SkiaShader.cpp revision 06f96e2652e4855b6520ad9dd70583677605b79a
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20 21#include <SkMatrix.h> 22 23#include "SkiaShader.h" 24#include "Texture.h" 25#include "Matrix.h" 26 27namespace android { 28namespace uirenderer { 29 30/////////////////////////////////////////////////////////////////////////////// 31// Support 32/////////////////////////////////////////////////////////////////////////////// 33 34static const GLenum gTextureUnitsMap[] = { 35 GL_TEXTURE0, 36 GL_TEXTURE1, 37 GL_TEXTURE2 38}; 39 40static const GLint gTileModes[] = { 41 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 42 GL_REPEAT, // == SkShader::kRepeat_Mode 43 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode 44}; 45 46/////////////////////////////////////////////////////////////////////////////// 47// Base shader 48/////////////////////////////////////////////////////////////////////////////// 49 50SkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, 51 SkShader::TileMode tileY, SkMatrix* matrix, bool blend): 52 mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mMatrix(matrix), mBlend(blend) { 53} 54 55SkiaShader::~SkiaShader() { 56} 57 58void SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) { 59} 60 61void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 62 GLuint* textureUnit) { 63} 64 65void SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) { 66 glActiveTexture(gTextureUnitsMap[textureUnit]); 67 glBindTexture(GL_TEXTURE_2D, texture); 68 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); 69 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); 70} 71 72/////////////////////////////////////////////////////////////////////////////// 73// Bitmap shader 74/////////////////////////////////////////////////////////////////////////////// 75 76SkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, 77 SkShader::TileMode tileY, SkMatrix* matrix, bool blend): 78 SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap) { 79} 80 81SkiaBitmapShader::~SkiaBitmapShader() { 82} 83 84void SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) { 85 const Texture* texture = mTextureCache->get(mBitmap); 86 87 const float width = texture->width; 88 const float height = texture->height; 89 90 description.hasBitmap = true; 91 // The driver does not support non-power of two mirrored/repeated 92 // textures, so do it ourselves 93 if (!extensions.hasNPot() && !isPowerOfTwo(width) && !isPowerOfTwo(height)) { 94 description.isBitmapNpot = true; 95 description.bitmapWrapS = gTileModes[mTileX]; 96 description.bitmapWrapT = gTileModes[mTileY]; 97 } 98} 99 100void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, 101 const Snapshot& snapshot, GLuint* textureUnit) { 102 GLuint textureSlot = (*textureUnit)++; 103 glActiveTexture(gTextureUnitsMap[textureSlot]); 104 const Texture* texture = mTextureCache->get(mBitmap); 105 106 const float width = texture->width; 107 const float height = texture->height; 108 109 mat4 textureTransform; 110 if (mMatrix) { 111 SkMatrix inverse; 112 mMatrix->invert(&inverse); 113 textureTransform.load(inverse); 114 textureTransform.multiply(modelView); 115 } else { 116 textureTransform.load(modelView); 117 } 118 119 // Uniforms 120 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot); 121 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); 122 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, 123 GL_FALSE, &textureTransform.data[0]); 124 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); 125} 126 127/////////////////////////////////////////////////////////////////////////////// 128// Linear gradient shader 129/////////////////////////////////////////////////////////////////////////////// 130 131SkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors, 132 float* positions, int count, SkShader* key, SkShader::TileMode tileMode, 133 SkMatrix* matrix, bool blend): 134 SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend), 135 mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) { 136} 137 138SkiaLinearGradientShader::~SkiaLinearGradientShader() { 139 delete mBounds; 140 delete mColors; 141 delete mPositions; 142} 143 144void SkiaLinearGradientShader::describe(ProgramDescription& description, 145 const Extensions& extensions) { 146 description.hasGradient = true; 147} 148 149void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, 150 const Snapshot& snapshot, GLuint* textureUnit) { 151 GLuint textureSlot = (*textureUnit)++; 152 glActiveTexture(gTextureUnitsMap[textureSlot]); 153 154 Texture* texture = mGradientCache->get(mKey); 155 if (!texture) { 156 texture = mGradientCache->addLinearGradient(mKey, mBounds, mColors, mPositions, 157 mCount, mTileX); 158 } 159 160 Rect start(mBounds[0], mBounds[1], mBounds[2], mBounds[3]); 161 if (mMatrix) { 162 mat4 shaderMatrix(*mMatrix); 163 shaderMatrix.mapRect(start); 164 } 165 snapshot.transform.mapRect(start); 166 167 const float gradientX = start.right - start.left; 168 const float gradientY = start.bottom - start.top; 169 170 mat4 screenSpace(snapshot.transform); 171 screenSpace.multiply(modelView); 172 173 // Uniforms 174 bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot); 175 glUniform1i(program->getUniform("gradientSampler"), textureSlot); 176 glUniform2f(program->getUniform("gradientStart"), start.left, start.top); 177 glUniform2f(program->getUniform("gradient"), gradientX, gradientY); 178 glUniform1f(program->getUniform("gradientLength"), 179 1.0f / (gradientX * gradientX + gradientY * gradientY)); 180 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); 181} 182 183/////////////////////////////////////////////////////////////////////////////// 184// Compose shader 185/////////////////////////////////////////////////////////////////////////////// 186 187SkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second, 188 SkXfermode::Mode mode, SkShader* key): 189 SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, 190 NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) { 191} 192 193SkiaComposeShader::~SkiaComposeShader() { 194 delete mFirst; 195 delete mSecond; 196} 197 198void SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) { 199 SkiaShader::set(textureCache, gradientCache); 200 mFirst->set(textureCache, gradientCache); 201 mSecond->set(textureCache, gradientCache); 202} 203 204void SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) { 205 mFirst->describe(description, extensions); 206 mSecond->describe(description, extensions); 207 if (mFirst->type() == kBitmap) { 208 description.isBitmapFirst = true; 209 } 210 description.shadersMode = mMode; 211} 212 213void SkiaComposeShader::setupProgram(Program* program, const mat4& modelView, 214 const Snapshot& snapshot, GLuint* textureUnit) { 215 mFirst->setupProgram(program, modelView, snapshot, textureUnit); 216 mSecond->setupProgram(program, modelView, snapshot, textureUnit); 217} 218 219}; // namespace uirenderer 220}; // namespace android 221