */
142#define PROPERTY_SAVECOUNT 0
143
144template <class T>
145void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) {
146#if DEBUG_DISPLAY_LIST
147    properties().debugOutputProperties(handler.level() + 1);
148#endif
149    if (properties().getLeft() != 0 || properties().getTop() != 0) {
150        renderer.translate(properties().getLeft(), properties().getTop());
151    }
152    if (properties().getStaticMatrix()) {
153        renderer.concatMatrix(properties().getStaticMatrix());
154    } else if (properties().getAnimationMatrix()) {
155        renderer.concatMatrix(properties().getAnimationMatrix());
156    }
157    if (properties().hasTransformMatrix()) {
158        if (properties().isTransformTranslateOnly()) {
159            renderer.translate(properties().getTranslationX(), properties().getTranslationY());
160        } else {
161            renderer.concatMatrix(*properties().getTransformMatrix());
162        }
163    }
164    bool clipToBoundsNeeded = properties().getCaching() ? false : properties().getClipToBounds();
165    if (properties().getAlpha() < 1) {
166        if (properties().getCaching()) {
167            renderer.setOverrideLayerAlpha(properties().getAlpha());
168        } else if (!properties().getHasOverlappingRendering()) {
169            renderer.scaleAlpha(properties().getAlpha());
170        } else {
171            // TODO: should be able to store the size of a DL at record time and not
172            // have to pass it into this call. In fact, this information might be in the
173            // location/size info that we store with the new native transform data.
174            int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag;
175            if (clipToBoundsNeeded) {
176                saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
177                clipToBoundsNeeded = false; // clipping done by saveLayer
178            }
179
180            SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
181                    0, 0, properties().getWidth(), properties().getHeight(),
182                    properties().getAlpha() * 255, saveFlags);
183            handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
184        }
185    }
186    if (clipToBoundsNeeded) {
187        ClipRectOp* op = new (handler.allocator()) ClipRectOp(
188                0, 0, properties().getWidth(), properties().getHeight(), SkRegion::kIntersect_Op);
189        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
190    }
191
192    if (CC_UNLIKELY(properties().hasClippingPath())) {
193        // TODO: optimize for round rect/circle clipping
194        const SkPath* path = properties().getClippingPath();
195        ClipPathOp* op = new (handler.allocator()) ClipPathOp(path, SkRegion::kIntersect_Op);
196        handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
197    }
198}
199
200/**
201 * Apply property-based transformations to input matrix
202 *
203 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4
204 * matrix computation instead of the Skia 3x3 matrix + camera hackery.
205 */
206void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) {
207    if (properties().getLeft() != 0 || properties().getTop() != 0) {
208        matrix.translate(properties().getLeft(), properties().getTop());
209    }
210    if (properties().getStaticMatrix()) {
211        mat4 stat(*properties().getStaticMatrix());
212        matrix.multiply(stat);
213    } else if (properties().getAnimationMatrix()) {
214        mat4 anim(*properties().getAnimationMatrix());
215        matrix.multiply(anim);
216    }
217    if (properties().hasTransformMatrix()) {
218        if (properties().isTransformTranslateOnly()) {
219            matrix.translate(properties().getTranslationX(), properties().getTranslationY(),
220                    true3dTransform ? properties().getTranslationZ() : 0.0f);
221        } else {
222            if (!true3dTransform) {
223                matrix.multiply(*properties().getTransformMatrix());
224            } else {
225                mat4 true3dMat;
226                true3dMat.loadTranslate(
227                        properties().getPivotX() + properties().getTranslationX(),
228                        properties().getPivotY() + properties().getTranslationY(),
229                        properties().getTranslationZ());
230                true3dMat.rotate(properties().getRotationX(), 1, 0, 0);
231                true3dMat.rotate(properties().getRotationY(), 0, 1, 0);
232                true3dMat.rotate(properties().getRotation(), 0, 0, 1);
233                true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1);
234                true3dMat.translate(-properties().getPivotX(), -properties().getPivotY());
235
236                matrix.multiply(true3dMat);
237            }
238        }
239    }
240}
241
242/**
243 * Organizes the DisplayList hierarchy to prepare for background projection reordering.
244 *
245 * This should be called before a call to defer() or drawDisplayList()
246 *
247 * Each DisplayList that serves as a 3d root builds its list of composited children,
248 * which are flagged to not draw in the standard draw loop.
249 */
250void RenderNode::computeOrdering() {
251    ATRACE_CALL();
252    mProjectedNodes.clear();
253
254    // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that
255    // transform properties are applied correctly to top level children
256    if (mDisplayListData == NULL) return;
257    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
258        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
259        childOp->mDisplayList->computeOrderingImpl(childOp,
260                &mProjectedNodes, &mat4::identity());
261    }
262}
263
264void RenderNode::computeOrderingImpl(
265        DrawDisplayListOp* opState,
266        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
267        const mat4* transformFromProjectionSurface) {
268    mProjectedNodes.clear();
269    if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
270
271    // TODO: should avoid this calculation in most cases
272    // TODO: just calculate single matrix, down to all leaf composited elements
273    Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface);
274    localTransformFromProjectionSurface.multiply(opState->mTransformFromParent);
275
276    if (properties().getProjectBackwards()) {
277        // composited projectee, flag for out of order draw, save matrix, and store in proj surface
278        opState->mSkipInOrderDraw = true;
279        opState->mTransformFromCompositingAncestor.load(localTransformFromProjectionSurface);
280        compositedChildrenOfProjectionSurface->add(opState);
281    } else {
282        // standard in order draw
283        opState->mSkipInOrderDraw = false;
284    }
285
286    if (mDisplayListData->children().size() > 0) {
287        const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
288        bool haveAppliedPropertiesToProjection = false;
289        for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
290            DrawDisplayListOp* childOp = mDisplayListData->children()[i];
291            RenderNode* child = childOp->mDisplayList;
292
293            Vector<DrawDisplayListOp*>* projectionChildren = NULL;
294            const mat4* projectionTransform = NULL;
295            if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
296                // if receiving projections, collect projecting descendent
297
298                // Note that if a direct descendent is projecting backwards, we pass it's
299                // grandparent projection collection, since it shouldn't project onto it's
300                // parent, where it will already be drawing.
301                projectionChildren = &mProjectedNodes;
302                projectionTransform = &mat4::identity();
303            } else {
304                if (!haveAppliedPropertiesToProjection) {
305                    applyViewPropertyTransforms(localTransformFromProjectionSurface);
306                    haveAppliedPropertiesToProjection = true;
307                }
308                projectionChildren = compositedChildrenOfProjectionSurface;
309                projectionTransform = &localTransformFromProjectionSurface;
310            }
311            child->computeOrderingImpl(childOp, projectionChildren, projectionTransform);
312        }
313    }
314}
315
316class DeferOperationHandler {
317public:
318    DeferOperationHandler(DeferStateStruct& deferStruct, int level)
319        : mDeferStruct(deferStruct), mLevel(level) {}
320    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
321        operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
322    }
323    inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
324    inline void startMark(const char* name) {} // do nothing
325    inline void endMark() {}
326    inline int level() { return mLevel; }
327    inline int replayFlags() { return mDeferStruct.mReplayFlags; }
328
329private:
330    DeferStateStruct& mDeferStruct;
331    const int mLevel;
332};
333
334void RenderNode::deferNodeTree(DeferStateStruct& deferStruct) {
335    DeferOperationHandler handler(deferStruct, 0);
336    if (properties().getTranslationZ() > 0.0f) issueDrawShadowOperation(Matrix4::identity(), handler);
337    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
338}
339
340void RenderNode::deferNodeInParent(DeferStateStruct& deferStruct, const int level) {
341    DeferOperationHandler handler(deferStruct, level);
342    issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
343}
344
345class ReplayOperationHandler {
346public:
347    ReplayOperationHandler(ReplayStateStruct& replayStruct, int level)
348        : mReplayStruct(replayStruct), mLevel(level) {}
349    inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
350#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
351        properties().getReplayStruct().mRenderer.eventMark(operation->name());
352#endif
353        operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
354    }
355    inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
356    inline void startMark(const char* name) {
357        mReplayStruct.mRenderer.startMark(name);
358    }
359    inline void endMark() {
360        mReplayStruct.mRenderer.endMark();
361        DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(),
362                mReplayStruct.mDrawGlStatus);
363    }
364    inline int level() { return mLevel; }
365    inline int replayFlags() { return mReplayStruct.mReplayFlags; }
366
367private:
368    ReplayStateStruct& mReplayStruct;
369    const int mLevel;
370};
371
372void RenderNode::replayNodeTree(ReplayStateStruct& replayStruct) {
373    ReplayOperationHandler handler(replayStruct, 0);
374    if (properties().getTranslationZ() > 0.0f) issueDrawShadowOperation(Matrix4::identity(), handler);
375    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
376}
377
378void RenderNode::replayNodeInParent(ReplayStateStruct& replayStruct, const int level) {
379    ReplayOperationHandler handler(replayStruct, level);
380    issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
381}
382
383void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
384    if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
385
386    for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
387        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
388        RenderNode* child = childOp->mDisplayList;
389        float childZ = child->properties().getTranslationZ();
390
391        if (childZ != 0.0f) {
392            zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
393            childOp->mSkipInOrderDraw = true;
394        } else if (!child->properties().getProjectBackwards()) {
395            // regular, in order drawing DisplayList
396            childOp->mSkipInOrderDraw = false;
397        }
398    }
399
400    // Z sort 3d children (stable-ness makes z compare fall back to standard drawing order)
401    std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end());
402}
403
404template <class T>
405void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
406    if (properties().getAlpha() <= 0.0f) return;
407
408    mat4 shadowMatrixXY(transformFromParent);
409    applyViewPropertyTransforms(shadowMatrixXY);
410
411    // Z matrix needs actual 3d transformation, so mapped z values will be correct
412    mat4 shadowMatrixZ(transformFromParent);
413    applyViewPropertyTransforms(shadowMatrixZ, true);
414
415    const SkPath* outlinePath = properties().getOutline().getPath();
416    const RevealClip& revealClip = properties().getRevealClip();
417    const SkPath* revealClipPath = revealClip.hasConvexClip()
418            ?  revealClip.getPath() : NULL; // only pass the reveal clip's path if it's convex
419
420    /**
421     * The drawing area of the caster is always the same as the its perimeter (which
422     * the shadow system uses) *except* in the inverse clip case. Inform the shadow
423     * system that the caster's drawing area (as opposed to its perimeter) has been
424     * clipped, so that it knows the caster can't be opaque.
425     */
426    bool casterUnclipped = !revealClip.willClip() || revealClip.hasConvexClip();
427
428    DisplayListOp* shadowOp  = new (handler.allocator()) DrawShadowOp(
429            shadowMatrixXY, shadowMatrixZ,
430            properties().getAlpha(), casterUnclipped,
431            properties().getWidth(), properties().getHeight(),
432            outlinePath, revealClipPath);
433    handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds());
434}
435
436#define SHADOW_DELTA 0.1f
437
438template <class T>
439void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
440        ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
441    const int size = zTranslatedNodes.size();
442    if (size == 0
443            || (mode == kNegativeZChildren && zTranslatedNodes[0].key > 0.0f)
444            || (mode == kPositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) {
445        // no 3d children to draw
446        return;
447    }
448
449    /**
450     * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
451     * with very similar Z heights to draw together.
452     *
453     * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
454     * underneath both, and neither's shadow is drawn on top of the other.
455     */
456    const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
457    size_t drawIndex, shadowIndex, endIndex;
458    if (mode == kNegativeZChildren) {
459        drawIndex = 0;
460        endIndex = nonNegativeIndex;
461        shadowIndex = endIndex; // draw no shadows
462    } else {
463        drawIndex = nonNegativeIndex;
464        endIndex = size;
465        shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
466    }
467    float lastCasterZ = 0.0f;
468    while (shadowIndex < endIndex || drawIndex < endIndex) {
469        if (shadowIndex < endIndex) {
470            DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
471            RenderNode* caster = casterOp->mDisplayList;
472            const float casterZ = zTranslatedNodes[shadowIndex].key;
473            // attempt to render the shadow if the caster about to be drawn is its caster,
474            // OR if its caster's Z value is similar to the previous potential caster
475            if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) {
476                caster->issueDrawShadowOperation(casterOp->mTransformFromParent, handler);
477
478                lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
479                shadowIndex++;
480                continue;
481            }
482        }
483
484        // only the actual child DL draw needs to be in save/restore,
485        // since it modifies the renderer's matrix
486        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
487
488        DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
489        RenderNode* child = childOp->mDisplayList;
490
491        renderer.concatMatrix(childOp->mTransformFromParent);
492        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
493        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
494        childOp->mSkipInOrderDraw = true;
495
496        renderer.restoreToCount(restoreTo);
497        drawIndex++;
498    }
499}
500
501template <class T>
502void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) {
503    for (size_t i = 0; i < mProjectedNodes.size(); i++) {
504        DrawDisplayListOp* childOp = mProjectedNodes[i];
505
506        // matrix save, concat, and restore can be done safely without allocating operations
507        int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
508        renderer.concatMatrix(childOp->mTransformFromCompositingAncestor);
509        childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
510        handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds());
511        childOp->mSkipInOrderDraw = true;
512        renderer.restoreToCount(restoreTo);
513    }
514}
515
516/**
517 * This function serves both defer and replay modes, and will organize the displayList's component
518 * operations for a single frame:
519 *
520 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
521 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
522 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the
523 * defer vs replay logic, per operation
524 */
525template <class T>
526void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
527    const int level = handler.level();
528    if (CC_UNLIKELY(mDestroyed)) { // temporary debug logging
529        ALOGW("Error: %s is drawing after destruction", mName.string());
530        CRASH();
531    }
532    if (mDisplayListData->isEmpty() || properties().getAlpha() <= 0) {
533        DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string());
534        return;
535    }
536
537    handler.startMark(mName.string());
538
539#if DEBUG_DISPLAY_LIST
540    Rect* clipRect = renderer.getClipRect();
541    DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f",
542            level * 2, "", this, mName.string(), clipRect->left, clipRect->top,
543            clipRect->right, clipRect->bottom);
544#endif
545
546    LinearAllocator& alloc = handler.allocator();
547    int restoreTo = renderer.getSaveCount();
548    handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
549            PROPERTY_SAVECOUNT, properties().getClipToBounds());
550
551    DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
552            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo);
553
554    setViewProperties<T>(renderer, handler);
555
556    bool quickRejected = properties().getClipToBounds()
557            && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight());
558    if (!quickRejected) {
559        Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
560        buildZSortedChildList(zTranslatedNodes);
561
562        // for 3d root, draw children with negative z values
563        issueOperationsOf3dChildren(zTranslatedNodes, kNegativeZChildren, renderer, handler);
564
565        DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
566        const int saveCountOffset = renderer.getSaveCount() - 1;
567        const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
568        for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
569            DisplayListOp *op = mDisplayListData->displayListOps[i];
570
571#if DEBUG_DISPLAY_LIST
572            op->output(level + 1);
573#endif
574            logBuffer.writeCommand(level, op->name());
575            handler(op, saveCountOffset, properties().getClipToBounds());
576
577            if (CC_UNLIKELY(i == projectionReceiveIndex && mProjectedNodes.size() > 0)) {
578                issueOperationsOfProjectedChildren(renderer, handler);
579            }
580        }
581
582        // for 3d root, draw children with positive z values
583        issueOperationsOf3dChildren(zTranslatedNodes, kPositiveZChildren, renderer, handler);
584    }
585
586    DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
587    handler(new (alloc) RestoreToCountOp(restoreTo),
588            PROPERTY_SAVECOUNT, properties().getClipToBounds());
589    renderer.setOverrideLayerAlpha(1.0f);
590
591    handler.endMark();
592}
593
594} /* namespace uirenderer */
595} /* namespace android */
596