RenderNode.h revision f4198b713e43c0c0f9adac74203cf24c2a49b802
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#ifndef LOG_TAG
20    #define LOG_TAG "OpenGLRenderer"
21#endif
22
23#include <SkCamera.h>
24#include <SkMatrix.h>
25
26#include <private/hwui/DrawGlInfo.h>
27
28#include <utils/KeyedVector.h>
29#include <utils/LinearAllocator.h>
30#include <utils/RefBase.h>
31#include <utils/SortedVector.h>
32#include <utils/String8.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include <androidfw/ResourceTypes.h>
38
39#include "Debug.h"
40#include "Matrix.h"
41#include "DeferredDisplayList.h"
42#include "DisplayList.h"
43#include "RenderProperties.h"
44#include "utils/VirtualLightRefBase.h"
45
46class SkBitmap;
47class SkPaint;
48class SkPath;
49class SkRegion;
50
51namespace android {
52namespace uirenderer {
53
54class DeferredDisplayList;
55class DisplayListOp;
56class DisplayListRenderer;
57class OpenGLRenderer;
58class Rect;
59class Layer;
60class SkiaShader;
61
62class ClipRectOp;
63class SaveLayerOp;
64class SaveOp;
65class RestoreToCountOp;
66class DrawDisplayListOp;
67
68struct TreeInfo {
69    bool hasFunctors;
70    // TODO: Damage calculations? Flag to skip staging pushes for RT animations?
71};
72
73/**
74 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
75 *
76 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
77 * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
78 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
79 * a renderer).
80 *
81 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
82 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
83 * attached.
84 */
85class RenderNode : public VirtualLightRefBase {
86public:
87    ANDROID_API RenderNode();
88    ANDROID_API ~RenderNode();
89
90    // See flags defined in DisplayList.java
91    enum ReplayFlag {
92        kReplayFlag_ClipChildren = 0x1
93    };
94
95    ANDROID_API static void outputLogBuffer(int fd);
96
97    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
98
99    void computeOrdering();
100
101    void deferNodeTree(DeferStateStruct& deferStruct);
102    void deferNodeInParent(DeferStateStruct& deferStruct, const int level);
103
104    void replayNodeTree(ReplayStateStruct& replayStruct);
105    void replayNodeInParent(ReplayStateStruct& replayStruct, const int level);
106
107    ANDROID_API void output(uint32_t level = 1);
108
109    bool isRenderable() const {
110        return mDisplayListData && mDisplayListData->hasDrawOps;
111    }
112
113    const char* getName() const {
114        return mName.string();
115    }
116
117    void setName(const char* name) {
118        if (name) {
119            char* lastPeriod = strrchr(name, '.');
120            if (lastPeriod) {
121                mName.setTo(lastPeriod + 1);
122            } else {
123                mName.setTo(name);
124            }
125        }
126    }
127
128    const RenderProperties& properties() {
129        return mProperties;
130    }
131
132    const RenderProperties& stagingProperties() {
133        return mStagingProperties;
134    }
135
136    RenderProperties& mutateStagingProperties() {
137        mNeedsPropertiesSync = true;
138        return mStagingProperties;
139    }
140
141    int getWidth() {
142        return properties().getWidth();
143    }
144
145    int getHeight() {
146        return properties().getHeight();
147    }
148
149    ANDROID_API void prepareTree(TreeInfo& info);
150
151private:
152    typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
153
154    static size_t findNonNegativeIndex(const Vector<ZDrawDisplayListOpPair>& nodes) {
155        for (size_t i = 0; i < nodes.size(); i++) {
156            if (nodes[i].key >= 0.0f) return i;
157        }
158        return nodes.size();
159    }
160
161    enum ChildrenSelectMode {
162        kNegativeZChildren,
163        kPositiveZChildren
164    };
165
166    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
167
168    void computeOrderingImpl(DrawDisplayListOp* opState,
169            Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
170            const mat4* transformFromProjectionSurface);
171
172    template <class T>
173    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
174
175    void buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes);
176
177    template<class T>
178    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
179
180    template <class T>
181    inline void issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
182            ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
183
184    template <class T>
185    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
186
187    /**
188     * Issue the RenderNode's operations into a handler, recursing for subtrees through
189     * DrawDisplayListOp's defer() or replay() methods
190     */
191    template <class T>
192    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
193
194    class TextContainer {
195    public:
196        size_t length() const {
197            return mByteLength;
198        }
199
200        const char* text() const {
201            return (const char*) mText;
202        }
203
204        size_t mByteLength;
205        const char* mText;
206    };
207
208    void prepareTreeImpl(TreeInfo& info);
209    void pushStagingChanges(TreeInfo& info);
210    void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
211
212    String8 mName;
213    bool mDestroyed; // used for debugging crash, TODO: remove once invalid state crash fixed
214
215    bool mNeedsPropertiesSync;
216    RenderProperties mProperties;
217    RenderProperties mStagingProperties;
218
219    bool mNeedsDisplayListDataSync;
220    DisplayListData* mDisplayListData;
221    DisplayListData* mStagingDisplayListData;
222
223    /**
224     * Draw time state - these properties are only set and used during rendering
225     */
226
227    // for projection surfaces, contains a list of all children items
228    Vector<DrawDisplayListOp*> mProjectedNodes;
229}; // class RenderNode
230
231} /* namespace uirenderer */
232} /* namespace android */
233
234#endif /* RENDERNODE_H */
235