RenderNode.h revision 0a97330b98dd633b58dcfff405d94476c89e867d
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#ifndef LOG_TAG
20    #define LOG_TAG "OpenGLRenderer"
21#endif
22
23#include <SkCamera.h>
24#include <SkMatrix.h>
25
26#include <utils/LinearAllocator.h>
27#include <utils/RefBase.h>
28#include <utils/String8.h>
29#include <utils/Vector.h>
30
31#include <cutils/compiler.h>
32
33#include <androidfw/ResourceTypes.h>
34
35#include "AnimatorManager.h"
36#include "DamageAccumulator.h"
37#include "Debug.h"
38#include "Matrix.h"
39#include "DeferredDisplayList.h"
40#include "DisplayList.h"
41#include "RenderProperties.h"
42#include "TreeInfo.h"
43
44class SkBitmap;
45class SkPaint;
46class SkPath;
47class SkRegion;
48
49namespace android {
50namespace uirenderer {
51
52class DisplayListOp;
53class DisplayListRenderer;
54class OpenGLRenderer;
55class Rect;
56class Layer;
57class SkiaShader;
58
59class ClipRectOp;
60class SaveLayerOp;
61class SaveOp;
62class RestoreToCountOp;
63class DrawRenderNodeOp;
64
65/**
66 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
67 *
68 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
69 * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
70 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
71 * a renderer).
72 *
73 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
74 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
75 * attached.
76 */
77class RenderNode : public VirtualLightRefBase {
78public:
79    enum DirtyPropertyMask {
80        GENERIC         = 1 << 1,
81        TRANSLATION_X   = 1 << 2,
82        TRANSLATION_Y   = 1 << 3,
83        TRANSLATION_Z   = 1 << 4,
84        SCALE_X         = 1 << 5,
85        SCALE_Y         = 1 << 6,
86        ROTATION        = 1 << 7,
87        ROTATION_X      = 1 << 8,
88        ROTATION_Y      = 1 << 9,
89        X               = 1 << 10,
90        Y               = 1 << 11,
91        Z               = 1 << 12,
92        ALPHA           = 1 << 13,
93    };
94
95    ANDROID_API RenderNode();
96    ANDROID_API virtual ~RenderNode();
97
98    // See flags defined in DisplayList.java
99    enum ReplayFlag {
100        kReplayFlag_ClipChildren = 0x1
101    };
102
103    ANDROID_API static void outputLogBuffer(int fd);
104
105    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
106
107    void computeOrdering();
108
109    void defer(DeferStateStruct& deferStruct, const int level);
110    void replay(ReplayStateStruct& replayStruct, const int level);
111
112    ANDROID_API void output(uint32_t level = 1);
113    ANDROID_API int getDebugSize();
114
115    bool isRenderable() const {
116        return mDisplayListData && mDisplayListData->hasDrawOps;
117    }
118
119    bool hasProjectionReceiver() const {
120        return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
121    }
122
123    const char* getName() const {
124        return mName.string();
125    }
126
127    void setName(const char* name) {
128        if (name) {
129            char* lastPeriod = strrchr(name, '.');
130            if (lastPeriod) {
131                mName.setTo(lastPeriod + 1);
132            } else {
133                mName.setTo(name);
134            }
135        }
136    }
137
138    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
139        return mDirtyPropertyFields & field;
140    }
141
142    void setPropertyFieldsDirty(uint32_t fields) {
143        mDirtyPropertyFields |= fields;
144    }
145
146    const RenderProperties& properties() const {
147        return mProperties;
148    }
149
150    RenderProperties& animatorProperties() {
151        return mProperties;
152    }
153
154    const RenderProperties& stagingProperties() {
155        return mStagingProperties;
156    }
157
158    RenderProperties& mutateStagingProperties() {
159        return mStagingProperties;
160    }
161
162    int getWidth() {
163        return properties().getWidth();
164    }
165
166    int getHeight() {
167        return properties().getHeight();
168    }
169
170    ANDROID_API virtual void prepareTree(TreeInfo& info);
171    void destroyHardwareResources();
172
173    // UI thread only!
174    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
175
176private:
177    typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
178
179    static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) {
180        for (size_t i = 0; i < nodes.size(); i++) {
181            if (nodes[i].key >= 0.0f) return i;
182        }
183        return nodes.size();
184    }
185
186    enum ChildrenSelectMode {
187        kNegativeZChildren,
188        kPositiveZChildren
189    };
190
191    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
192
193    void computeOrderingImpl(DrawRenderNodeOp* opState,
194            const SkPath* outlineOfProjectionSurface,
195            Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
196            const mat4* transformFromProjectionSurface);
197
198    template <class T>
199    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
200
201    void buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
202
203    template<class T>
204    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
205
206    template <class T>
207    inline int issueOperationsOfNegZChildren(
208            const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
209            OpenGLRenderer& renderer, T& handler);
210    template <class T>
211    inline void issueOperationsOfPosZChildren(int shadowRestoreTo,
212            const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
213            OpenGLRenderer& renderer, T& handler);
214    template <class T>
215    inline void issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
216            ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
217
218    template <class T>
219    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
220
221    /**
222     * Issue the RenderNode's operations into a handler, recursing for subtrees through
223     * DrawRenderNodeOp's defer() or replay() methods
224     */
225    template <class T>
226    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
227
228    class TextContainer {
229    public:
230        size_t length() const {
231            return mByteLength;
232        }
233
234        const char* text() const {
235            return (const char*) mText;
236        }
237
238        size_t mByteLength;
239        const char* mText;
240    };
241
242    void prepareTreeImpl(TreeInfo& info);
243    void pushStagingPropertiesChanges(TreeInfo& info);
244    void pushStagingDisplayListChanges(TreeInfo& info);
245    void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
246    void applyLayerPropertiesToLayer(TreeInfo& info);
247    void prepareLayer(TreeInfo& info);
248    void pushLayerUpdate(TreeInfo& info);
249    void deleteDisplayListData();
250    void damageSelf(TreeInfo& info);
251
252    void incParentRefCount() { mParentCount++; }
253    void decParentRefCount();
254
255    String8 mName;
256
257    uint32_t mDirtyPropertyFields;
258    RenderProperties mProperties;
259    RenderProperties mStagingProperties;
260
261    bool mNeedsDisplayListDataSync;
262    // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
263    DisplayListData* mDisplayListData;
264    DisplayListData* mStagingDisplayListData;
265
266    friend class AnimatorManager;
267    AnimatorManager mAnimatorManager;
268
269    // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
270    // being in ~RenderNode() which may happen on any thread.
271    Layer* mLayer;
272
273    /**
274     * Draw time state - these properties are only set and used during rendering
275     */
276
277    // for projection surfaces, contains a list of all children items
278    Vector<DrawRenderNodeOp*> mProjectedNodes;
279
280    // How many references our parent(s) have to us. Typically this should alternate
281    // between 2 and 1 (when a staging push happens we inc first then dec)
282    // When this hits 0 we are no longer in the tree, so any hardware resources
283    // (specifically Layers) should be released.
284    // This is *NOT* thread-safe, and should therefore only be tracking
285    // mDisplayListData, not mStagingDisplayListData.
286    uint32_t mParentCount;
287}; // class RenderNode
288
289} /* namespace uirenderer */
290} /* namespace android */
291
292#endif /* RENDERNODE_H */
293