RenderNode.h revision 9481684560b2815d2706512086bb36467ef6acc0
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#ifndef LOG_TAG
20    #define LOG_TAG "OpenGLRenderer"
21#endif
22
23#include <SkCamera.h>
24#include <SkMatrix.h>
25
26#include <utils/LinearAllocator.h>
27#include <utils/RefBase.h>
28#include <utils/String8.h>
29#include <utils/Vector.h>
30
31#include <cutils/compiler.h>
32
33#include <androidfw/ResourceTypes.h>
34
35#include "AnimatorManager.h"
36#include "Debug.h"
37#include "Matrix.h"
38#include "DisplayList.h"
39#include "RenderProperties.h"
40
41class SkBitmap;
42class SkPaint;
43class SkPath;
44class SkRegion;
45
46namespace android {
47namespace uirenderer {
48
49class DisplayListOp;
50class DisplayListRenderer;
51class OpenGLRenderer;
52class Rect;
53class Layer;
54class SkiaShader;
55
56class ClipRectOp;
57class SaveLayerOp;
58class SaveOp;
59class RestoreToCountOp;
60class DrawRenderNodeOp;
61class TreeInfo;
62
63/**
64 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
65 *
66 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
67 * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
68 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
69 * a renderer).
70 *
71 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
72 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
73 * attached.
74 */
75class RenderNode : public VirtualLightRefBase {
76public:
77    enum DirtyPropertyMask {
78        GENERIC         = 1 << 1,
79        TRANSLATION_X   = 1 << 2,
80        TRANSLATION_Y   = 1 << 3,
81        TRANSLATION_Z   = 1 << 4,
82        SCALE_X         = 1 << 5,
83        SCALE_Y         = 1 << 6,
84        ROTATION        = 1 << 7,
85        ROTATION_X      = 1 << 8,
86        ROTATION_Y      = 1 << 9,
87        X               = 1 << 10,
88        Y               = 1 << 11,
89        Z               = 1 << 12,
90        ALPHA           = 1 << 13,
91        DISPLAY_LIST    = 1 << 14,
92    };
93
94    ANDROID_API RenderNode();
95    ANDROID_API virtual ~RenderNode();
96
97    // See flags defined in DisplayList.java
98    enum ReplayFlag {
99        kReplayFlag_ClipChildren = 0x1
100    };
101
102    static void outputLogBuffer(int fd);
103    void debugDumpLayers(const char* prefix);
104
105    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
106
107    void computeOrdering();
108
109    void defer(DeferStateStruct& deferStruct, const int level);
110    void replay(ReplayStateStruct& replayStruct, const int level);
111
112    ANDROID_API void output(uint32_t level = 1);
113    ANDROID_API int getDebugSize();
114
115    bool isRenderable() const {
116        return mDisplayListData && !mDisplayListData->isEmpty();
117    }
118
119    bool hasProjectionReceiver() const {
120        return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
121    }
122
123    const char* getName() const {
124        return mName.string();
125    }
126
127    void setName(const char* name) {
128        if (name) {
129            char* lastPeriod = strrchr(name, '.');
130            if (lastPeriod) {
131                mName.setTo(lastPeriod + 1);
132            } else {
133                mName.setTo(name);
134            }
135        }
136    }
137
138    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
139        return mDirtyPropertyFields & field;
140    }
141
142    void setPropertyFieldsDirty(uint32_t fields) {
143        mDirtyPropertyFields |= fields;
144    }
145
146    const RenderProperties& properties() const {
147        return mProperties;
148    }
149
150    RenderProperties& animatorProperties() {
151        return mProperties;
152    }
153
154    const RenderProperties& stagingProperties() {
155        return mStagingProperties;
156    }
157
158    RenderProperties& mutateStagingProperties() {
159        return mStagingProperties;
160    }
161
162    int getWidth() {
163        return properties().getWidth();
164    }
165
166    int getHeight() {
167        return properties().getHeight();
168    }
169
170    ANDROID_API virtual void prepareTree(TreeInfo& info);
171    void destroyHardwareResources();
172
173    // UI thread only!
174    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
175
176    AnimatorManager& animators() { return mAnimatorManager; }
177
178    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
179
180private:
181    typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
182
183    static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) {
184        for (size_t i = 0; i < nodes.size(); i++) {
185            if (nodes[i].key >= 0.0f) return i;
186        }
187        return nodes.size();
188    }
189
190    enum ChildrenSelectMode {
191        kNegativeZChildren,
192        kPositiveZChildren
193    };
194
195    void computeOrderingImpl(DrawRenderNodeOp* opState,
196            const SkPath* outlineOfProjectionSurface,
197            Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
198            const mat4* transformFromProjectionSurface);
199
200    template <class T>
201    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
202
203    void buildZSortedChildList(const DisplayListData::Chunk& chunk,
204            Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
205
206    template<class T>
207    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
208
209    template <class T>
210    inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
211            const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
212            OpenGLRenderer& renderer, T& handler);
213
214    template <class T>
215    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
216
217    /**
218     * Issue the RenderNode's operations into a handler, recursing for subtrees through
219     * DrawRenderNodeOp's defer() or replay() methods
220     */
221    template <class T>
222    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
223
224    class TextContainer {
225    public:
226        size_t length() const {
227            return mByteLength;
228        }
229
230        const char* text() const {
231            return (const char*) mText;
232        }
233
234        size_t mByteLength;
235        const char* mText;
236    };
237
238    void prepareTreeImpl(TreeInfo& info);
239    void pushStagingPropertiesChanges(TreeInfo& info);
240    void pushStagingDisplayListChanges(TreeInfo& info);
241    void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
242    void applyLayerPropertiesToLayer(TreeInfo& info);
243    void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
244    void pushLayerUpdate(TreeInfo& info);
245    void deleteDisplayListData();
246    void damageSelf(TreeInfo& info);
247
248    void incParentRefCount() { mParentCount++; }
249    void decParentRefCount();
250
251    String8 mName;
252
253    uint32_t mDirtyPropertyFields;
254    RenderProperties mProperties;
255    RenderProperties mStagingProperties;
256
257    bool mNeedsDisplayListDataSync;
258    // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
259    DisplayListData* mDisplayListData;
260    DisplayListData* mStagingDisplayListData;
261
262    friend class AnimatorManager;
263    AnimatorManager mAnimatorManager;
264
265    // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
266    // being in ~RenderNode() which may happen on any thread.
267    Layer* mLayer;
268
269    /**
270     * Draw time state - these properties are only set and used during rendering
271     */
272
273    // for projection surfaces, contains a list of all children items
274    Vector<DrawRenderNodeOp*> mProjectedNodes;
275
276    // How many references our parent(s) have to us. Typically this should alternate
277    // between 2 and 1 (when a staging push happens we inc first then dec)
278    // When this hits 0 we are no longer in the tree, so any hardware resources
279    // (specifically Layers) should be released.
280    // This is *NOT* thread-safe, and should therefore only be tracking
281    // mDisplayListData, not mStagingDisplayListData.
282    uint32_t mParentCount;
283}; // class RenderNode
284
285} /* namespace uirenderer */
286} /* namespace android */
287
288#endif /* RENDERNODE_H */
289