SkiaShader.cpp revision 216048ffb0a4c41836c6ddb63f9b2e7a64593837
16c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen/*
26c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * Copyright (C) 2010 The Android Open Source Project
36c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen *
46c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * Licensed under the Apache License, Version 2.0 (the "License");
56c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * you may not use this file except in compliance with the License.
66c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * You may obtain a copy of the License at
76c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen *
86c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen *      http://www.apache.org/licenses/LICENSE-2.0
96c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen *
106c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * Unless required by applicable law or agreed to in writing, software
116c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * distributed under the License is distributed on an "AS IS" BASIS,
126c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
136c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * See the License for the specific language governing permissions and
146c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * limitations under the License.
156c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen */
166c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
176c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen#include "SkiaShader.h"
186c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
196c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen#include "Caches.h"
206c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen#include "Extensions.h"
216c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen#include "Layer.h"
224c57eda9f4c87bb22eb0acdd2dab4d1757d4280bAndreas Gampe#include "Matrix.h"
236c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen#include "Texture.h"
246c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
256c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen#include <SkMatrix.h>
266c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen#include <utils/Log.h>
276c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
286c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chennamespace android {
296c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chennamespace uirenderer {
306c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
316c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
326c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen// Support
336c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
346c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
356c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic constexpr GLenum gTileModes[] = {
366c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
376c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        GL_REPEAT,          // == SkShader::kRepeat_Mode
386c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
396c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen};
406c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
416c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE,
426c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        "SkShader TileModes have changed");
436c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT,
446c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        "SkShader TileModes have changed");
456c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic_assert(gTileModes[SkShader::kMirror_TileMode] == GL_MIRRORED_REPEAT,
466c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        "SkShader TileModes have changed");
476c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
486c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen/**
496c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * This function does not work for n == 0.
506c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen */
516c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic inline bool isPowerOfTwo(unsigned int n) {
526c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    return !(n & (n - 1));
536c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
544c57eda9f4c87bb22eb0acdd2dab4d1757d4280bAndreas Gampe
556c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic inline void bindUniformColor(int slot, FloatColor color) {
566c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
576c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
586c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
596c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
606c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    caches->textureState().bindTexture(texture->id);
616c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    texture->setWrapST(wrapS, wrapT);
626c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
636c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
646c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen/**
656c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * Compute the matrix to transform to screen space.
666c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * @param screenSpace Output param for the computed matrix.
676c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
686c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen *      or identity.
696c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
706c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
716c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen */
726c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
736c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
746c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    mat4 shaderMatrix;
756c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    // uses implicit construction
766c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    shaderMatrix.loadInverse(localMatrix);
776c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    // again, uses implicit construction
786c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    screenSpace.loadMultiply(unitMatrix, shaderMatrix);
796c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    screenSpace.multiply(modelViewMatrix);
806c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
816c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
826c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
836c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen// gradient shader matrix helpers
846c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
856c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
866c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
876c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    SkVector vec = pts[1] - pts[0];
886c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    const float mag = vec.length();
896c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    const float inv = mag ? 1.0f / mag : 0;
906c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
916c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    vec.scale(inv);
926c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
936c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
946c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    matrix->postScale(inv, inv);
956c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
966c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
976c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic void toCircularUnitMatrix(const float x, const float y, const float radius,
986c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        SkMatrix* matrix) {
996c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    const float inv = 1.0f / radius;
1006c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    matrix->setTranslate(-x, -y);
1016c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    matrix->postScale(inv, inv);
1026c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
1036c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1046c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
1056c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    matrix->setTranslate(-x, -y);
1066c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
1076c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1086c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
1096c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen// Common gradient code
1106c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
1116c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1126c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenstatic bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
1136c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
1146c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen}
1156c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1166c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
1176c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen// Store / apply
1186c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen///////////////////////////////////////////////////////////////////////////////
1196c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1206c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chenbool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
1216c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        GLuint* textureUnit, ProgramDescription* description,
1226c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        SkiaShaderData::GradientShaderData* outData) {
1236c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    SkShader::GradientInfo gradInfo;
1246c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    gradInfo.fColorCount = 0;
1256c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    gradInfo.fColors = nullptr;
1266c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    gradInfo.fColorOffsets = nullptr;
1276c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1286c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    SkMatrix unitMatrix;
1296c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    switch (shader.asAGradient(&gradInfo)) {
1306c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        case SkShader::kLinear_GradientType:
1316c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            description->gradientType = ProgramDescription::kGradientLinear;
1326c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1336c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix);
1346c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            break;
1356c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        case SkShader::kRadial_GradientType:
1366c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            description->gradientType = ProgramDescription::kGradientCircular;
1376c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1386c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
1396c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen                    gradInfo.fRadius[0], &unitMatrix);
1406c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            break;
1416c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        case SkShader::kSweep_GradientType:
1426c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            description->gradientType = ProgramDescription::kGradientSweep;
1436c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen
1446c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
1456c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            break;
1466c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen        default:
1476c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            // Do nothing. This shader is unsupported.
1486c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen            return false;
1496c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    }
1506c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    description->hasGradient = true;
1516c929510474caa14dc9d56826b2c65552861d6b3Mike J. Chen    description->isSimpleGradient = isSimpleGradient(gradInfo);
152
153    computeScreenSpaceMatrix(outData->screenSpace, unitMatrix,
154            shader.getLocalMatrix(), modelViewMatrix);
155
156    // re-query shader to get full color / offset data
157    std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
158    std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
159    gradInfo.fColors = &colorStorage[0];
160    gradInfo.fColorOffsets = &colorOffsets[0];
161    shader.asAGradient(&gradInfo);
162
163    if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
164        outData->gradientSampler = (*textureUnit)++;
165
166#ifndef SK_SCALAR_IS_FLOAT
167    #error Need to convert gradInfo.fColorOffsets to float!
168#endif
169        outData->gradientTexture = caches.gradientCache.get(
170                gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
171        outData->wrapST = gTileModes[gradInfo.fTileMode];
172    } else {
173        outData->gradientSampler = 0;
174        outData->gradientTexture = nullptr;
175
176        outData->startColor.set(gradInfo.fColors[0]);
177        outData->endColor.set(gradInfo.fColors[1]);
178    }
179
180    outData->ditherSampler = (*textureUnit)++;
181    return true;
182}
183
184void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) {
185    if (CC_UNLIKELY(data.gradientTexture)) {
186        caches.textureState().activateTexture(data.gradientSampler);
187        bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
188        glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
189    } else {
190        bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
191        bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
192    }
193
194    // TODO: remove sampler slot incrementing from dither.setupProgram,
195    // since this assignment of slots is done at store, not apply time
196    GLuint ditherSampler = data.ditherSampler;
197    caches.dither.setupProgram(caches.program(), &ditherSampler);
198    glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
199            GL_FALSE, &data.screenSpace.data[0]);
200}
201
202bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
203        GLuint* textureUnit, ProgramDescription* description,
204        SkiaShaderData::BitmapShaderData* outData) {
205    SkBitmap bitmap;
206    SkShader::TileMode xy[2];
207    if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
208        return false;
209    }
210
211    /*
212     * Bypass the AssetAtlas, since those textures:
213     * 1) require UV mapping, which isn't implemented in matrix computation below
214     * 2) can't handle REPEAT simply
215     * 3) are safe to upload here (outside of sync stage), since they're static
216     */
217    outData->bitmapTexture = caches.textureCache.getAndBypassAtlas(&bitmap);
218    if (!outData->bitmapTexture) return false;
219
220    outData->bitmapSampler = (*textureUnit)++;
221
222    const float width = outData->bitmapTexture->width;
223    const float height = outData->bitmapTexture->height;
224
225    description->hasBitmap = true;
226    if (!caches.extensions().hasNPot()
227            && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
228            && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode)) {
229        description->isBitmapNpot = true;
230        description->bitmapWrapS = gTileModes[xy[0]];
231        description->bitmapWrapT = gTileModes[xy[1]];
232
233        outData->wrapS = GL_CLAMP_TO_EDGE;
234        outData->wrapT = GL_CLAMP_TO_EDGE;
235    } else {
236        outData->wrapS = gTileModes[xy[0]];
237        outData->wrapT = gTileModes[xy[1]];
238    }
239
240    computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
241            modelViewMatrix);
242    outData->textureDimension[0] = 1.0f / width;
243    outData->textureDimension[1] = 1.0f / height;
244
245    return true;
246}
247
248void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
249    caches.textureState().activateTexture(data.bitmapSampler);
250    bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
251    data.bitmapTexture->setFilter(GL_LINEAR);
252
253    glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
254    glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
255            &data.textureTransform.data[0]);
256    glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
257}
258
259SkiaShaderType getComposeSubType(const SkShader& shader) {
260    // First check for a gradient shader.
261    switch (shader.asAGradient(nullptr)) {
262        case SkShader::kNone_GradientType:
263            // Not a gradient shader. Fall through to check for other types.
264            break;
265        case SkShader::kLinear_GradientType:
266        case SkShader::kRadial_GradientType:
267        case SkShader::kSweep_GradientType:
268            return kGradient_SkiaShaderType;
269        default:
270            // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
271            return kNone_SkiaShaderType;
272    }
273
274    // The shader is not a gradient. Check for a bitmap shader.
275    if (shader.asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) {
276        return kBitmap_SkiaShaderType;
277    }
278    return kNone_SkiaShaderType;
279}
280
281void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
282        const Matrix4& modelViewMatrix, GLuint* textureUnit,
283        ProgramDescription* description, SkiaShaderData* outData) {
284    LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix,
285                textureUnit, description, &outData->bitmapData),
286            "failed storing bitmap shader data");
287    LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix,
288                textureUnit, description, &outData->gradientData),
289            "failing storing gradient shader data");
290}
291
292bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
293        GLuint* textureUnit, ProgramDescription* description,
294        SkiaShaderData* outData) {
295
296    SkShader::ComposeRec rec;
297    if (!shader.asACompose(&rec)) return false;
298
299    const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
300    const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
301
302    // check that type enum values are the 2 flags that compose the kCompose value
303    if ((shaderAType & shaderBType) != 0) return false;
304    if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
305
306    mat4 transform;
307    computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
308    if (shaderAType == kBitmap_SkiaShaderType) {
309        description->isBitmapFirst = true;
310        storeCompose(caches, *rec.fShaderA, *rec.fShaderB,
311                transform, textureUnit, description, outData);
312    } else {
313        description->isBitmapFirst = false;
314        storeCompose(caches, *rec.fShaderB, *rec.fShaderA,
315                transform, textureUnit, description, outData);
316    }
317    if (!SkXfermode::AsMode(rec.fMode, &description->shadersMode)) {
318        // TODO: Support other modes.
319        description->shadersMode = SkXfermode::kSrcOver_Mode;
320    }
321    return true;
322}
323
324bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
325        GLuint* textureUnit, ProgramDescription* description,
326        SkiaShaderData::LayerShaderData* outData) {
327    Layer* layer;
328    if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
329        return false;
330    }
331
332    description->hasBitmap = true;
333    outData->layer = layer;
334    outData->bitmapSampler = (*textureUnit)++;
335
336    const float width = layer->getWidth();
337    const float height = layer->getHeight();
338
339    computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
340            modelViewMatrix);
341
342    outData->textureDimension[0] = 1.0f / width;
343    outData->textureDimension[1] = 1.0f / height;
344    return true;
345}
346
347void applyLayer(Caches& caches, const SkiaShaderData::LayerShaderData& data) {
348    caches.textureState().activateTexture(data.bitmapSampler);
349
350    data.layer->bindTexture();
351    data.layer->setWrap(GL_CLAMP_TO_EDGE);
352    data.layer->setFilter(GL_LINEAR);
353
354    glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
355    glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1,
356            GL_FALSE, &data.textureTransform.data[0]);
357    glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
358}
359
360void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
361        GLuint* textureUnit, ProgramDescription* description,
362        SkiaShaderData* outData) {
363    if (tryStoreGradient(caches, shader, modelViewMatrix,
364            textureUnit, description, &outData->gradientData)) {
365        outData->skiaShaderType = kGradient_SkiaShaderType;
366        return;
367    }
368
369    if (tryStoreBitmap(caches, shader, modelViewMatrix,
370            textureUnit, description, &outData->bitmapData)) {
371        outData->skiaShaderType = kBitmap_SkiaShaderType;
372        return;
373    }
374
375    if (tryStoreCompose(caches, shader, modelViewMatrix,
376            textureUnit, description, outData)) {
377        outData->skiaShaderType = kCompose_SkiaShaderType;
378        return;
379    }
380
381    if (tryStoreLayer(caches, shader, modelViewMatrix,
382            textureUnit, description, &outData->layerData)) {
383        outData->skiaShaderType = kLayer_SkiaShaderType;
384        return;
385    }
386
387    // Unknown/unsupported type, so explicitly ignore shader
388    outData->skiaShaderType = kNone_SkiaShaderType;
389}
390
391void SkiaShader::apply(Caches& caches, const SkiaShaderData& data) {
392    if (!data.skiaShaderType) return;
393
394    if (data.skiaShaderType & kGradient_SkiaShaderType) {
395        applyGradient(caches, data.gradientData);
396    }
397    if (data.skiaShaderType & kBitmap_SkiaShaderType) {
398        applyBitmap(caches, data.bitmapData);
399    }
400
401    if (data.skiaShaderType == kLayer_SkiaShaderType) {
402        applyLayer(caches, data.layerData);
403    }
404}
405
406}; // namespace uirenderer
407}; // namespace android
408