SkiaShader.h revision 14830948d02f768c41b97b7a8d15e1b3cab78267
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_SKIA_SHADER_H 18#define ANDROID_UI_SKIA_SHADER_H 19 20#include <SkShader.h> 21#include <SkXfermode.h> 22 23#include <GLES2/gl2.h> 24 25#include "Extensions.h" 26#include "ProgramCache.h" 27#include "TextureCache.h" 28#include "GradientCache.h" 29#include "Snapshot.h" 30 31namespace android { 32namespace uirenderer { 33 34/////////////////////////////////////////////////////////////////////////////// 35// Base shader 36/////////////////////////////////////////////////////////////////////////////// 37 38/** 39 * Represents a Skia shader. A shader will modify the GL context and active 40 * program to recreate the original effect. 41 */ 42struct SkiaShader { 43 /** 44 * Type of Skia shader in use. 45 */ 46 enum Type { 47 kNone, 48 kBitmap, 49 kLinearGradient, 50 kCircularGradient, 51 kSweepGradient, 52 kCompose 53 }; 54 55 SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX, SkShader::TileMode tileY, 56 SkMatrix* matrix, bool blend); 57 virtual ~SkiaShader(); 58 59 virtual void describe(ProgramDescription& description, const Extensions& extensions); 60 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 61 GLuint* textureUnit); 62 63 inline bool blend() const { 64 return mBlend; 65 } 66 67 Type type() const { 68 return mType; 69 } 70 71 virtual void set(TextureCache* textureCache, GradientCache* gradientCache) { 72 mTextureCache = textureCache; 73 mGradientCache = gradientCache; 74 } 75 76 virtual void updateTransforms(Program* program, const mat4& modelView, 77 const Snapshot& snapshot) { 78 } 79 80 void setMatrix(SkMatrix* matrix) { 81 updateLocalMatrix(matrix); 82 } 83 84 void updateLocalMatrix(const SkMatrix* matrix) { 85 if (matrix) { 86 mat4 localMatrix(*matrix); 87 mShaderMatrix.loadInverse(localMatrix); 88 } else { 89 mShaderMatrix.loadIdentity(); 90 } 91 } 92 93 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView); 94 95protected: 96 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit); 97 98 Type mType; 99 SkShader* mKey; 100 SkShader::TileMode mTileX; 101 SkShader::TileMode mTileY; 102 bool mBlend; 103 104 TextureCache* mTextureCache; 105 GradientCache* mGradientCache; 106 107 mat4 mUnitMatrix; 108 mat4 mShaderMatrix; 109}; // struct SkiaShader 110 111 112/////////////////////////////////////////////////////////////////////////////// 113// Implementations 114/////////////////////////////////////////////////////////////////////////////// 115 116/** 117 * A shader that draws a bitmap. 118 */ 119struct SkiaBitmapShader: public SkiaShader { 120 SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX, 121 SkShader::TileMode tileY, SkMatrix* matrix, bool blend); 122 123 void describe(ProgramDescription& description, const Extensions& extensions); 124 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 125 GLuint* textureUnit); 126 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 127 128private: 129 /** 130 * This method does not work for n == 0. 131 */ 132 inline bool isPowerOfTwo(unsigned int n) { 133 return !(n & (n - 1)); 134 } 135 136 SkBitmap* mBitmap; 137 const Texture* mTexture; 138 GLenum mWrapS; 139 GLenum mWrapT; 140}; // struct SkiaBitmapShader 141 142/** 143 * A shader that draws a linear gradient. 144 */ 145struct SkiaLinearGradientShader: public SkiaShader { 146 SkiaLinearGradientShader(float* bounds, uint32_t* colors, float* positions, int count, 147 SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 148 ~SkiaLinearGradientShader(); 149 150 void describe(ProgramDescription& description, const Extensions& extensions); 151 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 152 GLuint* textureUnit); 153 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 154 155private: 156 float* mBounds; 157 uint32_t* mColors; 158 float* mPositions; 159 int mCount; 160}; // struct SkiaLinearGradientShader 161 162/** 163 * A shader that draws a sweep gradient. 164 */ 165struct SkiaSweepGradientShader: public SkiaShader { 166 SkiaSweepGradientShader(float x, float y, uint32_t* colors, float* positions, int count, 167 SkShader* key, SkMatrix* matrix, bool blend); 168 ~SkiaSweepGradientShader(); 169 170 virtual void describe(ProgramDescription& description, const Extensions& extensions); 171 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 172 GLuint* textureUnit); 173 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 174 175protected: 176 SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions, 177 int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 178 179 uint32_t* mColors; 180 float* mPositions; 181 int mCount; 182}; // struct SkiaSweepGradientShader 183 184/** 185 * A shader that draws a circular gradient. 186 */ 187struct SkiaCircularGradientShader: public SkiaSweepGradientShader { 188 SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions, 189 int count, SkShader* key,SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); 190 191 void describe(ProgramDescription& description, const Extensions& extensions); 192}; // struct SkiaCircularGradientShader 193 194/** 195 * A shader that draws two shaders, composited with an xfermode. 196 */ 197struct SkiaComposeShader: public SkiaShader { 198 SkiaComposeShader(SkiaShader* first, SkiaShader* second, SkXfermode::Mode mode, SkShader* key); 199 200 void set(TextureCache* textureCache, GradientCache* gradientCache); 201 202 void describe(ProgramDescription& description, const Extensions& extensions); 203 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 204 GLuint* textureUnit); 205 206private: 207 SkiaShader* mFirst; 208 SkiaShader* mSecond; 209 SkXfermode::Mode mMode; 210}; // struct SkiaComposeShader 211 212}; // namespace uirenderer 213}; // namespace android 214 215#endif // ANDROID_UI_SKIA_SHADER_H 216