RenderNode.h revision ff941dcd815021bb20d6504eb486acb1e50592c3
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#ifndef RENDERNODE_H
17#define RENDERNODE_H
18
19#ifndef LOG_TAG
20    #define LOG_TAG "OpenGLRenderer"
21#endif
22
23#include <set>
24#include <vector>
25
26#include <SkCamera.h>
27#include <SkMatrix.h>
28
29#include <private/hwui/DrawGlInfo.h>
30
31#include <utils/KeyedVector.h>
32#include <utils/LinearAllocator.h>
33#include <utils/RefBase.h>
34#include <utils/SortedVector.h>
35#include <utils/String8.h>
36#include <utils/Vector.h>
37
38#include <cutils/compiler.h>
39
40#include <androidfw/ResourceTypes.h>
41
42#include "Debug.h"
43#include "Matrix.h"
44#include "DeferredDisplayList.h"
45#include "DisplayList.h"
46#include "RenderProperties.h"
47#include "TreeInfo.h"
48
49class SkBitmap;
50class SkPaint;
51class SkPath;
52class SkRegion;
53
54namespace android {
55namespace uirenderer {
56
57class DeferredDisplayList;
58class DisplayListOp;
59class DisplayListRenderer;
60class OpenGLRenderer;
61class Rect;
62class Layer;
63class SkiaShader;
64
65class ClipRectOp;
66class SaveLayerOp;
67class SaveOp;
68class RestoreToCountOp;
69class DrawDisplayListOp;
70
71/**
72 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
73 *
74 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
75 * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
76 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
77 * a renderer).
78 *
79 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
80 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
81 * attached.
82 */
83class RenderNode : public VirtualLightRefBase {
84public:
85    enum DirtyPropertyMask {
86        GENERIC         = 1 << 1,
87        TRANSLATION_X   = 1 << 2,
88        TRANSLATION_Y   = 1 << 3,
89        TRANSLATION_Z   = 1 << 4,
90        SCALE_X         = 1 << 5,
91        SCALE_Y         = 1 << 6,
92        ROTATION        = 1 << 7,
93        ROTATION_X      = 1 << 8,
94        ROTATION_Y      = 1 << 9,
95        X               = 1 << 10,
96        Y               = 1 << 11,
97        Z               = 1 << 12,
98        ALPHA           = 1 << 13,
99    };
100
101    ANDROID_API RenderNode();
102    ANDROID_API virtual ~RenderNode();
103
104    // See flags defined in DisplayList.java
105    enum ReplayFlag {
106        kReplayFlag_ClipChildren = 0x1
107    };
108
109    ANDROID_API static void outputLogBuffer(int fd);
110
111    ANDROID_API void setStagingDisplayList(DisplayListData* newData);
112
113    void computeOrdering();
114
115    void deferNodeTree(DeferStateStruct& deferStruct);
116    void deferNodeInParent(DeferStateStruct& deferStruct, const int level);
117
118    void replayNodeTree(ReplayStateStruct& replayStruct);
119    void replayNodeInParent(ReplayStateStruct& replayStruct, const int level);
120
121    ANDROID_API void output(uint32_t level = 1);
122
123    bool isRenderable() const {
124        return mDisplayListData && mDisplayListData->hasDrawOps;
125    }
126
127    const char* getName() const {
128        return mName.string();
129    }
130
131    void setName(const char* name) {
132        if (name) {
133            char* lastPeriod = strrchr(name, '.');
134            if (lastPeriod) {
135                mName.setTo(lastPeriod + 1);
136            } else {
137                mName.setTo(name);
138            }
139        }
140    }
141
142    bool isPropertyFieldDirty(DirtyPropertyMask field) const {
143        return mDirtyPropertyFields & field;
144    }
145
146    void setPropertyFieldsDirty(uint32_t fields) {
147        mDirtyPropertyFields |= fields;
148    }
149
150    const RenderProperties& properties() {
151        return mProperties;
152    }
153
154    RenderProperties& animatorProperties() {
155        return mProperties;
156    }
157
158    const RenderProperties& stagingProperties() {
159        return mStagingProperties;
160    }
161
162    RenderProperties& mutateStagingProperties() {
163        return mStagingProperties;
164    }
165
166    int getWidth() {
167        return properties().getWidth();
168    }
169
170    int getHeight() {
171        return properties().getHeight();
172    }
173
174    ANDROID_API virtual void prepareTree(TreeInfo& info);
175
176    // UI thread only!
177    ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator) {
178        animator->onAttached(this);
179        mStagingAnimators.insert(animator);
180        mNeedsAnimatorsSync = true;
181    }
182
183    // UI thread only!
184    ANDROID_API void removeAnimator(const sp<BaseRenderNodeAnimator>& animator) {
185        mStagingAnimators.erase(animator);
186        mNeedsAnimatorsSync = true;
187    }
188
189private:
190    typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
191
192    static size_t findNonNegativeIndex(const Vector<ZDrawDisplayListOpPair>& nodes) {
193        for (size_t i = 0; i < nodes.size(); i++) {
194            if (nodes[i].key >= 0.0f) return i;
195        }
196        return nodes.size();
197    }
198
199    enum ChildrenSelectMode {
200        kNegativeZChildren,
201        kPositiveZChildren
202    };
203
204    void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
205
206    void computeOrderingImpl(DrawDisplayListOp* opState,
207            const SkPath* outlineOfProjectionSurface,
208            Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
209            const mat4* transformFromProjectionSurface);
210
211    template <class T>
212    inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
213
214    void buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes);
215
216    template<class T>
217    inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
218
219    template <class T>
220    inline void issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
221            ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
222
223    template <class T>
224    inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler);
225
226    /**
227     * Issue the RenderNode's operations into a handler, recursing for subtrees through
228     * DrawDisplayListOp's defer() or replay() methods
229     */
230    template <class T>
231    inline void issueOperations(OpenGLRenderer& renderer, T& handler);
232
233    class TextContainer {
234    public:
235        size_t length() const {
236            return mByteLength;
237        }
238
239        const char* text() const {
240            return (const char*) mText;
241        }
242
243        size_t mByteLength;
244        const char* mText;
245    };
246
247    void prepareTreeImpl(TreeInfo& info);
248    void pushStagingChanges(TreeInfo& info);
249    void evaluateAnimations(TreeInfo& info);
250    void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
251
252    String8 mName;
253
254    uint32_t mDirtyPropertyFields;
255    RenderProperties mProperties;
256    RenderProperties mStagingProperties;
257
258    bool mNeedsDisplayListDataSync;
259    DisplayListData* mDisplayListData;
260    DisplayListData* mStagingDisplayListData;
261
262    bool mNeedsAnimatorsSync;
263    std::set< sp<BaseRenderNodeAnimator> > mStagingAnimators;
264    std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
265
266    /**
267     * Draw time state - these properties are only set and used during rendering
268     */
269
270    // for projection surfaces, contains a list of all children items
271    Vector<DrawDisplayListOp*> mProjectedNodes;
272}; // class RenderNode
273
274} /* namespace uirenderer */
275} /* namespace android */
276
277#endif /* RENDERNODE_H */
278