RenderNode.h revision e45b1fd03b524d2b57cc6c222d89076a31a08bea
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#ifndef LOG_TAG
20    #define LOG_TAG "OpenGLRenderer"
21#endif
22
23#include <set>
24#include <vector>
25
26#include <SkCamera.h>
27#include <SkMatrix.h>
28
29#include <private/hwui/DrawGlInfo.h>
30
31#include <utils/KeyedVector.h>
32#include <utils/LinearAllocator.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/String8.h>
36#include <utils/Vector.h>
37
38#include <cutils/compiler.h>
39
40#include <androidfw/ResourceTypes.h>
41
42#include "Debug.h"
43#include "Matrix.h"
44#include "DeferredDisplayList.h"
45#include "DisplayList.h"
46#include "RenderProperties.h"
47#include "TreeInfo.h"
48#include "utils/VirtualLightRefBase.h"
49
50class SkBitmap;
51class SkPaint;
52class SkPath;
53class SkRegion;
54
55namespace android {
56namespace uirenderer {
57
58class DeferredDisplayList;
59class DisplayListOp;
60class DisplayListRenderer;
61class OpenGLRenderer;
62class Rect;
63class Layer;
64class SkiaShader;
65
66class ClipRectOp;
67class SaveLayerOp;
68class SaveOp;
69class RestoreToCountOp;
70class DrawDisplayListOp;
71
72/**
73 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
74 *
75 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
76 * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
77 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
78 * a renderer).
79 *
80 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
81 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
82 * attached.
83 */
84class RenderNode : public VirtualLightRefBase {
85public:
86    ANDROID_API RenderNode();
87    ANDROID_API virtual ~RenderNode();
88
89    // See flags defined in DisplayList.java
90    enum ReplayFlag {
91        kReplayFlag_ClipChildren = 0x1
92    };
93
94    ANDROID_API static void outputLogBuffer(int fd);
95
96    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
97
98    void computeOrdering();
99
100    void deferNodeTree(DeferStateStruct& deferStruct);
101    void deferNodeInParent(DeferStateStruct& deferStruct, const int level);
102
103    void replayNodeTree(ReplayStateStruct& replayStruct);
104    void replayNodeInParent(ReplayStateStruct& replayStruct, const int level);
105
106    ANDROID_API void output(uint32_t level = 1);
107
108    bool isRenderable() const {
109        return mDisplayListData && mDisplayListData->hasDrawOps;
110    }
111
112    const char* getName() const {
113        return mName.string();
114    }
115
116    void setName(const char* name) {
117        if (name) {
118            char* lastPeriod = strrchr(name, '.');
119            if (lastPeriod) {
120                mName.setTo(lastPeriod + 1);
121            } else {
122                mName.setTo(name);
123            }
124        }
125    }
126
127    const RenderProperties& properties() {
128        return mProperties;
129    }
130
131    const RenderProperties& stagingProperties() {
132        return mStagingProperties;
133    }
134
135    RenderProperties& mutateStagingProperties() {
136        mNeedsPropertiesSync = true;
137        return mStagingProperties;
138    }
139
140    int getWidth() {
141        return properties().getWidth();
142    }
143
144    int getHeight() {
145        return properties().getHeight();
146    }
147
148    ANDROID_API virtual void prepareTree(TreeInfo& info);
149
150    // UI thread only!
151    ANDROID_API void addAnimator(const sp<RenderPropertyAnimator>& animator) {
152        mStagingAnimators.insert(animator);
153        mNeedsAnimatorsSync = true;
154    }
155
156    // UI thread only!
157    ANDROID_API void removeAnimator(const sp<RenderPropertyAnimator>& animator) {
158        mStagingAnimators.erase(animator);
159        mNeedsAnimatorsSync = true;
160    }
161
162private:
163    typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
164
165    static size_t findNonNegativeIndex(const Vector<ZDrawDisplayListOpPair>& nodes) {
166        for (size_t i = 0; i < nodes.size(); i++) {
167            if (nodes[i].key >= 0.0f) return i;
168        }
169        return nodes.size();
170    }
171
172    enum ChildrenSelectMode {
173        kNegativeZChildren,
174        kPositiveZChildren
175    };
176
177    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
178
179    void computeOrderingImpl(DrawDisplayListOp* opState,
180            const SkPath* outlineOfProjectionSurface,
181            Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
182            const mat4* transformFromProjectionSurface);
183
184    template <class T>
185    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
186
187    void buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes);
188
189    template<class T>
190    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
191
192    template <class T>
193    inline void issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
194            ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
195
196    template <class T>
197    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
198
199    /**
200     * Issue the RenderNode's operations into a handler, recursing for subtrees through
201     * DrawDisplayListOp's defer() or replay() methods
202     */
203    template <class T>
204    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
205
206    class TextContainer {
207    public:
208        size_t length() const {
209            return mByteLength;
210        }
211
212        const char* text() const {
213            return (const char*) mText;
214        }
215
216        size_t mByteLength;
217        const char* mText;
218    };
219
220    void prepareTreeImpl(TreeInfo& info);
221    void pushStagingChanges(TreeInfo& info);
222    void evaluateAnimations(TreeInfo& info);
223    void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
224
225    String8 mName;
226
227    bool mNeedsPropertiesSync;
228    RenderProperties mProperties;
229    RenderProperties mStagingProperties;
230
231    bool mNeedsDisplayListDataSync;
232    DisplayListData* mDisplayListData;
233    DisplayListData* mStagingDisplayListData;
234
235    bool mNeedsAnimatorsSync;
236    std::set< sp<RenderPropertyAnimator> > mStagingAnimators;
237    std::vector< sp<RenderPropertyAnimator> > mAnimators;
238
239    /**
240     * Draw time state - these properties are only set and used during rendering
241     */
242
243    // for projection surfaces, contains a list of all children items
244    Vector<DrawDisplayListOp*> mProjectedNodes;
245}; // class RenderNode
246
247} /* namespace uirenderer */
248} /* namespace android */
249
250#endif /* RENDERNODE_H */
251