SkiaCanvas.cpp revision 849911a9c4315fc552faa38516c842b2541b1909
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Canvas.h"
18
19#include <SkCanvas.h>
20#include <SkClipStack.h>
21#include <SkDevice.h>
22#include <SkDeque.h>
23#include <SkDrawFilter.h>
24#include <SkGraphics.h>
25#include <SkPorterDuff.h>
26#include <SkShader.h>
27#include <SkTArray.h>
28#include <SkTemplates.h>
29
30namespace android {
31
32// Holds an SkCanvas reference plus additional native data.
33class SkiaCanvas : public Canvas {
34public:
35    explicit SkiaCanvas(SkBitmap* bitmap);
36
37    /**
38     *  Create a new SkiaCanvas.
39     *
40     *  @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
41     *      not be NULL. This constructor will ref() the SkCanvas, and unref()
42     *      it in its destructor.
43     */
44    explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
45        SkASSERT(canvas);
46        canvas->ref();
47    }
48
49    virtual SkCanvas* getSkCanvas() {
50        return mCanvas.get();
51    }
52
53    virtual void setBitmap(SkBitmap* bitmap, bool copyState);
54
55    virtual bool isOpaque();
56    virtual int width();
57    virtual int height();
58
59    virtual int getSaveCount() const;
60    virtual int save(SkCanvas::SaveFlags flags);
61    virtual void restore();
62    virtual void restoreToCount(int saveCount);
63
64    virtual int saveLayer(float left, float top, float right, float bottom,
65                const SkPaint* paint, SkCanvas::SaveFlags flags);
66    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
67            int alpha, SkCanvas::SaveFlags flags);
68
69    virtual void getMatrix(SkMatrix* outMatrix) const;
70    virtual void setMatrix(const SkMatrix& matrix);
71    virtual void concat(const SkMatrix& matrix);
72    virtual void rotate(float degrees);
73    virtual void scale(float sx, float sy);
74    virtual void skew(float sx, float sy);
75    virtual void translate(float dx, float dy);
76
77    virtual bool getClipBounds(SkRect* outRect) const;
78    virtual bool quickRejectRect(float left, float top, float right, float bottom) const;
79    virtual bool quickRejectPath(const SkPath& path) const;
80    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
81    virtual bool clipPath(const SkPath* path, SkRegion::Op op);
82    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op);
83
84    virtual SkDrawFilter* getDrawFilter();
85    virtual void setDrawFilter(SkDrawFilter* drawFilter);
86
87    virtual void drawColor(int color, SkXfermode::Mode mode);
88    virtual void drawPaint(const SkPaint& paint);
89
90    virtual void drawPoint(float x, float y, const SkPaint& paint);
91    virtual void drawPoints(const float* points, int count, const SkPaint& paint);
92    virtual void drawLine(float startX, float startY, float stopX, float stopY,
93            const SkPaint& paint);
94    virtual void drawLines(const float* points, int count, const SkPaint& paint);
95    virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint);
96    virtual void drawRoundRect(float left, float top, float right, float bottom,
97            float rx, float ry, const SkPaint& paint);
98    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint);
99    virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint);
100    virtual void drawArc(float left, float top, float right, float bottom,
101            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint);
102    virtual void drawPath(const SkPath& path, const SkPaint& paint);
103    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
104            const float* verts, const float* tex, const int* colors,
105            const uint16_t* indices, int indexCount, const SkPaint& paint);
106
107    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint);
108    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint);
109    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
110            float srcRight, float srcBottom, float dstLeft, float dstTop,
111            float dstRight, float dstBottom, const SkPaint* paint);
112    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
113            const float* vertices, const int* colors, const SkPaint* paint);
114
115    virtual void drawText(const uint16_t* text, const float* positions, int count,
116            const SkPaint& paint, float x, float y,
117            float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
118            float totalAdvance);
119    virtual void drawPosText(const uint16_t* text, const float* positions, int count,
120            int posCount, const SkPaint& paint);
121    virtual void drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
122            float hOffset, float vOffset, const SkPaint& paint);
123
124    virtual bool drawTextAbsolutePos() const { return true; }
125
126private:
127    struct SaveRec {
128        int                 saveCount;
129        SkCanvas::SaveFlags saveFlags;
130    };
131
132    void recordPartialSave(SkCanvas::SaveFlags flags);
133    void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
134    void applyClips(const SkTArray<SkClipStack::Element>& clips);
135
136    void drawPoints(const float* points, int count, const SkPaint& paint,
137                    SkCanvas::PointMode mode);
138    void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
139
140    SkAutoTUnref<SkCanvas> mCanvas;
141    SkAutoTDelete<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
142};
143
144// Construct an SkCanvas from the bitmap.
145static SkCanvas* createCanvas(SkBitmap* bitmap) {
146    if (bitmap) {
147        return SkNEW_ARGS(SkCanvas, (*bitmap));
148    }
149
150    // Create an empty bitmap device to prevent callers from crashing
151    // if they attempt to draw into this canvas.
152    SkBitmap emptyBitmap;
153    return new SkCanvas(emptyBitmap);
154}
155
156Canvas* Canvas::create_canvas(SkBitmap* bitmap) {
157    return new SkiaCanvas(bitmap);
158}
159
160Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
161    return new SkiaCanvas(skiaCanvas);
162}
163
164SkiaCanvas::SkiaCanvas(SkBitmap* bitmap) {
165    mCanvas.reset(createCanvas(bitmap));
166}
167
168// ----------------------------------------------------------------------------
169// Canvas state operations: Replace Bitmap
170// ----------------------------------------------------------------------------
171
172class ClipCopier : public SkCanvas::ClipVisitor {
173public:
174    ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
175
176    virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
177        m_dstCanvas->clipRect(rect, op, antialias);
178    }
179    virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
180        m_dstCanvas->clipRRect(rrect, op, antialias);
181    }
182    virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
183        m_dstCanvas->clipPath(path, op, antialias);
184    }
185
186private:
187    SkCanvas* m_dstCanvas;
188};
189
190void SkiaCanvas::setBitmap(SkBitmap* bitmap, bool copyState) {
191    SkCanvas* newCanvas = createCanvas(bitmap);
192    SkASSERT(newCanvas);
193
194    if (copyState) {
195        // Copy the canvas matrix & clip state.
196        newCanvas->setMatrix(mCanvas->getTotalMatrix());
197        if (NULL != mCanvas->getDevice() && NULL != newCanvas->getDevice()) {
198            ClipCopier copier(newCanvas);
199            mCanvas->replayClips(&copier);
200        }
201    }
202
203    // unrefs the existing canvas
204    mCanvas.reset(newCanvas);
205
206    // clean up the old save stack
207    mSaveStack.reset(NULL);
208}
209
210// ----------------------------------------------------------------------------
211// Canvas state operations
212// ----------------------------------------------------------------------------
213
214bool SkiaCanvas::isOpaque() {
215    return mCanvas->getDevice()->accessBitmap(false).isOpaque();
216}
217
218int SkiaCanvas::width() {
219    return mCanvas->getBaseLayerSize().width();
220}
221
222int SkiaCanvas::height() {
223    return mCanvas->getBaseLayerSize().height();
224}
225
226// ----------------------------------------------------------------------------
227// Canvas state operations: Save (layer)
228// ----------------------------------------------------------------------------
229
230int SkiaCanvas::getSaveCount() const {
231    return mCanvas->getSaveCount();
232}
233
234int SkiaCanvas::save(SkCanvas::SaveFlags flags) {
235    int count = mCanvas->save();
236    recordPartialSave(flags);
237    return count;
238}
239
240void SkiaCanvas::restore() {
241    const SaveRec* rec = (NULL == mSaveStack.get())
242            ? NULL
243            : static_cast<SaveRec*>(mSaveStack->back());
244    int currentSaveCount = mCanvas->getSaveCount() - 1;
245    SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
246
247    if (NULL == rec || rec->saveCount != currentSaveCount) {
248        // Fast path - no record for this frame.
249        mCanvas->restore();
250        return;
251    }
252
253    bool preserveMatrix = !(rec->saveFlags & SkCanvas::kMatrix_SaveFlag);
254    bool preserveClip   = !(rec->saveFlags & SkCanvas::kClip_SaveFlag);
255
256    SkMatrix savedMatrix;
257    if (preserveMatrix) {
258        savedMatrix = mCanvas->getTotalMatrix();
259    }
260
261    SkTArray<SkClipStack::Element> savedClips;
262    if (preserveClip) {
263        saveClipsForFrame(savedClips, currentSaveCount);
264    }
265
266    mCanvas->restore();
267
268    if (preserveMatrix) {
269        mCanvas->setMatrix(savedMatrix);
270    }
271
272    if (preserveClip && !savedClips.empty()) {
273        applyClips(savedClips);
274    }
275
276    mSaveStack->pop_back();
277}
278
279void SkiaCanvas::restoreToCount(int restoreCount) {
280    while (mCanvas->getSaveCount() > restoreCount) {
281        this->restore();
282    }
283}
284
285int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
286            const SkPaint* paint, SkCanvas::SaveFlags flags) {
287    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
288    int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
289    recordPartialSave(flags);
290    return count;
291}
292
293int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
294        int alpha, SkCanvas::SaveFlags flags) {
295    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
296    int count = mCanvas->saveLayerAlpha(&bounds, alpha, flags | SkCanvas::kMatrixClip_SaveFlag);
297    recordPartialSave(flags);
298    return count;
299}
300
301// ----------------------------------------------------------------------------
302// functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
303// ----------------------------------------------------------------------------
304
305void SkiaCanvas::recordPartialSave(SkCanvas::SaveFlags flags) {
306    // A partial save is a save operation which doesn't capture the full canvas state.
307    // (either kMatrix_SaveFlags or kClip_SaveFlag is missing).
308
309    // Mask-out non canvas state bits.
310    flags = static_cast<SkCanvas::SaveFlags>(flags & SkCanvas::kMatrixClip_SaveFlag);
311
312    if (SkCanvas::kMatrixClip_SaveFlag == flags) {
313        // not a partial save.
314        return;
315    }
316
317    if (NULL == mSaveStack.get()) {
318        mSaveStack.reset(SkNEW_ARGS(SkDeque, (sizeof(struct SaveRec), 8)));
319    }
320
321    SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
322    // Store the save counter in the SkClipStack domain.
323    // (0-based, equal to the number of save ops on the stack).
324    rec->saveCount = mCanvas->getSaveCount() - 1;
325    rec->saveFlags = flags;
326}
327
328void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount) {
329    SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
330                                   SkClipStack::Iter::kTop_IterStart);
331    while (const SkClipStack::Element* elem = clipIterator.next()) {
332        if (elem->getSaveCount() < frameSaveCount) {
333            // done with the current frame.
334            break;
335        }
336        SkASSERT(elem->getSaveCount() == frameSaveCount);
337        clips.push_back(*elem);
338    }
339}
340
341void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
342    ClipCopier clipCopier(mCanvas);
343
344    // The clip stack stores clips in device space.
345    SkMatrix origMatrix = mCanvas->getTotalMatrix();
346    mCanvas->resetMatrix();
347
348    // We pushed the clips in reverse order.
349    for (int i = clips.count() - 1; i >= 0; --i) {
350        clips[i].replay(&clipCopier);
351    }
352
353    mCanvas->setMatrix(origMatrix);
354}
355
356// ----------------------------------------------------------------------------
357// Canvas state operations: Matrix
358// ----------------------------------------------------------------------------
359
360void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
361    *outMatrix = mCanvas->getTotalMatrix();
362}
363
364void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
365    mCanvas->setMatrix(matrix);
366}
367
368void SkiaCanvas::concat(const SkMatrix& matrix) {
369    mCanvas->concat(matrix);
370}
371
372void SkiaCanvas::rotate(float degrees) {
373    mCanvas->rotate(degrees);
374}
375
376void SkiaCanvas::scale(float sx, float sy) {
377    mCanvas->scale(sx, sy);
378}
379
380void SkiaCanvas::skew(float sx, float sy) {
381    mCanvas->skew(sx, sy);
382}
383
384void SkiaCanvas::translate(float dx, float dy) {
385    mCanvas->translate(dx, dy);
386}
387
388// ----------------------------------------------------------------------------
389// Canvas state operations: Clips
390// ----------------------------------------------------------------------------
391
392// This function is a mirror of SkCanvas::getClipBounds except that it does
393// not outset the edge of the clip to account for anti-aliasing. There is
394// a skia bug to investigate pushing this logic into back into skia.
395// (see https://code.google.com/p/skia/issues/detail?id=1303)
396bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
397    SkIRect ibounds;
398    if (!mCanvas->getClipDeviceBounds(&ibounds)) {
399        return false;
400    }
401
402    SkMatrix inverse;
403    // if we can't invert the CTM, we can't return local clip bounds
404    if (!mCanvas->getTotalMatrix().invert(&inverse)) {
405        if (outRect) {
406            outRect->setEmpty();
407        }
408        return false;
409    }
410
411    if (NULL != outRect) {
412        SkRect r = SkRect::Make(ibounds);
413        inverse.mapRect(outRect, r);
414    }
415    return true;
416}
417
418bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
419    SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
420    return mCanvas->quickReject(bounds);
421}
422
423bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
424    return mCanvas->quickReject(path);
425}
426
427bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
428    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
429    mCanvas->clipRect(rect, op);
430    return mCanvas->isClipEmpty();
431}
432
433bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
434    mCanvas->clipPath(*path, op);
435    return mCanvas->isClipEmpty();
436}
437
438bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
439    SkPath rgnPath;
440    if (region->getBoundaryPath(&rgnPath)) {
441        // The region is specified in device space.
442        SkMatrix savedMatrix = mCanvas->getTotalMatrix();
443        mCanvas->resetMatrix();
444        mCanvas->clipPath(rgnPath, op);
445        mCanvas->setMatrix(savedMatrix);
446    } else {
447        mCanvas->clipRect(SkRect::MakeEmpty(), op);
448    }
449    return mCanvas->isClipEmpty();
450}
451
452// ----------------------------------------------------------------------------
453// Canvas state operations: Filters
454// ----------------------------------------------------------------------------
455
456SkDrawFilter* SkiaCanvas::getDrawFilter() {
457    return mCanvas->getDrawFilter();
458}
459
460void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
461    mCanvas->setDrawFilter(drawFilter);
462}
463
464// ----------------------------------------------------------------------------
465// Canvas draw operations
466// ----------------------------------------------------------------------------
467
468void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
469    mCanvas->drawColor(color, mode);
470}
471
472void SkiaCanvas::drawPaint(const SkPaint& paint) {
473    mCanvas->drawPaint(paint);
474}
475
476// ----------------------------------------------------------------------------
477// Canvas draw operations: Geometry
478// ----------------------------------------------------------------------------
479
480void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
481                            SkCanvas::PointMode mode) {
482    // convert the floats into SkPoints
483    count >>= 1;    // now it is the number of points
484    SkAutoSTMalloc<32, SkPoint> storage(count);
485    SkPoint* pts = storage.get();
486    for (int i = 0; i < count; i++) {
487        pts[i].set(points[0], points[1]);
488        points += 2;
489    }
490    mCanvas->drawPoints(mode, count, pts, paint);
491}
492
493
494void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
495    mCanvas->drawPoint(x, y, paint);
496}
497
498void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
499    this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
500}
501
502void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
503                          const SkPaint& paint) {
504    mCanvas->drawLine(startX, startY, stopX, stopY, paint);
505}
506
507void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
508    this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
509}
510
511void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
512        const SkPaint& paint) {
513    mCanvas->drawRectCoords(left, top, right, bottom, paint);
514
515}
516
517void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
518        float rx, float ry, const SkPaint& paint) {
519    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
520    mCanvas->drawRoundRect(rect, rx, ry, paint);
521}
522
523void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
524    mCanvas->drawCircle(x, y, radius, paint);
525}
526
527void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
528    SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
529    mCanvas->drawOval(oval, paint);
530}
531
532void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
533        float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
534    SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
535    mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
536}
537
538void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
539    mCanvas->drawPath(path, paint);
540}
541
542void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
543                              const float* verts, const float* texs, const int* colors,
544                              const uint16_t* indices, int indexCount, const SkPaint& paint) {
545#ifndef SK_SCALAR_IS_FLOAT
546    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
547#endif
548    const int ptCount = vertexCount >> 1;
549    mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
550                          (SkColor*)colors, NULL, indices, indexCount, paint);
551}
552
553// ----------------------------------------------------------------------------
554// Canvas draw operations: Bitmaps
555// ----------------------------------------------------------------------------
556
557void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
558    mCanvas->drawBitmap(bitmap, left, top, paint);
559}
560
561void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
562    SkAutoCanvasRestore acr(mCanvas, true);
563    mCanvas->concat(matrix);
564    mCanvas->drawBitmap(bitmap, 0, 0, paint);
565}
566
567void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
568                            float srcRight, float srcBottom, float dstLeft, float dstTop,
569                            float dstRight, float dstBottom, const SkPaint* paint) {
570    SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
571    SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
572    mCanvas->drawBitmapRectToRect(bitmap, &srcRect, dstRect, paint);
573}
574
575void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
576        const float* vertices, const int* colors, const SkPaint* paint) {
577
578    const int ptCount = (meshWidth + 1) * (meshHeight + 1);
579    const int indexCount = meshWidth * meshHeight * 6;
580
581    /*  Our temp storage holds 2 or 3 arrays.
582        texture points [ptCount * sizeof(SkPoint)]
583        optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
584            copy to convert from float to fixed
585        indices [ptCount * sizeof(uint16_t)]
586    */
587    ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
588    storageSize += indexCount * sizeof(uint16_t);  // indices[]
589
590
591#ifndef SK_SCALAR_IS_FLOAT
592    SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
593#endif
594    SkAutoMalloc storage(storageSize);
595    SkPoint* texs = (SkPoint*)storage.get();
596    uint16_t* indices = (uint16_t*)(texs + ptCount);
597
598    // cons up texture coordinates and indices
599    {
600        const SkScalar w = SkIntToScalar(bitmap.width());
601        const SkScalar h = SkIntToScalar(bitmap.height());
602        const SkScalar dx = w / meshWidth;
603        const SkScalar dy = h / meshHeight;
604
605        SkPoint* texsPtr = texs;
606        SkScalar y = 0;
607        for (int i = 0; i <= meshHeight; i++) {
608            if (i == meshHeight) {
609                y = h;  // to ensure numerically we hit h exactly
610            }
611            SkScalar x = 0;
612            for (int j = 0; j < meshWidth; j++) {
613                texsPtr->set(x, y);
614                texsPtr += 1;
615                x += dx;
616            }
617            texsPtr->set(w, y);
618            texsPtr += 1;
619            y += dy;
620        }
621        SkASSERT(texsPtr - texs == ptCount);
622    }
623
624    // cons up indices
625    {
626        uint16_t* indexPtr = indices;
627        int index = 0;
628        for (int i = 0; i < meshHeight; i++) {
629            for (int j = 0; j < meshWidth; j++) {
630                // lower-left triangle
631                *indexPtr++ = index;
632                *indexPtr++ = index + meshWidth + 1;
633                *indexPtr++ = index + meshWidth + 2;
634                // upper-right triangle
635                *indexPtr++ = index;
636                *indexPtr++ = index + meshWidth + 2;
637                *indexPtr++ = index + 1;
638                // bump to the next cell
639                index += 1;
640            }
641            // bump to the next row
642            index += 1;
643        }
644        SkASSERT(indexPtr - indices == indexCount);
645        SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
646    }
647
648    // double-check that we have legal indices
649#ifdef SK_DEBUG
650    {
651        for (int i = 0; i < indexCount; i++) {
652            SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
653        }
654    }
655#endif
656
657    // cons-up a shader for the bitmap
658    SkPaint tmpPaint;
659    if (paint) {
660        tmpPaint = *paint;
661    }
662    SkShader* shader = SkShader::CreateBitmapShader(bitmap,
663                                                    SkShader::kClamp_TileMode,
664                                                    SkShader::kClamp_TileMode);
665    SkSafeUnref(tmpPaint.setShader(shader));
666
667    mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
668                         texs, (const SkColor*)colors, NULL, indices,
669                         indexCount, tmpPaint);
670}
671
672// ----------------------------------------------------------------------------
673// Canvas draw operations: Text
674// ----------------------------------------------------------------------------
675
676void SkiaCanvas::drawText(const uint16_t* text, const float* positions, int count,
677        const SkPaint& paint, float x, float y,
678        float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
679        float totalAdvance) {
680    // Set align to left for drawing, as we don't want individual
681    // glyphs centered or right-aligned; the offset above takes
682    // care of all alignment.
683    SkPaint paintCopy(paint);
684    paintCopy.setTextAlign(SkPaint::kLeft_Align);
685
686    SK_COMPILE_ASSERT(sizeof(SkPoint) == sizeof(float)*2, SkPoint_is_no_longer_2_floats);
687    mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paintCopy);
688}
689
690void SkiaCanvas::drawPosText(const uint16_t* text, const float* positions, int count, int posCount,
691        const SkPaint& paint) {
692    SkPoint* posPtr = posCount > 0 ? new SkPoint[posCount] : NULL;
693    int indx;
694    for (indx = 0; indx < posCount; indx++) {
695        posPtr[indx].fX = positions[indx << 1];
696        posPtr[indx].fY = positions[(indx << 1) + 1];
697    }
698
699    SkPaint paintCopy(paint);
700    paintCopy.setTextEncoding(SkPaint::kUTF16_TextEncoding);
701    mCanvas->drawPosText(text, count, posPtr, paintCopy);
702
703    delete[] posPtr;
704}
705
706void SkiaCanvas::drawTextOnPath(const uint16_t* glyphs, int count, const SkPath& path,
707        float hOffset, float vOffset, const SkPaint& paint) {
708    mCanvas->drawTextOnPathHV(glyphs, count, path, hOffset, vOffset, paint);
709}
710
711} // namespace android
712