RenderNode.h revision 443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#ifndef LOG_TAG
20    #define LOG_TAG "OpenGLRenderer"
21#endif
22
23#include <SkCamera.h>
24#include <SkMatrix.h>
25
26#include <utils/LinearAllocator.h>
27#include <utils/RefBase.h>
28#include <utils/String8.h>
29#include <utils/Vector.h>
30
31#include <cutils/compiler.h>
32
33#include <androidfw/ResourceTypes.h>
34
35#include "AnimatorManager.h"
36#include "DamageAccumulator.h"
37#include "Debug.h"
38#include "Matrix.h"
39#include "DeferredDisplayList.h"
40#include "DisplayList.h"
41#include "RenderProperties.h"
42#include "TreeInfo.h"
43
44class SkBitmap;
45class SkPaint;
46class SkPath;
47class SkRegion;
48
49namespace android {
50namespace uirenderer {
51
52class DisplayListOp;
53class DisplayListRenderer;
54class OpenGLRenderer;
55class Rect;
56class Layer;
57class SkiaShader;
58
59class ClipRectOp;
60class SaveLayerOp;
61class SaveOp;
62class RestoreToCountOp;
63class DrawRenderNodeOp;
64
65/**
66 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
67 *
68 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
69 * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
70 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
71 * a renderer).
72 *
73 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
74 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
75 * attached.
76 */
77class RenderNode : public VirtualLightRefBase {
78public:
79    enum DirtyPropertyMask {
80        GENERIC         = 1 << 1,
81        TRANSLATION_X   = 1 << 2,
82        TRANSLATION_Y   = 1 << 3,
83        TRANSLATION_Z   = 1 << 4,
84        SCALE_X         = 1 << 5,
85        SCALE_Y         = 1 << 6,
86        ROTATION        = 1 << 7,
87        ROTATION_X      = 1 << 8,
88        ROTATION_Y      = 1 << 9,
89        X               = 1 << 10,
90        Y               = 1 << 11,
91        Z               = 1 << 12,
92        ALPHA           = 1 << 13,
93        DISPLAY_LIST    = 1 << 14,
94    };
95
96    ANDROID_API RenderNode();
97    ANDROID_API virtual ~RenderNode();
98
99    // See flags defined in DisplayList.java
100    enum ReplayFlag {
101        kReplayFlag_ClipChildren = 0x1
102    };
103
104    ANDROID_API static void outputLogBuffer(int fd);
105    void debugDumpLayers(const char* prefix);
106
107    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
108
109    void computeOrdering();
110
111    void defer(DeferStateStruct& deferStruct, const int level);
112    void replay(ReplayStateStruct& replayStruct, const int level);
113
114    ANDROID_API void output(uint32_t level = 1);
115    ANDROID_API int getDebugSize();
116
117    bool isRenderable() const {
118        return mDisplayListData && !mDisplayListData->isEmpty();
119    }
120
121    bool hasProjectionReceiver() const {
122        return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
123    }
124
125    const char* getName() const {
126        return mName.string();
127    }
128
129    void setName(const char* name) {
130        if (name) {
131            char* lastPeriod = strrchr(name, '.');
132            if (lastPeriod) {
133                mName.setTo(lastPeriod + 1);
134            } else {
135                mName.setTo(name);
136            }
137        }
138    }
139
140    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
141        return mDirtyPropertyFields & field;
142    }
143
144    void setPropertyFieldsDirty(uint32_t fields) {
145        mDirtyPropertyFields |= fields;
146    }
147
148    const RenderProperties& properties() const {
149        return mProperties;
150    }
151
152    RenderProperties& animatorProperties() {
153        return mProperties;
154    }
155
156    const RenderProperties& stagingProperties() {
157        return mStagingProperties;
158    }
159
160    RenderProperties& mutateStagingProperties() {
161        return mStagingProperties;
162    }
163
164    int getWidth() {
165        return properties().getWidth();
166    }
167
168    int getHeight() {
169        return properties().getHeight();
170    }
171
172    ANDROID_API virtual void prepareTree(TreeInfo& info);
173    void destroyHardwareResources();
174
175    // UI thread only!
176    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
177
178    AnimatorManager& animators() { return mAnimatorManager; }
179
180    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
181
182private:
183    typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
184
185    static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) {
186        for (size_t i = 0; i < nodes.size(); i++) {
187            if (nodes[i].key >= 0.0f) return i;
188        }
189        return nodes.size();
190    }
191
192    enum ChildrenSelectMode {
193        kNegativeZChildren,
194        kPositiveZChildren
195    };
196
197    void computeOrderingImpl(DrawRenderNodeOp* opState,
198            const SkPath* outlineOfProjectionSurface,
199            Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
200            const mat4* transformFromProjectionSurface);
201
202    template <class T>
203    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
204
205    void buildZSortedChildList(const DisplayListData::Chunk& chunk,
206            Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
207
208    template<class T>
209    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
210
211    template <class T>
212    inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
213            const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
214            OpenGLRenderer& renderer, T& handler);
215
216    template <class T>
217    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
218
219    /**
220     * Issue the RenderNode's operations into a handler, recursing for subtrees through
221     * DrawRenderNodeOp's defer() or replay() methods
222     */
223    template <class T>
224    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
225
226    class TextContainer {
227    public:
228        size_t length() const {
229            return mByteLength;
230        }
231
232        const char* text() const {
233            return (const char*) mText;
234        }
235
236        size_t mByteLength;
237        const char* mText;
238    };
239
240    void prepareTreeImpl(TreeInfo& info);
241    void pushStagingPropertiesChanges(TreeInfo& info);
242    void pushStagingDisplayListChanges(TreeInfo& info);
243    void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
244    void applyLayerPropertiesToLayer(TreeInfo& info);
245    void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
246    void pushLayerUpdate(TreeInfo& info);
247    void deleteDisplayListData();
248    void damageSelf(TreeInfo& info);
249
250    void incParentRefCount() { mParentCount++; }
251    void decParentRefCount();
252
253    String8 mName;
254
255    uint32_t mDirtyPropertyFields;
256    RenderProperties mProperties;
257    RenderProperties mStagingProperties;
258
259    bool mNeedsDisplayListDataSync;
260    // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
261    DisplayListData* mDisplayListData;
262    DisplayListData* mStagingDisplayListData;
263
264    friend class AnimatorManager;
265    AnimatorManager mAnimatorManager;
266
267    // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
268    // being in ~RenderNode() which may happen on any thread.
269    Layer* mLayer;
270
271    /**
272     * Draw time state - these properties are only set and used during rendering
273     */
274
275    // for projection surfaces, contains a list of all children items
276    Vector<DrawRenderNodeOp*> mProjectedNodes;
277
278    // How many references our parent(s) have to us. Typically this should alternate
279    // between 2 and 1 (when a staging push happens we inc first then dec)
280    // When this hits 0 we are no longer in the tree, so any hardware resources
281    // (specifically Layers) should be released.
282    // This is *NOT* thread-safe, and should therefore only be tracking
283    // mDisplayListData, not mStagingDisplayListData.
284    uint32_t mParentCount;
285}; // class RenderNode
286
287} /* namespace uirenderer */
288} /* namespace android */
289
290#endif /* RENDERNODE_H */
291