RenderNode.h revision e248bd1b2c3fcf8088429507e73b31f45ee2544b
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#include <SkCamera.h>
20#include <SkMatrix.h>
21
22#include <utils/LinearAllocator.h>
23#include <utils/RefBase.h>
24#include <utils/String8.h>
25
26#include <cutils/compiler.h>
27
28#include <androidfw/ResourceTypes.h>
29
30#include "AnimatorManager.h"
31#include "Debug.h"
32#include "Matrix.h"
33#include "DisplayList.h"
34#include "RenderProperties.h"
35
36#include <vector>
37
38class SkBitmap;
39class SkPaint;
40class SkPath;
41class SkRegion;
42
43namespace android {
44namespace uirenderer {
45
46class DisplayListOp;
47class DisplayListCanvas;
48class OpenGLRenderer;
49class Rect;
50class Layer;
51class SkiaShader;
52
53class ClipRectOp;
54class SaveLayerOp;
55class SaveOp;
56class RestoreToCountOp;
57class DrawRenderNodeOp;
58class TreeInfo;
59
60namespace proto {
61class RenderNode;
62}
63
64/**
65 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
66 *
67 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
68 * functionality is split between DisplayListCanvas (which manages the recording), DisplayListData
69 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
70 * a renderer).
71 *
72 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
73 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
74 * attached.
75 */
76class RenderNode : public VirtualLightRefBase {
77public:
78    enum DirtyPropertyMask {
79        GENERIC         = 1 << 1,
80        TRANSLATION_X   = 1 << 2,
81        TRANSLATION_Y   = 1 << 3,
82        TRANSLATION_Z   = 1 << 4,
83        SCALE_X         = 1 << 5,
84        SCALE_Y         = 1 << 6,
85        ROTATION        = 1 << 7,
86        ROTATION_X      = 1 << 8,
87        ROTATION_Y      = 1 << 9,
88        X               = 1 << 10,
89        Y               = 1 << 11,
90        Z               = 1 << 12,
91        ALPHA           = 1 << 13,
92        DISPLAY_LIST    = 1 << 14,
93    };
94
95    ANDROID_API RenderNode();
96    ANDROID_API virtual ~RenderNode();
97
98    // See flags defined in DisplayList.java
99    enum ReplayFlag {
100        kReplayFlag_ClipChildren = 0x1
101    };
102
103    void debugDumpLayers(const char* prefix);
104
105    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
106
107    void computeOrdering();
108
109    void defer(DeferStateStruct& deferStruct, const int level);
110    void replay(ReplayStateStruct& replayStruct, const int level);
111
112    ANDROID_API void output(uint32_t level = 1);
113    ANDROID_API int getDebugSize();
114    void copyTo(proto::RenderNode* node);
115
116    bool isRenderable() const {
117        return mDisplayListData && !mDisplayListData->isEmpty();
118    }
119
120    bool hasProjectionReceiver() const {
121        return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0;
122    }
123
124    const char* getName() const {
125        return mName.string();
126    }
127
128    void setName(const char* name) {
129        if (name) {
130            char* lastPeriod = strrchr(name, '.');
131            if (lastPeriod) {
132                mName.setTo(lastPeriod + 1);
133            } else {
134                mName.setTo(name);
135            }
136        }
137    }
138
139    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
140        return mDirtyPropertyFields & field;
141    }
142
143    void setPropertyFieldsDirty(uint32_t fields) {
144        mDirtyPropertyFields |= fields;
145    }
146
147    const RenderProperties& properties() const {
148        return mProperties;
149    }
150
151    RenderProperties& animatorProperties() {
152        return mProperties;
153    }
154
155    const RenderProperties& stagingProperties() {
156        return mStagingProperties;
157    }
158
159    RenderProperties& mutateStagingProperties() {
160        return mStagingProperties;
161    }
162
163    int getWidth() {
164        return properties().getWidth();
165    }
166
167    int getHeight() {
168        return properties().getHeight();
169    }
170
171    ANDROID_API virtual void prepareTree(TreeInfo& info);
172    void destroyHardwareResources();
173
174    // UI thread only!
175    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
176
177    AnimatorManager& animators() { return mAnimatorManager; }
178
179    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const;
180
181private:
182    typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
183
184    static size_t findNonNegativeIndex(const std::vector<ZDrawRenderNodeOpPair>& nodes) {
185        for (size_t i = 0; i < nodes.size(); i++) {
186            if (nodes[i].key >= 0.0f) return i;
187        }
188        return nodes.size();
189    }
190
191    enum class ChildrenSelectMode {
192        NegativeZChildren,
193        PositiveZChildren
194    };
195
196    void computeOrderingImpl(DrawRenderNodeOp* opState,
197            std::vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
198            const mat4* transformFromProjectionSurface);
199
200    template <class T>
201    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
202
203    void buildZSortedChildList(const DisplayListData::Chunk& chunk,
204            std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
205
206    template<class T>
207    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
208
209    template <class T>
210    inline void issueOperationsOf3dChildren(ChildrenSelectMode mode,
211            const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
212            OpenGLRenderer& renderer, T& handler);
213
214    template <class T>
215    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
216
217    /**
218     * Issue the RenderNode's operations into a handler, recursing for subtrees through
219     * DrawRenderNodeOp's defer() or replay() methods
220     */
221    template <class T>
222    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
223
224    class TextContainer {
225    public:
226        size_t length() const {
227            return mByteLength;
228        }
229
230        const char* text() const {
231            return (const char*) mText;
232        }
233
234        size_t mByteLength;
235        const char* mText;
236    };
237
238    void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer);
239    void pushStagingPropertiesChanges(TreeInfo& info);
240    void pushStagingDisplayListChanges(TreeInfo& info);
241    void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree);
242    void applyLayerPropertiesToLayer(TreeInfo& info);
243    void prepareLayer(TreeInfo& info, uint32_t dirtyMask);
244    void pushLayerUpdate(TreeInfo& info);
245    void deleteDisplayListData();
246    void damageSelf(TreeInfo& info);
247
248    void incParentRefCount() { mParentCount++; }
249    void decParentRefCount();
250
251    String8 mName;
252
253    uint32_t mDirtyPropertyFields;
254    RenderProperties mProperties;
255    RenderProperties mStagingProperties;
256
257    bool mNeedsDisplayListDataSync;
258    // WARNING: Do not delete this directly, you must go through deleteDisplayListData()!
259    DisplayListData* mDisplayListData;
260    DisplayListData* mStagingDisplayListData;
261
262    friend class AnimatorManager;
263    AnimatorManager mAnimatorManager;
264
265    // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
266    // being in ~RenderNode() which may happen on any thread.
267    Layer* mLayer;
268
269    /**
270     * Draw time state - these properties are only set and used during rendering
271     */
272
273    // for projection surfaces, contains a list of all children items
274    std::vector<DrawRenderNodeOp*> mProjectedNodes;
275
276    // How many references our parent(s) have to us. Typically this should alternate
277    // between 2 and 1 (when a staging push happens we inc first then dec)
278    // When this hits 0 we are no longer in the tree, so any hardware resources
279    // (specifically Layers) should be released.
280    // This is *NOT* thread-safe, and should therefore only be tracking
281    // mDisplayListData, not mStagingDisplayListData.
282    uint32_t mParentCount;
283}; // class RenderNode
284
285} /* namespace uirenderer */
286} /* namespace android */
287
288#endif /* RENDERNODE_H */
289